A curated map of agents that perceive across modalities, reason in a loop, and act on the digital or physical world.
[](https://awesome.re)   An evidence-gated research and implementation index for multimodal agents, spanning end-to-end systems, enabling research, evaluation resources, open infrastructure, and reusable skills.
Contents
- About
- 1. Foundations
- 1.1 What Counts as a Multimodal Agent
- 1.2 Agent Loop and Evidence
- 1.3 Canonical Research Taxonomy
- 2. Surveys and Perspectives
- 2.1 General Multimodal Agency
- 2.2 Embodied Agents and World-Model-Based Planning
- 2.3 Multi-Agent and Human-Agent Collaboration
- 3. End-to-End Agent Systems
- 3.1 Information Seeking and Media Understanding
- 3.2 Creative and Multimodal Workflows
- 3.3 Conversation and Social Interaction
- 3.4 Digital and Software Environments
- 3.5 Virtual, 3D, and Open Worlds
- 3.6 Physical Robotics and Multi-Robot Systems
- 4. Agent Models, Policies, and Components
- 4.1 Omni-Modal and Interactive Models
- 4.2 Vision-Language-Action and Generalist Policies
- 4.3 Spatial, Memory, and Tool-Use Models and Components
- 5. Agent Learning, Planning, and World-Model Methods
- 5.1 Tool Use, Workflow, and Program Synthesis
- 5.2 Agentic Learning and Self-Improvement
- 5.3 World Models and Model-Based Planning
- 5.4 Multi-Agent and Conversational Coordination
- 6. Benchmarks, Datasets, and Environments
- 6.1 Information Seeking and Media Understanding
- 6.2 Creative and Multimodal Workflows
- 6.3 Conversation and Social Interaction
- 6.4 Digital and Software Environments
- 6.5 Virtual, 3D, and Open Worlds
- 6.6 Physical Robotics and Multi-Robot Systems
- 7. Engineering Resources
- 7.1 Agent Runtimes and Interaction Frameworks
- 7.2 Digital-Agent Environments
- 7.3 Embodied AI and Robotics Infrastructure
- 7.4 Evaluation Tooling
- 8. Multimodal Agent Skills
- 8.1 Standards and Distribution
- 8.2 Curated Skill Collections
- 9. Related Lists
- Contributing and Curation
- Citation
About
This repository provides a curated, evidence-grounded taxonomy of multimodal agency across digital and physical environments. It organizes end-to-end systems, enabling models and methods, evaluation resources, open infrastructure, and reusable agent skills according to their primary contribution.
Core criterion: an end-to-end agent system must integrate at least two task-relevant information modalities, select grounded actions, and use observations returned by those actions or by an evolving environment to inform subsequent decisions at runtime.
Each work is assigned one canonical placement based on its primary evaluated contribution. System and benchmark branches encode exactly one primary action domain; modality, capability, temporal regime, and participant structure are recorded as independent cross-cutting descriptors rather than duplicate placements.
Project updates2026-08-15 — Audited publication metadata and primary links, expanded current computer-use, agentic-generation, memory, presentation, and safety coverage, and added a complete contribution guide with recurring checks.
2026-08-10 — Expanded coverage to multimodal search, agentic generation and editing, creative workflows, reflection, verification, and self-improvement. Replaced mixed topic labels with separate modality, capability, action-domain, temporal, and participant axes.
1. Foundations
1.1 What Counts as a Multimodal Agent
A multimodal agent is a goal-directed runtime system whose policy integrates two or more semantically distinct, task-relevant information modalities, selects grounded actions, and conditions later decisions on newly acquired feedback. Typical information modalities include language, images, video, speech, non-speech audio, 3D or depth, tactile or force signals, and structured sensor or application state.
The system index applies four conjunctive tests.
1 · Multimodal evidence. At least two independent information modalities materially affect decisions. Actions, coordinates, rewards, hidden states, and a transcript derived from the same speech signal do not create an additional modality by themselves.
2 · Goal-directed policy. The work exposes a decision process that selects actions toward a task objective, rather than only parsing, grounding, scoring, or generating a static output.
3 · Grounded action. An action changes an environment, an artifact, another participant, or the evidence state available to the agent—for example by manipulating, communicating, editing, retrieving, or invoking a tool.
4 · Runtime feedback. The resulting observation, execution result, verifier judgment, environmental change, or partner response causally influences a later action during evaluation.
A static multimodal model, parser, grounding module, generator, dataset, or open-loop action predictor is therefore not treated as an end-to-end agent system. Such works remain valuable and are indexed by their actual artifact type.
1.2 Agent Loop and Evidence
The minimal closed-loop abstraction used here is:
multimodal observation O_t -> state / memory update S_t -> decision or plan P_t
^ |
| v
feedback O_{t+1} <- environment, tool, artifact, or partner <- action A_t
An entry's Agent-loop evidence must identify both the returned feedback and the later decision it changes. Merely executing a sequence, autoregressively predicting actions, or producing an internal chain of thought does not establish this causal feedback path.
1.3 Canonical Research Taxonomy
Each work receives one canonical placement according to its primary evaluated contribution.
End-to-end system. An instantiated runtime evaluated with the four-part loop above.
Model, policy, or component. A reusable learned artifact or subsystem whose principal contribution is architecture, representation, or prediction.
Method. A training, planning, orchestration, coordination, or world-model technique evaluated primarily as an algorithmic contribution.
Benchmark, dataset, or environment. An evaluation or data artifact, including bundled baseline agents.
Engineering resource. Maintained implementation infrastructure rather than a research claim.
Agent skill. A portable SKILL.md package that provides reusable procedural guidance and optional scripts, references, or assets. It is an implementation resource, not evidence of a research contribution or an end-to-end agent system.
System and benchmark branches use the same grouping variable—primary action domain. Modality, capability, temporal regime, and participant structure remain independent descriptors and never create duplicate placements.
Awesome Multimodal Agents
├── Foundations and definitions
├── Surveys and perspectives
├── End-to-end agent systems <- passes all four tests
│ ├── Information seeking and media understanding
│ ├── Creative and multimodal workflows
│ ├── Conversation and social interaction
│ ├── Digital and software environments
│ ├── Virtual, 3D, and open worlds
│ └── Physical robotics and multi-robot systems
├── Agent models, policies, and components
├── Agent learning, planning, and world-model methods
├── Benchmarks, datasets, and environments <- same six action domains
├── Engineering resources
│ ├── Agent runtimes and interaction frameworks
│ ├── Digital-agent environments
│ ├── Embodied-AI and robotics infrastructure
│ └── Evaluation tooling
├── Multimodal agent skills <- portable procedural capability packages
└── Related lists
Audio, video, 3D, tactile sensing, real-time behavior, and collaboration are cross-cutting properties represented in entry metadata—not competing directory levels.
Research artifacts are ordered by first public release, newest first. Each work appears once under its primary contribution type.
How to read the entries. The title line provides direct Paper, Project, Code, Dataset, or Collection access. The compact metadata line records the earliest inspectable release and distinguishes verified peer-reviewed venues from Preprint, Technical report, and Project release. End-to-end systems include a separate Agent loop line naming the returned observation that changes a later decision; it is not a generic paper summary.
Entry display. Every research entry begins with a bold title and ends with consistent resource badges, following the high-signal navigation pattern demonstrated by Awesome World Models: primary manuscript,
official project page,
maintained implementation,
dataset, and
companion collection. The arXiv badge carries the paper identifier when available, so links remain recognizable before clicking.
2. Surveys and Perspectives
These works establish the field and its major interfaces. They are grouped by survey subject and are not mixed into the system index.
In this section: General multimodal agency · Embodied agents and world-model-based planning · Multi-agent and human-agent collaboration
2.1 General Multimodal Agency
- Software Engineering for and with GUI Agent
2026-08 · Preprint — Scope: Evidence audit of 336 GUI-agent papers across architecture, interactive evaluation, recovery, lifecycle engineering, privacy, observability, human oversight, and deployment readiness - A Survey on Agentic Multimodal Large Language Models
2025-10 · Preprint — Scope: Agentic internal intelligence, external tool invocation, environment interaction, training resources, evaluation, and applications for multimodal large language models - Large Multimodal Agents: A Survey
2024-02 · Preprint — Scope: Architectures, tool use, collaboration, applications, and evaluation for LLM-driven multimodal agents - Agent AI: Surveying the Horizons of Multimodal Interaction
2024-01 · Preprint — Scope: Interactive agents that integrate environmental perception, multisensory inputs, external knowledge, embodied action, and human feedback
2.2 Embodied Agents and World-Model-Based Planning
This branch covers surveys that connect spatial or predictive representations to an agent's memory, planning, decision, or control loop. Perception-only spatial modeling and general world-model surveys without an explicit path to action are outside this branch.
- Large Multimodal Agents for Intelligent Transportation Systems: Architectures, Evidence, and Deployment Challenges
2026-08 · Preprint — Scope: Evidence-audited review of 42 intelligent-transportation agent families, separating model, system, and hybrid multimodality across capability, validation, deployment readiness, and bounded orchestration - What Language Does and What the Evidence Supports: A Functional Role Taxonomy and Evidence Audit of Language Grounding in Embodied Agents
2026-08 · Preprint — Scope: Five functional roles for language, the embodied modules that consume it, and an evidence audit spanning actions, interventions, and causal grounding claims - Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills
2026-08 · Preprint — Scope: Contrasts end-to-end VLA weight policies with generated code skills, including closed-loop repair, skill memory and evolution, and interoperable skill ecosystems - From Perception to Action: Spatial AI Agents and World Models
2026-02 · Preprint — Scope: Connects spatial grounding, hierarchical memory, planning, world models, and physically constrained action; explicitly distinguishes perception from agency - A Comprehensive Survey on World Models for Embodied AI
2025-10 · Preprint — Scope: Decision-coupled and general-purpose world models across temporal and spatial representations, data, metrics, and control - Survey of Vision-Language-Action Models for Embodied Manipulation
2025-08 · Preprint — Scope: VLA architectures, training, datasets, and evaluation for embodied manipulation - A Survey: Learning Embodied Intelligence from Physical Simulators and World Models
2025-07 · Preprint — Scope: Complementary roles of external simulation and internal predictive models in embodied learning - Embodied AI Agents: Modeling the World
2025-06 · Position paper — Scope: Multimodal perception, world models, planning, memory, action, user models, and human-agent collaboration
2.3 Multi-Agent and Human-Agent Collaboration
- LLM-Based Human-Agent Collaboration and Interaction Systems: A Survey
2025-05 · ACL 2026 Findings — Scope: Environment and participant modeling, human feedback, interaction, orchestration, communication, reliability, and safety in human-agent systems - Multi-agent Embodied AI: Advances and Future Directions
2025-05 · Preprint — Scope: Perception, communication, coordination, adaptation, and open-environment challenges in embodied multi-agent systems - Generative Multi-Agent Collaboration in Embodied AI: A Systematic Review
2025-02 · Preprint — Scope: Collaboration across physical and virtual embodiments
3. End-to-End Agent Systems
Every entry below passes all four system tests. Systems are partitioned once by primary action domain. Labeled metadata preserves the independent classification axes, so a speech-enabled robot remains a physical-robot system with Speech recorded as a modality rather than being duplicated in an “audio agents” branch.
In this section: Information seeking and media understanding · Creative and multimodal workflows · Conversation and social interaction · Digital and software environments · Virtual, 3D, and open worlds · Physical robotics and multi-robot systems
3.1 Information Seeking and Media Understanding
The agent acts by selecting evidence, invoking analysis or retrieval tools, updating memory, and deciding what to inspect next.
- REVEAL: A Rubric-Guided Agent for Explicit Evidence Sufficiency Verification in Long-Video Question Answering
2026-08 · Preprint — Modalities: Video; Language; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Remember; Verify/reflect — Temporal: Long-horizon — Participants: Single agent
Agent loop: A rubric checks whether retrieved video evidence is sufficient, identifies missing clues, and makes targeted re-retrieval alter the next reasoning and answer decision - SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning
2026-08 · ACM Multimedia 2026 — Modalities: Video; Language; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Verify/reflect; Learn/adapt — Temporal: Long-horizon — Participants: Single agent
Agent loop: Intermediate tool observations are evaluated for evidence value, so the agent can switch exploration or zoom strategy; recovery and tool-alignment rewards shape later turns - Video-DeepResearch: Towards the Next-Generation Multimodal Deepresearch Agent
2026-08 · Preprint — Modalities: Video; Language; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control — Temporal: Long-horizon — Participants: Single agent
Agent loop: Cross-frame perception results condition later open-web queries, while returned web evidence changes subsequent search, evidence selection, and final synthesis - Hear, Invoke, and Understand: A Skill-Calling Multimodal Agent for Large Audio Language Models
2026-08 · Preprint — Modalities: Speech; Non-speech audio; Language; Structured data — Capabilities: Plan/reason; Use tools/control — Temporal: Multi-turn — Participants: Human-agent
Agent loop: Selects an audio skill, observes textual or processed-audio output, then updates later tool choices across the trajectory - Light-Omni
2026-07 · Preprint — Modalities: Video; Language; Structured data — Capabilities: Perceive/retrieve; Remember; Use tools/control — Temporal: Streaming; Long-horizon — Participants: Single agent
Agent loop: Continuous observations update episodic and global states; the resulting latent state selects retrieval actions and conditions later responses - Orchestra-o1
2026-06 · Preprint — Modalities: Language; Image/screen; Speech; Non-speech audio; Video — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Coordinate — Temporal: Long-horizon — Participants: Agent team
Agent loop: The orchestrator decomposes each multimodal task, observes specialist outputs, and updates subsequent routing and synthesis decisions - Gen-Searcher
2026-03 · Preprint — Modalities: Language; Image/screen; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Create/edit — Temporal: Stepwise — Participants: Single agent
Agent loop: Search returns text and reference images that guide later retrieval and grounded image-synthesis decisions - LensWalk
2026-03 · CVPR 2026 — Modalities: Video; Language — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Verify/reflect — Temporal: Long-horizon — Participants: Single agent
Agent loop: A reason-plan-observe loop changes temporal scope and sampling density after each returned visual observation - VideoARM
2025-12 · CVPR 2026 — Modalities: Video; Language — Capabilities: Perceive/retrieve; Use tools/control; Remember — Temporal: Long-horizon — Participants: Single agent
Agent loop: Repeats observation, coarse-to-fine tool action, returned evidence, and hierarchical-memory update before deciding again - Active Video Perception
2025-12 · Preprint — Modalities: Video; Language — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Verify/reflect — Temporal: Long-horizon — Participants: Agent team
Agent loop: A planner requests targeted temporal or spatial video interactions; timestamped pixel evidence is judged for sufficiency and either terminates the run or changes the next observation request - AudioToolAgent
2025-10 · Preprint — Modalities: Speech; Non-speech audio; Language; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Verify/reflect — Temporal: Multi-turn — Participants: Human-agent
Agent loop: The central agent selects audio-language tools, asks follow-up questions, and compares returned outputs before finalizing an answer - M3-Agent
2025-08 · Preprint — Modalities: Video; Speech; Non-speech audio; Language — Capabilities: Perceive/retrieve; Plan/reason; Remember — Temporal: Streaming; Long-horizon — Participants: Single agent
Agent loop: Real-time audiovisual observations update entity-centric episodic and semantic memory; iterative retrieval results change later reasoning turns - StreamAgent
2025-08 · Preprint — Modalities: Video; Language — Capabilities: Perceive/retrieve; Remember — Temporal: Streaming; Long-horizon — Participants: Single agent
Agent loop: Anticipates future evidence, observes later frames, then revises temporal and spatial attention actions - VideoMind
2025-03 · ICLR 2026 — Modalities: Video; Language; Structured data — Capabilities: Perceive/retrieve; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Agent team
Agent loop: Planner requests evidence; grounding and verification results determine the next retrieval or answer action - LVAgent
2025-03 · ICCV 2025 — Modalities: Video; Language — Capabilities: Perceive/retrieve; Remember; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Agent team
Agent loop: Agents retrieve, debate, and reflect; round-level evaluation changes team composition and later evidence use - VideoAgent: A Memory-augmented Multimodal Agent for Video Understanding
2024-03 · ECCV 2024 — Modalities: Video; Language — Capabilities: Perceive/retrieve; Use tools/control; Remember — Temporal: Long-horizon — Participants: Single agent
Agent loop: Tool results update structured temporal and object memory used by later localization and answer decisions - VideoAgent: Long-form Video Understanding with Large Language Model as Agent
2024-03 · ECCV 2024 — Modalities: Video; Language — Capabilities: Perceive/retrieve; Use tools/control — Temporal: Long-horizon — Participants: Single agent
Agent loop: Iteratively chooses frames, receives visual evidence through VLM tools, and updates the next acquisition decision - DoraemonGPT
2024-01 · ICML 2024 — Modalities: Video; Language; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Remember — Temporal: Long-horizon — Participants: Single agent
Agent loop: An MCTS planner schedules spatiotemporal and external-knowledge tools, backpropagates result rewards, and explores improved solution paths - AVIS
2023-06 · NeurIPS 2023 — Modalities: Image/screen; Language; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Remember — Temporal: Stepwise — Participants: Single agent
Agent loop: A planner chooses the next tool from the current state; a reasoner analyzes each returned result and updates working memory - AssistGPT
2023-06 · Preprint — Modalities: Image/screen; Video; Language — Capabilities: Plan/reason; Use tools/control; Verify/reflect — Temporal: Stepwise — Participants: Single agent
Agent loop: Its Plan–Execute–Inspect–Learn loop inspects intermediate multimodal results and chooses the next tool from current progress
3.2 Creative and Multimodal Workflows
The agent changes a media or design artifact and inspects rendered, executable, geometric, or human feedback before revising it.
- WorldClaw: Agentic 3D Open-World Generation at Scale
2026-08 · Preprint — Modalities: Language; Image/screen; 3D/depth; Structured data — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Agent team
Agent loop: Specialized agents inspect rendered world states and geometric contacts, then use those observations to refine terrain, objects, appearance, placement, and later creation steps - PosterMELD
2026-08 · Preprint — Modalities: Language; Image/screen; Structured data — Capabilities: Plan/reason; Create/edit; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Agent team
Agent loop: Deterministic gates and VLM review route failed poster drafts into bounded repair before export - COMFYCLAW
2026-07 · Preprint — Modalities: Language; Image/screen; Structured data — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect; Learn/adapt — Temporal: Long-horizon; Continual — Participants: Single agent
Agent loop: Invalid edits are reverted; visual failures become repairs, while prior errors and verifier feedback become reusable skills - ManimAgent
2026-06 · Preprint — Modalities: Language; Image/screen; Structured data — Capabilities: Create/edit; Verify/reflect; Remember; Learn/adapt — Temporal: Multi-turn; Continual — Participants: Single agent
Agent loop: Rendered keyframes are scored after reflection rounds; validated successes and failures update later memory - IterCAD
2026-06 · Preprint — Modalities: Language; Image/screen; 3D/depth; Structured data — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect — Temporal: Multi-turn — Participants: Human-agent
Agent loop: CAD execution and visual or geometric results drive code repair and interactive local editing - Data Journalist Agent (Data2Story)
2026-06 · Preprint — Modalities: Structured data; Language; Image/screen — Capabilities: Perceive/retrieve; Create/edit; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Agent team
Agent loop: Newsroom agents research and compose; an inspector re-executes data claims and returns evidence for revision - Crayotter
2026-06 · Preprint — Modalities: Video; Speech; Non-speech audio; Language; Image/screen; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Create/edit; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Agent team + human
Agent loop: Analyses, blueprints, tool calls, and intermediate renders remain inspectable; previews and failure diagnosis drive revision - IntentEdit: Multi-Agent Reasoning for Intent-Driven Complex Image Editing
2026-06 · CVPR 2026 Findings — Modalities: Language; Image/screen — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect; Coordinate — Temporal: Multi-turn — Participants: Agent team
Agent loop: A cognitive planner grounds intent into staged edits; executors render them, and a reflective evaluator sends deficient outputs back for replanning and refinement - NEWTON: Agentic Planning for Physically Grounded Video Generation
2026-05 · Preprint — Modalities: Language; Image/screen; Video; Structured physical data — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect — Temporal: Multi-turn — Participants: Single agent
Agent loop: A learned planner orchestrates physics-aware tools and video generation; verifier evidence sends physically inconsistent results back into iterative replanning - GEMS: Agent-Native Multimodal Generation with Memory and Skills
2026-03 · Preprint — Modalities: Language; Image/screen; Structured data — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect; Remember; Coordinate — Temporal: Multi-turn; Continual — Participants: Agent team
Agent loop: Specialized agents evaluate intermediate generations and iteratively optimize them, while persistent trajectory memory and on-demand skills change later decisions - SAGE: Scalable Agentic 3D Scene Generation for Embodied AI
2026-02 · Preprint — Modalities: Language; Image/screen; 3D/depth; Structured data — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect — Temporal: Multi-turn — Participants: Single agent
Agent loop: Scene generators propose layouts and object compositions; semantic, visual, and physical critics return failures that change later tool selection and iterative scene refinement - Agent Banana: High-Fidelity Image Editing with Agentic Thinking and Tooling
2026-02 · Preprint — Modalities: Language; Image/screen; Structured memory — Capabilities: Plan/reason; Use tools/control; Create/edit; Remember — Temporal: Multi-turn; Long-horizon — Participants: Human-agent
Agent loop: Each user instruction and edited artifact update structured interaction memory; the planner decomposes later localized edits against the current layered image state - JarvisEvo
2025-11 · CVPR 2026 — Modalities: Language; Image/screen — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect; Learn/adapt — Temporal: Multi-turn; Continual — Participants: Single agent
Agent loop: Each edited image is evaluated and reflected on before later tool choices; editor-evaluator optimization also converts this feedback into policy improvement - MIRA: Multimodal Iterative Reasoning Agent for Image Editing
2025-11 · CVPR 2026 Findings — Modalities: Language; Image/screen — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect — Temporal: Multi-turn — Participants: Single agent
Agent loop: Each atomic edit produces a new image that is visually inspected before the agent selects the next edit or terminates - RAISECity
2025-11 · Preprint — Modalities: Language; Image/screen; 3D/depth; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Create/edit; Verify/reflect — Temporal: Long-horizon — Participants: Single agent
Agent loop: Generated 3D assets and scenes are evaluated through iterative self-reflection, and detected fidelity errors trigger later tool calls and refinements - Auto-Slides: An Interactive Multi-Agent System for Creating and Customizing Research Presentations
2025-09 · Preprint — Modalities: Language; Image/screen; Structured documents — Capabilities: Perceive/retrieve; Plan/reason; Create/edit; Verify/reflect; Coordinate — Temporal: Multi-turn — Participants: Agent team + human
Agent loop: Verification and retrieval findings constrain slide generation, while rendered slides and interactive-editor feedback drive later content, layout, and personalization revisions - MAGUS
2025-08 · Preprint — Modalities: Language; Image/screen; Speech; Non-speech audio; Video — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect; Coordinate — Temporal: Multi-turn — Participants: Agent team
Agent loop: Perceiver and planner produce an action; reflector feedback changes later generation and tool decisions - AVAgent
2024-09 · NeurIPS 2024 — Modalities: Video; Speech; Non-speech audio; Language — Capabilities: Plan/reason; Use tools/control; Create/edit; Verify/reflect — Temporal: Multi-turn — Participants: Single agent
Agent loop: Audio edits are scored against visual content by a VLM; its alignment feedback determines the next filtering or augmentation action - Self-correcting LLM-controlled Diffusion Models (SLD)
2023-11 · Preprint — Modalities: Language; Image/screen — Capabilities: Plan/reason; Create/edit; Verify/reflect — Temporal: Multi-turn — Participants: Single agent
Agent loop: The controller generates an image, assesses prompt alignment, identifies inaccuracies, and feeds targeted corrections into the next diffusion or editing round - InternGPT
2023-05 · Preprint — Modalities: Language; Image/screen; Video — Capabilities: Converse; Use tools/control; Create/edit — Temporal: Multi-turn — Participants: Human-agent
Agent loop: Language and cursor gestures select tools or regions; returned visual edits become the context for subsequent instructions - AudioGPT
2023-04 · AAAI 2024 — Modalities: Language; Speech; Non-speech audio; Video — Capabilities: Plan/reason; Use tools/control; Create/edit — Temporal: Multi-turn — Participants: Human-agent
Agent loop: Plans specialist model calls, observes analyzed or generated media, and uses the result in later dialogue and tool selection - Visual ChatGPT
2023-03 · Preprint — Modalities: Language; Image/screen — Capabilities: Converse; Plan/reason; Use tools/control; Create/edit — Temporal: Multi-turn — Participants: Human-agent
Agent loop: Visual models create or transform artifacts; returned images and user corrections enter the next planning and tool-use turn
3.3 Conversation and Social Interaction
The primary action is communicative: speaking, listening, interrupting, gesturing, coordinating turns, or proactively responding while streams remain active.
- Towards Expert-level Medical AI for Real-time Video Consultations
2026-08 · Preprint — Modalities: Video; Speech; Language; Structured data — Capabilities: Converse; Perceive/retrieve; Plan/reason; Verify/reflect; Coordinate — Temporal: Streaming; Real-time; Multi-turn — Participants: Agent team + human
Agent loop: Live audiovisual cues and patient replies update clinical reasoning, changing subsequent questions, requested physical examinations, evidence checks, and management recommendations - EmpaAva: An Open-source Agentic 3D-Avatar Empathetic Live Chatbot
2026-08 · Preprint — Modalities: Speech; Image/screen; Language; 3D/depth — Capabilities: Converse; Perceive/retrieve; Plan/reason; Create/edit; Coordinate — Temporal: Streaming; Real-time; Multi-turn — Participants: Human-agent
Agent loop: Speech and optional visual affect estimates update the response plan, while generated emotional speech, facial motion, and avatar rendering become feedback for the next user turn - DuplexOmni
2026-06 · Preprint — Modalities: Speech; Non-speech audio; Video; Language; Structured data — Capabilities: Converse; Plan/reason; Use tools/control — Temporal: Streaming; Real-time; Full-duplex — Participants: Human-agent
Agent loop: The interaction layer keeps listening and seeing while asynchronous reasoning and tool results alter subsequent responses - AURA: Always-On Understanding and Real-Time Assistance via Video Streams
2026-04 · Preprint — Modalities: Video; Speech; Language — Capabilities: Converse; Perceive/retrieve; Remember — Temporal: Streaming; Real-time; Long-horizon — Participants: Human-agent
Agent loop: The system continuously updates bounded video context, answers live speech queries, and autonomously decides when changing scenes warrant a proactive response - VIA-Agent (Sighted by Default)
2025-11 · Preprint — Modalities: Video; Speech; Language — Capabilities: Converse; Perceive/retrieve; Remember — Temporal: Streaming; Real-time; Multi-turn — Participants: Human-agent
Agent loop: Continuous bidirectional audiovisual observations preserve the user's task goal; scene changes and spoken feedback update subsequent concise navigation or retrieval guidance - EgoMem
2025-09 · Preprint — Modalities: Video; Speech; Non-speech audio — Capabilities: Converse; Perceive/retrieve; Remember; Learn/adapt — Temporal: Streaming; Real-time; Full-duplex; Continual — Participants: Human-agent
Agent loop: Face and voice observations retrieve personalized context, while detected dialogue boundaries update memory used in later spoken interactions - Project Astra
2024-05 · Project release — Modalities: Video; Speech; Language; Image/screen; Structured data — Capabilities: Converse; Remember; Use tools/control — Temporal: Streaming; Real-time — Participants: Human-agent
Agent loop: Maintains live cross-device context, observes changing audiovisual input and tool results, then responds proactively - MIA
2021-12 · Technical report — Modalities: Image/screen; Language; Proprioception — Capabilities: Converse; Use tools/control — Temporal: Streaming; Real-time — Participants: Human-agent
Agent loop: Observes and acts several times per second; human and environmental changes continuously update its policy
3.4 Digital and Software Environments
Only representative computer-use systems are kept here; this branch is deliberately not allowed to define the whole list.
- FormBharo: Designing and Evaluating a Voice Agent for Conversational Form Filling in Rural India
2026-08 · Preprint — Modalities: Speech; Language; Structured data — Capabilities: Converse; Plan/reason; Use tools/control; Verify/reflect — Temporal: Multi-turn; Real-time — Participants: Human-agent
Agent loop: Each caller utterance updates structured form state; deterministic validation detects missing or invalid fields and changes the next follow-up, retry, or form-writing action - WebChallenger: A Reliable and Efficient Generalist Web Agent
2026-06 · Preprint — Modalities: Language; Image/screen; Structured page state — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Remember — Temporal: Long-horizon — Participants: Single agent
Agent loop: Browser actions update the page and PageMem representation; changed sections, element behavior, and partial workflow state determine the next region, compound action, or recovery decision - Don't Act Blindly: Robust GUI Automation via Action-Effect Verification and Self-Correction (VeriGUI)
2026-04 · ACL 2026 — Modalities: Language; Image/screen; Structured action expectations — Capabilities: Plan/reason; Use tools/control; Verify/reflect; Learn/adapt — Temporal: Long-horizon — Participants: Single agent
Agent loop: After each GUI action, the observed screen is compared with the expected effect; detected failure changes corrective reasoning and the next action instead of allowing blind continuation - LongHorizonUI: A Unified Framework for Robust Long-Horizon Task Automation of GUI Agent
2026-01 · ICLR 2026 — Modalities: Language; Image/screen; Structured UI state — Capabilities: Plan/reason; Use tools/control; Verify/reflect — Temporal: Long-horizon — Participants: Single agent
Agent loop: Post-action screenshots are verified against the intended subgoal; failure triggers local replanning, rollback, or compensatory execution before the workflow proceeds - AURA: Agent for Understanding, Reasoning, and Automated Tool Use in Voice-Driven Tasks
2025-06 · Preprint — Modalities: Speech; Language; Structured data — Capabilities: Converse; Plan/reason; Use tools/control — Temporal: Multi-turn — Participants: Human-agent
Agent loop: Spoken requests trigger tool actions such as search, email, or booking; returned service state and follow-up speech determine later calls and responses - UITron-Speech
2025-06 · Preprint — Modalities: Speech; Image/screen — Capabilities: Plan/reason; Use tools/control — Temporal: Stepwise — Participants: Human-agent
Agent loop: Current speech context and screen state produce an action; the changed screen becomes the next observation - SeeAct
2024-01 · ICML 2024 — Modalities: Language; Image/screen; Structured data — Capabilities: Plan/reason; Use tools/control — Temporal: Stepwise — Participants: Human-agent
Agent loop: On live websites, a grounded action changes the page and the new visual or structural observation conditions the next action - Mobile-Agent
2024-01 · Preprint — Modalities: Language; Image/screen — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control — Temporal: Long-horizon — Participants: Single agent
Agent loop: Each tap or swipe changes the application screen; fresh visual perception is used to plan and ground the next operation - AppAgent
2023-12 · CHI 2025 — Modalities: Language; Image/screen; Structured data — Capabilities: Plan/reason; Use tools/control; Remember; Learn/adapt — Temporal: Long-horizon — Participants: Human-agent
Agent loop: Autonomous exploration generates app knowledge; during execution each tap or swipe yields a new screen used for the next action
3.5 Virtual, 3D, and Open Worlds
The agent changes a simulated, reconstructed, or game world rather than a physical robot workspace.
- WorldAgents
2026-03 · Preprint — Modalities: Language; Image/screen; 3D/depth — Capabilities: Plan/reason; Simulate; Create/edit; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Agent team
Agent loop: Director and generator propose views; 2D and 3D verifiers reject or return evidence that drives later generations - GenEx
2024-12 · ICLR 2025 — Modalities: Image/screen; Video; Language; 3D/depth — Capabilities: Plan/reason; Use tools/control; Simulate; Remember — Temporal: Long-horizon — Participants: Single agent
Agent loop: Generated panoramic observations update the agent's belief and active 3D map; imagined outcomes then alter later exploration or navigation actions - SIMA
2024-03 · Technical report — Modalities: Image/screen; Language — Capabilities: Plan/reason; Use tools/control — Temporal: Real-time; Long-horizon — Participants: Single agent
Agent loop: Keyboard and mouse control change the world; resulting visual observations condition later actions toward the goal - JARVIS-1
2023-11 · IEEE TPAMI 2025 — Modalities: Image/screen; Language — Capabilities: Plan/reason; Use tools/control; Remember; Learn/adapt — Temporal: Long-horizon; Continual — Participants: Single agent
Agent loop: Plans dispatch to goal-conditioned controllers; new Minecraft observations and survival experiences update subsequent planning and memory - LEO
2023-11 · ICML 2024 — Modalities: 3D/depth; Language — Capabilities: Plan/reason; Use tools/control; Remember — Temporal: Long-horizon — Participants: Single agent
Agent loop: Executes embodied actions from language and 3D state; later observations and action history condition subsequent steps - EmbodiedGPT
2023-05 · Preprint — Modalities: Image/screen; Language; Proprioception — Capabilities: Plan/reason; Use tools/control — Temporal: Long-horizon — Participants: Single agent
Agent loop: Embodied reasoning selects an action; new visual and state observations update subsequent plans
3.6 Physical Robotics and Multi-Robot Systems
The primary action changes the physical world or coordinates physical robots. Language-conditioned policies without a separately evidenced agent loop remain in the model section.
- SAIN: Structure-Aware Interactive Navigation with Active Dialogue Grounding for Mobile Robot
2026-08 · Preprint — Modalities: Language; Image/screen; 3D/depth; Structured data — Capabilities: Converse; Perceive/retrieve; Plan/reason; Use tools/control; Remember — Temporal: Long-horizon; Multi-turn — Participants: Human-agent
Agent loop: Ambiguous observations trigger a targeted question; the answer is compiled into persistent corridor, object, and graph memory that changes frontier ranking and later approach actions - RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning
2026-07 · Preprint — Modalities: Language; Image/screen; Proprioception; Structured data — Capabilities: Plan/reason; Use tools/control; Remember; Verify/reflect; Learn/adapt — Temporal: Long-horizon; Continual — Participants: Single agent
Agent loop: Online execution evidence updates memory of each policy's capabilities, while routing and handoff-state bridges change the next selected policy and physical action - PhyAgentOS: A Self-Evolving Operating System for Embodied Agents with Decoupled Cognitive Planning and Physical Execution
2026-07 · Preprint — Modalities: Language; Image/screen; Proprioception; Structured data — Capabilities: Plan/reason; Use tools/control; Remember; Verify/reflect; Learn/adapt — Temporal: Long-horizon; Continual — Participants: Single agent
Agent loop: A session verifier converts execution evidence into success, failure, or replan decisions that gate the next session; verified outcomes then update epistemic memory - OmniAct
2026-06 · Preprint — Modalities: Image/screen; Language; Structured data; Proprioception — Capabilities: Plan/reason; Use tools/control; Remember; Verify/reflect — Temporal: Long-horizon; Continual — Participants: Human-agent
Agent loop: An asynchronous visual preemption engine detects physical failures during cyber-physical execution and triggers recovery or replanning - HoloAgent-0
2026-06 · Preprint — Modalities: Language; Image/screen; 3D/depth; Proprioception; Structured data — Capabilities: Plan/reason; Use tools/control; Remember; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Single agent; Agent team
Agent loop: An embodied AgentOS executes skill graphs and monitors robot feedback; failures or ambiguity trigger clarification or replanning that changes later navigation, manipulation, or cross-robot actions - A Multimodal Framework for Human-Multi-Agent Interaction
2026-03 · Preprint — Modalities: Speech; Image/screen; Proprioception — Capabilities: Converse; Plan/reason; Use tools/control; Coordinate — Temporal: Real-time; Multi-turn — Participants: Agent team + human
Agent loop: Two humanoid agents combine multimodal observations with LLM planning while centralized turn-taking regulates later speech and movement - InteractGen
2025-11 · Preprint — Modalities: Image/screen; Language; Proprioception; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Agent team + human
Agent loop: Continuous perception and execution verification expose failures; reflection and dynamic human delegation change subsequent team plans - VITA-E
2025-10 · Preprint — Modalities: Image/screen; Speech; Language; Proprioception — Capabilities: Converse; Perceive/retrieve; Use tools/control — Temporal: Streaming; Real-time; Full-duplex — Participants: Human-agent
Agent loop: Ongoing audiovisual observations and spoken interruptions switch control between active and standby VLA instances, changing subsequent speech and physical action in near real time - PhysiAgent
2025-09 · Preprint — Modalities: Image/screen; Language; Proprioception; Structured data — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control; Remember; Verify/reflect; Learn/adapt — Temporal: Long-horizon; Continual — Participants: Single agent
Agent loop: Real-time VLA proficiency and execution feedback enter monitoring, memory, and self-reflection modules that reorganize later component, tool, and action decisions - Being-0
2025-03 · Preprint — Modalities: Image/screen; Language; Proprioception — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control — Temporal: Real-time; Long-horizon — Participants: Single agent
Agent loop: Active vision and robot state pass through a connector that translates and updates high-level plans while coordinating later locomotion and dexterous-manipulation skills - AutoRT
2024-01 · Preprint — Modalities: Image/screen; Language; Proprioception — Capabilities: Perceive/retrieve; Plan/reason; Verify/reflect; Coordinate — Temporal: Continual — Participants: Agent team
Agent loop: VLM scene descriptions inform task proposals; safety checks and execution outcomes gate subsequent collection - OK-Robot
2024-01 · Preprint — Modalities: Image/screen; 3D/depth; Language — Capabilities: Plan/reason; Use tools/control; Remember — Temporal: Long-horizon — Participants: Single agent
Agent loop: Queries scene memory, executes navigation or grasping, and uses changed physical state for the next primitive - VoxPoser
2023-07 · CoRL 2023 — Modalities: Language; Image/screen; 3D/depth — Capabilities: Plan/reason; Use tools/control; Simulate; Learn/adapt — Temporal: Stepwise — Participants: Single agent
Agent loop: Composed 3D value maps drive model-based planning; new observations and online dynamics experience update trajectories under perturbations - RoCo
2023-07 · Preprint — Modalities: Language; Structured data — Capabilities: Plan/reason; Verify/reflect; Coordinate — Temporal: Long-horizon — Participants: Agent team + human
Agent loop: Robot agents debate a plan, receive collision-check or human feedback, and revise later paths - TidyBot
2023-05 · IROS 2023 — Modalities: Image/screen; Language; Structured data; Proprioception — Capabilities: Plan/reason; Use tools/control; Remember; Learn/adapt — Temporal: Long-horizon; Continual — Participants: Human-agent
Agent loop: Prior user examples update a reusable preference summary; perception and changed scene state guide later pick-and-place decisions - Code as Policies
2022-09 · ICRA 2023 — Modalities: Language; Image/screen; Structured data — Capabilities: Plan/reason; Use tools/control — Temporal: Long-horizon — Participants: Single agent
Agent loop: Executed code queries perception and control APIs; returned state drives later branches and actions - Inner Monologue
2022-07 · CoRL 2022 — Modalities: Language; Image/screen; Structured data — Capabilities: Plan/reason; Use tools/control; Verify/reflect — Temporal: Long-horizon — Participants: Human-agent
Agent loop: Scene, success, failure, and human observations are inserted back into context before replanning - SayCan
2022-04 · CoRL 2022 — Modalities: Language; Structured data — Capabilities: Plan/reason; Use tools/control — Temporal: Long-horizon — Participants: Single agent
Agent loop: Executes a feasible skill, re-evaluates grounded affordances in the changed environment, then selects the next skill - Multimodal Feedback for Active Robot-Object Interaction
2018-09 · IROS 2018 Workshop — Modalities: 3D/depth; Tactile/force; Proprioception — Capabilities: Perceive/retrieve; Plan/reason; Use tools/control — Temporal: Stepwise — Participants: Single agent
Agent loop: RGB-D and SLAM observations revise approach and grasp configuration; subsequent hand-contact feedback updates the final manipulation actions
4. Agent Models, Policies, and Components
These works enable multimodal agents but are not presented as end-to-end systems. The Canonical placement line records why each work remains at the model, policy, or component layer.
In this section: Omni-modal and interactive models · Vision-language-action and generalist policies · Spatial, memory, and tool-use models and components
4.1 Omni-Modal and Interactive Models
- JoyAI-Talker: Full-Duplex Speech Interactive Large Model Built for Empathetic Voice Agents
2026-08 · Preprint — Artifact: Model / interaction architecture — Role: Full-duplex spoken dialogue with empathetic speech-text reasoning and learned turn control — Modalities / channels: Speech; Non-speech audio; Language
Canonical placement: Turn taking and response generation are learned inside the model architecture; no separately evaluated grounded external-action runtime is contributed - DyaPlex
2026-06 · Preprint — Artifact: Model — Role: Streaming full-duplex speech-motion generation for dyadic interaction — Modalities / channels: Speech; Human and agent motion
Canonical placement: Reciprocal streaming behavior is learned inside the model; a separately evaluated planning or tool-use layer is not contributed - StepAudio 2.5
2026-05 · Technical report — Artifact: Model — Role: Unified audio-language foundation for recognition, synthesis, and real-time spoken interaction — Modalities / channels: Speech; Non-speech audio; Language
Canonical placement: The report contributes a shared backbone and task-specific operating modes; it does not evaluate grounded action in an external environment - MiniCPM-o 4.5
2026-04 · Preprint — Artifact: Model — Role: Edge-oriented full-duplex omni-modal model — Modalities / channels: Streaming audio; Video; Language; Speech
Canonical placement: Deployments may build agents around it, but the contribution is the model - Unit-Based Agent for Semi-Cascaded Full-Duplex Dialogue Systems
2026-01 · ICASSP 2026 Grand Challenge — Artifact: Dialogue architecture / policy — Role: Unit-level listening, waiting, interruption, and speaking decisions — Modalities / channels: Speech; Language units derived from the same speech stream
Canonical placement: The loop is agentic, but a transcript or unit sequence derived from speech is not an independent second information modality - UI2Code^N: UI-to-Code Generation as Interactive Visual Optimization
2025-11 · Preprint — Artifact: Model + reinforcement-learning method — Role: Closed-loop UI drafting, polishing, and editing through code execution and rendered feedback — Modalities / channels: Language; UI screenshots; Source code; Rendered interfaces
Canonical placement: The primary artifact is an open-source 9B model and Relative Visual Policy Optimization recipe; execution-feedback iteration is the inference and training protocol rather than a general-purpose agent runtime - Qwen3-Omni
2025-09 · Technical report — Artifact: Model — Role: Unified understanding and generation across text, image, audio, video, and streaming speech — Modalities / channels: Language; Image; Video; Audio; Speech
Canonical placement: Wide modality coverage and low-latency speech generation are model capabilities; no external action-feedback loop is evaluated as the primary artifact - Qwen2.5-Omni
2025-03 · Preprint — Artifact: Model — Role: Unified omni-modal foundation model — Modalities / channels: Language; Image; Video; Audio; Speech
Canonical placement: Broad modality support does not by itself create grounded action or an agent loop - Moshi
2024-10 · Preprint — Artifact: Model — Role: Full-duplex spoken-dialogue model — Modalities / channels: Speech; Language streams
Canonical placement: Full-duplex generation alone does not demonstrate external action or feedback-driven planning - VITA
2024-08 · Preprint — Artifact: Model — Role: Real-time vision-speech interaction model — Modalities / channels: Video; Speech; Language
Canonical placement: Model-level interaction capability is not itself tool or environment agency
4.2 Vision-Language-Action and Generalist Policies
- Qwen-CUA: Native Computer Use for (almost) Everything
2026-08 · Technical report — Artifact: Model / policy + training infrastructure — Role: Native screenshot-only computer-use policy across browser, mobile, and desktop tasks — Modalities / channels: Screenshots; Language; Visual history; Keyboard and mouse actions
Canonical placement: The principal result is a foundation computer-use model, scaling recipe, and verifiable training corpus rather than a separately specified application runtime - WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN
2026-08 · Preprint — Artifact: World-action model / policy — Role: Generates future views and navigation actions from 3D-conditioned observation histories — Modalities / channels: RGB histories; 3D scene tokens; Language; Navigation actions
Canonical placement: The principal contribution is a generative navigation model and learned policy used in a closed-loop controller, not a separately specified general agent runtime - Capek 0.5: An Execution-Centric Vision-Language Model for Embodied Intelligence
2026-08 · Preprint — Artifact: Model / policy — Role: Execution-centric spatial, temporal, action-guidance, and state-verification reasoning for embodied tasks — Modalities / channels: Images; Language; Robot state and actions
Canonical placement: Although evaluated in closed-loop tasks, the primary artifact is a unified model, capability taxonomy, checkpoint-merging strategy, and reinforcement-learning recipe - OmniActor
2025-09 · ICLR 2026 — Artifact: Policy / model — Role: Generalist action model for interleaved 2D GUI and 3D embodied tasks — Modalities / channels: Images; Language; GUI actions; Robot actions
Canonical placement: The primary contribution is a unified action model and training design rather than a system-level runtime architecture - OmniVTLA
2025-08 · IEEE RA-L 2026 — Artifact: Policy / model + dataset — Role: Semantically aligned vision-tactile-language-action manipulation — Modalities / channels: Images; Tactile/force; Language; Proprioception; Robot actions
Canonical placement: The principal contributions are a tactile encoder, the ObjTac dataset, and a reusable VTLA policy rather than a separately evaluated agent runtime - SmolVLA
2025-06 · Preprint — Artifact: Policy / model — Role: Compact, affordable VLA with asynchronous perception, action prediction, and execution — Modalities / channels: Images; Language; Proprioception; Robot actions
Canonical placement: Asynchronous inference improves policy responsiveness, but the evaluated artifact remains a reusable VLA and deployment stack - π0.5
2025-04 · Preprint — Artifact: Policy / model — Role: Open-world generalization for long-horizon robot manipulation — Modalities / channels: Images; Language; Object detections; Semantic subtasks; Proprioception
Canonical placement: The evaluated contribution is an end-to-end VLA policy and co-training recipe - Gemini Robotics
2025-03 · Technical report — Artifact: Model family — Role: Generalist VLA control and embodied-reasoning models — Modalities / channels: Images; Language; Proprioception; Spatial and temporal state
Canonical placement: The report's primary contribution is explicitly a family of robotics foundation models, not a separately specified agent runtime - GR00T N1
2025-03 · Technical report — Artifact: Policy / model — Role: Dual-system generalist humanoid VLA — Modalities / channels: Images; Language; Human video; Proprioception
Canonical placement: Real-time motor generation is learned as a reusable foundation policy, not a separately evaluated agent stack - Magma
2025-02 · CVPR 2025 — Artifact: Model — Role: Foundation model for digital and physical multimodal agent tasks — Modalities / channels: Images; Video; Language; UI actions; Robot actions
Canonical placement: SoM/ToM pretraining produces an action-capable backbone; downstream environments supply the runtime loop - π0
2024-10 · Technical report — Artifact: Policy / model — Role: Generalist flow-based robot policy — Modalities / channels: Images; Language; Proprioception
Canonical placement: The primary contribution is an action policy used inside robot systems - OpenVLA
2024-06 · CoRL 2024 — Artifact: Policy / model — Role: Open vision-language-action backbone — Modalities / channels: Images; Language; Robot actions
Canonical placement: Provides a reusable policy rather than a separately evaluated complete system - Octo
2024-05 · RSS 2024 — Artifact: Policy / model — Role: Open generalist robot-policy initialization — Modalities / channels: Images; Goal images or language; Proprioception
Canonical placement: The paper evaluates a reusable policy and fine-tuning behavior across robots, not an agent architecture - 3D-VLA
2024-03 · ICML 2024 — Artifact: Model / world model — Role: 3D vision-language-action prediction with generative goal imagination — Modalities / channels: RGB; Point clouds; 3D geometry; Language; Robot actions
Canonical placement: The primary artifact is a generative VLA world model used by downstream embodied agents - RT-H
2024-03 · RSS 2024 — Artifact: Policy / hierarchy — Role: Language-mediated action hierarchy with human correction — Modalities / channels: Images; Task language; Language motions; Robot actions
Canonical placement: Human language interventions improve a policy, but the primary contribution is hierarchical policy learning - Interactive Agent Foundation Model
2024-02 · Preprint — Artifact: Model / training paradigm — Role: Cross-domain action-taking foundation model — Modalities / channels: Robotics sequences; Gameplay video; Language
Canonical placement: The primary evaluation is multimodal pretraining and next-action prediction across domains - RoboFlamingo
2023-11 · ICLR 2024 Spotlight — Artifact: Policy / model — Role: Adapts an open vision-language model to language-conditioned manipulation — Modalities / channels: Images; Language; Action history
Canonical placement: The explicit policy head is evaluated primarily as an open-loop robot imitator rather than an adaptive agent architecture - RT-2
2023-07 · CoRL 2023 — Artifact: Policy / model — Role: Vision-language-action backbone — Modalities / channels: Images; Language; Robot actions
Canonical placement: Action-token prediction alone does not establish a system-level feedback path - RoboCat
2023-06 · TMLR 2023 — Artifact: Policy / model — Role: Visual goal-conditioned, multi-embodiment decision transformer with data-driven adaptation — Modalities / channels: Images; Goal images; Proprioception; Robot actions
Canonical placement: The autonomous improvement loop produces data between training iterations; the primary evaluated artifact remains the reusable policy model - PaLM-E
2023-03 · ICML 2023 — Artifact: Model — Role: Embodied multimodal language-model backbone — Modalities / channels: Images; Language; Continuous sensor state
Canonical placement: The contribution is a backbone, not a separately evaluated agent loop - RT-1
2022-12 · RSS 2023 — Artifact: Policy / model — Role: Scalable transformer policy for real-world multi-task robot control — Modalities / channels: Images; Language; Robot actions
Canonical placement: The contribution is a learned action-token policy; the deployment loop is not presented as a separate agent architecture - VIMA
2022-10 · ICML 2023 — Artifact: Policy / model + benchmark — Role: Multimodal-prompt-conditioned transformer robot policy — Modalities / channels: Interleaved language and images; Robot actions
Canonical placement: The paper's principal contributions are the transformer policy, procedural benchmark, and imitation-learning data rather than a separately designed runtime agent stack - Gato
2022-05 · TMLR 2022 — Artifact: Policy / model — Role: Multi-task, multi-embodiment generalist policy — Modalities / channels: Images; Language; Proprioception; Game and robot actions
Canonical placement: One token policy spans many domains, but planning, feedback handling, and tool orchestration are not separately evaluated
4.3 Spatial, Memory, and Tool-Use Models and Components
- AVA-Encoder: Towards Agent-Native Video Representation Learning
2026-08 · Preprint — Artifact: Representation model / component — Role: Converts long video into editable knowledge graphs and optimizes them through reconstruction-derived textual gradients — Modalities / channels: Video; Audio; Images; Language; Structured graphs
Canonical placement: The primary result is an agent-native video representation and training framework; it is designed for downstream agents but does not itself define a grounded user-task runtime - StepReflect: Structured UI Transition Reflection for Mobile GUI Agents
2026-08 · Preprint — Artifact: Reflection model / component — Role: Predicts structured action effects and failure diagnoses from before-and-after mobile screenshots — Modalities / channels: Language; Paired screenshots; Structured transition specifications
Canonical placement: The separately trained verifier improves multiple mobile agents online, but the main evaluated artifact is the reusable transition-reflection component - ToolArtist
2026-08 · Preprint — Artifact: Model / post-training paradigm — Role: Unified policy for reasoning, search-tool use, and native image generation — Modalities / channels: Language; Search results; Generated images
Canonical placement: The contribution is a unified model and agentic-RL recipe; no post-generation inspect-and-revise system loop is established - V-Mem: Modality-Routed Retrieval for Long-Term Multimodal Agentic Memory
2026-08 · Preprint — Artifact: Memory / retrieval component — Role: Routes queries across modality-specific stores and retrieves cross-modal interaction evidence — Modalities / channels: Language; Images; Multimodal dialogue history
Canonical placement: The evaluated artifact is a reusable memory and retrieval layer for agents rather than an end-to-end grounded action system - PMMC: Prospective Multimodal Memory Compilation for Long-Term LVLM Agents
2026-08 · Preprint — Artifact: Memory-compilation framework / component — Role: Compiles prospective questions and multimodal interaction history into executable memory programs with verification — Modalities / channels: Language; Images; Multimodal interaction history
Canonical placement: Prospective compilation and Doubter verification improve a memory subsystem; the work does not contribute the surrounding action-taking agent runtime - SpatialVLM
2024-01 · CVPR 2024 — Artifact: Model — Role: Metric and qualitative spatial reasoning — Modalities / channels: Images; Depth-derived geometry; Language
Canonical placement: Performs spatial inference without a demonstrated runtime agent loop - MultiPLY
2024-01 · CVPR 2024 — Artifact: Model + dataset — Role: Multisensory embodied language model and interactive state/action tokenization — Modalities / channels: Vision; Audio; Tactile; Thermal; 3D; Language
Canonical placement: Interactive inference closes a loop, but the primary evaluated contribution is the model and Multisensory Universe data - LLaVA-Plus
2023-11 · Preprint — Artifact: Model / tool-use training — Role: Multimodal assistant with a repository of vision and vision-language skills — Modalities / channels: Images; Language; Tool results
Canonical placement: The primary contribution is tool-use instruction tuning; system-level feedback paths are not the main evaluated artifact - ConceptGraphs
2023-09 · ICRA 2024 — Artifact: Component — Role: Open-vocabulary 3D scene memory — Modalities / channels: RGB-D; 3D geometry; Language
Canonical placement: Supplies persistent spatial memory to agents rather than a complete agent
5. Agent Learning, Planning, and World-Model Methods
These works contribute planning, coordination, workflow construction, tool composition, or world modeling. They remain separate from systems when execution is fixed, feedback is not decision-relevant, multimodality is absent, or the evaluated contribution is the method itself.
In this section: Tool use, workflow, and program synthesis · Agentic learning and self-improvement · World models and model-based planning · Multi-agent and conversational coordination
5.1 Tool Use, Workflow, and Program Synthesis
- Screenshots or Tools? Eliciting Tool Use and Managing Multimodal Context in Hybrid GUI-MCP Computer-Use Agents
2026-08 · Preprint — Method: Hybrid GUI-MCP tool adoption and context management — Contribution: Studies multi-turn reinforcement learning for choosing between visual interaction and structured tools, plus observation compression for long computer-use histories
Canonical placement: The primary result is a training and context-management method evaluated through a shared harness rather than one deployed computer-use system - VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System
2026-07 · Preprint — Method: Executable program synthesis — Contribution: A coding agent writes a Blender program as code-as-chain-of-thought, a simulator produces a physical draft, and a video engine edits it into a photorealistic result
Canonical placement: The executable intermediate representation drives a staged generation pipeline, but no feedback-informed revision loop is evaluated as the primary contribution - Knowledge-Centric Agents for Workflow Generation in ComfyUI
2026-07 · Preprint — Method: Workflow synthesis — Contribution: Learns hierarchical workflow knowledge and synthesizes executable ComfyUI graphs with structural self-refinement
Canonical placement: Refinement targets workflow structure; independent visual execution feedback is not shown to alter a later runtime decision - Qwen-Image-Agent: Bridging the Context Gap in Real-World Image Generation
2026-06 · Preprint — Method: Agentic generation-context construction — Contribution: Plans, searches, reasons over references, and uses memory and feedback to assemble grounded context for image generation; IA-Bench evaluates the resulting capability
Canonical placement: The main contribution is the context-construction method, trained agent, and benchmark; the paper does not isolate a generated-artifact inspection loop that causally revises the image - GenClaw: Code-Driven Agentic Image Generation
2026-05 · Preprint — Method: Executable visual-sketch synthesis — Contribution: Searches and reasons, writes SVG, HTML, or Three.js sketches, and uses their rendered structure to condition a final image generator
Canonical placement: The executable intermediate representation supports a staged pipeline, but runtime output-feedback repair is not established as the principal evaluated contribution - WebVIA: Webpage Generation Benchmark and Multimodal Agentic Framework for Visually Rich Webpages
2025-11 · Preprint — Method: Multi-state webpage reconstruction workflow — Contribution: Explores interactive pages, captures state-linked screenshots, generates executable UI code, and validates interactivity against a benchmark
Canonical placement: The paper contributes the benchmark and generation workflow; validation is evaluated without a clearly isolated feedback-conditioned code-revision system - PresentAgent
2025-07 · EMNLP 2025 Demo — Method: Multimodal production workflow — Contribution: Converts long documents into rendered slides, narration, and synchronized presentation video through a modular production pipeline
Canonical placement: PresentEval scores completed outputs, but the paper does not establish evaluator feedback that changes a later runtime production decision - DesignCoder: Hierarchy-Aware and Self-Correcting UI Code Generation with Large Language Models
2025-06 · Preprint — Method: Hierarchical UI program synthesis — Contribution: Decomposes screenshots into grouped interface regions, generates code divide-and-conquer, and applies structured self-correction
Canonical placement: The primary evaluated contribution is the hierarchy-aware code-generation method rather than a general interactive software agent - PPTAgent: Generating and Evaluating Presentations Beyond Text-to-Slides
2025-01 · Preprint — Method: Reference-grounded presentation editing workflow — Contribution: Retrieves slide examples, plans content, and generates editing actions over an existing deck while PPTEval scores content and design
Canonical placement: The main result is a two-stage edit-based generation method and evaluator; feedback-conditioned revision is not isolated as an end-to-end runtime claim - Set-of-Mark Prompting
2023-10 · Preprint — Method: Visual grounding prompt — Contribution: Overlays addressable marks on segmented image regions so multimodal models can refer to precise targets
Canonical placement: It is a grounding method reused by agents, not an agent or feedback-informed system - ControlLLM
2023-10 · Preprint — Method: Tool-graph planning — Contribution: Decomposes tasks, searches a dependency-aware tool graph, and executes image, audio, and video tools
Canonical placement: The selected solution path is primarily planned before execution; adaptive use of intermediate feedback is not the central evaluation - MusicAgent
2023-10 · EMNLP 2023 Demo — Method: Audio-tool orchestration — Contribution: Decomposes music requests and composes tools from local models, repositories, and web APIs
Canonical placement: The published autonomous workflow emphasizes decomposition and execution rather than a feedback-informed second decision - GPT4Tools
2023-05 · Preprint — Method: Tool-use self-instruction — Contribution: Generates multimodal tool-use instruction data and tunes open LLMs to invoke seen and unseen tools
Canonical placement: The primary contribution is a training method and benchmark for tool invocation, without an evaluated adaptive execution loop - Chameleon
2023-04 · NeurIPS 2023 — Method: Program synthesis / tool composition — Contribution: Synthesizes programs from language models, vision models, web search, Python, and heuristics
Canonical placement: Program execution is compositional but does not by itself prove an adaptive multimodal runtime loop - HuggingGPT
2023-03 · NeurIPS 2023 — Method: Foundation-model orchestration — Contribution: Uses an LLM to plan tasks, select Hugging Face models, execute subtasks, and summarize results across language, vision, and speech
Canonical placement: The primary contribution is a general orchestration protocol; execution results are mainly collected for final synthesis - MM-REACT
2023-03 · Preprint — Method: Prompted multimodal tool use — Contribution: Represents images, video, files, and coordinates in a textual trace that coordinates ChatGPT with vision experts
Canonical placement: Demonstrates multimodal tool composition, but the feedback-informed system loop is not isolated as its primary contribution - ViperGPT
2023-03 · ICCV 2023 — Method: Visual program synthesis — Contribution: Generates Python programs that compose vision, language, and knowledge modules for visual queries
Canonical placement: Code execution is a method for compositional inference; it is not evaluated as an interactive external-state agent - VisProg
2022-11 · CVPR 2023 — Method: Visual program synthesis — Contribution: Generates modular programs that invoke image, language, and Python modules for compositional tasks
Canonical placement: Programs execute a planned module sequence without a general feedback-informed interaction loop - Socratic Models
2022-04 · ICLR 2023 — Method: Zero-shot model composition — Contribution: Uses language as an exchange layer among pretrained vision, audio, language, and robotics models
Canonical placement: It is a composition framework with application demonstrations rather than one canonical evaluated agent system
5.2 Agentic Learning and Self-Improvement
- ToolVision: Learning When and How to Use Visual Tools with Capability-Aligned Supervision
2026-08 · Preprint — Method: Capability-aligned visual-tool supervision — Contribution: Combines multi-agent branch exploration and stepwise evidence-gain selection for supervised fine-tuning with capability-difference-gated reinforcement-learning rewards
Canonical placement: The primary result is a data-construction and post-training method for tool-use policies rather than a deployed end-to-end multimodal task system - OpenVisTool: An Open Recipe for Synthesizing Instructive Visual Tool-Use Trajectories
2026-08 · Preprint — Method: Causally grounded trajectory synthesis — Contribution: Retains trajectories only when answers are correct and tool observations are causally useful, producing a 42K training corpus and companion evaluation set
Canonical placement: The work contributes data synthesis, filtering, and training infrastructure; agent trajectories are training artifacts rather than a canonical deployed system - What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems
2026-08 · Preprint — Method: Feedback-aligned multimodal edit recommendation — Contribution: Combines supervised tuning, multi-objective reinforcement learning from user clicks, and a visual verifier to suggest useful next edits in live image-creation conversations
Canonical placement: The primary result is the learned suggestion policy and training system rather than the surrounding artifact-editing runtime - iARCS: Iterative Agentic RL for Controllable 3D Scene Generation
2026-08 · Preprint — Method: Iterative agentic reinforcement learning — Contribution: Combines a universal reward model with LLM-generated task reward programs that are refined from training feedback for physically constrained 3D scenes
Canonical placement: Iteration improves the reward programs and generator during training; the central contribution is a learning method rather than an interactive runtime agent - Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation
2026-07 · Preprint — Method: Teach-then-search co-training for visual generation — Contribution: Builds SearchGen-20K, SearchGen-Bench, and a searchable visual corpus, then couples supervised tool-use teaching with self-improving search trajectories
Canonical placement: The primary contribution is the search-learning recipe, data, and benchmark rather than one user-facing generation system - VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation
2026-06 · Preprint — Method: Agent-harness evaluation and skill evolution — Contribution: Judges execution traces and final long videos, then uses evidence-grounded feedback to refine and merge reusable generation skills
Canonical placement: The central contribution is a benchmark, harness comparison, and cross-task skill-evolution algorithm rather than one canonical deployed generation system - MemoGen: Can Past Experience Improve Future Text-to-Image Generation?
2026-06 · Preprint — Method: Training-free test-time self-evolution — Contribution: Stores task understanding, references, visual feedback, successes, and failure lessons, then retrieves them to repair related future generations
Canonical placement: The main novelty is a reusable experience-memory layer that improves a family of generators across tasks rather than a standalone user-facing runtime - OctoT2I: A Self-Evolving Agentic Text-to-Image Router
2026-06 · Preprint — Method: Stateful multi-round routing and self-evolution — Contribution: Explores tool capability frontiers with an autonomous Propose–Solve–Evaluate–Learn loop, building memory for quality- and efficiency-aware model selection
Canonical placement: The principal contribution is the self-evolving router and tool-capability learning mechanism rather than an artifact-editing application - Task-Focused Memorization for Multimodal Agents
2026-05 · Preprint — Method: Reinforcement-learned multimodal memory selection — Contribution: Learns what to store from streaming video so later task decisions recover relevant visual evidence under a bounded memory budget
Canonical placement: The principal contribution is the task-conditioned memorization objective and policy rather than a complete action-taking video agent - GenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience Distillation
2026-05 · Preprint — Method: Tool-orchestrated visual experience distillation — Contribution: Compares best and worst generation trajectories and turns their structured differences into dense supervision for search, reference selection, and prompt construction
Canonical placement: The primary result is a self-distillation framework, dataset, and benchmark for improving image-generation agents rather than one fixed deployed system - Scaling Agentic Reinforcement Learning for Tool-Integrated Reasoning in VLMs (VISTA-Gym / VISTA-R1)
2025-11 · CVPR 2026 — Method: Agentic reinforcement learning — Contribution: Provides an executable visual-tool environment, verifiable feedback, trajectory infrastructure, and multi-turn RL for tool-integrated reasoning
Canonical placement: The primary evaluated contribution is the scalable training environment and learning recipe, rather than a deployed end-to-end task system - Process-Supervised Reinforcement Learning for Interactive Multimodal Tool-Use Agents
2025-09 · Preprint — Method: Turn-level adjudicated reinforcement learning — Contribution: Trains interleaved speech-text tool-use trajectories with judge feedback at each turn to improve long-horizon credit assignment
Canonical placement: The main artifact is an RL sandbox and learning framework rather than a deployed multimodal task system - SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience
2025-08 · ICML 2026 — Method: Autonomous experiential learning for computer use — Contribution: Couples a world-state model and curriculum generator with failure imitation and GRPO so agents learn unfamiliar software through trial and error
Canonical placement: The main artifact is a self-evolving training framework and learned computer-use policy rather than one fixed end-user software workflow - VisualToolAgent (VisTA)
2025-05 · Preprint — Method: Visual-tool selection reinforcement learning — Contribution: Uses task-outcome rewards and GRPO to learn query-specific selection and composition of visual tools
Canonical placement: Feedback optimizes the training policy; the primary contribution is the learning framework, not a separately evaluated external-environment system - DeepEyes
2025-05 · ICLR 2026 — Method: Agentic visual-tool reinforcement learning — Contribution: Incentivizes interleaved visual and textual reasoning through tool-use data selection and outcome-based rewards
Canonical placement: The primary result is a reinforcement-learning recipe and model capability; no general external action-feedback runtime is contributed
5.3 World Models and Model-Based Planning
- World Action Planner
2026-07 · Preprint — Method: Action-conditioned world-model planning — Contribution: Proposes action plans and iteratively refines them through optimization and search over imagined rollouts
Canonical placement: The demonstrated refinement feedback comes from imagined rollouts; the paper's primary contribution is the planning method rather than a general runtime architecture - RISE: Self-Improving Robot Policy with Compositional World Model
2026-02 · RSS 2026 — Method: Robot reinforcement learning via imagination — Contribution: Predicts multiview futures, evaluates imagined outcomes, and converts rollout advantages into policy updates for contact-rich manipulation
Canonical placement: Its closed loop operates primarily in imagined training rollouts; the evaluated contribution is a world-model learning method rather than a general deployed agent architecture - V-JEPA 2-AC
2025-06 · Technical report — Method: Action-conditioned world model — Contribution: Predicts latent visual futures and plans toward image goals
Canonical placement: Current and goal images come from one visual modality; actions do not create a second information modality - COMBO: Compositional World Models for Embodied Multi-Agent Cooperation
2024-04 · ICLR 2025 — Method: Compositional world modeling — Contribution: Reconstructs shared state, predicts multi-agent action outcomes, and supports online cooperative tree search
Canonical placement: The primary evaluated novelty is the compositional generative world model and planning method rather than one canonical deployed system - DreamerV3
2023-01 · Nature 2025 — Method: World-model reinforcement learning — Contribution: Learns dynamics and behavior through imagined rollouts across many control domains
Canonical placement: Pixels plus actions and rewards do not satisfy the two-information-modality gate
5.4 Multi-Agent and Conversational Coordination
- Conversational Language Models for Human-in-the-Loop Multi-Robot Coordination
2024-02 · Preprint — Method: Multi-robot coordination — Contribution: Uses peer-to-peer and human-robot dialogue to plan heterogeneous roles and paths
Canonical placement: Every reported reasoning step is textual; physical execution alone does not establish a second decision-relevant modality - SpeechAgents
2024-01 · Preprint — Method: Multi-agent spoken interaction — Contribution: Coordinates dialogue content, timing, and affect across speech-generating agents
Canonical placement: Speech realization, transcript, prosody, and emotion are coupled representations of the same utterance; no independent external modality closes the loop
6. Benchmarks, Datasets, and Environments
Resources use the same six primary action domains as the end-to-end system index and are ordered in reverse chronology within each branch. Temporal properties such as streaming and participant properties such as collaboration remain metadata rather than directory levels.
In this section: Information seeking and media understanding · Creative and multimodal workflows · Conversation and social interaction · Digital and software environments · Virtual, 3D, and open worlds · Physical robotics and multi-robot systems
6.1 Information Seeking and Media Understanding
- StreamArena
2026-08 · Preprint — Type: Benchmark + baseline system — Modalities / environment: Hour-scale audiovisual streams; Language; Persistent multimodal memory; External search
Evaluates: Continuous perception, historical recall, proactive interaction, multimodal tool use, and response latency over open-ended long-video tasks - TVIR
2026-06 · Preprint — Type: Benchmark + baseline system — Modalities / environment: Language; Retrieved images; Charts; Sources; Interleaved reports
Evaluates: Evidence-driven text-visual deep research and report generation - MMOU
2026-03 · Preprint — Type: Benchmark — Modalities / environment: Long video; Audio; Visual content; Language
Evaluates: Joint omni-modal reasoning over complex real-world video - RIVER
2026-03 · Preprint — Type: Benchmark — Modalities / environment: Streaming video; Language; Online memory
Evaluates: Immediate perception and retrospective memory in live video - LongShOTBench
2025-12 · Preprint — Type: Benchmark + baseline agent — Modalities / environment: Long video; Speech; Ambient audio; Language; Tool outputs
Evaluates: Open-ended single- and multi-turn reasoning, evidence tracing, tool use, and diagnostic rubric scoring over long omni-modal video - M3-Bench
2025-11 · Preprint — Type: Benchmark — Modalities / environment: Images; Language; MCP tool graphs; Intermediate resources
Evaluates: Semantic fidelity and workflow consistency in multi-hop, multi-threaded multimodal tool use across 28 servers and 231 tools - MMAU
2024-10 · Preprint — Type: Benchmark — Modalities / environment: Speech; Environmental sound; Music; Language
Evaluates: Expert-level audio understanding and reasoning - LongVideoBench
2024-07 · NeurIPS 2024 — Type: Benchmark — Modalities / environment: Long video; Interleaved subtitles; Language
Evaluates: Retrieval and reasoning over videos up to an hour - Video-MME
2024-05 · CVPR 2025 — Type: Benchmark — Modalities / environment: Video; Subtitles; Audio; Language
Evaluates: Short-to-long multimodal video understanding - MMInA
2024-04 · ACL 2025 Findings — Type: Benchmark + evolving websites — Modalities / environment: Language; Web text; Images; Browser state
Evaluates: Multihop compositional information seeking across evolving real-world websites, with both final success and intermediate progress evaluation - GAIA
2023-11 · ICLR 2024 — Type: Benchmark — Modalities / environment: Language; Images and files; Web; Tool outputs
Evaluates: General assistants requiring reasoning, multimodality, web browsing, and tool use
6.2 Creative and Multimodal Workflows
- VideoVIBE: A Video-Grounded Diagnostic Benchmark for One-Shot Interactive Website Generation
2026-08 · Preprint — Type: Benchmark + diagnostic agent — Modalities / environment: Video; Source code; Rendered websites; Interaction traces
Evaluates: Semantic-logical, visual-motion, structural-temporal, and functional failure diagnosis for one-shot interactive website generation - DrawAI
2026-08 · Preprint — Type: Benchmark + baseline workflow — Modalities / environment: Raster images; Extracted elements; Executable graphics; Rendered revisions
Evaluates: Fidelity and editability in image-to-editable reconstruction, including a code-render-validate-revise baseline - AVE-Compass
2026-07 · Preprint — Type: Benchmark + baseline agent — Modalities / environment: Video; Speech; Non-speech audio; Language; Edited audiovisual output
Evaluates: Instruction following, fidelity, realism, editing intent, and cross-modal alignment in joint audio-video editing - PPT-Eval: A Benchmark for Computer-Use Agents on PowerPoint Tasks
2026-06 · ICML 2026 — Type: Benchmark + rubric-based evaluator — Modalities / environment: PowerPoint files; Rendered slides; Language instructions; Application state
Evaluates: Partial progress, instruction following, unnecessary changes, and visual quality across 120 presentation-creation and editing tasks - Automatic Slide Updating with User-Defined Dynamic Templates and Natural Language Instructions (DynaSlide)
2026-04 · ACL 2026 Findings — Type: Benchmark + agentic baseline — Modalities / environment: Source and target slides; Language instructions; External databases; Slide structure and rendering
Evaluates: 20,036 instruction-execution triples for updating user-authored reporting slides while preserving layout and style; SlideAgent provides a tool-augmented baseline - Vision2Web: A Hierarchical Benchmark for Visual Website Development with Agent Verification
2026-03 · Preprint — Type: Hierarchical benchmark + agent verifier — Modalities / environment: Website screenshots; Source code; Rendered pages; Interactive test cases
Evaluates: 193 static UI, multi-page frontend, and long-horizon full-stack development tasks using GUI-agent verification and a vision-language judge - PresentBench: A Fine-Grained Rubric-Based Benchmark for Slide Generation
2026-03 · Preprint — Type: Benchmark — Modalities / environment: Background documents and media; Generated slide decks; Instance-specific binary rubrics
Evaluates: Real-world slide generation across 238 instances with an average of 54.1 fine-grained checklist items and human-aligned scoring - FronTalk: Benchmarking Front-End Development as Conversational Code Generation with Multi-Modal Feedback
2025-12 · CoLM 2026 — Type: Benchmark + agent-based evaluator and baseline — Modalities / environment: Text instructions; Sketches, mockups, and annotated screenshots; Website code and rendered interaction
Evaluates: One hundred multi-turn frontend dialogues, visual-feedback interpretation, functional correctness, user experience, and forgetting; AceCoder critiques prior implementations with a web agent - PPTArena: A Benchmark for PowerPoint Editing
2025-12 · ECCV 2026 — Type: Benchmark + baseline agent — Modalities / environment: PowerPoint structure; Rendered slides; Language instructions; XML and programmatic tools
Evaluates: More than 1,300 edits across 100 real decks using structural-diff and visual-quality judges; PPTPilot adds an iterative plan-edit-check baseline
6.3 Conversation and Social Interaction
- VAmoS Bench: Voice Agent Simulation Bench
2026-07 · Preprint — Type: Benchmark + stateful audio simulation — Modalities / environment: Speech; Language; Tool traces; PostgreSQL backend state
Evaluates: End-to-end containment, policy compliance, real backend changes, and trace-grounded outcomes for production-style voice agents - GPTNT
2026-06 · Preprint — Type: Benchmark — Modalities / environment: Visual evidence; Language; Real-time agent-human communication
Evaluates: Collaborative multimodal planning under partial information - VideoFDB
2026-05 · Preprint — Type: Benchmark — Modalities / environment: Full-duplex audiovisual input and output
Evaluates: Continuous audio-visual conversation and nonverbal behavior - OmniInteract
2026-05 · Preprint — Type: Streaming benchmark — Modalities / environment: Native online audio-visual streams; Ambient sound; Spoken queries
Evaluates: Response correctness and timing, interruption handling, context continuity, and continuous task guidance - τ-Voice
2026-03 · ICML 2026 — Type: Benchmark + simulator — Modalities / environment: Full-duplex speech; Tool and database state; Domain policies
Evaluates: Verifiable task completion and voice-interaction quality across realistic multi-turn service domains - VoiceAssistant-Eval
2025-09 · Preprint — Type: Benchmark — Modalities / environment: Speech; Non-speech audio; Images; Language; Spoken output
Evaluates: Listening, speaking, viewing, cross-modal consistency, robustness, and safety across 10,497 examples and 13 task categories - MultiVox
2025-07 · Preprint — Type: Benchmark — Modalities / environment: Speech; Paralinguistic cues; Images; Video; Environmental audio
Evaluates: Context-grounded voice responses that integrate fine-grained vocal characteristics, acoustic context, and complementary visual evidence - OmniMMI
2025-03 · CVPR 2025 — Type: Streaming benchmark + baseline — Modalities / environment: Streaming video; Speech; Non-speech audio; Language
Evaluates: Online understanding and proactive reasoning across six real-time interaction subtasks - VoiceBench
2024-10 · Preprint — Type: Benchmark — Modalities / environment: Speech instructions; Spoken responses
Evaluates: Real-world voice-assistant robustness and instruction following - COMMA
2024-10 · TMLR 2025 — Type: Benchmark — Modalities / environment: Visual puzzles; Language communication; Unequal private information
Evaluates: Agent-agent and agent-human reasoning, communication, and collaboration under asymmetric access
6.4 Digital and Software Environments
- StepJack: Benchmarking Computer-Use Agent Safety Against Multi-Step Indirect Prompt Injection
2026-08 · Preprint — Type: Safety benchmark + attack-generation pipeline — Modalities / environment: Language; Web pages; Visual or structured browser observations; Navigation chains
Evaluates: Six computer-use agents on 480 indirect-prompt-injection cases whose malicious goal is distributed across multiple innocuous-looking pages and steps - CUADebug: Diagnosing and Repairing Computer-Use Agent Failures
2026-07 · Preprint — Type: Benchmark + debugging framework — Modalities / environment: Before-and-after screenshots; Language; GUI action traces; Corrective strategies
Evaluates: Root-cause step and error-type diagnosis, grounded explanations, and repair strategies that can be re-executed by a computer-use agent - OmegaUse-OfficeVal: Benchmarking LLM Agents on Long-Horizon Office-Suite Tasks with Economic Grounding
2026-07 · Preprint — Type: Benchmark + executable office environment — Modalities / environment: Language; Office documents; Rendered application state; GUI or programmatic actions; Cost signals
Evaluates: One hundred practitioner-derived office workflows paired with human labor time and price proxies for task success, inference cost, and value-weighted comparison - MMShopBench: A Real-Log Benchmark for Multimodal, Multi-Turn Shopping Agents
2026-07 · Preprint — Type: Benchmark + offline shopping sandbox — Modalities / environment: Images; Language; Product attributes; Text and image search results
Evaluates: Real-log multi-turn requirement inference, multimodal retrieval, and evidence-grounded verification of candidate products - Workflow-GYM: Towards Long-Horizon Evaluation of Computer-Use Agentic Tasks in Real-World Professional Fields
2026-06 · Preprint — Type: Benchmark + professional software environments — Modalities / environment: Language; GUI screenshots; Domain-specific application state; Long action traces
Evaluates: End-to-end professional workflows, stage omission, error propagation, objective drift, and domain-software understanding across specialized fields - WindowsWorld: A Process-Centric Benchmark of Autonomous GUI Agents in Professional Cross-Application Environments
2026-04 · Preprint — Type: Benchmark + simulated Windows environment — Modalities / environment: Language; Screenshots; Desktop application state; Cross-application actions
Evaluates: 181 occupation-grounded tasks with intermediate process inspection and an average of five subgoals across 17 applications - ScienceBoard: Evaluating Multimodal Autonomous Agents in Realistic Scientific Workflows
2025-05 · ICLR 2026 — Type: Benchmark + executable scientific environment — Modalities / environment: Screenshots; Accessibility state; GUI and CLI actions; Professional scientific software
Evaluates: 169 validated end-to-end tasks across six scientific domains, including cross-application workflows and dynamic visual state - WorldGUI: An Interactive Benchmark for Desktop GUI Automation from Any Starting Point
2025-02 · Technical report — Type: Benchmark + critique-based baseline — Modalities / environment: Language; Screenshots; Desktop and web application state; GUI actions
Evaluates: Planning recovery and robustness across ten applications whose tasks begin from diverse non-default states - CRAB
2024-07 · ACL 2025 Findings — Type: Benchmark + cross-environment framework — Modalities / environment: Language; Screens; Desktop and mobile state; Cross-device actions
Evaluates: Graph-based progress and task completion for single- and multi-agent workflows spanning desktop and mobile environments - AndroidWorld
2024-05 · ICLR 2025 — Type: Benchmark + executable environment — Modalities / environment: Language; Screenshots or accessibility state; Real Android applications
Evaluates: Dynamic, parameterized mobile tasks with durable state-based rewards across 20 applications - OSWorld
2024-04 · NeurIPS 2024 — Type: Benchmark + executable environment — Modalities / environment: Language; Screenshots; Accessibility trees; Real desktop applications
Evaluates: Open-ended, cross-application computer tasks with reproducible state setup and execution-based evaluation - VisualWebArena
2024-01 · ACL 2024 — Type: Benchmark + executable environment — Modalities / environment: Language; Web screenshots; Structured page state
Evaluates: Realistic visually grounded tasks across interactive websites
6.5 Virtual, 3D, and Open Worlds
- 360CityArena: A Realistic Virtual Urban Navigation Benchmark for Embodied Agents
2026-08 · ECCV 2026 — Type: Benchmark + photorealistic urban environment — Modalities / environment: 360° video; Language; Navigation state; Reconstructed city district
Evaluates: Urban localization, landmark search, path planning, and relational spatial reasoning in a city-scale embodied environment - Lingjing: A Simulation Testbed for Multi-Agent Embodied Tasks in Open-Ended Cities
2026-08 · Preprint — Type: Simulation testbed + benchmark — Modalities / environment: Rendered cities; Structured urban state; Physics; Language; Multi-agent communication
Evaluates: Heterogeneous multi-agent grounding, long-horizon execution, communication, scalability, robustness, and failure provenance - GameWorld
2026-04 · Preprint — Type: Benchmark + executable environments — Modalities / environment: Browser games; Visual observations; Language; Keyboard, mouse, or semantic actions
Evaluates: Verifiable multimodal game control, latency, memory sensitivity, action validity, and long-horizon planning - SpatialScore
2025-05 · CVPR 2026 Highlight — Type: Benchmark + dataset + baseline agent — Modalities / environment: Images; Multi-frame video; Language; Spatial-tool outputs
Evaluates: Unified spatial intelligence across 30 tasks, with data-driven and tool-using multi-agent baselines - MageBench
2024-12 · Preprint — Type: Benchmark + interactive environments — Modalities / environment: Continuously updated visual observations; Language; WebUI; Sokoban; Football
Evaluates: Vision-in-the-chain reasoning, interaction, and replanning from visual feedback across 483 scenarios
6.6 Physical Robotics and Multi-Robot Systems
- Long-Horizon Embodied Decision-Making via Multimodal Memory Compression (DunphyBench / MeMento)
2026-08 · Preprint — Type: Benchmark + memory-compression baseline — Modalities / environment: Egocentric visual observations; Language; Housing evidence and preferences; Navigation actions
Evaluates: Long-horizon evidence integration across multiple embodied housing environments under bounded context, with MeMento compressing multimodal memory for later decisions - WorldSimProbe: Diagnosing Simulator Faithfulness in Action-Conditioned World Models for Embodied Manipulation
2026-08 · Preprint — Type: Benchmark + diagnostic suites — Modalities / environment: Action-conditioned video; Robot actions; Motion; Manipulation environments
Evaluates: Simulator fidelity, action-to-motion correspondence, interaction grounding, control sensitivity, and primitive-level dynamics - Compiling and Benchmarking Task-State Horizons for Embodied Agents (RoboGraph)
2026-08 · Preprint — Type: Benchmark + robotic task compiler — Modalities / environment: Visual or semantic closed-loop observations; State-transition graphs; Robot state and actions; Failures and interventions
Evaluates: Maintaining, exploring, and updating evolving task-relevant state across long task-state horizons - CMU-Drive and V2V-VLA: Cooperative Multi-Agent Unified Driving with Reasoning Benchmark and Vehicle-to-Vehicle Vision-Language-Action Models
2026-08 · Preprint — Type: Closed-loop benchmark + baseline model — Modalities / environment: Multi-vehicle vision; Language reasoning; Vehicle state and trajectories; Vehicle-to-vehicle communication
Evaluates: Cooperative perception, reasoning, planning, communication, and closed-loop control in safety-critical multi-vehicle driving - MECoBench
2026-06 · Preprint — Type: Benchmark + evaluation platform — Modalities / environment: Visually grounded embodied environments; Language communication; Multiple agents
Evaluates: Cooperation structures, collaboration modes, team-size effects, and robustness under noisy priors - Tabero
2026-05 · Preprint — Type: Benchmark + model suite — Modalities / environment: Vision; Tactile force; Language; Proprioception; Force-position commands
Evaluates: Task success and physical-interaction quality in gentle manipulation with real-time closed-loop force feedback - ResponsibleRobotBench
2025-12 · Preprint — Type: Benchmark + evaluation framework — Modalities / environment: Vision; Language; Robot state and action representations; Human assistance
Evaluates: Risk detection and mitigation, moral decision-making, safe multi-stage manipulation, and physically grounded planning - SimWorld-Robotics
2025-09 · NeurIPS 2025 — Type: Simulation platform + benchmarks — Modalities / environment: Photorealistic urban 3D worlds; Dynamic traffic and pedestrians; Vision-language instructions; Multi-robot communication
Evaluates: Multimodal grounding, spatial reasoning, safe long-range navigation, grounded communication, and cooperative robot search - GroundAct
2025-08 · Preprint — Type: Benchmark + interactive environments — Modalities / environment: Language; Structured environmental state; Tools; Multiple agents
Evaluates: Action feasibility, tool acquisition, physical-constraint reasoning, and implicit coordination across 1,500 embodied scenarios - EmbodiedBench
2025-02 · ICML 2025 Oral — Type: Benchmark + interactive environments — Modalities / environment: Egocentric vision; Language; Navigation and manipulation actions
Evaluates: Vision-driven embodied reasoning, perception, spatial awareness, and long-term planning across four environments - PARTNR
2024-10 · ICLR 2025 — Type: Benchmark + simulation platform — Modalities / environment: Natural-language tasks; Egocentric perception; 3D household state; Human and robot actions
Evaluates: Planning, perception, skill execution, recovery, and human-robot coordination across 100,000 tasks - CHAIC
2024-09 · NeurIPS 2024 Datasets and Benchmarks — Type: Benchmark + environment — Modalities / environment: Egocentric observations; Human behavior; Language; Embodied actions
Evaluates: Inferring human intent and physical constraints for inclusive cooperative planning - Habitat 3.0
2023-10 · ICLR 2024 — Type: Simulation platform + benchmark — Modalities / environment: 3D worlds; Humanoids; Robots; Human input
Evaluates: Human-in-the-loop and collaborative embodied tasks - Open X-Embodiment
2023-10 · ICRA 2024 — Type: Dataset — Modalities / environment: Images; Language; Proprioception; Actions across embodiments
Evaluates: Cross-embodiment robot learning - LIBERO
2023-06 · NeurIPS 2023 — Type: Benchmark — Modalities / environment: Vision; Language; Robot state and actions
Evaluates: Lifelong robot learning across manipulation suites - BEHAVIOR-1K
2022-09 · CoRL 2022 — Type: Benchmark + simulator — Modalities / environment: 3D scenes; Physics; Robot state and actions
Evaluates: Human-centered long-horizon household activities - CALVIN
2021-12 · IEEE RA-L 2022 — Type: Benchmark — Modalities / environment: Vision; Language; Proprioception; Robot actions
Evaluates: Long-horizon language-conditioned manipulation - TEACh
2021-10 · AAAI 2022 — Type: Benchmark + environment — Modalities / environment: Dialogue; Egocentric vision; Embodied actions
Evaluates: Task-driven embodied agents that collaborate through conversation - ALFRED
2019-12 · CVPR 2020 — Type: Benchmark + environment — Modalities / environment: Egocentric vision; Language; Embodied actions
Evaluates: Long-horizon household instruction following - JRDB
2019-10 · IEEE TPAMI 2021 — Type: Dataset + benchmark — Modalities / environment: RGB; RGB-D; 360° video; Audio; LiDAR; IMU
Evaluates: Multisensor perception for social mobile robots
7. Engineering Resources
This section contains maintained, runnable infrastructure rather than papers relabeled as tools. Resources are grouped by engineering role, not research topic.
7.1 Agent Runtimes and Interaction Frameworks
| Resource | Type | Primary use | Link |
|---|---|---|---|
| FlashRT | Agent-guided deployment harness | Measurement-gated optimization of real-time voice, video-generation, world-model, and omni-modal pipelines across GPU systems | paper |
| JarvisHub | Creative-agent harness | Canvas-native project state, multimodal tool orchestration, traces, revisions, and human steering for long-horizon creative work | paper, GitHub |
| OpenAI Agents SDK | Agent SDK | Tool use, handoffs, tracing, and real-time voice-agent applications | GitHub |
| LiveKit Agents | Real-time agent framework | Low-latency voice and multimodal agents over WebRTC | GitHub |
| Pipecat | Real-time orchestration | Streaming audio/video pipelines, transport, interruption, and tool integration | GitHub |
| TEN Framework | Real-time interaction framework | Multimodal conversational agents with RTC or WebSocket transport, VAD, turn detection, extensions, and deployable examples | GitHub |
7.2 Digital-Agent Environments
| Resource | Type | Primary use | Link |
|---|---|---|---|
| BrowserGym | Browser-agent environment | Unified Gym-style access to WebArena, VisualWebArena, WorkArena, MiniWoB, screenshots, traces, and repeatable web-task execution | GitHub |
7.3 Embodied AI and Robotics Infrastructure
| Resource | Type | Primary use | Link |
|---|---|---|---|
| XPolicyLab | Robot-policy standard and deployment ecosystem | Common observation, action, and trajectory schemas; adapters for 42 policies; simulation and real-robot evaluation; packaged agent skills | paper, project, GitHub |
| LeRobot | Robot-learning framework | Datasets, policies, training, and hardware integration for embodied agents | GitHub |
| AI2-THOR | Embodied simulator | Interactive household environments for vision-language action research | GitHub |
| ManiSkill | Robotics simulator | GPU-parallel manipulation environments and reproducible evaluation | GitHub |
| robosuite | Robotics framework | MuJoCo manipulation environments and standardized robot interfaces | GitHub |
| MetaDrive | Driving simulator | Compositional, multi-agent, and sensor-rich autonomous-driving environments | GitHub |
| ROS 2 | Robotics middleware | Sensor, planning, communication, and actuator integration | GitHub |
| Isaac Lab | GPU robotics framework | Physics and multimodal sensor simulation, robot-learning environments, multi-agent RL, and sim-to-real workflows on Isaac Sim | GitHub |
7.4 Evaluation Tooling
| Resource | Type | Primary use | Link |
|---|---|---|---|
| lmms-eval | Evaluation harness | Reproducible evaluation across image, video, audio, and multimodal benchmarks | GitHub |
| Inspect AI | Agent-evaluation framework | Reproducible tool-use and multi-turn evaluations with agent scaffolds, sandboxing, tracing, model-graded scoring, limits, and bridges to external agent runtimes | Documentation, GitHub |
8. Multimodal Agent Skills
This section indexes reusable procedural capability packages for building, operating, or evaluating multimodal agents. Here, a skill means an installable directory that follows the Agent Skills specification—a required SKILL.md with metadata and instructions, optionally accompanied by scripts, references, or assets—or a provider-maintained compatible bundle that exposes concrete skill directories.
Static prompt collections, ordinary SDKs, model repositories, and MCP-only servers are excluded. MCP supplies live tools or data; a skill supplies reusable procedure and execution guidance. A project may provide both, but it is listed here only when an inspectable skill package exists.
Repository stars below are dynamic, repository-level discovery signals rather than skill-level quality scores or endorsements. Review each skill's license, dependencies, network and credential requirements, executable scripts, and possible side effects before installation.
8.1 Standards and Distribution
| Resource | Role | Why it matters | Link |
|---|---|---|---|
| Agent Skills | Open specification and reference validator | Defines the portable SKILL.md package, metadata, progressive disclosure, optional scripts, references, and assets |
Specification, GitHub |
| skills CLI and skills.sh | Cross-agent discovery and installer | Finds, installs, lists, checks, and updates GitHub-backed skills across compatible agent clients | Directory, GitHub |
| OpenAI Plugins | Codex distribution catalog | Demonstrates how skills can be distributed alone or alongside MCP servers, apps, agents, commands, hooks, and assets in a plugin bundle | GitHub |
8.2 Curated Skill Collections
Collections are grouped by one consistent variable—primary capability family—while modalities and execution environments remain separate descriptors. Representative skills are examples, not an exhaustive inventory.
| Collection | Provenance | Primary capability family | Modalities / environment | Representative installable skills | Repository signal | Link |
|---|---|---|---|---|---|---|
| Anthropic Skills | Anthropic-maintained examples; mixed open-source and source-available licensing | Documents and visual artifacts | Documents; PDFs; Slides; Spreadsheets; Images; Web artifacts | pdf; docx; pptx; xlsx; canvas-design; algorithmic-art; slack-gif-creator; web-artifacts-builder |
GitHub | |
| Gemini API Skills | Google-maintained open source; not an officially supported Google product | Real-time and generative API workflows | Text; Image; Audio; Video; Speech; Bidirectional streaming; Tool calls | gemini-live-api-dev; gemini-interactions-api; gemini-omni-flash-api |
GitHub | |
| NVIDIA Agent Skills | Official, NVIDIA-verified catalog | Physical AI and streaming perception | Video; Sensors; Robotics; Simulation; Edge and GPU services | video-search-and-summarization; DeepStream pipeline skills; Isaac and Physical AI workflow skills |
GitHub | |
| Hugging Face Skills | Hugging Face-maintained open source | Models, data, training, and evaluation | Text; Image; Audio; Video; Datasets; Model and evaluation artifacts | transformers-js; huggingface-vision-trainer; huggingface-datasets; huggingface-community-evals; hf-cli |
GitHub | |
| LiveKit Agent Skills | LiveKit-maintained open source | Real-time voice-agent engineering | Streaming speech; Audio; Video; WebRTC; Tool-enabled conversation | livekit-agents; livekit-simulations |
GitHub | |
| Remotion Agent Skills | Remotion-maintained open source | Programmatic video production | React; Canvas; SVG; WebGL; Audio; Video; Captions; Maps | remotion-best-practices; remotion-create; remotion-markup; remotion-render; remotion-multimedia |
GitHub | |
| Pexo Skills | Community / project-maintained open source | Agentic media production | Text; Images; URLs; Scripts; Audio; Multi-shot video; Music; Subtitles | pexo-agent; text-to-video; image-to-video; product-video; explainer-video |
GitHub |
Installation note. Collections indexed by skills.sh commonly support npx skills add owner/repository --skill skill-name. Follow the maintainer's instructions because plugin catalogs and client-specific packages may use different installation paths; pin and review source when reproducibility or privileged execution matters.
9. Related Lists
These adjacent collections cover broader modeling or narrower application areas and are useful complements to this evidence-gated index.
| Repository | Scope | Link |
|---|---|---|
| Awesome Agentic Visual Generation Model | Broad L1–L4 taxonomy for agentic image, video, 3D, and multimodal generation; useful for candidate discovery beyond this list's stricter system gate | GitHub |
| Awesome Agentic Gen | Broad paper ledger for agentic image, video, 3D, design, and generative workflows; adjacent to this list's stricter multimodal-agent system index | GitHub |
| Awesome Agentic MLLMs | Companion collection to the Agentic MLLM survey, spanning internal intelligence, tool use, environment interaction, training, and evaluation | GitHub |
| GUI Agents Paper List | High-coverage, continuously updated computer-use paper ledger with venue, environment, and task metadata | GitHub |
| Awesome GUI Agents | GUI-agent papers and resources organized around perception, planning, action, training, and evaluation | GitHub |
| Awesome UI Agents | Focused index of GUI-agent papers, frameworks, and benchmarks across desktop, web, and mobile environments | GitHub |
| Awesome GUI Agent | Broad GUI-agent paper and resource collection useful for tracking computer-use systems and evaluation | GitHub |
| Awesome Multimodal Modeling | Broader multimodal-modeling taxonomy and background | GitHub |
| Awesome World Models | Domain-organized world-model paper index and the inspiration for this list's resource-badge display | GitHub |
| Awesome Large Multimodal Agents | Companion resource associated with the LMA survey | GitHub |
| Awesome LLMs for Video Understanding | Broader video-language models, datasets, and evaluation | GitHub |
Contributing and Curation
Contributions are welcome through issues and pull requests. Read contributing.md for the eligibility tests, evidence policy, canonical-placement guide, entry templates, local checks, and pull-request checklist.
- Primary evidence: use papers, official proceedings or project pages, maintained repositories, datasets, and documentation.
- System evidence: name the causal path from grounded action to returned observation to changed later decision; the word “agent” is not evidence.
- Canonical placement: add one entry under the primary evaluated artifact and record cross-cutting properties only as metadata.
- Release history: retain the first public month, update the existing status when a venue is verified, and never duplicate a later publication version.
- Disclosure and selectivity: disclose contributor affiliation and favor representative, inspectable contributions over exhaustive keyword matching.
Citation
If this curated index helps your research or engineering work, you can cite it as:
@misc{awesome_multimodal_agents,
title = {Awesome Multimodal Agents},
author = {OpenEnvision},
year = {2026},
howpublished = {\url{https://github.com/OpenEnvision/Awesome-Multimodal-Agent}},
note = {An evidence-gated index of multimodal agent systems, enabling research, evaluation resources, infrastructure, and reusable skills}
}