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🎬 2000+ curated Seedance 2.0 video generation prompts — cinematic, anime, UGC, ads, meme styles. Includes Seedance API guides, character consistency tips, and advanced video workflows.

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🎬 Awesome Seedance 2.0 Video Prompts

Awesome GitHub stars License: CC BY 4.0 PRs Welcome

A curated collection of high-quality video generation prompts for ByteDance's Seedance 2.0

⚠️ Copyright Notice: All prompts are collected from the community for educational purposes. If you believe any content infringes on your rights, please open an issue and we will remove it promptly.


📖 Table of Contents


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👉 Browse all Seedance 2.0 prompts on YouMind

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🤔 What is Seedance 2.0?

Seedance 2.0 is a video generation model developed by ByteDance. It is the industry's first model supporting simultaneous quad-modal input — image, video, audio, and text.

Key Features: - 🎥 Text-to-Video — Generate videos from text descriptions - 🖼️ Image-to-Video — Animate static images into dynamic videos - 📹 Video-to-Video — Transform and extend existing videos - 🎵 Audio-Driven — Generate videos driven by audio input - 📐 Up to 1080p resolution, 4–15 seconds duration - 🔊 Auto dubbing & scoring — Automatic voiceover and background music


📊 Statistics

Metric Count
📝 Total Prompts 6001
⭐ Featured Prompts 6
🔄 Last Updated 2026-08-16

🔥 Featured Prompts

⭐ Hand-picked prompts with outstanding results

No. 1: Seedance 2.0: 15-Second Cinematic Japanese Romance Short Film

中文 Featured

📖 Description

A highly detailed, 15-second multi-scene prompt for Seedance 2.0, designed to generate a cinematic, ultra-realistic Japanese high school pure love short film. The prompt specifies scene setting (empty classroom, warm golden sunlight, dust motes), camera movements, character consistency (no deformation/drift), subtle micro-expressions, synchronized breathing/lip movements, dialogue, and sound effects (cicadas, pen scratching, low-frequency heartbeat, soft piano). The narrative focuses on the intense, awkward, and intimate emotional tension between a girl writing and a boy secretly watching her, culminating in a shy confrontation.

📝 Prompt

15-second cinematic Japanese drama pure love ambiguous short film, ultra-realistic quality, warm golden sunlight in an empty classroom in the afternoon, spilling through the blinds onto the side-by-side desks, fine dust motes slowly floating in the light beams, old wooden desks, extremely natural subtle movements, breathing, and eye tension, characters maintain consistent faces, clothing, and hairstyles throughout without deformation, drift, or artifacts, real slight chest rise and fall synchronized with breathing, shallow depth of field, creamy blurred background, warm film grain, 8K sharp, Japanese youth restrained heart-fluttering suffocating atmosphere.
0-4 seconds: Extremely slow push-in shot from a medium shot of the desktop to a close-up of the two people's side profiles sitting side-by-side. A pure girl in a summer school uniform is focused on writing notes with her head down, long black hair and stray hairs by her ears are gently lifted by a slight breeze, long eyelashes cast subtle shadows, skin is naturally pink and tender, a slight, unintentional upturn of the corner of her mouth in concentration, light and even breathing.
4-9 seconds: Switch to a close-up of the boy. His school uniform collar is slightly loose, he props his elbow on the desk and secretly turns his head to gaze at her, his eyes filled with gentle, restrained affection and tenderness, pupils slightly dilated, his Adam's apple gently rolls. Suddenly noticing her pen pause, he quickly and flusteredly turns his head to pretend to look at his own notes, his earlobes quickly turn slightly red, his fingertips tremble slightly as he grips the pen, occasionally glancing at her from under his bangs, his breathing is slightly disordered, and his lips are tightly pressed in an effort to remain calm.
9-15 seconds: Extreme close-up of both faces in the same frame, slow-motion eyes suddenly meet: the girl slowly turns her head, first showing a dazed surprise, then quickly and shyly lowers her head for 0.3 seconds, gently biting her lower lip, her cheeks and earlobes instantly bloom with cherry blossom pink, her moist eyelashes timidly look up to meet his gaze again, while softly and shyly whispering, "...What are you looking at?"; the boy freezes completely, his pupils dilate, and he is stunned for 0.4 seconds, then flusteredly and quietly stutters in response, "N-nothing...". The girl whispers even quieter, biting her lip and peeking at him again, continuing to whisper, "...Liar.". The boy pauses, then gently sighs and whispers, "...Just looking at you.", the corner of his mouth slowly curls up into a shy, gentle, crooked smile, fine lines appear at the corners of his eyes, and his breathing noticeably deepens. An invisible current seems to pull the ambiguous tension between their faces, sharing each other's breathing temperature, the background completely melts into layers of creamy, dreamy light spots, warm halos, and fine air particles.
Lip synchronization is natural and precise, emotional micro-tremors and breathing are synchronized, dialogue is low-energy whispering with a shy tone, natural short pauses between 200-400 milliseconds, the mouth only moves slightly when speaking, without exaggeration or robotic feel, perfect natural lip-sync and emotional authenticity.
Overall Sound Effects: Distant summer cicada chirping faintly, the soft scratching sound of the pen touching the paper, the almost inaudible low-frequency pulse of their heartbeats, finally fading into a very light, airy piano. The dialogue is completely naturally integrated into the scene as whispers, the girl's voice is soft and shy, the boy transitions from flustered stuttering to gentle.
Character identity is maintained throughout, real subtle head tilts, eye movements, and breathing synchronization, no text, watermarks, or subtitles, pure Japanese style youth secret crush heart-fluttering suspense.

🎬 Video

Seedance 2.0: 15-Second Cinematic Japanese Romance Short Film 📥 *Click image to download video* | **[🎬 Watch Video →](https://youmind.com/en-US/seedance-2-0-prompts?id=1402)**

📌 Details

👉 Try it now →


No. 2: Hollywood Haute Couture Fantasy Video Prompt

中文 Featured

📖 Description

A detailed, multi-scene video generation prompt for Seedance 2.0, designed to create a Hollywood Haute Couture Fantasy film. The prompt specifies style, resolution (8K), rendering engine (Unreal Engine 5), duration (15 seconds), and three distinct camera/action sequences involving a model in liquid blue-and-white porcelain that shatters into ink-wash swallows, culminating in a 3D fluid ink vortex.

📝 Prompt

[Style] Hollywood Haute Couture Fantasy blockbuster, 8K ultra-clear, Photorealistic, High-fashion Editorial Style, Unreal Engine 5 fluid rendering, visual illusion. [Duration] 15 seconds. [Scene] An endless, real-life Salar de Uyuni (Sky Mirror) salt flat. The sky is filled with oppressive dark clouds, and the ground perfectly reflects everything like a mirror, with the overall picture presenting a minimalist, cool tone. [00:00-00:05] Shot 1: Haute Couture Entrance and Porcelain Skin. Camera position: Extremely low-angle upward shot, ultra-telephoto lens zoom-in. Action: An Asian female model with a highly recognizable, high-fashion face walks coolly on the water surface. Effect: She is wearing not fabric, but a long dress made of flowing, real Liquid Blue-and-White Porcelain. As she walks, the skirt makes a crisp collision sound like real ceramic, with a flowing luster on the surface. The traditional blue-and-white patterns move across the white porcelain-textured skirt as if alive. [00:05-00:10] Shot 2: Physical Shattering and Ink-wash Descent. Camera position: Extreme close-up of the face, focus rapidly pulls back. Action: The model suddenly stops, stares coldly at the camera, and snaps her fingers crisply. Effect: The moment the fingers snap, her blue-and-white porcelain dress does not fall, but instantly explodes into thousands of extremely photorealistic Ink-wash Swallows. These swallows carry real water droplets and ink marks, dragging black fluid afterimages in the air, spinning frantically around her. [00:10-00:15] Shot 3: Dimensional Dissolution and Abyss Reflection. Camera position: High-altitude overhead shot, camera rapidly rotates and descends. Action: The swarm of ink-wash swallows plunges into the mirrored lake water beneath the model's feet. Effect: The surface tension of the originally solid salt lake instantly disappears. The entire extremely realistic world begins to violently bleed and dissolve like concentrated ink dropped into clear water. The real dark clouds and the model's figure transform entirely into an extremely grand 3D Fluid Ink Vortex, completely swallowing the camera into a black and white interwoven abyss.

🎬 Video

Hollywood Haute Couture Fantasy Video Prompt 📥 *Click image to download video* | **[🎬 Watch Video →](https://youmind.com/en-US/seedance-2-0-prompts?id=594)**

📌 Details

👉 Try it now →


No. 3: Modern Rural Aesthetics Healing Short Film Video Prompt

中文 Featured

📖 Description

A detailed, three-shot prompt for Seedance 2.0 to generate a healing, cinematic short film in the Modern Rural Aesthetics style. It specifies the style (Cinematic Commercial, 4K/8K, Extreme Macro, natural light, ASMR), the setting (a modern open kitchen with a garden view), the character (a focused creator in linen), and specific actions for three scenes: picking a tomato, precise cutting, and a quiet moment of eating.

📝 Prompt

[Style]
Modern Rural Aesthetics, Cinematic Commercial quality, shot with Sony A7S3/cinema camera, 4K/8K ultra-clear, Extreme Macro, natural transparent lighting, healing ASMR, no historical costume drama feel.

[Scene]
A well-maintained modern farmhouse open kitchen, background is a lush vegetable garden, bright sunshine.

[Character]
Modern Rural Creator, black long hair casually tied up with a wooden hairpin, wearing a dark blue comfortable linen outfit, clear makeup, focused and peaceful eyes.

[Shot Details]
[00:00-00:05] Shot 1: Morning Harvest (The Freshness)
Visuals: High-definition close-up. Morning sunlight hits the plants with side backlighting.
Action: The Creator's bare hands (long, clean fingers) pick a bright red tomato with glistening dew drops from the vine.
Details: Extremely sharp focus, clearly showing the fuzz on the tomato surface and the trajectory of sliding water droplets. Background is blurred high-quality green.

[00:05-00:10] Shot 2: Extreme Craftsmanship (The Craft)
Visuals: Indoor stove area, full of life but spotless.
Action: The Creator is cutting vegetables, movements are skilled and precise (non-performance nature).
Details: Macro lens captures the moment the knife blade slices through the ingredients, juice splattering. Then switches to the orange flame flickering in the earthen stove, light and shadow are warm and real.

[00:10-00:15] Shot 3: Tranquil Time (The Moment)
Visuals: Full shot/Medium shot.
Action: A delicate home-cooked dish is placed on the wooden long table in the yard. The Creator sits down quietly, gently tidies a stray hair, and picks up a bite of food.
Atmosphere: Steam slowly rises against the backlight, the scene is so quiet you can almost hear the wind, showcasing the ultimate sense of relaxation modern people yearn for.

🎬 Video

Modern Rural Aesthetics Healing Short Film Video Prompt 📥 *Click image to download video* | **[🎬 Watch Video →](https://youmind.com/en-US/seedance-2-0-prompts?id=288)**

📌 Details

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No. 4: Live-Action Anime Adaptation: Water vs. Thunder Breathing Duel

中文 Featured

📖 Description

A highly detailed, 15-second prompt for generating a live-action adaptation of an anime-style duel, featuring 'Water Breathing' (blue water dragon) versus 'Thunder Breathing' (golden lightning). The prompt specifies the style (Hollywood live-action, dark samurai, 4K, fast cuts), scene setting (misty forest under moonlight), and three distinct, action-packed shots detailing character actions, special effects, and the final collision of powers.

📝 Prompt

Live-Action Anime Adaptation · Breathing Technique Decisive Battle (15 seconds · Super Burning Special Effects Version)
【Core Focus】: Water Breathing (Blue Water Dragon) VS Thunder Breathing (Golden Lightning), live-action extreme speed duel.

【Style】: Hollywood live-action anime adaptation film quality, dark samurai style, 4K ultra-clear, extreme fast cuts, explosive particle light effects, no gore.
【Duration】: 15 seconds
【Scene】: Misty forest under the moonlight, muddy ground, falling leaves.

[00:00-00:05] Shot 1: Water Melody Prelude · Starting Stance (Sense of charging)
Visuals: A young samurai wearing a green and black checkered haori (jacket), lowering his center of gravity under the moonlight, gripping his sword with both hands.
Action: He takes a deep breath, and the surrounding air instantly solidifies. As he draws his sword, a giant blue water dragon, condensed from high-pressure water flow, appears out of thin air, rotating rapidly around his body and blade, emitting the roar of flowing water.
Special Effects Details: The water flow has a realistic sense of splashing, illuminating the dark forest.

[00:05-00:10] Shot 2: Thunder Flash · Charge (Sense of extreme speed)
Visuals: The opponent, a blonde swordsman wearing a yellow triangular patterned haori, is crouched extremely low, adopting the posture of Iaijutsu (sword drawing technique).
Action: The ground suddenly explodes, and he instantly transforms into a dazzling golden lightning afterimage, refracting and charging through the forest in a "Z" shape at a speed undetectable by the naked eye.
Special Effects Details: Golden electric arcs and scorched fallen leaves remain in the places he passes.

[00:10-00:15] Shot 3: Water and Thunder Collision · Final Sound (Ultimate move clash)
Visuals: Extreme speed collision. The young samurai swings the giant blue water dragon down to meet the attack, and the blonde swordsman, transformed into lightning, crashes into him head-on.
Action: The two swords violently collide in the center of the frame.
Special Effects Spectacle: The blue water dragon and the golden lightning instantly explode, forming a massive water-thunder energy storm that spreads outwards. The surrounding large trees are snapped in half by the energy wave, and mud and light obscure the camera. The scene ends in an extremely dazzling blue, yellow, and white light.

🎬 Video

Live-Action Anime Adaptation: Water vs. Thunder Breathing Duel 📥 *Click image to download video* | **[🎬 Watch Video →](https://youmind.com/en-US/seedance-2-0-prompts?id=189)**

📌 Details

👉 Try it now →


No. 5: Seedance 2.0: 80-Year-Old Rapper MV

中文 Featured

📖 Description

A detailed, 15-second prompt for Seedance 2.0 to generate a 16:9 horizontal street rap music video (MV) featuring an 80-year-old woman. The prompt specifies the style (neon purple/blue cool tones, explosive atmosphere), character appearance (silver hair, leather jacket, hip-hop accessories), scene breakdown (0-3s intro, 3-7s rapping, 7-11s dancing, 11-15s climax/conclusion), specific Rap lyrics, camera techniques (low angle, 360-degree rotation, quick cuts), and sound design (Trap electronic music, heavy 808 drums).

📝 Prompt

16:9 horizontal screen, street rap MV style, neon purple and blue cool tones, explosive cool and fierce atmosphere. 0-3 seconds: Medium shot push-in, city street night scene with flashing neon lights, an 80-year-old silver-haired woman stands in front of a graffiti wall, short silver-white hair styled in a neat slick-back, distinct square face contour, sword-like eyebrows slanting towards the temples, eyes sharp like electricity, wrinkles at the corners of her eyes like badges of time, a confident smile on the corner of her mouth, wearing a black leather jacket over a white printed T-shirt (large black letters "YOLO" on the chest) + black cargo pants + white high-top sneakers, a thick gold chain necklace around her neck, silver bracelet on her wrist, holding up a microphone with both hands, strong drum beats of the BGM start, the old woman's eyes sharpen, and her lips open to start Rap. 3-7 seconds: Medium shot + close-up switch, the old woman starts rapping, with an extremely strong sense of rhythm, her silver hair flying with her head-nodding movements, one hand holding the microphone, the other hand making gestures to match the rhythm—index finger pointing at the camera, palm cutting the rhythm up and down, making hip-hop gestures, movements are smooth and flowing, eyes sharp and looking directly at the camera, wrinkles vividly jumping with her expression, lips opening and closing rapidly to spit out lyrics: [Rap Lyrics] "Eighty-year-old legs, can jump better than you! Silver hair flowing, this is my pride! Don't call me old, my Flow is better than yours, when you were playing rap, I was listening to disco!" (Fast speed, strong rhythm, fierce attitude) Quick cuts: facial close-ups, hand movements, full-body swaying, side silhouettes, synchronized with the BGM beat. 7-11 seconds: Dance segment, the camera pulls back to show the full body, the old woman starts dancing—first the classic hip-hop bounce, then a neat street dance freeze, followed by a body wave transmitting from the shoulders to the toes, and then a quick footwork workout, movements are clean and sharp, silver hair flies under the neon lights, the leather jacket flutters in the air, she continues to Rap while dancing: [Rap Lyrics] "Legs and feet are nimble, speed is not slow, my lyrics are carved in time! You play with phones, I play with beats, eighty years of life, written into this verse!" (Faster rhythm, stronger tone) Low-angle upward shot + 360-degree surrounding shot, capturing the old woman's cool and fierce dance moves. 11-15 seconds: Climax ending, the old woman makes a cool turn, her silver hair arcs in the air, she faces the camera and makes a "shush" gesture with her finger, then her lips move closer to the microphone, singing the last line in a low, magnetic voice: [Reality Lyrics] "Time never defeats a beauty, I just changed the way I experience youth..." (Slow rhythm, deep emotion, lingering finish) The camera slowly pushes in for a close-up of the old woman's eyes, the wrinkles at the corners of her eyes are all stories, her gaze is still sharp yet with a hint of kindness, the BGM abruptly stops at the climax, the frame freezes on the old woman's cool yet slightly gentle smile, vignetting + neon purple light halo.

🎬 Video

Seedance 2.0: 80-Year-Old Rapper MV 📥 *Click image to download video* | **[🎬 Watch Video →](https://youmind.com/en-US/seedance-2-0-prompts?id=1403)**

📌 Details

👉 Try it now →


No. 6: Cinematic Street Racing Sequence for Seedance 2

English Featured

📖 Description

A detailed, multi-shot prompt designed for Seedance 2 to generate a cinematic street racing sequence at night, focusing on intense driver focus, dynamic camera work, and explosive acceleration, structured with specific time segments for scene progression.

📝 Prompt

cinematic street racing sequence at night, a focused driver inside a high-performance car grips the steering wheel, intense eye focus, city lights reflecting on windshield, tension building before sudden acceleration

camera: rapid multi-angle system with seamless transitions, interior close-up → over-the-shoulder → exterior tracking → low ground shots, ultra dynamic camera movement, whip pans + speed ramp transitions + motion blur masking cuts, continuous flow illusion

(0-2s) interior close-up on driver, hand tightens on gear shift, subtle breathing, dashboard lights glowing
(2-4s) over-the-shoulder shot, road ahead stretching into neon-lit city, engine vibration building
(4-6s) extreme close-up on finger pressing NOS button, instant ignition reaction
(6-8s) explosive acceleration, camera snaps to exterior side tracking shot, car launches forward with violent speed surge
(8-10s) ultra low ground shot near asphalt, wheels spinning at extreme velocity, environment streaking past
(10-12s) high-speed chase through tight streets, sharp turns, camera whip pans between angles, reflections and light trails enhancing speed

Dense urban night environment, wet asphalt reflecting neon lights, tunnel passages, street lights streaking, high-speed city atmosphere
Ultra realistic, fast and furious inspired energy, photorealistic lighting, intense motion blur, high contrast neon reflections, cinematic depth of field, extreme sense of speed, fluid transitions, no distortion, no stretching

🎬 Video

Cinematic Street Racing Sequence for Seedance 2 **[🎬 Watch Video →](https://youmind.com/en-US/seedance-2-0-prompts?id=2530)**

📌 Details

👉 Try it now →



🎬 All Prompts

📝 Sorted by publish date (newest first)

Professional Office Morning Routine

English

A corporate lifestyle video prompt featuring a professional woman focused on tasks in a modern office setting with warm morning light.

📝 Prompt

Create a 15-second photorealistic cinematic office video featuring the same young professional woman with the provided reference face, wearing the same beige blazer and white shirt throughout.

 Wide office shot. She sits at her desk, reviewing a file while holding a pen. Laptop, papers, and tea are on the desk.

 Camera slowly moves closer. She flips through the file, reads carefully, and marks an important point with her pen.
She puts down the pen, picks up her tea, takes a small sip, and returns the cup to the desk.
She turns toward her laptop and starts typing. Side-angle shot focuses on her hands and laptop.
Camera slowly pulls back, showing her focused on work in the modern office.
Style: Photorealistic, cinematic, warm morning light, natural expressions and movements, realistic hands, smooth camera motion, shallow depth of field, professional corporate atmosphere, 4K, 16:9.
Important: Keep the same face, hairstyle, beige blazer, white shirt, character appearance, and office environment consistent in every shot. No text, subtitles, logos, or sudden transitions.

Professional Office Morning Routine

🎬 Watch Video →

Author: ayzalnoor | Source: Link | Published: Aug 16, 2026


Cozy Modern Apartment Lifestyle Commercial

English

A cinematic lifestyle prompt for Seedance 2.0 featuring a young East Asian woman in a modern apartment by the sea, covering a morning routine from waking up to cooking.

📝 Prompt

Create a cinematic, photorealistic lifestyle video of a young East Asian woman in a cozy modern apartment by the sea. The video has a warm, natural morning atmosphere with soft daylight coming through large windows, realistic skin texture, subtle facial expressions, natural body movements, shallow depth of field, and smooth cinematic camera motion.

Scene 1 — Bedroom:
A young woman with long straight dark hair, wearing a light beige/pink satin pajama set, sits on the edge of her bed looking sleepy. She gently yawns and rubs her eyes. The bedroom is minimal and modern, with a neatly made bed, wooden furniture, soft curtains, and large windows letting in diffused natural light.

Scene 2 — Bed:
She pulls and adjusts the duvet, then sits and stretches slightly on the bed. Capture her natural sleepy morning routine with realistic movements and a calm atmosphere.

Scene 3 — Leaving Bedroom:
She stands up and slowly walks toward the bedroom doorway. The camera remains cinematic and slightly distant, showing the warm wooden interior and softly illuminated bedroom in the background.

Scene 4 — Cooking:
Cut to the kitchen. Close-up of a black electric sandwich/waffle-style press on the kitchen counter. The woman pours smooth light-brown batter into the heated mold. Use detailed macro shots of the batter flowing into the appliance.

Scene 5 — Preparing Food:
She operates the sandwich maker on the kitchen counter and carefully checks the food while cooking. Show realistic hand movements, steam/heat details, kitchen reflections, and natural daylight coming through the nearby window.

Scene 6 — Eating:
She opens the appliance and removes a freshly cooked golden-brown waffle/pastry. She holds it with both hands, takes a bite, then smiles naturally with a satisfied expression.

Visual style: photorealistic, cinematic lifestyle commercial, natural morning lighting, warm neutral color palette, realistic Asian facial features, authentic skin texture, detailed hair strands, realistic fabric physics, soft shadows, subtle film grain, shallow depth of field, professional cinematography, smooth transitions, realistic handheld camera movement, 4K quality.

Camera: combination of medium shots, close-ups, macro food shots, slow push-ins, gentle tracking shots, and shallow-depth-of-field portrait shots.

Mood: cozy, peaceful, warm, relaxing morning routine, premium lifestyle advertisement.

Aspect ratio: 16:9
Duration: approximately 20 seconds
No text, no subtitles, no watermark, no logo, no distorted hands, no extra fingers, no unnatural facial movements, no cartoon/anime appearance.

Cozy Modern Apartment Lifestyle Commercial

🎬 Watch Video →

Author: Elisia | Source: Link | Published: Aug 16, 2026


Cinematic Parisian Coffee Morning

English

A cinematic video prompt featuring a woman in a trench coat walking through a Parisian street and enjoying a latte in a cozy cafe.

📝 Prompt

A cinematic, realistic short video of a stylish young woman with long wavy brown hair and bangs, wearing a beige trench coat over a white top and light pants, carrying a brown leather shoulder bag. She steps out of an elegant blue door of a classic European building onto a sunlit cobblestone street lined with plants and flower boxes. She walks confidently down the charming Parisian-style alley. She approaches and enters a cozy cafe with wooden doors and glass windows labeled something like “CHANEL ALEX” or similar. Inside the warm, inviting cafe with exposed beams, pendant lights, and a marble counter, she orders an “Ice vanilla latte, please” from a bearded barista in an apron. A close-up of a golden, flaky croissant on a white plate with a fork. She sits by the window, happily sips the layered latte from a clear glass mug, closes her eyes in enjoyment, and says “That’s the good stuff.” She then takes a big bite of the croissant and says “Perfect start to the day.” Final shot of her walking down a bustling cobblestone street in golden morning light, holding the coffee and half-eaten croissant, smiling and looking at the camera. Soft natural lighting, warm tones, shallow depth of field, high detail, lifestyle aesthetic,

Cinematic Parisian Coffee Morning

🎬 Watch Video →

Author: liana | Source: Link | Published: Aug 16, 2026


Studio to Fantasy World Transition

English

A complex cinematic prompt involving smooth transitions from a creator's dark studio into a fantasy forest and finally a futuristic supercar mountain chase.

📝 Prompt

A frustrated young male creator sits alone in a dark creative studio, staring at a completely blank computer monitor. He rests his hand on his forehead, looking stuck and out of ideas. The room is moody and cinematic, with soft monitor glow and deep shadows.

The blank screen suddenly begins transforming into a vivid cinematic world. The camera smoothly pushes toward the monitor and transitions seamlessly inside it, revealing an enchanting fantasy forest filled with enormous ancient trees, glowing purple-pink foliage, exotic plants, soft mist, and a crystal-clear stream reflecting warm rays of sunlight. Magical particles float gently through the air as the camera slowly travels forward through the forest.

The scene then dramatically transitions into a sleek futuristic black supercar speeding through a winding mountain road at dusk. The car accelerates aggressively around the curves, tires producing subtle smoke and sparks, glowing red taillights reflecting across the wet asphalt. Massive mountains surround the road with a bright full moon in the background.

Ultra-cinematic commercial look, photorealistic details, dynamic camera movement, smooth transitions, volumetric lighting, atmospheric fog, realistic reflections, shallow depth of field, dramatic contrast, premium VFX, realistic motion blur, 4K quality.

End with a powerful tracking shot behind the supercar as it disappears into the mountain road.

Duration: 15 seconds.
Aspect ratio: 16:9.
No text, no logos, no watermark.

Studio to Fantasy World Transition

🎬 Watch Video →

Author: Calira | Source: Link | Published: Aug 16, 2026


Anime Canyon Train Battle Sequence

日本語

A high-quality 3D toon-style anime action sequence featuring a protagonist fighting skeletons on top of a speeding train in a canyon.

📝 Prompt

High-quality anime footage. A silver train traveling at high speed through a red canyon at sunset. From 0.0 seconds, the protagonist is sprinting at full speed on the roof; no introductory still images or stances are placed. All actions are in real-time. Fast footwork, weight shifts, weapon contact, reaction forces, and subsequent movements connect without interruption. [Reference/Character Fixation] material:129768 is the face/identity reference, serving as the standard for facial and personal identity. Same person in all cuts, same slender jaw, blue eyes shape and iris color, long moonlight-silver hair, bangs, blue rose and butterfly hair ornaments, their placement fixed. material:129769 is the outfit/full-body reference. Black high neck, black lace sleeves, deep navy short cape, blue gemstone brooch, gold/silver fine decorations, navy pleated midi skirt, black lace-up boots, moon-patterned bag, slender silhouette fixed. Bag is tight to the right hip. Priority if references conflict: face/eyes/hair priority to material:129768, outfit/decorations/body below the neck priority to material:129769. Final facial expression change: eyes soften → brows lower slightly → eyelids narrow once → mouth stays closed → gaze returns forward. Allowed changes are only facial expressions, gaze, breathing, combat stance, and natural hair/cloth sway. No character changes, facial averaging, outfit swaps, left-right reversals, clones, or additional protagonists. [Equipment Fixed] The single-edged blue-silver sword held by the protagonist is one (one sword), the black iron greatsword held by the Skeleton King is one (one greatsword). The number of swords in the video is fixed at two. One dark navy scabbard fixed to a belt on the protagonist's left hip. At the start, the sword is already drawn in the right hand, the scabbard is empty, and the left hand is free. Slender single-edged blade (blade, guard, handle) and greatsword (blade, guard, handle) maintain a single structure of the same length. Protagonist grips handle with right hand, King grips handle with both hands. In rotations and parries, the entire weapon moves as one unit, not just the tip. No proliferation or exchange of weapons, handles, guards, or scabbards. [Enemy Fixed] Only three general skeletons. As skeletons/undead, they have skulls, exposed ribs, spine, pelvis, long phalanges, blue orbital light, and torn black cloth. No weapons, they grab from three heights simultaneously. Only one Skeleton King. As a skeleton/undead, he has a skull and ribcage two sizes larger, a black iron crown fixed to the skull, thick black iron armor, a tattered dark navy cloak, strong blue orbital flames, and a black iron greatsword. No shield. Appears only after the three general soldiers fall. All enemies maintain solid bone, cloth, and iron materials until the finish, not replaced by crystals or light figures. No mixing of general and King traits, no duplication of enemies. [Rendering Fixed] Use only 3D toon/cel-look. Centering on material:129768 and material:129769, high-density material expression capable of distinguishing thin blue-gray outlines, two to three layers of toon shading and soft gradients, clear moonlight silver, dark navy, royal blue, sharp highlights on silver hair, velvet, lace, metal, gemstones, and glass. Character-first palette / character-specific palette: prioritize the protagonist's royal blue as character-specific key light and dark navy as character-specific shadow. Background is low-saturation background, cyan only as auxiliary for contact light. High density up to exterior ribs, window frames, seats, straps, handrails, connecting doors, and floor reflections. No thick outlines. No single-layer flat cel painting. No generic 3D anime faces. No smooth plastic CG materials. No low-density backgrounds. No live action. No semi-live action. No dull colors. No mixing of styles. [Common Axis of Motion and Cinematography] Combat is one continuous trajectory. Roof advance, drop into window, low evasion under bone arms from three directions, passage through siege center, continuous sword arc, trajectory bent outward by King's greatsword, inward turn, swap of front/back positions, horizontal return, diagonal upward finish, and sheathing all share the same movement line. Trajectory deforms by contact, no stopping to reset stance. Camera systems switch between low rear-three-quarter attacker tracking, diagonal vehicle exterior, front retreat, over-the-shoulder counter, short orbit/axis change, diagonal impact push-in, and side medium close-up according to purpose. Low angle height is 0.4m for roof/floor actions, 1.2m for over-the-shoulder, 1.35m for sheathing. Foreground occlusion by seats, window frames, bone arms, and blades allowed momentarily; parts of the body may leave the frame during speed. Vanishing axis of the background always flows forward with the train, and cuts are linked by foot grounding, bone arm passage, sword crossing, weapon contact, and body passage direction. [Speed, Action Deadlines, Sound] Full-body movement is real-time. Hit stop at contact is max 1 frame. Move supporting foot, waist, ribcage, and weapons from the start of each cut, passing through listed intermediate times in order to reach the specified state by the end time. Time intervals are not used for interpolation of a single pose before contact or the same sword crossing. Do not substitute speed with only sparks, hair, or cloth; while they remain, the person, enemy, and two weapons must move to the next position based on the floor. Synchronize metal roof footsteps, wind pressure, glass shattering, bone arm wind cutting, dry sound of bone hitting floor, short metal collision of sword and greatsword, armor cracking, and the final sheathing sound to visible events. No dialogue, subtitles, logos, UI, or watermarks. Cut 1: 0.0–2.0s | Sprinting full speed on the roof Low rear 3/4. Protagonist runs four steps forward on the roof ribs; with each boot grounding, the supporting leg, pelvis, shoulder, and blade move along the same propulsion axis. Roof ribs and canyon recede at high speed, hair and cape flow sharply backward. The reaction force of the fourth step is used to jump off the right edge of the roof to the side of the train. At 2.0s, the protagonist's head, shoulders, waist, and both legs are all on the exterior side of the intact window glass; no part of the body has yet entered the inside of the window frame. Cut 2: 2.0–5.0s | Breaking the window from the outside, passing the entire body inside 2.0–3.15s is the diagonal front camera outside the train. Lens and protagonist are outside the window, showing the silver body panels, exterior edge of the window frame, and empty interior through the glass. Protagonist approaches the window surface from outside, maintaining the body's progress vector in one direction: outside -> glass surface -> inside. At 2.0s, the entire body is completely outside, window is intact. At 2.7s, the entire single-edged sword in the right hand is swung in a short horizontal arc, and the blade near the tip hits the center of the outward-facing glass surface. A radial crack opens only after impact at 2.8s, and glass shards fly toward the interior, away from the exterior camera. At 3.1s, head and right shoulder enter through the window frame from outside, while waist and legs remain outside. Switch to interior diagonal front at 3.15s using flying glass shards as a momentary foreground occlusion. Leave the broken window behind the protagonist, passing waist, both knees, and both boots through the window frame from outside to inside by 3.7s. At 4.2s, the entire body including both boots is completely inside, landing low on the aisle floor. By 5.0s, the waist and ribcage cross two floor seams, running two steps forward to connect to the next siege. Cut 3: 5.0–6.2s | Momentarily deflecting bone arms, entering three-way attack lines Camera retreats from protagonist's left diagonal front, chest height 1.2m, placing protagonist on the right side of the screen at knee-up size. Using the connecting door at the front of the train as the vanishing axis, show the bone arm extending from left to overhead, the bone arm extending from right to below knee, the bone arm approaching chest height from the front, and the diagonal front gap remaining in the center all in the same frame. At 5.4s, protagonist's right foot grounds on the next floor panel. Compress knees briefly, move waist and ribcage forward. At 5.6s, there is a gap of about 10cm between the forearm of the high bone arm from the left and the guard side of the blade. At 5.7s, the guard side makes momentary contact with the bone forearm, and only after contact is the bone arm flicked toward the overhead exterior. With that reaction force, the protagonist folds the entire sword along the right hip, ducks the head and left shoulder under the high bone arm, and enters the next evasion. At 6.0s, left shoulder passes the high bone arm, right knee clears above the low bone arm. At 6.2s, the moment the flicked long phalanges cross in front of the lens serves as occlusion to pass to the next viewpoint. Cut 4: 6.2–7.5s | Ducking under top/bottom bone arms, passing through the center of the siege When occlusion clears, camera moves to protagonist's right shoulder rear, height 0.75m, capturing full body, supporting leg, one single-edged sword, and three ribcages at close depth. Change background vanishing axis diagonally from front door to the left rear window row. At 6.2s, protagonist catches the floor with right sole while keeping the sword tucked along right hip. At 6.6s, push pelvis ahead of the supporting leg with the right foot kick, quickly pulling the back left foot over the low bone arm. At 7.0s, tilt upper body to the left to slide the front phalanges outside the right shoulder. Three sets of bone arms begin to cross behind the protagonist. At 7.5s, protagonist's head, both shoulders, and waist completely pass through the center of the triangle formed by the three, and the left foot grounds on the next floor panel. Cut 5: 7.5–8.8s | Changing supporting foot, entering continuous sword arc Starting from left foot grounding, camera moves briefly from right shoulder rear to low left diagonal front, lowering height from 0.75m to 0.45m. Pull character size from knee-up to full body, returning background vanishing axis from left rear window row to front connecting door. At 7.5s, left knee is compressed briefly. At 7.8s, pelvis passes over left foot, starting clockwise rotation. At 8.1s, entire sword in right hand enters a single waist-high arc from the right hip, with blade, guard, and handle moving on the same axis of rotation. At 8.5s, the same single blade line passes continuously through the front of the three crowded ribcages. Protagonist does not reset stance for each enemy, passing body through in the same direction as the arc. At 8.8s, protagonist's waist completely crosses the three's siege line, right foot moves toward the floor ahead. Cut 6: 8.8–10.3s | Leaving the collapse of the three behind while running through Retreat from low left diagonal front, placing protagonist's full body to the right of center. Using broken window row and connecting door as depth axis, keep protagonist and the three behind in the same frame. At 8.8s, right foot grounds, reaction force carries left foot forward. Only after the sword passes do the three ribcages and pelvises begin to unravel simultaneously. At 9.2s, protagonist completely clears the range of the three's fingertips. The three do not fall in order but collapse into a pile of bones simultaneously behind the protagonist's passage line. At 9.7s, waist and ribcage cross two floor seams, sword begins to return forward from right rear follow-through. At 10.3s, next right foot grounds before the connecting door, connecting to King's appearance simultaneously with the dry sound of three sets of bones finishing their fall to the floor. Cut 7: 10.3–11.0s | Instant connection of King's appearance to downward arc Simultaneously with right foot grounding, connecting door is pushed open from inside, Skeleton King enters the aisle in one step. From low diagonal front, capture supporting leg, King's full body, and the entire black iron greatsword in the same frame. At 10.3s, King's lead foot crosses the door threshold. At 10.6s, without stopping the greatsword gripped in both hands overhead, move from the step-in to a vertical downward arc. Protagonist, while maintaining forward momentum, stands the sword in right hand in front of body. At 11.0s, leave about 10cm gap between the descending greatsword and the single-edged sword, passing to next contact with both waists and supporting feet in motion. Cut 8: 11.0–11.5s | Instantly releasing first contact From protagonist's left shoulder rear, height 1.15m, capture both weapons entirely, the gap before contact, and protagonist's right foot in the same frame. At 11.0s, there is a gap between the two blades. At 11.2s, the base of the greatsword blade and the guard side of the single-edged sword hit for the first time at one point. Place a hit stop of max 1 frame at the moment of contact, synchronizing short metallic sound and bluish-white sparks at the impact position. From next frame, reaction force passes to protagonist's wrist, elbow, shoulder, ribcage, waist, and right foot; right foot kicks the floor. At 11.35s, the two blades begin to separate. At 11.5s, gap between blades opens to the width of one blade; without holding the crossed pose, protagonist's right shoulder begins to enter inside the greatsword. Cut 9: 11.5–12.6s | Passing inside, swapping front/back positions With a short axis orbit crossing the contact point, camera moves to protagonist's right side, height 0.7m, showing both full bodies, both weapons, and floor seams. Behind falling sparks from 11.5s, waist and ribcage advance clockwise, sword continues to move away from greatsword. At 11.8s, right shoulder passes inside the greatsword. At 12.1s, waist and pelvis clear the King's side, left foot grounds on next floor panel. At 12.4s, front/back positions of protagonist and King are completely swapped. At 12.6s, King begins to turn shoulders, waist, and both feet to follow protagonist, passing the remaining rotation from the downward arc to the next return strike. Cut 10: 12.6–14.0s | Changing tracking rotation to horizontal return strike Camera retreats from protagonist's right diagonal front, height 0.95m, along the attack line, capturing King's full body, entire greatsword, and protagonist's supporting leg simultaneously. At 12.6s, King steps to a different floor panel with lead foot, rotating shoulders and waist using reaction force from floor through both soles. At 13.2s, entire greatsword takes over that rotation to start a horizontal return arc. Protagonist does not retreat, places left foot half-step outside the aisle, and moves the middle of the single-edged sword into the path of the greatsword. At 13.6s, there is about 10cm gap between the two blades. At 13.8s, middle of the greatsword blade and middle of the single-edged sword hit at one point. Hit stop max 1 frame. At 13.9s, two blades have already separated. At 14.0s, left foot changes lateral pressure to forward speed, passing that reaction force to the next attack to connect to passage. Cut 11: 14.0–18.5s | Passing through the opposite side with return reaction, entering finishing trajectory Low diagonal viewpoint with a seat as momentary foreground. At 14.0s, two blades move in different directions while separating, leaving only sparks. At 14.5s, left foot catches the floor outside the aisle, compressing the knee briefly. At 15.2s, pelvis under lateral pressure advances ahead of supporting foot, protagonist's ribcage and waist pass the King's sword-arm side. At 15.8s, front/back relationship of protagonist and King is updated again, protagonist emerges diagonally behind the King. King is not left behind, turning entire greatsword and torso toward protagonist to follow. At 16.4s, right foot grounds on floor behind the King. At 17.2s, use grounding reaction force to change clockwise body rotation into a single sword trajectory returning diagonally upward. At 18.0s, entire sword approaches front of intact black iron armor, still maintaining about 10cm gap. At 18.5s, pass the moment where blade and body are advancing while leaving a gap to the finish. Cut 12: 18.5–22.8s | Finishing with a diagonal upward strike, beginning collapse Short push-in from protagonist's diagonal rear, height 0.8m, capturing entire sword, front of black iron armor, and both supporting legs. At 18.5s, armor is intact with a gap between it and the sword. At 18.7s, the middle of the sword passes diagonally upward across the front of the black iron armor. Place a hit stop of max 1 frame only at contact. At 18.8s, only after sword passage does a thin blue crack run through the armor. At 19.2s, King's blue orbital flames vanish. Protagonist does not stay at contact position, moving sword follow-through and waist outside the King by 19.6s. At 20.0s, both of King's knees lose support. At 20.8s, armor torso tilts forward, greatsword tip approaches floor. At 21.6s, one knee and greatsword tip touch floor, synchronizing metallic sound. At 22.8s, pass the uncompleted fall of King's torso and greatsword toward the floor to the next Cut. Cut 13: 22.8–26.8s | Leaving collapse behind, connecting to sheathing preparation Camera retreats from protagonist's left diagonal front, height 1.1m, capturing protagonist knee-up and falling King in background. At 22.8s, protagonist places right foot on floor ahead, leaving the falling King behind. At 23.4s, both of King's knees and armor torso hit floor. At 24.0s, black iron greatsword falls sideways and stops on floor, synchronizing heavy dry metallic sound. At 24.2s, protagonist takes first step. At 24.8s, second step crosses floor seam. At 25.4s, protagonist uses walking reaction force to half-turn toward the fallen King, returning sword in right hand to side of body. At 26.2s, left hand supports scabbard on left hip, right hand begins to rotate entire sword toward scabbard mouth. At 26.8s, tip aligns just before the actual scabbard mouth, passing to next Cut without having inserted it yet. Cut 14: 26.8–30.0s | Finishing for sure with sheathing Lateral diagonal close-up capturing face, both hands, and scabbard mouth on left hip. At 26.8s, left hand supports scabbard, right hand rotates entire sword to accurately align tip with scabbard mouth. At 27.2s, tip enters scabbard mouth, thereafter blade fits in real-time without interruption. At 29.7s, guard fits tight to scabbard mouth, synchronizing with dry metallic 'clink' sound to complete sheathing. Three sets of bones, fallen King, and sideways greatsword remain static in the background. Simultaneously with sheathing completion at 29.7s, perform the short facial expression change mentioned above. At 30.0s, cut in the definite state just before the right hand leaves the handle.

Anime Canyon Train Battle Sequence

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Author: mayv@簡単プロ級プロンプト公開中! | Source: Link | Published: Aug 16, 2026


Seedance 2.5 High-Speed Cinematic One-Cut Video Prompt

日本語

A complex prompt for Seedance 2.5 creating a continuous high-speed cinematic sequence involving an anime character in a photorealistic future city, utilizing character references and specific action timing.

📝 Prompt

Use [Reference Image] as the sole protagonist character reference. Targeted for Seedance 2.5, 16:9 ratio, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed cinematic one-cut. Edit cuts, scene transitions via blackouts, fades, and sudden location changes are prohibited. Every change throughout the 30 seconds must have a 'physical reason for moving from the previous frame to the next.' Connect the character's gaze, body rotation, running, jumping, hand movements, ghost summoning, ghost flight, camera orbits, entry into the ghost's mouth, aerial freefall, web shooting, wall adhesion, tension, swinging, and aerial rotation into a single continuous motion trajectory. The tempo is extremely fast, with visual accents occurring every 0.3 to 1.0 seconds, but it must absolutely not be high-speed editing of multiple unrelated shots. The key is that 'everything is physically connected for the full 30 seconds despite the ultra-high speed.' From start to finish, the protagonist, ghosts, or the camera must always be in motion. [Most Important Concept] The vivid anime girl from the [Reference Image] exists directly within a AAA-grade photoreal live-action futuristic city. Only the protagonist must not be turned into live-action. Maintain the original 2D anime/high-end digital illustration quality of the [Reference Image] for 30 seconds, while depicting only the city, architecture, sky, glass, metal, roads, light, shadows, reflections, fog, water vapor, distant scenery, air, web lines, and environmental physics as thorough photoreal live-action. Create visual beauty through the heterogeneous coexistence where she 'clearly looks like an anime character, yet receives light from a real live-action city, runs through real space, and flies with webs from real buildings.' Keep the protagonist's outline sharp, but do not make her look like a sticker pasted on the background. Reflect directional light from the live-action environment, reflected light from the floor, color bleeding from buildings, and shadows from obstructions onto the anime shading, and establish grounding shadows on the live-action floor, color and silhouette reflections on glass, and natural occlusion by live-action objects in the foreground. [Protagonist Consistency] Completely maintain the adult female character from the [Reference Image]. Maintain the bright blue hair, bangs, side hair, tied hair, large red ribbon, red and white hat, white pom-poms, heart-shaped sunglasses, purple-to-pink lenses, small earrings, white fur, black mini dress, red nails, and rings. Do not change the face, eyes, hairstyle, hair color, body proportions, costume, or accessories midway. Maintain sharp, high-quality 2D cell anime + digital illustration texture, clear line art, blue/red/white colors, and smooth cell shading. However, do not make her a flat image; maintain 360-degree physical consistency as the same person even in profile, back view, low angle, overhead view, or aerial rotation. Give natural delay to the hair, ribbon, white fur, and costume according to speed, wind pressure, and acceleration. [Ghost Consistency] Use the white ghost present in the [Reference Image] as the basic design for the summoned entities. Maintain the soft semi-transparent white-to-pale-light-blue body, round cute silhouette, red-to-pink eyes and mouth, and pale pink cheeks, making them charming companions rather than scary spirits. Summoned individuals should be of the same type but not perfect copies, with small individualities in size, expression, tail curve, and flight pattern. Mass spawning is prohibited. Always increase one by one in the early stages, up to a maximum of 5. They fly three-dimensionally around the protagonist at different heights, distances, and speeds. The ghosts also maintain the same anime-world texture as the protagonist, but the photoreal city behind them should be naturally visible through transparent parts via transmission and refraction. [Stage | NEO FUTURE CITY] A giant futuristic city entering the blue hour from evening. Simple building rooftops are prohibited. The starting point is a giant aerial public plaza floating in the middle of a super-high-rise building complex. It is hundreds of meters above the ground, with multiple high-rise buildings connected by glass sky bridges, magnetic transit rails, giant structural beams, and aerial walkways. AAA-grade sci-fi movie-quality photoreal live-action texture. Giant glass facades, titanium, wet black stone floors, concrete, semi-transparent panels, movable louvers, subtle luminous traffic guidance lines, and unmanned transit systems moving at high speed in the distance. Do not use excessive cyberpunk neon. Establish it as a plausible futuristic architecture. In the sky, there are giant three-dimensional roads and magnetic rails, aerial transit vehicles in the distance, and natural evening light shining through thin clouds, casting blue and gold reflections on the glass buildings. Place high-rise buildings at 20-50m intervals on the left and right for web swinging in the second half, clearly showing exterior walls, beams, and antenna structures where webs can attach. [Basic Camera Design] AAA-grade action movie + high-end sports commercial filming quality. Full-size digital cinema camera. 18-21mm for high-speed movement, 24-28mm for character close-ups, and ultra-wide-angle macro-like impact when entering the ghost's mouth. 60fps. Maintain a shutter speed that allows reading high-speed motion, adding natural motion blur only in necessary directions. Prohibit meaningless 360-degree rotations, random rolls, or AI-like sudden zooms. Always set a center of motion for camera rolls, banks, and orbits, such as the protagonist, ghosts, or web tension. Do not keep the speed constant; repeat rapid acceleration -> ultra-close-up -> orbit -> momentary speed difference -> re-acceleration to create a camera rhythm that doesn't become monotonous even at high speed. [0.00-3.50s | Girl running suddenly + First ghost summon] Intense movement from the first frame. The protagonist from the [Reference Image] is running at full speed toward us in a giant futuristic aerial plaza. The external camera retreats at high speed from a low angle about 1.5m in front of the protagonist, lower than the waist. The protagonist is laughing happily, with her white fur, red ribbon, and blue hair swaying violently backward according to the speed. The anime protagonist's shadow flows at high speed on the wet live-action floor, and the colors of the blue hair and red ribbon reflect momentarily on the surrounding glass. Around 0.70s, the protagonist swings her right hand to the side without stopping her run. A 2D paint stroke, like a single stroke of red, blue, and white paint, is drawn in the live-action space, and the moment it forms an arc, the first ghost pops out vigorously from the stroke with a 'pon!' sound. It's not a magic circle. It's a flashy but short drawing effect. The ghost flies alongside the protagonist's shoulder, and the protagonist smiles while looking sideways, saying 'Can you keep up?' In Japanese, with perfect lip-sync. The ghost bounces up and down happily, but the protagonist does not stop at all. [3.50-7.50s | Summoning one after another while running] The protagonist runs at high speed, weaving through the structural beams and transparent panels of the aerial plaza. The camera orbits rapidly from the front to the left, and the protagonist also rotates her body halfway while running. Cutting the air diagonally with her left hand, a second one appears from a bluish-white stroke, 'pon!'. Flicking her wrist, a third one appears from a short red paint splash. Swirling her arm overhead, a single white ribbon-like stroke cuts through space, and a fourth one appears from its tip. Finally, thrusting both hands forward once, a slightly larger fifth one appears at the point where thick blue, red, and white brushstrokes intersect. Do not generate mass quantities at once. It must visually increase from 1 -> 2 -> 3 -> 4 -> 5, and previously summoned individuals do not disappear. The five ghosts fly at high speed at different heights and radii (overhead, beside the shoulder, beside the waist, ahead in the sky, behind), forming a three-dimensional spiral motion centered on the protagonist. One ghost passes very close to the camera lens, through which the protagonist and the photoreal city appear refracted through its semi-transparent body, but this is not used as an edit cut. [7.50-10.20s | Giant ghost moves to the front] The protagonist accelerates further toward the edge of the aerial plaza. The front is a giant urban space dropping hundreds of meters down, but she does not slow down. The five ghosts also increase their speed, and the largest one jumps out from beside the protagonist to the front, rapidly growing to about 3-4m in diameter while flying backward. Maintain cuteness and basic design. The giant ghost looks at the protagonist and shouts 'Here we go~!' in a bright, cute voice, with mouth movements perfectly synchronized. The mouth opens wide as the line ends. The inside of the mouth is not just a black hole, but a space where red, blue, white, and pink 2D paint swirls at a furious speed. The protagonist laughs and says 'Eh, there!?' in surprise, but doesn't stop running. Strong suction is generated from the giant ghost's mouth, pulling the protagonist's blue hair, red ribbon, and white fur forward, and the small ghosts also flow in the direction of the suction. The camera moves behind the protagonist and is physically pulled into the giant ghost's mouth along with her. [10.20-12.20s | One-time Giant PAINT IMPACT] The protagonist kicks off the edge of the plaza and jumps, plunging into the giant ghost's mouth due to the momentum and suction. Only at the moment of passing through the edge of the mouth, generate the flashiest single effect of the 30 seconds. Giant 2D paint strokes of red, blue, white, and pink, liquid ink, cell anime speed lines, and rough brush splatters circle the entire photoreal live-action screen at a furious speed, forming a PAINT IMPACT as if the movie film itself was momentarily repainted with a giant brush. Do not make it an explosion, magic circle, laser, or particle explosion. The camera doesn't stop and physically breaks through the paint layer. Do not make the inside of the mouth a long tunnel; pass through in less than a second, and the far upper sky of the same futuristic city appears beyond the paint layer. The paint splits left and right at high speed, and the protagonist and camera are ejected into the city sky at once through the rift. This is the only large-scale effect change; do not repeat transitions of this scale afterward. [12.20-14.50s | Ejection into city sky] The protagonist is thrown hundreds of meters into the sky above the photoreal futuristic city. Far below are three-dimensional roads, giant glass buildings, magnetic transit rails, and moving vehicles. The protagonist does not fly freely; after the upward inertia from the ejection is lost, she enters a clear gravitational fall. The camera dives from the side of the protagonist to go underneath her body, looking up at her from a low angle against the background of the city. The five ghosts from before pop out one after another from around the protagonist and rejoin her. Only the ghosts can fly freely in the air. One ghost aligns right next to the protagonist, and she laughs and shouts 'Whoa, so high!' while falling. The ghost also opens its mouth and laughs happily. The protagonist immediately switches her expression and fixes her gaze on a high-rise building ahead to the right. [14.50-18.00s | 1st Web Shooting -> Adhesion -> Tension -> High-Speed Swing] A giant glass and metal exterior building is ahead to the right. While falling, the protagonist swings her right arm forward from the shoulder and snaps her wrist sharply. She clearly shoots a single thin, strong white-to-pale-blue web line from her wrist/hand position. The web is depicted as a semi-transparent high-strength fiber existing within the live-action space. It doesn't appear suddenly; show the entire process of the tip extending rapidly from the hand, crossing the air, and reaching the exterior wall of the building ahead to the right. It adheres with a 'pachi!' sound, with very small live-action dust at the point of adhesion. Immediately after, the line pulls taut. First, the right arm is pulled in the direction of the tension, followed by force transmission to the shoulder, chest, waist, and legs. The downward falling speed is converted into forward speed, and the entire body enters a giant pendulum orbit centered on the web adhesion point. The camera also follows, banking strongly to the right. The five ghosts chase the protagonist at high speed: one in front, two on the sides, and the rest behind. The ghosts themselves do not use webs. [18.00-21.00s | Ultra-high-speed swing brushing against the building + Dialogue] The protagonist reaches the lowest point of the swing at maximum speed. Ultra-close approach to the live-action building wall, within 1-2m. Reflections of the anime protagonist and ghosts run at a furious speed on the glass surface. The protagonist leans her body sideways and bends her legs to avoid building protrusions by a hair's breadth. The camera enters the narrow gap between the wall and the protagonist from diagonally behind, emphasizing the speed and sense of distance with a 21mm wide angle. One ghost catches up right next to her and asks 'Wanna go faster?'. The protagonist, still looking forward, happily says 'Of course!'. Perfect lip-sync. Even during the conversation, never stop the high-speed swing, hair, ribbon, fur, or background flow. Immediately after the camera rapidly approaches the protagonist's face from the side, she opens her right hand to release the first web. The tension disappears, and the body is ejected diagonally upward at high speed by the accumulated inertia. [21.00-24.00s | 2nd Web + Further speed increase] Maintaining the momentum from being thrown into the air, the protagonist quickly rotates her body halfway. The camera also performs a meaningful orbit of only about 120 degrees around the protagonist, capturing her face from diagonally above in front. Another high-rise building appears ahead to the left, and the protagonist extends her left arm to shoot a second web line. Clearly show the process of the tip traveling through the air and actually adhering to the upper exterior wall of the building on the left. 'Pachi!'. The line pulls taut, the left arm is pulled, and tension is transmitted to the shoulder, torso, waist, and legs, abruptly changing the direction of travel to the left. The protagonist draws a giant arc, passing at high speed under the aerial transit rails of the futuristic city. The camera also rolls left in the direction of tension, and the horizon tilts significantly with physical reason. The ghosts chase her while crossing each other at high speed around the protagonist. A larger ghost aligns beside her and asks 'Can you still go~?'. The protagonist shouts 'I'm going to speed up even more~!' while smiling cutely in the wind. Make this heard clearly as a major line in the second half. Even while speaking, she maintains the left-hand web, and her body continues its maximum-speed swing. [24.00-27.00s | Web release -> Big jump into the city sky] The protagonist enters the upward side of the second swing, rising all at once to near the building rooftop. At the moment she can best convert speed into height, she opens her left hand to release the web and is ejected into the air even higher than the rooftop by the accumulated kinetic energy. The five ghosts also rise simultaneously. During the ascent, the protagonist extends one leg far forward, twists her body about 180 degrees, and spreads her arms. The blue hair, red ribbon, and white fur follow with a large delay due to the strong wind. The camera rises violently from directly beneath the protagonist, overtakes her, and then moves to the front, facing her while retreating. Behind her is the giant photoreal futuristic city spreading hundreds of meters below. The protagonist's ascent speed decreases, naturally transitioning into free fall. The five ghosts also begin to gather around the protagonist while adjusting their speed. [27.00-30.00s | Cute posing in the air + Painting effect] Finally, no shutter, camera, lens, or aperture is used. While falling through the city sky, the protagonist faces her body toward the camera, with the five ghosts arranged three-dimensionally on the left, right, overhead, at her feet, and behind. She smiles mischievously, brings her right hand to the side of her face to make a small V-sign, lightly bends her left leg, and enters a cute and confident aerial pose characteristic of the [Reference Image]. However, she does not remain perfectly static; falling, hair, ribbon, costume, and the floating motion of the ghosts continue. One ghost beside her shoulder also bends its body in a pose mimicking her. Another ghost smiles at the camera. The protagonist undoes the V-sign and draws a large stroke in the air with her right index finger. A vivid blue-red-white-pink 2D paint line emerges from her fingertip, perfectly synchronized with her arm's trajectory to draw a giant arc. The line circles three-dimensionally around the protagonist and the ghosts, forming an abstract drawn silhouette reminiscent of a one-stroke heart and star, but do not make it text or a logo. The five ghosts are not disappeared, but gather at high speed around the protagonist while each drawing a small color tail toward the paint line. The camera zooms in on the protagonist, and she gives a final wink. The photoreal futuristic city, the vivid 2D anime girl, the white ghosts, and the giant brushstroke running through the air reach maximum density in the same frame. At 29.70s, the protagonist thrusts her V-sign slightly toward the camera, and the ghosts all strike cute poses around her at once. The paint line circles the outer edge at high speed, decorating the frame. At 29.90s, a giant red, blue, white, and pink stroke crosses very close to the lens but do not black out. At 30.00s, end with the final frame as the vivid moment when the anime girl from the [Reference Image] and the five ghosts take a cute pose in the center of a giant hand-drawn effect, high above the photoreal futuristic city. Fading out is prohibited. [Sound/Music] Fast-tempo bright electro-pop x futuristic breakbeat from the beginning. Prohibit overly heavy EDM. Use tight kick, clean bass, crisp percussion, short digital synth, playful pluck, and detailed glitch accents to balance the protagonist's cuteness and high-speed action. Sync a short 'pon' or 'shu' to the movement every time a ghost is summoned, with music layers gradually increasing as more are summoned. Ghost voices should be cute, light, and slightly airy, but avoid excessive echo. The protagonist has the bright, uninhibited, and slightly mischievous voice of a young adult woman. Do not use a toddler's voice. Dialogue is only at specified locations. 'Can you keep up?', 'Here we go~!', 'Eh, there!?', 'Whoa, so high!', 'Wanna go faster?', 'Of course!', 'Can you still go~?', 'I'm going to speed up even more~!'. Do not repeat the same lines. Do not speak spontaneously at other times. Do not confuse the protagonist and the ghosts. Everything is perfectly lip-synced. Low suction sound + high-speed paint swoosh for the suction into the ghost's mouth. A strong single accent in the music only for the giant PAINT IMPACT around 10 seconds. Release wind pressure significantly the moment she is ejected into the city sky. Web shooting 'shupa', wall adhesion 'pachi', short low-frequency sound when tension occurs, and increase wind noise pitch according to swing speed. Sync a dry brush swipe to the protagonist's finger movement for the final painting effect. [Absolute Priorities] Maintain the protagonist from the [Reference Image] as the same person from start to finish. The protagonist remains an anime character for 30 seconds, without being photorealistic, 2.5D, or 3D. The background is a thorough AAA-grade photoreal live-action futuristic city. Intentionally leave the heterogeneous texture difference between the protagonist and the live-action background. However, establish light, shadow, reflection, grounding, occlusion, wind, and speed physically as a single space. No camera props should appear. Do not take selfies. Do not generate photos. In the beginning, she summons ghosts one by one with her own hand movements, increasing up to 5 without deleting existing ones. Summoning is a short 2D paint expression. The only large-scale effect change is entering the giant ghost's mouth. The giant ghost opens its mouth immediately after saying 'Here we go~!', and the protagonist and camera view are physically sucked into that mouth. Continuously eject from the mouth to the sky above the same futuristic city. The protagonist does not fly freely but falls with gravity. Always shoot web lines from the protagonist's wrist/hand, showing the entire process of the tip flying to a building, adhering, the moment the line pulls taut, and the process of tension being transmitted from the arm to the whole body, converting the falling trajectory into a swing. Establish 'shooting -> adhesion -> tension -> swing' at least twice. Ghosts fly on their own beside the protagonist and exist until the end. Establish natural conversation between the protagonist and ghosts even during high-speed movement. Finally, synchronize the cute pose of the protagonist + 5 ghosts in the air with the giant 2D paint line she draws with her fingertip. [Prohibitions] Protagonist turning into live-action, 2.5D, 3D animation, game CG, plastic 3D, face changes, hair color changes, hairstyle changes, costume changes, disappearance of accessories, disappearance of red ribbon, disappearance of sunglasses, disappearance of white fur, protagonist duplication, turning into a different person, age changes, additional human characters, turning ghosts into scary entities, zombies, or evil spirits, blood, gore, merging protagonist and ghosts, extra arms, extra legs, extra hands, 6 fingers, finger fusion, body twisting, joint failure, random teleportation, normal edit cuts, mid-scene blackouts,

Seedance 2.5 High-Speed Cinematic One-Cut Video Prompt

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Author: C’est La Vie | AI Director | Source: Link | Published: Aug 16, 2026


Wuxia Weakness Bargaining Comedy

中文

A comedic cinematic Wuxia script for Seedance where characters negotiate the price of their own weaknesses with an enemy.

📝 Prompt

Seedance Prompt | Price Hiked. I. Core Positioning: Cinematic photorealistic quality, pure ancient Chinese Xianxia aesthetic. Style: High-end ensemble deadpan comedy, classical martial arts character blocking, escalating negotiation rhythm, Rule of Three, precise reaction shots, Arri Alexa film look, clear facial micro-details, delicate film grain, natural volumetric light. Core comedy reversal: An enemy tries to bribe the Junior Sister to sell out the Senior Sister's weakness; instead, both sisters collaborate to hike the price and take the enemy's money. II. Reference Control: Character identity anchors (@Image 1 Senior Sister, @Image 2 Junior Sister), Environment DNA integration, Environmental Principles (neutral but vivid, no plot interference). III. Character Settings: ID A Senior Sister (25-30, calm, dignified, white Hanfu, silver sword), ID B Junior Sister (20-25, smart, braided hair, green Hanfu, steel sword). Supporting: Enemy Swordsman (confused), Elderly Master (authoritative finisher). IV. Core Props: Silver ingots (consistent), Long swords (identity markers). V. Comedy Structure: Mislead (30 taels), Progression (Senior Sister asks for 80), Reversal ("Afraid I'd lose out"), Finisher (Master takes 30%). VI. Storyboard Script: 0-5s (Enemy offers 30, Junior Sister asks for more), 5-10s (Senior Sister asks for 80, enemy is confused), 10-15s (Reversal revealed, money taken, Master passes by to take a cut). VII. Performance Rhythm: Deadpan serious for sisters, escalating confusion for enemy, casual authority for Master. VIII. Cinematography: 16:9, Arri Alexa texture, stable geography, natural parallax. IX. Audio: Synced Mandarin, clear pauses, ambient spatial sounds. X. Technical Specifications: 15s duration, landscape, multi-shot continuity, realistic physics, organized via Seedance 2.0 multi-modal standards. XI. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

Wuxia Weakness Bargaining Comedy

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Author: Soran | Source: Link | Published: Aug 16, 2026


Chinese Wuxia Comedy Duel Script

中文

A cinematic video prompt for Seedance featuring a comedic wuxia scene where a duel challenge is misunderstood.

📝 Prompt

Seedance Prompt | Just for the Sound

I. Core Positioning
Cinematic realistic quality, pure ancient Chinese Xianxia aesthetics. 
Style: High-end deadpan comedy with elegant martial arts character blocking, silent film reaction timing, socially awkward humor, and restrained absurdity. 
Visual Tone: Arri Alexa film quality, stable facial micro-details, fine film grain, natural volumetric light. 
Narrative Structure: Epic expectation → Confident but wrong understanding → Mundane truth → Authority figure's final remark. The logic uses 'polite response/pretending to understand' translated into ancient settings without modern items or slang.

II. Reference Control
1. Character Anchors: ID A (Senior Sister) based on Image 1; ID B (Junior Sister) based on Image 2. 
2. Environment: Shared DNA (terrain, architecture, scale, textures, etc.) across 3 shots to ensure a vivid, believable, and continuous world.

III. Environmental Principles
Neutral, naturally running background (wind, water, etc.). Background does not trigger comedy or plot; it only provides physical existence and spatial continuity.

IV. Character Settings
- ID A (Senior Sister): 25-30, elegant, white silk hanfu, calm, serious, overly polite. Humor comes from her 'serious' but wrong understanding.
- ID B (Junior Sister): 20-25, green linen hanfu, smart, quick reaction. Humor comes from her being the first to realize the absurdity.
- Supporting: Solemn enemy leader (solemn/fast speaker), Senior Master (distant, solemn, final remark), and two disciples.

V. Core Narrative Logic
Enemy leader delivers an epic challenge. Sister nods seriously. Everyone thinks she accepted. She then whispers to B: 'What did he say?'. She only nodded because 'he spoke for so long, I had to give a response.' Master adds: 'At least she's very polite.'

VI. Storyboard
0-5s: Epic challenge. Sister nods solemnly. Everyone is shocked.
5-10s: Mid shot. Sister whispers to B: 'What did he say?'. Everyone freezes. Sister explains she only responded out of politeness.
10-15s: Close up. Enemy asks if the duel is on. Sister says 'No, I was just listening.' Enemy breaks down. Master adds the final serious remark. Cut to black.

VII. Performance Requirements
Deadpan absurdity. Sister is sincere, not mischievous. Junior sister suppresses laughter. Enemy transitions from majesty to collapse.

VIII. Action & Blocking
Clear, concise, and readable movements using rhythm and reactions rather than exaggerated physical comedy.

IX. Cinematography
16:9, stable composition, micro-expressions, Arri Alexa look. Use full/mid/close shots to build and subvert the epic tone.

X. Sound & Rhythm
Mandarin dialogue, precise lip sync, accurate comedic pauses. Background sounds exist but music is restrained.

XI. Technical Specifications
15 seconds total. 16:9 aspect ratio. 3 continuous shots. Optimized for Seedance 2.0 Fast for character consistency. High realism in fabric and hair physics.

XII. Negative
Standard quality negatives (blurry, low res, bad anatomy, inconsistent character, morphing, etc.).

Chinese Wuxia Comedy Duel Script

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Author: Soran | Source: Link | Published: Aug 16, 2026


Beastman Dragon Action Scene

English

A fast-paced cinematic action prompt featuring a beastman riding a dragon, designed for use with a reference image.

📝 Prompt

A cinematic, fast-paced scene of the beastman from the reference image riding a dragon and fighting approaching enemies.

Beastman Dragon Action Scene

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Author: meropan | Source: Link | Published: Aug 16, 2026


Anime Noble Mansion Drama Template

日本語

A comprehensive anime storyboard template for a dramatic scene in an aristocratic mansion involving family conflict and a loyal maid.

📝 Prompt

Japanese full-color anime style. Japanese TV anime style. Cel-look anime. Anime-style screen capture focused on flat coloring. Noble's mansion. The long-haired blond character from Image 1 is sitting in a chair. The red-haired character from Image 2, the step-brother of the character in Image 1, is sitting in the chair opposite. 0-4s: View of the long-haired blond character from Image 1 from a high angle. 'Brother, what business brings you here today?' 4-8s: View of the red-haired character from Image 2 from a low angle. 'Withdraw from father's business, Reis.' 4s. 8-13s: Side view of the upper body of the long-haired blond character from Image 1. 'Did it displease you so much that I turned (the business's deficit) into a profit?' Eyes closed, quiet. Pan left. 13-17s: Close-up of the clenched fist of the red-haired character from Image 2. 'You're aiming for the head of the family, aren't you?' Trembling with rage. 17-20s: Front view of the upper body of the red-haired character from Image 2. Pointing at the screen and insulting: 'Even though you're just a concubine's child!' 20-21s. Water is poured over the head of the red-haired character from Image 2. 21-25s: Low angle view of the black-haired maid from Image 3. She has a looking-down gaze. The black-haired maid is holding a water pitcher with a looking-down look in her eyes. '...Excuse me. My hand slipped.' Cold stare. 25-28s: Scene where the red-haired character from Image 2 shouts 'You!' and raises their arm. Side view, image of the red-haired character from Image 2 from the shoulder up. 27-28s: Close-up of the red-haired character's shoulder from Image 2. The hand of the long-haired blond character from Image 1 firmly grabs the shoulder of the red-haired character from Image 2. The face of the long-haired blond character from Image 1 is not shown, only the hand grabbing the shoulder. 28-30s: In the foreground, half of the red-haired character's face from Image 2 is facing this way. In the background, the face of the long-haired blond character from Image 1. '...Please leave.' Speaking with intimidating force. The red-haired character from Image 2 is frightened by the intensity and their face turns pale. Japanese full-color anime style. Japanese TV anime style. Cel-look anime. Anime-style screen capture focused on flat coloring. Noble's mansion. 0-5s: View from behind of the red-haired character from Image 3 holding their wrist, shouting 'Ouch... Damn! You guys, just remember this!' and leaving the room. 5-6s: Diagonal view of the long-haired blond character from Image 2 and the black-haired maid from Image 4 standing side by side. They are watching the character from Image 3 leave. The character from Image 3 is not shown on screen. 6-9s: Long-haired blond character from Image 2 says 'Ah~, that felt good' while stretching. 9-14s: Side view of the black-haired maid character from Image 4 with eyes closed and head down, panning right. The black-haired maid character says in a calm voice, 'I am very sorry, Master. It was just a slip.' 14-19s: Smiling face of the long-haired blond character from Image 2. Low angle composition. 'Thank you, Elsa. You got angry for my sake, didn't you?' Moe background, sparkling. 19-25s: Close-up of the black-haired maid character's face from Image 4. High angle view. 'I-It's not like that, necessarily...' Head down, steam rising from head. Cheeks turning slightly red.

Anime Noble Mansion Drama Template

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Author: 咲山(AIイラスト・AI動画垢) | Source: Link | Published: Aug 16, 2026


Xianxia Polite Response Comedy

中文

A humorous video prompt for a Xianxia-style interaction where a senior swordswoman's polite response to a challenge masks her lack of understanding.

📝 Prompt

I. Core Positioning\nCinematic realistic texture, ancient Chinese fantasy aesthetics. High-end deadpan comedy style with silent film reaction timing and social awkwardness humor. Epic expectations vs. a mundane reality.\n\nII. Narrative Logic\nEpic Expectation: Enemy leader delivers a fast, solemn challenge. Senior nods seriously. Confession: Senior asks Junior, 'What did he say? It was too fast at the end.' Reason: Senior says, 'He talked so long, I had to give some response.' Authority Punchline: Master solemnly adds, 'At least she was very polite.'\n\nIII. Character Settings\nSenior Sister (Character A): Calm, dignified, overly polite but clueless. Junior Sister (Character B): Clever, quick to realize the absurdity. Enemy Leader: Serious, solemn, collapses under the logic fail.\n\nIV. Shot Script\n0-5s: Full shot of the epic challenge. Senior nods. 5-10s: Medium shot of the whisper between Senior and Junior. Opponent freezes. 10-15s: Close-ups of the verbal exchange and Master's ruling.

Xianxia Polite Response Comedy

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Author: Soran | Source: Link | Published: Aug 16, 2026


Sword Array Loophole Wuxia Comedy

中文

A cinematic Wuxia comedy script for Seedance 2.0 where a character bypasses a sword array by simply walking around it, using internet-style logic in an ancient setting.

📝 Prompt

Basic Sword Formation

I. Core Positioning

Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics.
Overall style:
High-end deadpan comedy

Elegant and clear Wuxia character blocking
Visual misdirection
Escalating absurdity of rules
Internet comedy logic naturally translated through the ancient world
Visual quality requirements:

Arri Alexa cinematic look

Clear and stable facial micro-details
Fine film grain
Natural volumetric lighting
The comedy structure of this segment must strictly follow:

Serious challenge → Absurd shortcut → Semantic counter-kill → Final blow by the authority figure

II. Reference Control

1. Character Identity Anchors

@Image 1 Strictly lock Character ID A: Sword Immortal Senior Sister

@Image 2 Strictly lock Character ID B: Junior Sister

2. Environmental Reference
All background and location reference images uploaded in this round collectively determine the same environmental DNA.

Before formal composition, silently deduce mutually compatible:

Real terrain

Architectural language

Spatial scale
Materials
Vegetation
Water bodies
Weather
Clouds
Mountain mist
Main light direction
Reflection relationships
Realistic walkable paths for characters
Then reorganize these elements into a new, unique, and unified space for this round.
Requirements:

Do not mechanically copy a single reference image

Do not collage unreasonable scenes

Must maintain a unified identity of the same world
The three shots share a clear and stable spatial relationship
The background must be vivid, credible, and continuous
III. Environmental Principles
The background remains constantly vivid but is absolutely neutral in narrative.

If the following elements exist in the reference images, they should continue to operate naturally:

Water flows continuously

Mountain mist moves according to terrain

Vegetation responds to natural wind

Clouds and light change slowly
Reflective surfaces have random position changes
Ambient sounds of the distant space naturally exist
Hard requirements:
The background cannot create plot points
The background cannot drive plot twists

The background cannot help characters solve problems

The background cannot act as a setup for jokes
The background is only responsible for providing a sense of real spatial existence and continuous vitality
IV. Character Settings
Character ID A | Sword Immortal Senior Sister
The same @Image 1 Sword Immortal Senior Sister.
East Asian female, 25–30 years old, oval face, fair skin, dark almond eyes, long black hair half-tied, secured with a white jade hairpin, tall and slender.

Fixed styling:

White embroidered silk Hanfu

Translucent layered wide sleeves

Silver waist sash
Jade pendant

White cloth boots

A single silver longsword
Character personality:
Calm
Restrained
Dignified
Rational

Has a sense of humor but won't show it

The more serious the reaction, the funnier it is
Character ID B | Junior Sister
The same @Image 2 Junior Sister.
East Asian female, 20–25 years old, round and lively face, black hair in braids, petite figure.
Fixed styling:
Blue-green linen Hanfu
Dark waist belt

Wooden hairpin

Black cloth shoes

A single dark steel sword
Character personality:

Smart

Serious
Jumping logic but dead serious
Absurd behavior must be done very naturally
The sense of comedy comes from her saying absurd things as if they were serious business
Supporting Character 1 | Enemy Array Master

One male

Proud, confident, follows rules
Standing behind a movable circular sword formation
Comedy function is to take on the perspective of a "normal person gradually collapsing"
Supporting Character 2 | Elderly Master
One male

Watching quietly from a further distance

Restrained throughout

Finally responsible for the "authoritative final blow"
Must not steal the show, but one line of judgment must stand
V. Core Narrative Logic
Beat 1: Serious Challenge

The enemy array master proposes the rules very formally:

"This is our sect's basic sword formation. Only by breaking it are you worthy of facing me."
This should be filmed like a true master's trial.
Beat 2: Absurd Shortcut
The junior sister does not break the formation;
instead, she walks directly around the outer edge of the sword formation and stands next to the enemy.
She is not sneaking away in a desperate or cheating manner.
She walks around in a dignified manner and asks seriously:

"What if I don't break it and just face you directly?"

Beat 3: Semantic Counter-kill

The enemy loses control and yells at her:

"You... you are an evil cultivator!"

The junior sister nods very solemnly:

"Thank you for the recognition."

Beat 4: Authoritative Final Blow

Finally, the Master explains the rule loophole dead seriously:
"He only said you must break the formation; he didn't say you couldn't not fight."

Then the junior sister follows the lead and sheathes her sword:
"Then I won't fight."

The authoritative serious attitude completely drives the enemy crazy.

VI. Storyboard Script

0–5s | Long Shot or Wide Shot

Character ID A is always the same @Image 1 Sword Immortal Senior Sister.
Character ID B is always the same @Image 2 Junior Sister.

An enemy array master stands proudly behind a movable circular sword formation.
The same elderly master watches quietly from a distance.

The enemy says with extreme formal momentum:

"This is our sect's basic sword formation. Only by breaking it are you worthy of facing me."

The same junior sister observes the sword formation for a beat and asks:

"Must break?"

The enemy answers proudly:

"Naturally."

Camera Requirements

Establish a clear and stable spatial relationship

The sword formation must be clearly visible with a sense of "rules"

The confrontation atmosphere must feel like the start of a real grand scene

Junior sister should look serious while observing the formation, not smirking
Master is only a witness in the long shot, not taking the lead

5–10s | Medium Shot or Cowboy Shot
Maintain the same two women, same clothing, same enemy, same sword formation, and identical geographical space.

The same junior sister does not enter the sword formation;
instead, she naturally walks around the outer edge of the formation
to the stunned enemy and asks seriously:

"What if I don't break it and just face you directly?"

The enemy did not expect this at all and stammers:

"You... you are an evil cultivator!"

The same junior sister actually nods very solemnly:

"Thank you for the recognition."

The same white-clad sword immortal slowly turns her face away,
forcing back a smile that has appeared.

Camera Requirements
The junior sister's movement around the array must be clean, clear, and not at all sneaky
She isn't sneaking through a loophole but "walking over" with self-consistent logic
The enemy's shock must be readable
The senior sister's hidden smile must be very restrained, using minimal facial reactions

Background continues natural movement but does not coordinate with the joke

10–15s | Close-up or Extreme Close-up

The same enemy points to the completely intact sword formation and protests in collapse:

"No righteous path walks like this!"
The same junior sister replies without changing expression:
"You call me an evil cultivator, yet you care if I walk the righteous path?"

Retain a precise comedy half-beat.

The same sword immortal sister turns to the distant master and asks seriously:

"Master, does this count as a foul?"

The camera focus shifts to the same elderly master.
The master thinks solemnly for a half-beat and answers:

"He only said you must break the formation; he didn't say you couldn't not fight."

Another pause for a beat.
The same junior sister immediately sheathes her dark steel sword:

"Then I won't fight."

Extreme close-up of the enemy's completely broken and incomprehensible expression.
The same sword immortal sister looks at his sword formation and adds slowly:
"Basic sword formation. The 'basic' part is the sword; the non-basic part is the rules."
In the final shallow depth of field in the background,
the same master slowly turns around, deliberately hiding a smile he can no longer suppress, precision cut to black.
Camera Requirements

Comedy rhythm must be built on pauses and a serious tone

The master's judgment should be as solemn as a real sect rule ruling

Junior sister's "Then I won't fight" should be very natural, as if following new rules immediately

Senior sister's final line is the finishing blow; the tone should be slow, steady, and light

Master's hidden smile must be extremely restrained, no exaggerated loss of composure

VII. Character Performance Requirements

Sword Immortal Senior Sister

Restrained throughout

Almost never actively creates jokes

Sense of comedy comes from her taking the absurd logic too seriously
After seeing the junior sister walk around, can only use minimal reactions to hide a smile

Final summary sounds like a martial arts critique, not a witty remark

Junior Sister

Absurd logic, but extremely serious attitude

Completely unashamed while walking around the array

"Thank you for the recognition" must be said like a formal thank-you

"Then I won't fight" should be very natural, as if completely reasonable

Enemy Array Master

Must have a strong aura at the start
Gradually loses control in the middle

Completely unable to understand the current situation by the end

Collapse comes from rules being exploited by the opponent, not incompetence
Master
Dead serious
Judgment must have authority
His humor lies in being too serious

Finally, the hidden smile can only be a tiny bit, not stealing from the protagonists

VIII. Action and Staging Requirements

Key actions must be clear, simple, and readable:

Enemy stands behind the circular sword formation and formally issues the challenge
Junior sister observes the sword formation seriously
Junior sister walks around the edge of the formation
Junior sister stands next to the enemy and asks the question
Enemy stammers accusations

Junior sister nods solemnly in thanks

Senior sister turns her face to hide a smile
Enemy collapses and points to the sword formation
Master makes a solemn judgment
Junior sister sheathes her sword on the spot

Senior sister adds the finishing blow slowly

Master turns to hide a smile and cuts to black
Action Principles:
Logic must be clear
Character positioning must be stable

No chaotic running around

Comedy must come from staging and logic, not from wild facial expressions
IX. Cinematography Requirements
16:9 Landscape
Three continuous clear shots

Arri Alexa cinematic look

Composition is stable and restrained

Camera movement is clear but not overly flashy

Wide shot responsible for establishing rules
Medium shot responsible for the absurdity of the behavior
Close-up responsible for the logical counter-kill and final blow
Facial micro-details clearly readable
Maintain fine film grain and natural volumetric lighting
Continuous natural parallax in the background
Geographical relationship remains stable throughout
X. Sound and Rhythm Requirements
Native synchronized Mandarin dialogue
Precise lip-sync
Comedy pauses must be clear
Ambient sounds naturally exist

Music is restrained, not forcing the jokes

Key dialogue rhythm anchors:
"This is our sect's basic sword formation. Only by breaking it are you worthy of facing me."
"Must break?"
"Naturally."

"What if I don't break it and just face you directly?"

"You... you are an evil cultivator!"

"Thank you for the recognition."
"No righteous path walks like this!"
"You call me an evil cultivator, yet you care if I walk the righteous path?"
"Master, does this count as a foul?"
"He only said you must break the formation; he didn't say you couldn't not fight."
"Then I won't fight."
"Basic sword formation. The 'basic' part is the sword; the non-basic part is the rules."
XI. Technical Specifications
Total duration: 15 seconds
Aspect ratio: 16:9 Landscape
Three continuous clear shots
Character identities, clothing, longswords, sword formation, and geographical relationships remain stable throughout

Supporting character positioning remains continuous

Body movements are clear and easy to read

Native synchronized Mandarin dialogue
Precise lip-sync and comedy pauses
Realistic physical effects for silk fabrics and hair
Background has continuous natural parallax and realistic spatial ambient sound
Do not generate subtitles

XII. Negative

blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

Sword Array Loophole Wuxia Comedy

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Author: Soran | Source: Link | Published: Aug 15, 2026


Wuxia Identity and Trust Drama

中文

A serious cinematic Wuxia drama script for Seedance 2.0 about identity and trust, where a senior sister protects her junior sister's choices rather than just her life.

📝 Prompt

I. Core Positioning

Cinematic realistic texture, pure ancient style Chinese Xianxia aesthetics.
The overall tone is a restrained and mature emotional scene, featuring:
High-end Wuxia character blocking
Arri Alexa cinematic look
Clear and stable facial micro-details
Fine film grain
Natural volumetric light
The core reversal of this segment centers on:

Identity, Trust, and Dignity

The outside world attempts to define a person with a bloodline label.
What the Sword Immortal Senior Sister truly does is refuse to let that label decide for her Junior Sister who she is.

II. Reference Control
1. Character Identity Anchors

@Image 1 strictly locks Character ID A: Sword Immortal Senior Sister

@Image 2 strictly locks Character ID B: Junior Sister

2. Environment Reference

All background and location reference images uploaded in this round together determine a single set of environment DNA.
Before formal composition, silently deduce compatible:
Real terrain
Architectural language
Spatial scale
Material era
Vegetation
Water bodies
Weather
Clouds
Mountain mist
Main light direction
Reflection relationships
Overall color
Aerial depth
Real traffic flow lines
Re-plan into a unique, unified new space for this round.
Requirements:
Cannot mechanically copy a single reference image
Must maintain identity within the same world
Three shots share a consistent geographic relationship
Spatial logic is clear
The visual world is vivid, credible, and continuous
III. Environment Principles
The background must remain vivid throughout but maintain absolute neutrality in the narrative.
If the following elements exist in the reference images, they should run naturally:

Water flows continuously
Mountain mist moves according to terrain
Vegetation responds to natural wind
Clouds change slowly
Reflections change with light and camera position
Distant spatial ambient sounds exist naturally
Hard requirements:
The background does not create the plot
The background does not drive reversals
The background does not solve character conflicts
The background only provides a sense of real spatial presence

IV. Character Settings
Character ID A | Sword Immortal Senior Sister
The same @Image 1 Sword Immortal Senior Sister.
25–30 year old East Asian female, oval face, fair skin, dark almond eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender.
Fixed styling:
White embroidered silk Hanfu
Silver waist seal
Jade pendant
White cloth boots
A single silver longsword

Character temperament:
Calm
Restrained
Very measured
Speaks concisely
Emotional expression is subtle
Respects the other party's right to choose while protecting them

Character ID B | Junior Sister
The same @Image 2 Junior Sister.
20–25 year old East Asian female, round and agile face, black braided hair, small stature.
Fixed styling:
Cyan-green linen Hanfu
Dark belt
Wooden hairpin
Black cloth shoes
A single dark steel sword

Character temperament:
Intelligent
Sensitive
Self-respecting
Instinctively retreats when identity is revealed
Truly needs respect, trust, and to be seen as herself, not someone deciding for her
Supporting Character 1 | Enemy Swordsman
One male
Already defeated
Kneeling opposite the two
Responsible for external evaluation and pressure
Uses the 'demon lineage' label to try and define the Junior Sister
Supporting Character 2 | Elderly Master
One male
Serves only as a minor witness
Silent throughout
Finally expresses attitude only by stepping aside
Supporting Character 3 | Two Disciples
Two people
Serve only as distant witnesses
Keep depth of field blurred
Cannot steal the scene

V. Core Narrative Logic
Act One
Enemy reveals the foreign tribe mark on the Junior Sister's wrist.
The outside world tries to define her by bloodline.
Junior Sister instinctively retreats half a step.
Act Two

Senior Sister draws her sword.
Looks like she's about to question, judge, or take a stand.
Instead, she stands directly on the Junior Sister's side.

Act Three
She says:
'I protect her, not her bloodline.'
Then she doesn't decide for the Junior Sister;
She only gives the choice back to her.

Finally, the Junior Sister walks back to her Senior Sister's side on her own,
completing the confirmation of identity and trust through action.

VI. Storyboard Script

0–5s | Full Shot or Long Shot
According to this round's reference image real space, select the most reasonable public confrontation area.
Absolutely cannot be forced into a location not in the reference images.
Character ID A is always the same @Image 1 Sword Immortal Senior Sister.
Character ID B is always the same @Image 2 Junior Sister.
One defeated enemy swordsman kneels opposite the two.
An elderly master and two disciples exist only as minor witnesses.

The enemy points to a very faint foreign tribe mark on the Junior Sister's wrist and says:

'She carries a demon lineage, you still acknowledge her?'
The same Junior Sister subconsciously retreats half a step to the side.
The same white-clad sword immortal slowly draws her sword.

Camera Requirements
Establish a clear and stable confrontation relationship
Make the mark information clearly established
Junior Sister's half-step retreat must be readable
Senior Sister drawing the sword must have a sense of weight and judgment
The audience cannot be certain which side she will take at this point
5–10s | Medium Shot or Cowboy Shot
Maintain same characters, same clothing, same longsword, and identical geographic space.

Senior Sister doesn't turn to face the Junior Sister,
but instead walks directly past her, plunging the same silver longsword tip-down into the ground between the enemy and the Junior Sister,
then stands back beside the same cyan-clothed girl.

She says calmly:

'I already knew.'
The enemy asks further:

'Knew and still protect her?'
Senior Sister answers:

'I protect her, not her bloodline.'
The Master remains silent.
Other witnesses remain blurred in depth of field.
The same vivid world continues to run naturally but is completely uninvolved in the plot.

Camera Requirements
The action of the sword plunging into the ground must become a clear stance expression
Senior Sister's movement path is clear
She doesn't stand in front of the Junior Sister in an exaggerated protective pose
She is calm, firm, standing back by her side
This dialogue must be steady, not melodramatic, no slogans
10–15s | Close-up or Extreme Close-up
The same Junior Sister asks in a low voice:
'You don't ask me why I hid it from you?'
The same Sword Immortal Senior Sister truly makes eye contact with her and only answers:

'Ask.'

Maintain an emotional weighted half-beat silence.
Then adds a sentence:

'But I'll wait until you want to say.'

She doesn't grab the Junior Sister, nor does she make any decision for her;
she only uses an open hand to naturally gesture towards the path beside her, saying calmly:
'Whether to go back or not, choose for yourself.'
Junior Sister first looks at the distant Master and disciples,
then looks back at her Senior Sister,
then actively takes a step, choosing for herself to stand back beside her Senior Sister, answering:

'Then I'm going back.'

Extreme Close-up:

The Sword Immortal Senior Sister's consistently restrained expression finally shows a very small, clearly relieved smile,
and she sheaths the same longsword again.

Behind the shallow depth of field,
the same Master doesn't say a word,
only calmly steps aside, leaving the path back open.

Camera Requirements
'Ask' this one sentence must be short, steady, and weighted
'But I'll wait until you want to say' is the true trust anchor of the entire segment
What the Senior Sister gives is space and the right to choose
Junior Sister's action of returning must be an active choice
The Master's final step aside is only a social level of acquiescence and witnessing
The ending must land on the fact that 'she decided to go back herself'

Wuxia Identity and Trust Drama

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Author: Soran | Source: Link | Published: Aug 15, 2026


Cinematic Anime Motocross Track

English

An anime-style video prompt featuring a muddy motocross track under dark, overcast skies with realistic terrain physics.

📝 Prompt

Cinematic anime short film clip, 15 seconds. Muddy motocross track, dark overcast cloudy sky, wet churned up dirt everywhere, deep ruts in the track, no crowd just raw open terrain.

CHARACTER: Use uploaded character sheet as strict visual reference.

Cinematic Anime Motocross Track

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Author: TechieSA | Source: Link | Published: Aug 15, 2026


Crusader Battlefield War Sequence

English

A raw, documentary-style medieval war scene set during the 12th-century Crusades with detailed character and environment descriptions.

📝 Prompt

Create a 15-second ultra-photorealistic live-action medieval war sequence set during the 12th-century Crusades, depicting a fictionalized battlefield confrontation between Crusader forces and the army of Salahuddin (Saladin). The entire scene must feel grounded, documentary-like, raw, and physically realistic, as if authentic historical footage had somehow been captured with a primitive period camera.

Environment: A medieval settlement and battlefield in the Levant during the Crusades, with weathered stone buildings, fortified walls, dirt roads, wooden structures, tents, farmland, horses, carts, siege equipment, scattered shields and weapons, drifting smoke, dust in the air, damaged structures, and a tense wartime atmosphere. Harsh overcast afternoon light mixed with dusty sunlight, natural atmospheric haze, and realistic environmental wear.

Characters: Crusader soldiers wearing historically inspired 12th-century mail armor, surcoats, helmets, shields, boots, and period-accurate equipment. Salahuddin’s soldiers wear historically inspired Ayyubid-era Middle Eastern military clothing, chainmail, helmets, shields, and period-accurate equipment. Natural faces, realistic skin texture, sweat, dirt, fatigue, fear, and believable body movements. Horses and animals must move according to realistic biomechanics.

0–3s — Establishing Shot:
Wide handheld shot of a dusty medieval settlement suddenly filled with smoke and confusion. Crusader soldiers and Salahuddin’s forces move VL rapidly between stone buildings and defensive positions. Horses pull wooden carts while civilians rush toward safer areas. Dust and smoke drift naturally through the battlefield.

3–6s — Tension:
Camera moves through the battlefield at shoulder height, following several Crusader soldiers as distant battle cries, horns, arrows, and metal impacts are heard. They immediately react and take cover behind a stone wall and overturned wooden cart. Across the battlefield, Salahuddin’s soldiers advance cautiously through the dust.

6–10s — Combat:
Fast handheld tracking shot as Crusader and Ayyubid soldiers clash between cover. Shields absorb impacts, swords collide with realistic weight and momentum, arrows strike wooden structures and shields, and small pieces of stone, wood, dust, and debris fall naturally from nearby impacts. Weapon movement, armor weight, recoil from physical impacts, momentum, balance, and body weight must be physically accurate. Keep the violence realistic and restrained.

10–13s — Human Moment:
Camera briefly focuses on a wounded soldier being helped behind cover by another soldier. Their breathing, facial expressions, fear, exhaustion, body language, armor weight, and movement should feel natural and unscripted. In the background, the battle continues through smoke and dust.

13–15s — Final Shot:
Camera pulls back into a wide shot of the medieval battlefield as smoke slowly moves through the settlement. Crusader forces

Crusader Battlefield War Sequence

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Author: ᴍᴜʀᴘʜʏ | Source: Link | Published: Aug 15, 2026


Mad Max Style Wasteland Chase

English

A high-action wasteland chase prompt involving a motorcycle, a convoy, and explosions with detailed cinematography instructions.

📝 Prompt

0:00-0:02
Extreme low-angle tracking inches from the spinning front tire. Dolly chase synchronized with wheel rotation. The motorcycle bursts through dense dust, suspension compresses aggressively, front fork oscillates, tire throws gravel toward lens, sparks scrape asphalt, exhaust pulses, scarf whips violently, jacket flutters, armor vibrates, goggles shimmer from reflected sunlight, subtle breathing visible through chest movement.
0:02-0:04
High-speed lateral tracking beside the motorcycle. Rider drifts between burned vehicles with controlled counter-steer. Rear tire flexes under load, sand rooster-tail curls outward, handlebars receive tiny steering corrections, left boot briefly skims asphalt, fingers tighten on throttle, elbows absorb vibration, cloth layers ripple independently, spent sand particles strike lens.

0:04-0:07
Rear pursuit camera. Convoy trucks emerge from dust. Mounted gunners fire in disciplined bursts. Bright muzzle flashes illuminate drifting smoke. Bullet strikes erupt around the rear tire. Rider performs a fast shoulder check, head rotates naturally, torso twists independently from hips, one hand keeps the motorcycle stable while the other smoothly draws and fires the worn shotgun then revolver. Visible recoil, shell ejection, smoke trails, realistic weapon cycling, motorcycle remains balanced through suspension correction.
0:07-0:10
Dynamic crane-to-follow transition into jump. Motorcycle launches across broken guardrails and twisted debris. Dramatic speed ramp at apex. Wheels continue rotating naturally, suspension fully extends, scarf and straps float with believable inertia, tiny debris spins through air, exhaust emits glowing sparks, rider adjusts body posture mid-flight with subtle ankle and knee corrections before landing.

0:10-0:12
Heavy landing compresses suspension. Rider accelerates beside the nearest armored truck, smoothly retrieves the satchel charge, throws it onto exposed armor while maintaining one-handed steering. Fingers release naturally, satchel tumbles with realistic weight, truck body rolls from uneven terrain, dust envelopes both vehicles.
0:12-0:15
Massive practical explosion erupts behind the rider. Expanding fireball, dense black smoke, flying steel panels, burning debris, shockwave pushes dust outward across the highway. Convoy vehicles brake, collide, scatter and lose formation. Camera pulls into a wide aerial tracking shot as the Rider accelerates toward the blazing sunset, dust trail glowing gold beneath long shadows.

CINEMATOGRAPHY
Ultra-photorealistic practical action filmmaking, Panavision anamorphic, 35mm and 50mm lenses, alternating Ru

Mad Max Style Wasteland Chase

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Author: harryskomi | Source: Link | Published: Aug 15, 2026


Cigar Room Facial Expression Transition

中文

A complex video prompt for Seedance 2.0 demonstrating a subtle facial expression transition from passion to cold indifference in a high-end cigar room.

📝 Prompt

Duration: 15s. Format: 9:16 vertical. Style: Unprocessed iPhone handheld selfie perspective shot in a high-end cigar room. Automatic settings, first-person boyfriend perspective. No artificial lighting or grading. Slight handheld shaking for realism. Single take, no edits. Character: Mature female based on image reference, wearing glasses, black gloves, and high heels. Interaction principles: social distance (1.5-2m), full and upper body shots only, no extreme face-filling close-ups. Environmental details: Warm yellow lighting, cigar cabinets in background with soft golden bokeh. Scripted beats: 0-3s: Senior presents cigar tray, gives a restrained cold smile. 3-6s: Reaction to boyfriend's comment, turning cold and questioning. 6-9s: Suppressed laughter breaking through. 9-11s: Stop laughing when told there's ash on her lip. 11-13s: Self-check by using the camera as a mirror. 13-14s: Freezing for 1 second upon a soft comment. 14-15s: Dangerous narrowing of eyes transitioning back to cold restraint. No subtitles, filters, or background music.

Cigar Room Facial Expression Transition

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Author: John | Source: Link | Published: Aug 15, 2026


Modern Action Comedy Video Prompt

中文

A detailed action-comedy video prompt for Seedance 2.5 featuring a female character's persistent attacks and a male character's playful evasions involving quick cheek kisses.

📝 Prompt

Use exactly 2 uploaded image assets. Image1: Female lead priority identity reference. Image2: Korean male with glasses priority identity reference. Generate a 30s 16:9 4K action comedy short film set in a modern penthouse. Realistic cinematic style, no anime or slow motion. Action must be fast and clear. Premise: A playful action performance where the female lead constantly attacks and the male lead dodges, disrupting the rhythm with quick cheek kisses (5 times total). Male Character: Playful, 악의 없는 (not malicious) prankster vibe. Technical rules: Use medium close-ups for kisses with push-in dolly shots. Timeline includes specific beats for each of the 5 kisses and 4 lines of Korean dialogue. Ends with the male lead running away after the final kiss.

Modern Action Comedy Video Prompt

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Author: Pyona | Source: Link | Published: Aug 15, 2026


Martial Arts Comedy Verbal Guidance

中文

A humorous video generation prompt depicting a swordfight where the senior sister provides 'hands-off' verbal instructions, focusing on comedic timing and character continuity.

📝 Prompt

I. Core Positioning
Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Styled as an elegant martial arts duel with deadpan reactions, spatial visual comedy, and dry logic. Features Arri Alexa film look, micro-facial details, fine grain, and natural volumetric lighting. Comedy structure: Misleading -> Escalation -> Reversal. The humor stems from the Senior Sister promising 'not to intervene' and physically keeping her hands off while providing non-stop verbal guidance.

II. Reference Control
Character Anchors: @Image 1 for Senior Sister (Role A). @Image 2 for Junior Sister (Role B). Environment: Shared DNA across three shots with consistent geography, terrain, and weather.

III-IV. Characters and Environment
Senior Sister (Role A): 25-30 years old, tall, fair skin, white silk hanfu, silver sword. Calm, serious, and logically dry. Junior Sister (Role B): 20-25 years old, petite, celadon hanfu, dark steel sword. Accustomed to her sister's style. Enemy Swordsman: A 'normal person' who becomes increasingly frustrated. Master: An authoritative figure watching from afar.

V. Core Narrative Logic
1st Beat (Misleading): Enemy demands a one-on-one. Sister retires and promises not to intervene. 2nd Beat (Escalation): During the duel, Sister keeps her hands behind her back but gives precise instructions ('Shoulders down', 'Left side'). 3rd Beat (Reversal): Enemy snaps, 'This is not intervention?' Sister replies, 'Hands didn't move.' Master confirms, 'By the rules, hands stayed still.' Junior Sister adds, 'She mainly uses her mouth.'

VI. Storyboard Script
0-5s | Wide Shot: Enemy shouts 'One at a time!' Senior Sister sheaths her sword and backs away: 'Fine, I won't intervene.' Junior Sister steps forward.
5-10s | Medium Shot: Duel starts. Senior Sister stands aside with hands behind her back, coaching: 'Settle your shoulders... Steady feet... Left side.' Junior Sister yells: 'Sister, I got this!' Enemy stops and shouts at the Sister: 'Is this not intervention?' Sister looks at her hands: 'Hands didn't move.'
10-15s | Close-up: Enemy looks to the Master for justice. Master nods solemnly: 'By the rules, indeed no hands were used.' Enemy is speechless. Junior Sister adds: 'She mainly moves her mouth.' Senior Sister starts to correct her, but Junior Sister points a finger: 'Don't guide this line.' Sister freezes with a tiny eyebrow twitch. Enemy drops his sword in defeat.

VII-VIII. Performance & Action
Senior Sister must remain serious; the humor comes from her complete lack of irony. Junior Sister is利落 and familiar with the routine. Enemy is the audience surrogate for disbelief. Master provides the absurdly serious ruling. Actions must be clean and readable, especially the hands-behind-back pose and the three sword exchanges.

Martial Arts Comedy Verbal Guidance

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Author: Soran | Source: Link | Published: Aug 15, 2026


Cyber Warrior Mech Combat

English

A detailed sci-fi action prompt featuring martial arts combat, energy shields, and a female cyber-warrior with a spider mech in a desert setting.

📝 Prompt

A cinematic, action-packed CGI sci-fi sequence set in a dusty desert outpost surrounded by large metal industrial scaffolding towers under a hazy, foggy sky. Two male martial arts fighters are locked in combat, one wielding glowing fiery orange energy shields and blast rings. Standing between them is a powerful East Asian female cyber-warrior in high-tech black and gold metallic body armor alongside a large, glowing blue-eyed mechanical spider mech. The camera cuts to an intense close-up of the female warrior's face, showcasing her long black hair, luminous white glowing rings around her pupils, and glowing orange circuitry veins running down her neck and collarbone. She charges forward through the sand, leaps high into the air, and transforms into a fiery orange energy shockwave ring as she flies across the sky. A small blue-lit robotic spider burrows into the desert sand, and she crashes down directly onto it with a massive fiery explosion impact. As the flames and dust clear, she rises into a dramatic superhero crouch in a sand crater, wind blowing through her hair. Hyper-realistic 8k resolution, photorealistic visual effects, high-contrast cinematic color grading, motion blur, volumetric fog, dynamic action movie aesthetic, shot on 35mm lens, 9:16 vertical ratio.

Cyber Warrior Mech Combat

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Author: Zyrella | Source: Link | Published: Aug 15, 2026


Anime Character Heart Dance Animation

English

A detailed video generation prompt for creating a cel-shaded anime character performing a rhythmic heart-shaped dance in a nostalgic afternoon classroom setting.

📝 Prompt

# Main Prompt - A: Clockwise Heart (Classroom Ver.)
shot:
  type: r2v
  aspect_ratio: "9:16"
  camera: fixed, single continuous shot, no cuts
  framing: character occupies lower two-thirds of frame, medium shot from waist up

character:
  reference: use attached reference image for full appearance (face, outfit, colors, proportions)
  art_style: preserve original character art style / cel-shading from reference, do not blend with background style

motion:
  sequence:
    - beat_1_2: both arms raised, sweep in a slow clockwise circular motion like clock hands, starting from 12 o'clock position
    - beat_3: arms cross at chest height, hands open
    - beat_4: arms draw outward and down into a heart shape formed above the head, hold for half a beat
    - beat_5_6: small step-touch side to side (left-right), shoulders swaying gently in sync
    - loop: sequence repeats seamlessly from beat_1
  tempo: moderate pop tempo, sharp but not rushed transitions
  motion_notes: no slow motion, no speed ramping, natural constant playback speed throughout

setting:
  location: after-school classroom, empty of other students
  time_of_day: late afternoon / early evening, golden hour light through windows
  environment_details: rows of desks and chairs as soft silhouettes in the background, chalkboard faintly visible, window frames casting long soft shadows across the floor
  atmosphere: quiet, nostalgic, gentle contrast between the character's lively motion and the stillness of the empty room

background:
  style: simple, uncluttered classroom silhouette, low detail so it doesn't compete with character motion
  rendering: keep visually separate from character line/shading style; desks/windows rendered with minimal linework, mostly shape and light, not full detail
  motion: static background, only ambient light shift (e.g. faint dust motes in the light beam), no moving elements

lighting: warm golden-hour light streaming through windows from one side, soft rim light on character, gentle long shadows cast by desks

expression: light, playful smile, eyes forward toward camera during heart pose

Anime Character Heart Dance Animation

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Author: 田中勇道 | AI画像・動画生成 | Source: Link | Published: Aug 15, 2026


Cinematic Beer Commercial Live Action

English

A detailed commercial prompt for a beer brand featuring a man diving off a jungle bridge and relaxing in a luxury villa.

📝 Prompt

[REFERENCE LAYER]
Uploaded reference images, in upload order:
@Image1 — CHARACTER REFERENCE, BUNGEE STATE. The man, wearing his black bungee harness
  with the shirt collar closed. Identity and wardrobe reference only.
@Image2 — CHARACTER REFERENCE, VILLA STATE. The same man with no harness and the shirt
  collar open. Identity and wardrobe reference only.
@Image3 — PRODUCT REFERENCE. The NAGI beer can. Design reference only.

Follow @Image1 strictly for his face, hair, stubble, build and clothing in every shot from
0s to 13s, including the black bungee harness on his waist and thighs.
Follow @Image2 strictly for the same man from 13s to 18s, with no harness and an open collar.
Follow @Image3 strictly for the can in every shot where it appears: the matte pale sea-glass
body, the bare silver rim, lid and tab, the thin white horizontal line, the white word
"NAGI", the small white "JAPANESE LAGER" beneath it, and the slender white barley ear.
The man in @Image1 and the man in @Image2 are the SAME person. Keep one single identity.

None of these images is a starting frame. Do not open the film on any of them. Do not
inherit their composition, their angle, their crop, their flat grey background or their flat
studio lighting. Take only the identity, the wardrobe and the product design from them.

[ONE-LINE SUMMARY]
18 seconds | 16:9 | 24fps | 720p. Live-action beer commercial.
The man from @Image1 dives head-first off a catwalk on a jungle bridge, falls into a gorge
toward a single point of white light, grabs the @Image3 can resting on a crystal at the
bottom, rises holding it, and arrives in a luxury villa where he finally relaxes.
Cinematic live action, shallow depth of field, natural light. Fast-paced advertising edit.

[GLOBAL SETUP]
Environment and texture: Remote Southeast Asian jungle at morning, a vast limestone gorge
  filled with mist. Humid air. Emphasize extremely realistic physical texture.
Visual style: Cinematic live action. Shallow depth of field. Natural light and backlight.
  Film grain.
Camera language: Only one camera movement per shot. Never mix movements.

Character: exactly as in @Image1 — lean and wiry, long narrow face, warm tanned weathered
  skin, narrow hooded eyes, straight nose bridge, thin lips, angular jaw, short black hair
  with grey at the temples, light patchy stubble, faded olive-green jungle shirt with
  sleeves rolled below the elbow, dark khaki cargo trousers, scuffed brown hiking boots.
  Preserve real fine pores and authentic skin texture.
  From 0s to 11s he always wears the black bungee harness from @Image1: the waist belt with
  its steel buckle and both thigh loops joined by flat webbing. The harness is visible
  whenever his body is in frame. Never remove it early.
  From 13s onward he matches @Image2 exactly: no harness of any kind, collar button open.

Product: exactly as in @Image3. Never change the colour, proportions or printing of the can.

Falling posture rule: He always goes over the edge leading with his head and chest, tipping
  his upper body forward into the drop. His feet leave the catwalk last. He never steps off
  feet-first, never drops feet-down, and never falls with his legs below him. He is head-down
  and upper-body-first from the instant he leaves the catwalk until he reaches the bottom.

Can orientation rule (important): While it rests on the crystal, the can stands UPSIDE DOWN
  in world space — its lid resting flat on the crystal surface, its base pointing up toward
  the sky, and the word "NAGI" reading upside down to the world. This is intentional; do not
  correct it. Because the man arrives head-down, the can appears upright from his point of
  view, so he grips it in a completely natural way, thumb toward the lid. When his body then
  rotates head-up, the can rotates with his hand and ends up correctly oriented, lid up,
  held naturally. His grip never changes or re-adjusts during this rotation.

Core of the performance: Falling = everyday stress. Rising = release.
  The film opens on a tense face and answers it with the same face released.

VOICE-OVER RULE (read carefully): There are exactly two spoken lines in this entire film.
  Both are voice-over, spoken by an unseen narrator with a calm, low, warm male voice,
  unhurried and quiet. Nobody on screen speaks these lines. The man's mouth does not move
  for them and there is no lip sync anywhere in the film. The two lines are:
    at 8.5s — "In the noisy every day,"
    at 15.5s — "Stillness, in one can."
  These two short lines are the complete and total amount of speech in the film.
  Add no other narration, no other dialogue, no improvised words, no extra sentences,
  and do not repeat these lines. The only other human sound in the film is his scream
  during 4.5-7.5s, which is not speech.

[TRANSITION SETUP]
Forbid hard cuts. Forbid objects appearing out of nothing.
Maintain the breathing of the camera in harmony with the shot lengths,
and leave enough time for each transition.
This film has exactly eight shots. Render all eight. Do not merge or drop any of them,
including the short opening shots.

[TIMESTAMPS]

0-1s [THE FACE — EXTREME CLOSE-UP]
  Action: The film opens on this shot. Extreme close-up of the @Image1 man's face filling
    the frame. Sweat beads at his temple and runs down. His pupils are wide. His jaw is tight
    and a muscle flexes at the hinge. He blinks once, hard. His breathing is shallow and fast
    through slightly parted lips, and his eyes flick downward and away, unable to hold still.
    Loose strands of hair move in the wind at the edge of frame.
  Intent: Put the viewer inside his stress before showing them anything else. This is dread,
    not adventure.
  Camera: Extreme close-up, locked off. No camera movement at all.
  Color: Cold blue-green. Desaturated. Hard side light from a low sun.
  Audio: A deep slow human heartbeat, low and very close, as if heard from inside his own
    chest. This is the only prominent sound. Beneath it, only his shallow breathing and the
    faint sound of wind moving through the gorge. There are no city sounds of any kind: no
    traffic, no cars, no crowds, no station announcements, no phones, no machinery, no
    distant voices. No background music. No voice-over in this shot.
  On-screen text: none.
  -> Natural cut

1-2.5s [THE VOID — STRAIGHT DOWN]
  Action: Cut to a camera positioned high above, looking straight down. Directly below, a
    narrow open steel-grating catwalk juts out from a rusted steel truss bridge into empty
    air, a thin bright line across an enormous field of drifting mist. The @Image1 man is a
    small figure standing near its tip, wearing his harness, the bungee rope curling behind
    him along the grating. Below and around the catwalk there is nothing but the mist-filled
    void of the gorge.
  Intent: One pure image of how high and how alone he is. No face, no acting — the thin line
    of metal and the void do the work.
  Camera: Directly overhead, looking straight down, locked off. No camera movement at all.
  Color: Cold blue-green. Heavy mist. Almost abstract.
  Audio: Only the heartbeat, close and loud. Wind moving through the gorge. The faint creak
    of steel grating. No city sounds. No background music. No voice-over in this shot.
  On-screen text: none.
  -> Natural cut

2.5-4.5s [THE JUMP — FULL BODY, SIDE ON]
  Action: Cut to a side view of the catwalk from across the open air, at roughly the same
    height as the man. His full body is clearly visible, matching @Image1 exactly, with the
    black bungee harness plainly visible on his waist and thighs and the rope running from it
    back along the grating. So is the structure he st

Cinematic Beer Commercial Live Action

🎬 Watch Video →

Author: タナベ | AI動画 × マーケティング | Source: Link | Published: Aug 15, 2026


Wuxia Protection and Trust Script

中文

A cinematic script for Seedance 2.0 exploring the meaning of trust in a mentor-mentee relationship within a martial arts setting.

📝 Prompt

I. Project Positioning

Movie-grade realistic texture, pure ancient style Chinese Xianxia aesthetics.
The overall style focuses on restrained and mature wuxia emotional scenes, emphasizing:
Measured subtext in character relationships
Elegant and clear martial arts blocking
Arri Alexa cinematic texture
Clear and stable facial micro-details
Fine film grain
Natural volumetric light
The core reversal of this segment centers on "trust":

Initially, everyone interprets the Sword Immortal Senior Sister's inaction as coldness.
Finally, it is discovered that her true protection is not preventing the Junior Sister from getting hurt, but preserving her right to choose, to bear, and to prove herself.

Narrative Principles:
The emotional center always belongs only to the two women in @Image1 and @Image2
Supporting characters are only responsible for creating external pressure and social evaluation
Supporting characters cannot replace the two protagonists as the emotional center
The environment must be vivid but absolutely neutral in the narrative
II. Reference Control
1. Character Identity Anchors

@Image1 strictly serves as the identity anchor for Character ID A, Sword Immortal Senior Sister

@Image2 strictly serves as the identity anchor for Character ID B, Junior Sister

2. Environment Reference

All background and location reference images uploaded in this round together determine a single set of environment DNA.
Before formal composition, silently deduce compatible elements:
Real terrain
Architectural language
Spatial scale
Material era
Vegetation ecology
Water system direction
Weather
Clouds
Mountain mist
Main light direction
Reflective relations
Overall color
Aerial depth
Real traffic flow lines
Then replan into a unique, unified new space for this round.
Requirements:
Cannot mechanically copy any single reference image
Maintain identity within the same world
Three shots share a consistent geographical logic
Clear layers of foreground, middle ground, and background
The world continues to run naturally, but plot progression can only come from characters
III. Environment Principles
The background is always vivid but maintains absolute neutrality in the narrative.
If the reference images contain the following elements, they should run naturally:

Water flows continuously
Mountain mist drifts naturally according to terrain
Vegetation responds to natural wind
Clouds move slowly
Reflections change continuously
Distant spatial ambient sounds truly exist
Hard requirements:
The environment cannot create plot events
The environment cannot solve character problems
The environment cannot change character goals
The environment cannot create setups for jokes
The environment only provides a sense of existence in the real world
IV. Technical Orientation
Organized overall according to Seedance 2.0 capabilities, focusing on:
Continuity of character identity through image reference
Native synchronization of audio and lip-sync
Clearly readable martial arts movements
Stable positioning of supporting characters
Stable geographical space
Director-level control over performance and camera
15-second high-quality multi-shot audio/video output capability
V. Character Settings
Character ID A | Sword Immortal Senior Sister
The same @Image1 Sword Immortal Senior Sister.
25–30 year old East Asian female, oval face, fair skin, dark almond eyes, long black hair half-up, fixed with a white jade hairpin, tall and slender.
Fixed styling:
White embroidered silk Hanfu
Translucent wide sleeves
Silver waist seal
Jade pendant
White cloth boots
A single silver longsword

Character temperament:
Calm
Mature
Measured
Rarely explains herself
The true way of protection is not acting on behalf, but respecting the other party as a swordsman completing their choice independently
Character ID B | Junior Sister

The same @Image2 Junior Sister.
20–25 year old East Asian female, round and agile face, black braided hair, small stature.

Fixed styling:
Cyan-green linen Hanfu
Dark belt
Wooden hairpin
Black cloth shoes
A single dark steel sword

Character temperament:
Intelligent
Resilient
Not fragile
Will briefly misunderstand between external pressure and the senior sister's silence
But when truly trusted, can immediately stand firm
Supporting Character Setup
Elderly Master
One person
Distant secondary witness
Represents the sect elder's perspective
Has concerns about the Junior Sister's injuries and risks
Doesn't steal the scene, only provides social pressure
Sect Disciples
Two people
Distant secondary witnesses
Exist only as secondary figures in the environment
Do not participate in the main emotional line
Enemy Swordsman
One person
Fights with the Junior Sister
Only responsible for creating external pressure and the evaluation of the "cold-hearted senior sister"
Does not become the true emotional center

VI. Core Narrative Structure

The core of this segment is not "who is strong or weak", but "what true trust looks like".
The three-beat structure is as follows:
First Beat
The outside world misinterprets the senior sister's coldness.
The master asks why she doesn't stop it; the small enemy calls her heartless.

Second Beat
The Junior Sister challenges on her own and completes the outcome.
The senior sister never acts on her behalf, only uses minimal action to prevent others from intervening.
Third Beat
The senior sister admits she is "afraid," but what she fears more is the Junior Sister waiting for others to decide every step for her from then on.
A single sentence redefines the true meaning of "not acting."
VII. Storyboard Script

0–5s | Full Shot or Long Shot
In the sect sword-testing area replanned according to this round's reference images, the same cyan-clothed Junior Sister is facing an enemy swordsman.
An elderly master and two sect disciples exist only as distant secondary witnesses.

Character ID A is always the same @Image1 Sword Immortal Senior Sister.
Character ID B is always the same @Image2 Junior Sister.

The master lowers his voice and asks the same white-clad Sword Immortal:

"Her injury isn't healed yet, you really won't stop her?"

The Sword Immortal Senior Sister answers calmly:
"It's her own choice."

The enemy swordsman sneers:
"What a heartless senior sister."
Camera requirements:
Clearly establish the sword-testing space and character positioning
The Senior Sister never steals the focus; she is an observer and judge
The Junior Sister is at the front of the combat line
The master and disciples are distant but distinguishable
The environment continues its natural movement but never interferes with the plot

5–10s | Medium Shot or Cowboy Shot
Maintain the same cyan-clothed Junior Sister, the same enemy swordsman, the same white-clad Sword Immortal, and an identical geographical space.
The enemy completes only one clear downward sword strike.
The Junior Sister raises her sword to block, her body pressed back a step, but she doesn't wait for anyone to rescue her; she instead actively readjusts her foot positioning and uses a clean counter-attack to parry the enemy's blade away.

The master subconsciously takes half a step forward.
The same Sword Immortal Senior Sister only calmly raises one hand to stop the master, yet never draws her own longsword from start to finish.
The Junior Sister sees this in her peripheral vision, stabilizes her breathing again, and then parries the enemy's weapon through a precise wrist-rotating sword movement.

Camera requirements:
The fight must be simple, clear, real, and readable
The focus is not on flashy techniques but on the Junior Sister completing this trial herself
The senior sister's movement to stop the master should be light but very definite
Her not acting does not mean she is not present
After the Junior Sister sees this, her breath and confidence stabilize again

10–15s | Close-up or Extreme Close-up
The defeated enemy remains in the background in a shallow depth of field, blurred.
The same Junior Sister's breathing is slightly rapid; she turns to look at the same Sword Immortal Senior Sister and asks:
"Are you really not afraid of me losing?"
The same white-clad woman answers without hesitation:
"Afraid."

Maintain an emotional weighted half-beat silence.

Then she steps closer and personally readjusts the Junior Sister's slightly tilted sword-grip posture, calmly adding a sentence:

"But I'm more afraid of you waiting for others to decide every step for you from now on."

The Junior Sister's originally tense gaze gradually softens, and she asks again:
"So do I count as having won now?"

The Senior Sister looks down at the longsword lying at the Junior Sister's feet and answers expressionlessly:
"Pick up your sword first."

Extreme Close-up:

The Junior Sister lets out a soft laugh with suppressed emotion
Behind her, in the shallow depth of field, the master gives a barely perceptible nod of approval
Camera requirements:
The word "Afraid" should be short, true, and defenseless
Readjusting the sword-grip posture is one of the most critical physical actions of this segment
This is not comfort, but evidence of trust landing in action
"Pick up your sword first" is responsible for pulling the emotion back from weight to deadpan humor
The ending must be warm but never saccharine

Wuxia Protection and Trust Script

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Author: Soran | Source: Link | Published: Aug 15, 2026


Cinematic Chinese Xianxia Drama Storyboard

中文

A detailed cinematic prompt for a Chinese Xianxia short film focusing on character relationships and emotional resonance, designed for Seedance 2.0 Fast with multi-shot scripts and character reference anchors.

📝 Prompt

Seedance Prompt | Being Seen

I. Project Positioning
Cinematic realistic quality, pure ancient Chinese Xianxia aesthetics. The core is a restrained, mature emotional relationship drama. Using: High-level martial arts character blocking, Arri Alexa cinematic texture, clear and stable facial micro-details, fine film grain, and natural volumetric light. The core reversal revolves around "being seen": Everyone remembers the one who swings the final sword, but the person who truly determines the outcome might be the one who found the first breakthrough point but went unnoticed for a long time.

Narrative Principles:
The emotional center belongs strictly to the two women in @image1 and @image2. Supporting characters provide external evaluation, social pressure, and witness the reversal, but cannot replace the leads as the emotional center. The environment remains vivid but neutral in narration.

II. Reference Controls
1. Character Identity Anchors:
@image1 strictly serves as the identity anchor for Character ID A (Sword Immortal Senior Sister).
@image2 strictly serves as the identity anchor for Character ID B (Junior Sister).
2. Environment Reference:
All newly uploaded background and location reference images together determine the environmental DNA. Requirements: Do not mechanically copy any single reference image, maintain a consistent world identity, and three shots must share consistent geographical logic.

III. Environmental Principles
The background is always vivid but neutral. Elements like water flow, mist, and vegetation must move naturally without triggering plot developments.

IV. Technical Direction
Organized according to Seedance 2.0 Fast capabilities, emphasizing: character consistency from image references, native lip-sync, stable gaze and character positions, and directorial control over performance, lighting, and camera movement.

V. Character Settings
Character ID A | Sword Immortal Senior Sister (@image1): 25-30 years old, East Asian, oval face, fair skin, black hair with white jade hairpin. Cold, stable, direct, and values truth.
Character ID B | Junior Sister (@image2): 20-25 years old, East Asian, round lively face, braided hair, petite. Smart, restrained, used to putting herself in a secondary position.

VI. Core Narrative Structure
Three beats: 1. External credit given to Senior Sister. 2. Senior Sister immediately corrects it, pointing to Junior Sister's breakthrough. 3. Junior Sister says "No one saw it then," Senior Sister replies "I saw it," followed by a repositioning action to let Junior Sister stand in front.

VII. Storyboard Script (0-15s)
0-5s | Wide/Long Shot: Battle aftermath. Senior Sister and Junior Sister stand apart. Master says "The credit for breaking the formation goes to you." Senior Sister replies "Wrong."
5-10s | Medium/Cowboy Shot: Enemy argues "The final sword was clearly yours." Senior Sister ignores him, looks at Junior Sister: "She found the first eye of the formation." Junior Sister is surprised.
10-15s | Close-up/ECU: Junior Sister: "But... no one saw it then." Senior Sister: "I saw it." Followed by: "The first step is often harder than the last sword." Senior Sister steps back, letting Junior Sister stand in front.

VIII. Performance Requirements
Senior Sister: Calm, stable. Junior Sister: From restrained to touched, standing tall. Master: Restrained approval.

IX. Actions and Blocking...

Cinematic Chinese Xianxia Drama Storyboard

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Author: Soran | Source: Link | Published: Aug 15, 2026


90s Backstage Fashion Week Film

English

A stylized video prompt capturing the chaotic energy and aesthetic of an archive fashion week backstage environment using analog camcorder effects.

📝 Prompt

Model appearance (no reference photo, text description only): An androgynous, 90s-inspired editorial model look — sharp, striking features, high cheekbones, thin natural unshaped eyebrows, smooth, flawless, beautiful skin, unfiltered lips, a direct, slightly defiant gaze. Lean, angular build. Not glamorous or symmetrically "Instagram-perfect" — an interesting, characterful face, but with impeccable, well-cared-for skin. Dark or ashy hair, styled loosely for backstage.
archive fashion week backstage atmosphere and energy; editing rhythm and rapid cut pacing; vintage visual aesthetic and color grade; 2000 cam lighting quality and mood, emotional tone (candid, unposed, lively); and the makeup look (metallic/silver glittery smoky eye, blended, applied quickly backstage-style).

Camera: shot as if on an amateur early-2000s camera/analog camcorder — visible grain, characteristic slightly faded color, natural handheld shake, sharp manual zoom, home-video compression artifacts.

Sound: no music. Live backstage sound — background chatter, fragments of conversation, clicks of other people's cameras, rustle of brushes and sponge on skin, laughter, her own voice answering interview questions — natural, indistinct speech over the ambient noise.

Storyboard — 8 dynamic backstage moments, short hard cuts, each shot a new detail or moment:
0–2s: Extreme close-up — a damp sponge presses foundation into the skin, macro texture of blending, product settling evenly onto smooth skin, handheld camera shaking, sharp zoom.
2–4s: Quick cut. Close-up — a brush lines the lower waterline with dark pencil/shadow, the eye slightly squinting, macro detail, a natural light watery reflex from touching the waterline.
4–6s: Quick cut. A brush/sponge applies silver eyeshadow to the lid, macro texture of glitter, sharp manual zoom.
6–8s: Quick cut. She answers interview questions — camera pulls back, natural conversational expression, gaze sometimes at the lens, sometimes away.
8–10s: Quick cut. Genuine laughter — head tilted back slightly or hand covering her mouth.
10–12s: Quick cut. She sits while a makeup artist's hands adjust her makeup/hair in frame — relaxed, half-ignoring the process.
12–13.5s: Quick cut. A coquettish glance over her shoulder, playfully sticking her tongue out at the camera.
13.5–15s: Quick cut. A wide departing shot — she turns and walks into the busy backstage space, silhouettes of people, clothing racks.

Facial naturalness: alive expression throughout — talking, laughing, reacting, blinking naturally

90s Backstage Fashion Week Film

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Author: Anastasia | AI Artist | Source: Link | Published: Aug 15, 2026


Surreal Tokyo Dessert Animation

English

A surreal animation prompt blending Tokyo cityscapes with giant desserts, featuring a strawberry shortcake city district and chocolate slab pavements.

📝 Prompt

Create a seamless 9-second surreal animation blending Tokyo with giant desserts: a massive silver fork plunges into a miniature Tokyo street and lifts a strawberry shortcake slice with whipped cream, strawberries, and red glaze; cut to street level where a giant chocolate slab sits in the pavement as thick caramel pours over it and pedestrians pass by; show a bustling skyscraper avenue decorated with strawberries and whipped-cream rooftops; finally, zoom out to reveal the entire city district sitting on a giant decorated cake on a white plate as a huge fork carves out and lifts a slice of the city-cake, seamlessly returning to the aerial Tokyo view.

Surreal Tokyo Dessert Animation

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Author: NoorAI | Source: Link | Published: Aug 15, 2026


Wuxia Weakness and Home Drama

中文

A cinematic script for Seedance 2.0 that redefines 'weakness' as a reason to return home in a wuxia setting.

📝 Prompt

Seedance Prompt | Weakness and Harbor

I. Project Positioning
Cinematic realistic quality, pure ancient Chinese Xianxia aesthetics.
The overall focus is on restrained emotional relationship scenes, with a slight touch of cool temperature.
Style Requirements:
High-level three-layer character blocking (foreground, middle, background)
Arri Alexa cinematic quality
Clear and stable facial micro-details
Delicate film grain
Natural volumetric light
Restrained, quiet, and clear progression of character relationships
Core Twist:
Redefining the traditional meaning of "weakness."
A truly important person does not make a master weaker; instead, she makes her realize for the first time why she must return alive.

Narrative Principles:
The main emotional thread belongs only to the two women (Image 1 and Image 2).
Enemies are only responsible for external judgment and pressure.
Masters and disciples exist only as distant witnesses.
Supporting characters must not steal the plot.
The environment is always vivid but completely neutral in narration.

II. Reference Control
1. Character Identity Anchors:
Image 1 strictly serves as Character ID A (Sword Immortal Senior Sister).
Image 2 strictly serves as Character ID B (Junior Sister).
2. Environment Reference:
All newly uploaded background and location reference images are treated as the same environmental DNA. Before formal composition, silently deduce compatible: real terrain, architectural language, spatial scale, materials, vegetation, water bodies, weather, clouds, mountain mist, main light direction, reflection relationships, overall color, atmospheric depth, and reasonable movement lines. Recombine these into a unique, unified new space for this round.
Requirements:
Do not mechanically copy a single reference image; maintain identity in the same world; three shots share the same geographical logic; clear layers of foreground, middle, and background; the environment exists vividly, but the plot is driven only by characters.

III. Character Settings
Character ID A | Sword Immortal Senior Sister
Same Image 1 Senior Sister. 25–30 year old East Asian female, oval face, fair natural skin tone, dark almond eyes, long black hair partially tied up with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu, translucent layered wide sleeves, silver waistband, jade pendant, white cloth boots, a single silver long sword. Character temperament: Calm, direct, concise, emotions not exposed; the truly important weight is placed in the last sentence.
Character ID B | Junior Sister
Same Image 2 Junior Sister. 20–25 year old East Asian female, rounded and lively face, black hair braided, petite figure. Fixed styling: Cyan-green linen Hanfu, dark belt, wooden hairpin, black cloth shoes, a single dark steel sword. Character temperament: Smart, sensitive, restrained; does not over-show weakness; when touched, will use a gentle comeback to protect herself.
Supporting Characters: Only as world witnesses, must not steal the scene. Enemy Swordsman: One, defeated, kneeling several steps in front of the two. Elderly Master: One, small volume in the background. Sect Disciples: Two, small volume in the background. Requirements: Supporting characters always submit to the main narrative, do not steal the spotlight, do not speak, do not create new plots, only provide scene pressure and social witness.

IV. Environmental Principles
The environment must remain vivid but neutral in narration. If elements exist in reference images, they should continue naturally: water flows, mountain mist drifts, vegetation responds to wind, clouds move slowly, reflections change with camera angles. Ambient sounds exist naturally. Hard Requirements: The environment must not trigger the plot, change character goals, create plot devices, or "over-act" for emotional beats. All transitions must come from character dialogue, actions, choices, and gaze relationships.

V. Three-layer Blocking Principles
Foreground: Facial details, hands, silk fabric, hair strands, long sword. Ensure stable facial details and readable micro-expressions.
Middle Ground: Spatial relationship between the two leads and the kneeling enemy. Focus on the change in side-by-side positioning. This layer handles core relationship blocking.
Background: Elderly master and two sect disciples. Exist only as silent witnesses, blurrier and smaller. Only provide world presence and social relationship pressure.

VI. Narrative Core
The true proposition is: "Are you my weakness?" The answer is completed in three beats:
Beat 1: The enemy makes a traditional judgment: having someone you care about means having a weakness.
Beat 2: The Senior Sister does not deny "caring," but redefines "weakness." She doesn't stand in front of the Junior Sister; she stands beside her.
Beat 3: "Weakness" is rewritten as "Harbor (Home)." It's not a burden, but the reason to return alive.

VII. Storyboard Script
0–5s | Wide or Long Shot: In the main confrontation area naturally selected from the spatial relationships of the reference images, two women stand side-by-side from head to toe, with a minimal distance between them. A few steps in front of them, only one defeated enemy swordsman is kneeling. An elderly master and two disciples exist as small-volume, silent background figures. The enemy looks up at the white-clad sword immortal and sneers: "With her, you have a weakness." The Senior Sister glares slightly at the Junior Sister and simply replies: "Yes." The Junior Sister's expression visibly tightens. Shot Requirements: Foreground, middle, and background must be clear. The two leads are the absolute visual center. The enemy is in the mid-foreground. Background master/disciples must exist but not distract. The first beat must hold; the "Yes" should be short, steady, and weighty. Junior Sister's reaction is shown only through eyes and slight facial tension.
5–10s | Medium or Cowboy Shot: Maintain the same white silk Hanfu woman, green linen Junior Sister, enemy, and identical geographic space. The Senior Sister does not take a traditional protective stance. She takes a tiny step to the side until they are truly side-by-side on the same line. She looks at the enemy and says calmly: "Before, I only thought about how to win." A full half-beat pause, then: "Now, I also have to think about how to come back together." The mockery on the enemy's face fades. The Junior Sister doesn't turn her head, only slowly looks at the sister beside her. Shot Requirements: The second beat is achieved through "blocking change." The core is not protection, but standing together. The step must be small but meaningful. "How to come back together" is the second core sentence. Junior Sister's emotion is shown through her eyes turning slowly toward her. Background continues natural movement with zero causal impact.
10–15s | Close-up or Extreme Close-up: The Junior Sister finally asks softly: "So, am I really your weakness?" The Senior Sister truly looks at her this time and replies: "No." A weighty half-beat pause, then: "You are the harbor (home)." The Junior Sister immediately looks away, trying to hide her reaction, muttering: "Who has a harbor with you?" The Senior Sister replies without changing expression: "Then stand further away." The Junior Sister doesn't hesitate; instead, she immediately moves half a step closer to her, saying: "The wind is strong, I can't hear you." Extreme Close-up: A tiny smile finally appears on the Senior Sister's restrained face. The Junior Sister also tries to press down the corners of her mouth. They look forward together again. The kneeling enemy in the back remains blurred (shallow depth of field), and the background figures are even blurrier. Shot Requirements: The third beat must land on "Harbor." "You are the harbor" is the most important line. Junior Sister's reaction should be internal, like trying to act fine after being struck. "Wind is strong, can't hear" is a light comedic touch. Moving half a step closer must be clear and natural. The ending is not a heated reconciliation, but a quiet confirmation of their stance.

VIII. Performance Requirements
Senior Sister: Stable external emotions, important info said in shortest words, power comes from restraint, "Yes" sounds like an undeniable fact, "Harbor" must have weight, final smile must be tiny. Junior Sister: Tightens up at "weakness," moved by "coming back together," truly touched by "harbor." Protects herself with a gentle comeback, then moves closer. Enemy: Only external judgment, no scene-stealing.

IX. Action and Positioning: Side-by-side with minimal distance, enemy kneeling in front, Senior Sister glares at Junior, Senior Sister steps to side, Junior Sister looks with eyes, Junior Sister moves half-step closer. Principles: Minimal action, maximum meaning, no exaggeration.

X. Cinematography: 16:9, three continuous clear shots, Arri Alexa look, stable/observational, natural volumetric light, film grain, facial details, shallow depth of field for extras.

XI. Sound: Native Mandarin dialogue, precise lip-sync, ambient environmental sound, restrained music, significant pauses between core lines.

XII. Technical Specs: 15s total, 16:9, Seedance 2.0 Fast, character/identity consistency, physical realism, no subtitles.

XIII. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

Wuxia Weakness and Home Drama

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Author: Soran | Source: Link | Published: Aug 15, 2026


Luxury Mansion Interior Tour

English

A smooth architectural walkthrough of a luxury home, showing the foyer, living room, and ending with a peaceful scene on the lawn.

📝 Prompt

Create a 13-second ultra-realistic cinematic luxury home video. Start with a wide exterior view of a grand luxury mansion, then smoothly move through the main entrance and showcase the luxurious foyer, living room, kitchen, dining area, and bedroom with seamless cinematic gimbal movement. Continue naturally toward the backyard and reveal a beautifully landscaped lawn with the luxury house in the background. End with the same girl sitting comfortably on the lawn, calmly drinking tea beside an elegant tea set. Premium architecture, warm evening lighting, realistic textures and reflections, cinematic depth of field, smooth camera movement, photorealistic 4K quality, natural atmosphere, no text, no watermark.

Luxury Mansion Interior Tour

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Author: liana | Source: Link | Published: Aug 15, 2026


Wuxia Letting Go Drama Script

中文

A cinematic script for Seedance 2.0 about a mentor letting a student leave the mountain, emphasizing growth and silent protection.

📝 Prompt

I. Project Positioning

Cinematic realistic texture, pure ancient style Chinese Xianxia aesthetics.
The overall temperament centers on restrained emotional relationship scenes, with a hint of very light deadpan temperature.
Style requirements:
Elegant classical character blocking
Arri Alexa cinematic look
Clear and stable facial micro-details
Natural volumetric light
Tangible silk and weathered textures
Restrained, quiet, and weighted emotional progression
Core Reversal:
A statement that initially sounds like "pushing someone away" gradually reveals another layer of meaning through the character's real actions.
It is not estrangement, but allowing the other person to truly leave their own shadow and grow into themselves.

II. Narrative Core
The true theme of this scene is not "sending off," but letting go.

On the surface:
The Junior Sister wants to go down the mountain
The Senior Sister says "I won't stop you"
It sounds like coldness, like letting go, like lack of care

In reality:
The Senior Sister isn't getting rid of her
The Senior Sister is acknowledging that she should go on her own path
What she provides is not restraint, but protection after stepping back

The emotional change to be achieved in the segment:
Beat 1: A harsh word causes slight pain
Beat 2: A small but real caring action overturns the surface understanding
Beat 3: A sentence that truly points out the relationship, making "letting go" become "fulfillment"

III. Reference Control
1. Character Identity Anchors
@Image 1 strictly serves as the identity anchor for Character ID A, Sword Immortal Senior Sister
@Image 2 strictly serves as the identity anchor for Character ID B, Junior Sister

2. Environment Reference
All background and location reference images uploaded in this round collectively serve as a single set of environment DNA.
Before formal composition, silently execute a round of environment planning, synthetically deducing compatible:
Real terrain
Architectural language
Spatial scale
Material era
Vegetation ecology
Water system direction
Weather
Clouds
Mountain mist movement
Main light direction
Reflective surfaces
Overall color
Aerial depth
Feasible character walking routes
Then recombine into a unique, unified new space for this round that has never appeared before.
Requirements:
Do not mechanically copy single reference images
Maintain identity within the same world
Three shots share the same geographical logic
Vivid environment but absolutely neutral narrative

IV. Character Settings
Character ID A | Sword Immortal Senior Sister
The same @Image 1 Sword Immortal Senior Sister.
25–30 year old East Asian female, oval face, fair natural skin tone, dark almond eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender.
Fixed styling:
White embroidered silk Hanfu
Translucent layered wide sleeves
Silver waist seal
Jade pendant
White cloth boots
A single silver longsword
Character temperament:
Restrained
Quiet
Short speech
Emotions hidden in actions
The truly important parts are not through confession, but through handling details

Character ID B | Junior Sister
The same @Image 2 Junior Sister.
20–25 year old East Asian female, round and agile face, black braided hair, small stature.
Fixed styling:
Cyan-green linen Hanfu
Dark belt
Wooden hairpin
Black cloth shoes
A single dark steel sword
A small satchel fitting the ancient style world
Character temperament:
Sensitive but not fragile
Understands the senior sister, but can also be stung by her words
Soft heart inside, trying to be restrained on the surface
This segment should move from "loss" to "truly understood"
V. Environmental Principles
The environment must always be vivid but maintain absolute neutrality in the narrative.
Environment life that can exist continuously includes:
Wind
Water flow
Mountain mist drifting
Clouds changing slowly
Vegetation responding to natural wind
Reflections changing with camera angle
Distant subtle activities
Spatial ambient sound existing continuously
But must meet:
Must not trigger the plot
Must not solve problems
Must not interrupt dialogue
Must not express emotions for characters
Must not create setups for jokes
The environment is only responsible for:
Providing a sense of real presence
Providing a sense of time flow
Providing spatial hierarchy
Providing cinematic breath
VI. Core Prop Continuity
Core props of this segment:
Junior Sister's small satchel
Junior Sister's dark steel sword
Senior Sister's unique small jade whistle given to her
Requirements:
The satchel is prepared from the start
The sword remains the same throughout
The jade whistle must be clearly visible, becoming the emotional anchor for the second and third beats
Continuity of the jade whistle from being handed over to being held tight at the end must be stable
All hand movements must be clearly readable and realistically restrained

VII. Storyboard Script
0–5s | Full Shot or Long Shot
In the departure area naturally selected according to this round's reference image real geographical structure, the Junior Sister has already packed her bags to leave.
The same Junior Sister looks at the Senior Sister and asks softly:
"Senior Sister, I'm going down the mountain this time, you really won't stop me?"
The same white-clad Sword Immortal does not hesitate and answers:
"I won't. Go further away."
The Junior Sister's eyes clearly dim slightly.
Camera requirements:
The two are fully visible from shoes to head
The space should be quiet and open, suggesting "departure"
The first beat must land
"Go further away" should sound like pushing away, cold, not keeping her
The Junior Sister's sense of being hurt is shown only through very slight eye changes
The environment runs normally but doesn't participate in this beat's emotional landing point

5–10s | Medium Shot or Cowboy Shot
Maintain the same two women, same clothing, and identical geographical space.
The same Junior Sister turns to leave.
Before she has taken even her second step, the same Sword Immortal Senior Sister actively reaches out:
Adjusts her loose shoulder strap
Retightens the knot on the sword
Then places the unique small jade whistle into her palm
Simultaneously saying calmly:
"Blow it if you get lost, don't push yourself if you're hurt."
The Junior Sister looks down at the same jade whistle and looks back at her Senior Sister again.
Camera requirements:
The second beat must land clearly
The Senior Sister's actions are more important than the dialogue
Adjusting the strap, retightening the knot, giving the whistle are quiet but specific care
These actions shouldn't be rushed, like she had already planned them
The camera must let the hand interaction and the whistle entering the palm be clearly visible
The background remains vivid but neutral

10–15s | Close-up or Extreme Close-up
The same Junior Sister asks softly:
"Didn't you tell me to go further away?"
The same Sword Immortal Senior Sister truly makes eye contact this time, calmly answering:
"Going far is to let you see your own path."
Maintain a half-beat pause with emotional weight.
Then adds:
"It's not to make you unable to find the way back."
Extreme close-up continues:
Junior Sister's eyes become slightly moist
But she finally smiles
Slowly tightens her grip on the same jade whistle in her palm
She asks again:
"And when I return?"
The same Sword Immortal Senior Sister shows a very slight smile at the corner of her mouth:
"Bring back some of your own stories."
The Junior Sister nods seriously, then turns and walks forward, not looking back this time.
The Senior Sister stands calmly where she is, watching her walk away, expression not of loss but of extreme restrained relief.
Camera requirements:
The third beat must land truly
"See your own path" is the theme sentence
"Not to make you unable to find the way back" is the relationship redefinition sentence
"Bring back some of your own stories" is the closing sentence, must be gentle but restrained
The ending is not a farewell but an acknowledgement of growth
The Senior Sister's relief shouldn't be overdone, just enough for the audience to feel she is truly letting go

Wuxia Letting Go Drama Script

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Author: Soran | Source: Link | Published: Aug 15, 2026


Apocalyptic Storm Fantasy Battle

English

A multi-scene dark fantasy battle sequence prompt for Seedance 2.5, featuring a female warrior in a destroyed futuristic city with intense elemental effects.

📝 Prompt

Create a 27-second dark fantasy cinematic battle sequence set in a destroyed futuristic city during an apocalyptic storm.

Scene 1 — Establishing shot (0–4 sec):
Begin with a wide aerial cinematic shot of a devastated futuristic city. Massive skyscrapers are damaged and burning, smoke covers the streets, dark storm clouds fill the sky, and flaming debris falls from above. The atmosphere should feel hopeless, epic, and dangerous. Use dramatic volumetric lighting, realistic fire, thick smoke, flying ash, and subtle camera shake.

Scene 2 — Warrior reveal (4–8 sec):
Cut to a powerful female warrior standing in the middle of the destruction. She wears highly detailed dark metallic fantasy armor with sharp sculpted elements and glowing blue energy flowing around her body. Her eyes glow intensely. Lightning strikes behind her as she raises her arms and channels enormous electrical energy. Use a slow cinematic push-in toward her face, dramatic backlighting, wind moving her hair and armor details.

Scene 3 — Enemy attack (8–13 sec):
Introduce a huge monstrous armored enemy emerging through the smoke. The warrior charges toward it while several shadowy creatures move through the ruined battlefield. Show fast, dynamic sword combat with powerful impacts, sparks, flying debris, and realistic weight. Use low-angle shots, tracking shots, and brief slow-motion moments during major attacks.

Scene 4 — Lightning clash (13–19 sec):
The warrior releases a massive blue-white lightning attack toward the enemy. The enemy blocks with its enormous weapon, creating a spectacular energy collision. Lightning spreads across the ground, illuminating the battlefield. The camera circles around the fighters while explosions, dust, smoke, and debris fill the background.

Scene 5 — Final confrontation (19–24 sec):
Move into intense close-up combat. The warrior dodges a devastating strike and counters with a glowing energy blade. The enemy becomes surrounded by fiery orange energy while the warrior remains surrounded by cold blue lightning, creating a strong visual contrast.

Scene 6 — Final hero shot (24–27 sec):
End with the warrior standing alone on cracked ground after the battle. She slowly raises her glowing weapon as golden-orange energy burns around her. The destroyed city and storm remain in the background. Finish with a dramatic low-angle hero shot and a slow camera pullback.

Visual style: photorealistic dark fantasy, AAA video-game cinematic, high-detail armor, realistic human movement, cinematic destruction, volumetric fog, dramatic storm lighting, realistic fire and smoke, blue lightning effects, orange energy, dynamic camera movement, realistic physics, shallow depth of field, anamorphic cinematic look, high contrast, epic scale, ultra-detailed VFX.

Motion: smooth character animation, realistic combat choreography, controlled camera shake, fast trac

Apocalyptic Storm Fantasy Battle

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Author: Noor 🌸 | Source: Link | Published: Aug 15, 2026


Gourmet Cheeseburger Food Commercial

English

A high-detail cinematic slow-motion commercial prompt for a gourmet cheeseburger, featuring sizzling beef, melting cheese, and dramatic food photography elements.

📝 Prompt

Cinematic slow-motion food commercial of a gourmet cheeseburger being prepared. Extreme close-up of a hand lighting a gas stove with a match, blue flames igniting. A thick raw beef patty seasoned with black pepper and salt drops onto a hot black cast-iron grill pan, sizzling with sparks and smoke. Flames erupt around the patty as it sears. Melted cheddar cheese slice is placed on the juicy browned patty and starts melting. Fresh green lettuce leaves being pulled apart by hands. Floating red onion rings in the air against black background. Juicy red tomato slices stacked with water droplets flying. Thick red sauce being stirred with a wooden spoon. Sauce being spread on a soft burger bun with fingers. Onion rings placed on the sauced bun. Layers of lettuce, tomato slices, pickle slices, and red onion rings stacked. The cheesy beef patty is placed on top, sauce dripping. Final shot of the complete tall cheeseburger with sesame seed bun, melted cheese, dripping orange sauce, fresh veggies, steam rising dramatically, sesame seeds floating in the air, dark moody background, ultra realistic, high detail, mouthwatering, commercial food photography style, 8k.

Gourmet Cheeseburger Food Commercial

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Author: Noor | Source: Link | Published: Aug 15, 2026


Anime Desert Action Gunfight

日本語

A complex 3D toon anime action prompt for a desert chase scene featuring a protagonist with dual-wielded pistols fighting a giant snake dragon.

📝 Prompt

Desert chase action dual pistol prompt

High-quality anime video. 3D toon/cel-look chase action. The setting is unified as a bright desert, and the protagonist holds a total of two pistols, one in each hand. Maintain character identity, hoverboard chase on sand, a giant white snake dragon, direction of movement, camera significance, and a conclusion where the chase continues after firing.

[Reference Image Roles and Priorities]
image1 is for face and identity reference. Prioritize face shape, eyes, iris, eyelashes, cheeks, jaw, nose, mouth, bangs, and hair around the face.
image2 is for full body and outfit reference. Refer to overall hair, twin tails, flower decorations, outfit structure, gloves, shoes, physique, full body silhouette, and unique color scheme.
image1 and image2 represent the same single protagonist. In case of conflict, prioritize image1 for facial features and bangs, and image2 for overall hair, outfit, and silhouette. Do not copy indoor backgrounds, text, logos, or UI from reference images.
[Protagonist Identity Fixing]
A soft, small oval face, pale skin, large irises glowing from purple to lavender, delicate dark upper eyelashes, small nose and mouth, and focused eyes.
Hair is long twin tails ranging from pale coral pink to milky pink. Maintain two purple flower ornaments, purple tassels, purple earrings, and small black ear studs in the same positions.
Outfit is a black/lavender/purple street-wear idol/hacker style. A short lavender jacket, black top, chest straps, patches, belt and harness, black-purple layered pleated skirt, black fingerless gloves, and black-purple platform high-cut boots.
[Art Style: 3D Toon/Cel-look]
High-density 3D toon/cel-look. Thin dark navy to blue-gray outlines, two to three layers of cel shading, soft mid-shadows, and transparent environmental light. Multilayered highlights on hair and eyes. Distinct textures for sand, rocks, scales, metal, cloth, and leather.
[Desert, Enemy, and Equipment Fixing]
The stage includes golden dunes, red sandstone canyon walls, dry rifts, and crumbling ledges under a blue sky.
The enemy is a single giant white snake dragon with segmented body, white scales, cyan light lines, and red eyes.
The board is one hoverboard owned by the protagonist.
Weapons are exactly two compact black-purple handguns held simultaneously. No weapon duplication or transformation.

[Common Motion Agreement]
Connect sand grounding, jumps, air movement, aiming, simultaneous firing, recoil, and subsequent sliding into one continuous trajectory. Use sand dust and the dragon's body as foreground wipes.
Cut 1 | From extreme close-up of purple eyes to desert chase
Cut 2 | Side chase on dunes
Cut 3 | Transition to wall-running on sandstone canyon
Cut 4 | Dual pistol shot under the dragon's belly
Cut 5 | Return to sand dunes and sandstone jump
Cut 6 | Overlooking the dry rift and rocky ledge
Cut 7 | Close-range evasion of the dragon's mouth
Cut 8 | Parallel chase with dragon's head
Cut 9 | Face and dual pistols, chase continues with hit reaction

Anime Desert Action Gunfight

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Author: mayv@簡単プロ級プロンプト公開中! | Source: Link | Published: Aug 15, 2026


Funny Pet Dancing Expression Video

中文

A detailed multi-stage video generation prompt for creating a realistic pet dancing video with exaggerated 3D facial expressions and rhythmic movements.

📝 Prompt

[Style]
Funny live-action short video of a pet dancing, with realistic cat fur, paw pads, and indoor lighting; features high-quality partial 3D facial deformation effects. Not a static shot or stop-motion: the cat continuously twists, jumps, and moves its paws in rhythm throughout the video, with expression effects embedded in the dance.

[Duration]
8.08 seconds, 24fps, 9:16 aspect ratio, single long take with a fixed low camera angle, no editing or zooming.

[Scene]
A warm home bedroom. The cat stands on pink bedding/mattress, shot from a low, slightly low angle; background has gray-green curtains on the left, a gray folding chair in the middle, and a warm brown wooden cabinet on the right. Warm yellow indoor light, the frame is slightly tilted, and the background remains fixed.

[Character]
A realistic fluffy cat based on the reference image. The cat stands on its hind legs to dance, with its upper body swaying continuously and its front paws making dance gestures; actions are exaggerated but the fur, legs, paws, tail, and lighting must remain realistic. Only one cat in the frame, no human hands, no text, no watermarks.

[Rhythm and Motion]
The cat does not stop to make expressions; instead, every movement has a beat: the body bounces up and down to the rhythm, shoulders and head shake, and paws follow continuous trajectories. Expression changes happen during the dance. Each deformation quickly rebounds and immediately transitions into the next dance gesture.

[00:00-00:00.50] Dance Intro
The cat stands straight, swaying slightly and bouncing up and down. Its paws rise alternately from the chest, finally touching the cheeks and corners of the mouth with eyes looking at the camera in a cute opening pose.

[00:00.50-00:01.12] Mouth-Pulling Dance
The cat continues to twist its waist, paws grabbing the corners of its mouth and pulling them sideways. The mouth becomes an ultra-wide transverse shape with the tongue slightly showing; eyes squint. Key: the cat pulls its own mouth while dancing, not self-deformation.

[00:01.12-00:01.92] Head-Holding Sway
The cat releases, the mouth snaps back to normal. Paws circle above the head; body sways left and right, closing eyes for a beat then opening wide, paws moving continuously.

[00:01.92-00:02.50] Chin-Cradling Tilt
Paws slide to the chin and cheeks, body tilts left and then back to the center in two small side sways. Round eyes and closed mouth for an innocent, coquettish expression.

[00:02.50-00:03.00] Prep Jump
The cat bounces up from the chin cradle, paws back to the head, eyes wide open preparing for the next beat.

[00:03.00-00:03.55] Vertical Stretching Scare Dance
While holding its head, the cat jumps up. The head, neck, and upper body are suddenly stretched vertically like an elastic rubber cat; eyes become huge white ovals with small dot pupils, and the mouth forms an 'O' shape. The cat continues to bounce while stretched.

[00:03.55-00:04.30] Full 360 Spin
The cat snaps back to normal, paws tucked at the chest, performing a full rotation. It shows its profile, then the full tabby back and tail, then the other side, ending back at the camera. The rotation is seamless and complete.

[00:04.30-00:04.75] Single Paw Beat
Immediately after the spin, the cat leans back slightly, lifting its left front paw straight up to reveal the pink pad clearly while the other paw is tucked.

[00:04.75-00:05.30] Pouty Head Sway
The raised paw returns to the head arc. The cat shakes its head, shrugs slightly, with droopy sad eyes and a small closed mouth, dancing a 'pitiful' routine.

[00:05.30-00:06.10] Cheek-Pointing Smile
Paws drop to the cheeks, pointing inward; the body sways while the cheeks puff out. Eyes go from droopy to squinty, mouth slowly stretching into an exaggerated satisfied smile.

[00:06.10-00:06.75] Pink Pad Laugh
On a strong beat, both paws open toward the camera to show pink pads; the body jumps. The face widens horizontally into an exaggerated laugh showing tiny fangs and a pink tongue.

[00:06.75-00:07.35] Recovery Twist
The face returns to normal. Paws alternate at the chest in a cross-motion dance; the body continues to twist with a calm gaze.

[00:07.35-00:07.70] Rose Dance Entry
The cat reaches out one paw. A real deep red rose enters from the bottom left; the cat accurately grabs the green stem while moving.

[00:07.70-00:08.08] Rose Dance Finale
Holding the vertical rose, the cat tilts right and sways. It closes its eyes and sticks out its pink tongue in an intoxicated, funny laughing expression. The video ends on the dancing cat holding the rose with its tongue out.

[Special Effect Restrictions]
The mouth stretches only when paws grab it; vertical stretching only when paws hold the head; the spin must show the full back and tail; the rose must enter from bottom left and be caught. The dance must be continuous with no static posing throughout. 9:16

Funny Pet Dancing Expression Video

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Author: 探路AI | Source: Link | Published: Aug 15, 2026


A Last Train Home Cinematic Film

English

A poignant cinematic prompt depicting a South Asian woman's journey through a rainy station and city at night, ending with a peaceful sunrise.

📝 Prompt

Create a 15-second, 16:9 photorealistic cinematic film titled “A Last Train Home.” Keep the same young South Asian woman, face, hair, outfit and proportions throughout.

0–3s: Alone at a deserted rainy station, she waits as train headlights approach. Wet reflections, warm lights, blue moonlight and mist. Mood: loneliness.

3–6s: The train arrives through heavy rain. She turns toward it with quiet hope.

6–9s: Inside the warm train, she finds an old photograph, holds it, and gives an emotional smile. Rainy window behind her.

9–12s: The train moves through the rainy city, with blue night tones, warm lights and reflections. She holds the photograph.

12–15s: Sunrise fills the train as she looks at green fields and distant hills, holding the photograph close with a peaceful smile.

Use natural expressions, realistic rain, reflections, cinematic lighting, shallow depth of field, filmic color grading, smooth camera movement and realistic motion. End with the train moving toward sunrise and fade to black.

A Last Train Home Cinematic Film

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Author: ayzalnoor | Source: Link | Published: Aug 15, 2026


Sexy Soul Dance Music Video

日本語

A high-quality soul dance music video prompt that captures alluring and stylish movements with dynamic camera angles and a cinematic feel.

📝 Prompt

The dancer in Image 1 is performing a sexy and cool, intense soul dance. It starts with gigolo-style movements and transitions into cool soul dancing. The dancer is moving stylishly, alluringly, and happily to soulful music. A 15-second high-quality multi-cut music video. Use your best creativity for shot division, shot size, angles, and camera work. Set the background to match the person and the dance. Show me the best 15-second soul dance MV. However, since there are only 15 seconds, basically just keep dancing.

Sexy Soul Dance Music Video

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Author: Zeto | Source: Link | Published: Aug 15, 2026


Titan Canyon Interceptor Chase

English

A hyper-realistic sci-fi action sequence prompt featuring a futuristic interceptor racing through the canyons of Saturn's moon Titan.

📝 Prompt

Hyper-realistic cinematic action sequence, 15 seconds, 16:9. A futuristic interceptor races through a canyon carved into the surface of Saturn's moon Titan. Towering orange ice cliffs rise thousands of meters overhead while dense atmospheric haze creates dramatic shafts of light. The route naturally narrows into twisting rock corridors, giant natural arches, frozen rivers, and immense caverns illuminated by glowing methane ice. The aircraft skims the canyon walls at incredible speed, passes beneath collapsing ice bridges, and exits through an enormous vertical opening into Titan's endless orange sky. The camera alternates between cockpit POV, ultra-low tracking, FPV chase, wide aerial reveals, and breathtaking flybys emphasizing the scale of the alien landscape. Style: IMAX realism, believable alien geology, cinematic atmosphere, crystal-clear action, uninterrupted forward momentum.

Titan Canyon Interceptor Chase

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Author: Alexandra Aisling | Source: Link | Published: Aug 15, 2026


Cinematic Martial Arts Emotional Reversal

中文

A sophisticated narrative prompt for a 15-second martial arts scene featuring two characters, using a three-act structure to explore emotional depth and professional consistency.

📝 Prompt

I. Project Positioning
Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Style requirements: Restrained emotional drama transitioning into warm, deadpan humor. Elegant classical character blocking, Arri Alexa cinematic texture, stable facial micro-details, fine film grain, natural volumetric light. Core structure: 'Three-Beat Emotional Reversal'. 1st beat: use a cold remark to create emotional drop. 2nd beat: character's actions contradict the remark. 3rd beat: a weighty line redefines the relationship. Strict rule: plot must be driven by character choices, dialogue, and action; environment remains neutral and non-intervening.

II. Narrative Principles
The core is the re-confirmation of the relationship, not superficial conflict. Tone: quiet, restrained, with slight misunderstanding in the first half; warm and unsentimental in the second half. Humor comes from their mutual understanding and the senior sister's blunt way of caring.

III. Reference Control
1. Character Anchors: @Image 1 strictly for Senior Sister (Role A). @Image 2 strictly for Junior Sister (Role B).
2. Environment: Merge uploaded backgrounds into a unified geography. 推演Terrain, architecture, scale, materials, vegetation, weather, lighting, etc. to create a consistent new space shared across three shots.

IV. Character Settings
Role A (Senior Sister): Same as @Image 1. 25-30 years old, East Asian, oval face, fair skin, dark almond eyes, black hair partially pinned with white jade, tall and slender. Outfit: white embroidered silk hanfu, wide sleeves, silver belt, jade pendant, white boots. Holds a silver longsword.
Role B (Junior Sister): Same as @Image 2. 20-25 years old, round lively face, braided black hair, petite. Outfit: celadon linen hanfu, dark belt, wooden hairpin, black shoes. Holds a dark steel sword. Extra: Right wrist wrapped in clean light-colored cloth (must be stable throughout).

V. Environmental Principles
Environment operates independently and naturally (wind, water flow, mist, reflections) but does not trigger or resolve the plot. It only provides realism and depth.

VI. Prop Continuity
Dark steel sword, wrist wrap, and the cloth used to wrap the sword must be consistent. The wrapping action must be detailed and sincere, as it serves as the evidence for the second beat reversal.

VII. Storyboard Script
0-5s | Wide Shot: In a quiet resting space, the Junior Sister looks at her sword and asks: 'Senior Sister, what if I can no longer hold the sword?' The white-clad Senior Sister answers without hesitation: 'Then don't hold it.' Beat 1 must feel cold, creating a drop for the character and audience.
5-10s | Medium Shot: Junior Sister is visibly hurt, saying: 'You are certainly blunt.' Senior Sister doesn't explain but takes the sword and carefully wraps it in cloth. She says: 'There are so many paths down the mountain; who says you must fly with a sword?' Beat 2 shows her actions contradict her words—she is protecting her sister's future.
10-15s | Close-up: Junior Sister asks: 'Am I still your junior sister?' Senior Sister looks her in the eye: 'It's you I recognize, not this sword.' A weighty pause. Junior Sister smiles slightly and asks: 'Will you still scold me then?' Sister replies: 'Yes, as always.' Junior Sister laughs, and the Sister hides a tiny smile while continuing to wrap the sword. Beat 3 redefines the relationship with warmth and deadpan humor.

VIII-XII. Performance & Technical
Detailed acting cues for facial expressions, hand movements for wrapping the sword, cinematic Arri Alexa camera movement (16:9), native Mandarin dialogue sync, and high technical fidelity for silk fabrics and micro-expressions.

Cinematic Martial Arts Emotional Reversal

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Author: Soran | Source: Link | Published: Aug 15, 2026


Anime Rooftop Staff Fight Storyboard

English

A detailed storyboard-to-video prompt for Seedance 2.0 that converts a 9-panel contact sheet into a single unbroken cinematic anime shot of two fighters on a rooftop at dusk.

📝 Prompt

Use the first reference image (9 panel storyboard contact sheet whose cells are labelled TAKE 01 to TAKE 09) as ordered key poses TAKE 01-TAKE 09 for ONE unbroken LOCKED shot: the camera never moves, the action passes through TAKE 01 to TAKE 09 inside a fixed frame, without cuts or holds; completely ignore its line-sketch style, panel frames, gutters and any text.
LOOK & WORLD: Modern 2D cel-shaded anime with painted backgrounds and clean confident linework. On a city rooftop at dusk, two fighters in simple training clothes trade staff work inside a chalk circle. Warm low dusk light, long shadows on concrete, cool blue city haze behind. One fixed 24mm lens, deep focus, cinematic. The lens never changes.
CONTINUITY (binding, not flavour): Locked frontal wide at waist height, unchanged from TAKE 01 to TAKE 09. Stage anchors hold their positions throughout: rooftop water tank screen-left, chalk circle center, city skyline screen-right, crate at right. The chalk circle is unbroken through TAKE 04; scuff marks start at TAKE 05 and persist. One staff drops at TAKE 06 and stays on the ground for the rest of the take. The screen-left fighter is upright through TAKE 07 and grounded from TAKE 08 on. Stage anchors hold their screen positions throughout, the camera height never changes, and every state pinned to a TAKE number is true from that TAKE onward and false before it. Never invent a shot that the sheet does not have.
ACTION & CAMERA: the camera is bolted down. No cuts, no zoom, no pan, no tilt, no tracking, no shake, no reframing. Only the action moves, entering and leaving a fixed frame.
(TAKE 01) locked, no movement, Facing off: both fighters stand at opposite edges of the chalk circle, staffs low.
(TAKE 02) locked, no movement, First approach: the screen-left fighter steps in, staff rising to guard.
(TAKE 03) locked, no movement, First clash: the staffs meet high in the center of the frame.
(TAKE 04) locked, no movement, Bind: bodies close, staffs crossed, both leaning into each other.
(TAKE 05) locked, no movement, Break: the screen-right fighter pivots away, first scuffs on the circle.
(TAKE 06) locked, no movement, Disarm: the screen-right fighter staff spins out to frame-right and lands on the ground.
(TAKE 07) locked, no movement, Empty hands: the screen-right fighter raises open palms, the other still guarding.
(TAKE 08) locked, no movement, Takedown: the screen-left fighter is swept and lands flat inside the circle.
(TAKE 09) locked, no movement, Hand up

Anime Rooftop Staff Fight Storyboard

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Author: Borderless 🌐 | Source: Link | Published: Aug 14, 2026


Crying Medusa Girl Video Sequence

English

An emotional video sequence of a Medusa girl trying to hold back tears before breaking down, with handheld camera movement.

📝 Prompt

the reference image as the first frame.
Maintain a subtle, continuous shake from the handheld camera. Throughout the scene, the subject’s hair gently sways in the breeze.
Sequence of Actions:
The subject is holding back her sobs. She is desperately trying not to cry. Her lips are tightly pursed, her jaw is trembling, and her chest rises and falls rapidly as she takes sharp breaths. Tears well up in her eyes but do not spill over.
After a brief pause
Despite her desperate efforts to hold back, her emotions erupt. She closes her eyes tightly, opens her mouth, and sobs quietly. Tears stream down both cheeks. She tilts her head down slightly.
(Hands, fingers, and arms must not appear in the frame.)
The snakes in her hair also hang their heads sadly, as if sensing the girl’s emotions.
Her eyes are slightly open and looking downward; her mouth remains open as she breathes heavily, exhausted.
A sob escapes her.
The camera follows the girl and slowly circles around to face her directly, with a backlit lens flare shimmering beautifully.

Crying Medusa Girl Video Sequence

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Author: おちゃばなし | tea_and_stories | Source: Link | Published: Aug 14, 2026


70s Giallo Action Casino Battle

English

A cinematic video prompt that recreates the distinct 70s movie aesthetic, featuring a stylized rooftop battle between a woman in gold lamé and a villain in satin, with specific spatial continuity and scene breakdowns.

📝 Prompt

The Casino Roof Battle

Visual language: A 1973 giallo-action scene on the roof of an abandoned casino at night, neon signs flickering below. The woman wears a blinding gold lamé costume with sculptural hips, immense lashes, dark green lids, heavy rouge and deep glossed lips. The man wears a white satin gambler-villain outfit with a black cape and decorative chain details. Saturated red and gold, strong shadows, crisp side-on medium shots. English dialogue only, nasal old-film dubbing. Music: jazz bass, snare and suspense strings.

Spatial continuity: Woman remains screen left facing right. Man remains screen right facing left. They stay on the same axis and never swap sides.

0:00–0:03 — Establishing two-shot Woman’s expression: delighted hostility. Man’s expression: mocking confidence.

0:03–0:06 — Fight shot 1 The woman rushes him and grabs his lapels, slamming him backward. Her expression is joyous and ferocious. His expression becomes startled and alarmed.

0:06–0:09 — Fight shot 2 He tries to throw her off, but she drives a shoulder into him again and spins him partly sideways without crossing positions. Her expression is determined and almost cheerful. His expression is frustrated and shocked.

0:09–0:12 — Victory shot He collapses against the low wall on screen right, winded. She stands on screen left with squared shoulders. Her expression becomes serenely smug. His expression is miserable and breathless.

0:12–0:15 — Final dialogue Woman: “Your bluff was physically unconvincing.” Man: “It usually helps if no one touches me.”

70s Giallo Action Casino Battle

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Author: AIrina (Virtual Media Net) | Source: Link | Published: Aug 14, 2026


Ancient Swordsman Duel Face-off

中文

A highly structured cinematic prompt for Seedance 2.0 depicting an intense visual duel between two ancient Chinese female swordsmen in a movie-quality style.

📝 Prompt

Seedance Prompt | Turn an Intense Duel of Gazes into a High-Level Martial Arts Showdown

I. Project Positioning
Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. 
Overall style: Epic-level master duel camera grammar, restrained visual comedy, Arri Alexa cinematic quality, clear and stable facial micro-details, fine film grain, natural volumetric light, ample controlled quiet pauses, and precise rhythmic response.
Core Plot: Two true masters take a mundane act of 'staring at each other' and escalate it into a contest of martial dignity.
Hard Limits: No magic failures, no secret reveals, no environmental accidents, no clumsy character moments. All humor must stem from pride, competitive desire, micro-expressions, breathing, and rhythm.

II. Narrative Principles
Plot progression relies solely on: Intention, gaze, breathing, micro-expressions, pauses, rhythm, dialogue, and minimal physical reactions. 
The environment must remain a vivid, active, and neutral world with continuous physical changes like flowing water, drifting mountain fog, swaying vegetation, shifting light, and natural parallax.

III. Reference Control
1. Character Anchors: @Image 1 for the Sword Immortal Senior Sister, @Image 2 for the Junior Sister.
2. Environment Reference: New uploaded backgrounds define the environment DNA, organized into a unified new space that respects identity and logic across three shots.

IV. Character Settings
- Character A: Sword Immortal Senior Sister (@Image 1). 25–30 year old East Asian female, oval face, white embroidered silk hanfu, silver belt, jade pendant, carrying a silver longsword (sheathed).
- Character B: Junior Sister (@Image 2). 20–25 year old East Asian female, round face, green linen hanfu, dark belt, carrying a dark steel sword (sheathed).

V. Core Performance Logic
The scene looks like a master duel but is a battle of composure and holding back basic human reactions. Humor comes from the contrast between the small event and the grand ritual.

VI. Storyboard
- 0–5s: Wide/Long shot. Two women stand 3 steps apart in a quiet space, sheathed swords in hand, staring seriously. Sister: "Today we compete in composure, not swords." Junior: "How?" Sister: "Whoever looks away first loses." Junior: "Bring it."
- 5–10s: Medium/Cowboy shot. Symmetrical composition, camera slowly pushes in. No head movement, locked gaze. Junior blinks slightly; Sister raises an eyebrow. Eyes become watery. Junior: "Sister, your eyes are red." Sister: "So are yours."
- 10–15s: Close-up/Extreme Close-up. Focus on eyelashes trembling and water in lower eyelids. They blink simultaneously. Quiet pause. Junior: "You blinked first." Sister: "You spoke first." Pause. Junior: "Draw?" Sister: "Again." Final shot: They lean forward slightly, locking gaze again. Cut to black.

VII. Performance & Movement
Characters remain intelligent and powerful. No exaggerated faces or slapstick. Precise micro-expressions: squinting, eyebrow raising, stable breathing, watery eyes. Minimal head movement.

VIII. Camera & Technical Requirements
16:9 landscape, 3 continuous shots, Arri Alexa look. Restrained camera movement from wide to close-up. Real volumetric depth and physical effects (hair, silk). Synchronized Mandarin dialogue. Seedance 2.0 Fast optimization for identity stability.

Ancient Swordsman Duel Face-off

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Author: Soran | Source: Link | Published: Aug 14, 2026


Artisanal Chocolate Bar Sensory Indulgence

English

A macro close-up sensory video showing the clean snap and rich melting texture of an artisanal dark chocolate bar.

📝 Prompt

[00:00 - 00:03] THE HOOK (The Clean Snap)
• Visual & Camera: Starts on the image anchor. Macro tight shot of the dark chocolate bar held by the 28-year-old East Asian woman.
• Action / Movement: Hands snap the thick chocolate slab cleanly in half in extreme slow motion. A tiny puff of fine cocoa dust explodes outward at the breaking point.
• Audio / Sound Design: Crisp, loud, reverberating "SNAP" sound effect that echoes sharply into silence.
• On-Camera / Voice: None. Pure structural precision and acoustic clarity.

---
[00:03 - 00:08] THE MELT & DRIP (Rich Texture)
• Visual & Camera: Macro close-up tracking shot moving along a square of chocolate as liquid caramel or melted dark chocolate cascades smoothly over the edges.
• Action / Movement: Thick, glossy molten chocolate flows slowly over the rigid edges, coating the surface in a seamless, velvet layer.
• Audio / Sound Design: Deep, warm, low-frequency atmospheric synth pad swells smoothly.
• On-Camera / Voice: None. Focus on fluidity and luxury.

---
[00:08 - 00:12] THE PERSONAL EXPERIENCE
• Visual & Camera: Medium shot, eye-level. Warm, ambient lighting casting a golden glow.
• Action / Movement: The 28-year-old East Asian woman places a small square on her tongue, closes her eyes, and takes a moment to let it melt, exhibiting pure indulgence.
• Audio / Sound Design: Music track softens to a gentle hum.
• Dialogue (Real-time on-camera): "Pure, unadulterated dark."

---
[01:12 - 00:15] THE HERO SIGN-OFF
• Visual & Camera: Overhead static hero shot of the broken chocolate bar sitting alongside gold foil on a dark slate block.
• Action / Movement: Light sweeps smoothly across the glossy surface of the chocolate.
• Audio / Sound Design: Ambient music settles into a deep, elegant final chord.
• On-Screen Text / Call to Action: "Indulge the Senses."

Artisanal Chocolate Bar Sensory Indulgence

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Author: Gilbert Odera | Your AI Plug | Source: Link | Published: Aug 14, 2026


Cybernetic Samurai Anime Action

English

An explosive anime action prompt featuring a cybernetic swordswoman in a neon megacity, with high-quality sakuga animation and impossible camera rotations.

📝 Prompt

A cybernetic swordswoman with white hair, a torn tactical coat and a glowing mechanical arm stands on the roof of a neon skyscraper while autonomous war drones surround the city, she launches forward, runs along missiles in midair, cuts through six drones in a single rotating strike, rebounds between glass towers and intercepts a gigantic rail-cannon projectile with her blade before redirecting it toward an orbital warship, futuristic megacity at night with holographic billboards, airborne traffic, rain and collapsing architecture, ultra-premium contemporary anime action, explosive hand-drawn sakuga, aggressive foreshortening, impossible camera rotations, rapid whip pans, smear frames, graphic black-and-white impact cuts, detailed cel shading, seamless 2D characters and 3D city environments, electric cyan lighting contrasted with hot magenta and orange explosions, violent high-tech atmosphere, ending with the reflected projectile splitting the orbital ship above the skyline as the swordswoman lands silently on a falling shard of glass.

Cybernetic Samurai Anime Action

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Author: Pierrick Chevallier | IA | Source: Link | Published: Aug 14, 2026


Animated Squirrel Photobomb Comedy

English

A comedic 3D animation video prompt featuring a girl attempting a selfie at a scenic mountain viewpoint while a mischievous squirrel repeatedly photobombs her shots.

📝 Prompt

A 4-view character reference sheet of a stylish 20-year-old girl with long wavy black hair, trendy sunglasses pushed up on her head, wearing a yellow crop top and high-waist jeans, holding a smartphone. 3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. Views: FULL BODY FRONT, FULL BODY REAR, FRONT CLOSE-UP, PROFILE CLOSE-UP. Neutral grey background, clean studio lighting, no text or watermarks. High quality, 4K, 16:9 ratio. A 4-view character reference sheet of a fluffy reddish-brown squirrel with a huge bushy tail, big expressive eyes, mischievous grin. 3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. Views: FULL BODY FRONT, FULL BODY REAR, FRONT CLOSE-UP, PROFILE CLOSE-UP. Neutral grey background, clean studio lighting, no text or watermarks. High quality, 4K, 16:9 ratio. A cinematic animated short film with feature-film-quality 3D animation, expressive stylized characters, a scenic golden-hour mountain viewpoint with soft clouds and rolling hills in the background, warm sunset light, fast dynamic cinematic camera cuts with playful zoom-ins, upbeat comedic orchestral score with plucky rhythm, polished CGI animated feature film quality rendering, NOT photorealistic, exaggerated expressive facial animation, kinetic comedic timing. SET LAYOUT: Girl remains fixed center-frame holding her phone up for selfies throughout. Squirrel appears and disappears from a fixed tree branch to her left edge of frame. A stylish 20-year-old girl with long wavy black hair holds up her phone, adjusting her angle, practicing a perfect smile against the scenic mountain backdrop. Girl (to herself, confident): "Okay... perfect lighting..." She snaps the photo. A fluffy reddish-brown squirrel leaps into frame at the last second, pulling a ridiculous cross-eyed face right next to her head. Girl (checking phone, annoyed): "Ugh—again?! She resets, retries her pose with an exaggerated forced smile, clearly getting frustrated. Girl (through gritted teeth): "One good picture. That's all I need." Continue seamlessly from the previous scene. Maintain the exact same characters, clothing, facial features, lighting, mountain environment, and CGI animated feature film quality 3D animation style, NOT photorealistic. SET LAYOUT: Girl remains fixed center-frame. Squirrel's photobombs escalate in speed and silliness, still entering from the same fixed branch area, ending seated calmly on her shoulder for the final shot. She snaps again — this time the squirrel photobombs with an even more exaggerated pose, tongue out, tail puffed dramatically. Girl (exasperated shout): "SERIOUSLY?!" Rapid montage of three quick snap attempts in fast succession, each interrupted by an increasingly ridiculous squirrel face — cross-eyed, mid-jump, cheeks stuffed with an acorn. The girl finally throws her hands up, defeated, sitting down on a rock with a sigh. Girl (muttering): "Fine. You win." The squirrel calmly hops up and settles onto her shoulder, striking a proud little pose. She glances at it, surprised, then can't help but smile genuinely. She holds up the phone one last time — girl and squirrel both grinning naturally at the camera — and snaps the photo. It's clearly the best shot yet. Girl (delighted, laughing): "...Okay, THIS one's perfect." Camera quick zoom into the phone screen showing the adorable photo. Cut to black.

Animated Squirrel Photobomb Comedy

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Author: Tair | Source: Link | Published: Aug 14, 2026


Fantasy Taoist Warrior and Giant Short

English

A cinematic animated short prompt featuring a young Taoist warrior and her giant partner, emphasizing comedic timing and stylized realism.

📝 Prompt

Create a 30-second cinematic animated short featuring two original fantasy characters: a young female Taoist warrior and her gigantic reluctant giant partner.
Visual style: high-end Western animated feature film, stylized realism, expressive characters, cinematic lighting, detailed environments, polished 3D animation, natural physics, expressive facial animation, comedic timing, dynamic cinematic camera movement.
Keep the character designs completely consistent throughout the entire video.
Scene 1, 0-5s: The New Target
Begin with a quiet atmospheric mountain landscape.
A gentle mountain breeze passes through the frame. The camera slowly tilts downward, revealing the top of a large woven bamboo conical hat [from the reference image]
The girl's long dark hair moves naturally in the wind beneath the hat. The camera continues slowly downward until her face [from the reference image] is revealed.
She looks completely calm and slightly annoyed.
She picks up the phone and says in a casual, matter-of-fact voice:
"He's the new target? Got it."
She rolls her eyes.
Subtle wind, distant birds, soft mountain ambience, cinematic silence before the dialogue.
Scene 2, 5-11s: The Reluctant Partner
Cut to a dramatic wide shot.
The female Taoist stands on the edge of a huge mountain cliff [from the reference image]. Vast mountains, mist and clouds stretch into the distance.
Behind her, the gigantic blue-gray stone-skinned giant [from the reference image] is crouching on the ground, taking a rest. His enormous body towers over the landscape.
She casually turns toward him and says:
"Time to work."
The giant slowly raises his head with an exhausted expression.
He looks deeply annoyed.
"I haven't rested enough yet!"
His voice is deep and powerful, but his expression should feel more like an exhausted coworker complaining about overtime than an angry monster.
The Taoist remains completely unfazed.
Scene 3, 11-23s: The Car Argument
Cut to the Taoist walking confidently toward a rugged vintage open-top convertible [from the reference image] parked nearby.
She gets into the driver's seat, starts the engine and casually says:
"Come on, come on. Let's go."
The giant stands behind the vehicle, looking at the tiny car with disbelief.
He complains:
"Why do YOU get to drive while I have to run again?"
The Taoist looks back at him without sympathy.
"Then build a car big enough for you."
She immediately turns forward and drives away.
The giant stands frozen for a beat.
The vehicle disappears down the mountain road, leaving a small cloud of exhaust and dust drifting directly into his face.
He slowly wipes the dust from his face with an irritated expression.
Comedic timing, exaggerated facial animation, but grounded physical movement.

Fantasy Taoist Warrior and Giant Short

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Author: Aaliya | Source: Link | Published: Aug 14, 2026


Fitness Influencer Gym Vlog

English

A realistic handheld DV camcorder aesthetic prompt for a late-night gym vlog featuring a fitness influencer and detailed shot breakdown.

📝 Prompt

CAMERA:
Realistic handheld DV camcorder aesthetic. A glamorous European brunette fitness influencer films herself in selfie and first-person style. Natural hand shake, slight framing imperfections, autofocus shifts, subtle zooms, occasional motion blur. Mix handheld selfie shots with a few fixed external angles using clean jump cuts. Never show the camera or her setting it up.

LOOK:
Soft vintage DV tape character, slight blur and tape noise, mild highlight bloom, subtle exposure flicker, muted contrast, realistic skin texture and natural indoor gym lighting.

STYLE:
Realistic late-night fitness vlog, playful, confident, slightly flirty and breathless. It should feel self-recorded and spontaneous rather than like a commercial. Fast clean cuts, natural body language and strong continuity.

CHARACTER:
Beautiful glamorous European brunette woman in her mid-20s, brown almond-shaped eyes, long lashes, glossy lips, sculpted features, lightly tanned glowing skin and thick dark-brown hair in a high ponytail. Slim, feminine athletic figure. Soft-glam makeup, fitted long-sleeve athletic crop top, high-waisted leggings, white sneakers and a towel around her neck or shoulder. No jewelry.

SETTING:
Quiet modern gym late at night with mirrors, dumbbell rack, bench, stretching mat and water bottle. Warm overhead lighting, mostly empty, calm atmosphere. No trainer or other people.

CONTINUITY:
Keep the exact same woman, face, hair, outfit, body and environment throughout. No extra people, duplicated limbs, broken hands, disappearing objects or impossible movements. No visible camera or camera setup.

STORYBOARD — 30 SECONDS / 10 CUTS:

1. (~3s) Arm’s-length selfie. She walks through the empty gym, slightly breathless but smiling. “Okay... late-night gym vlog.”

2. (~3s) Handheld pan across dumbbells, mirrors and empty floor, then back to her. “It’s basically empty in here.”

3. (~3s) Mirror selfie. She adjusts her ponytail, looks at herself and smirks. “I look tired, but we’re still doing this.”

4. (~3s) Fixed medium shot. Jump cut to her already beside the bench. She picks up dumbbells and gets ready. No dialogue.

5. (~3s) Same fixed shot. She performs controlled dumbbell presses, then lowers the weights and smiles. “That woke me up fast.”

6. (~3s) Walking selfie with towel over one shoulder, breathing harder. “Upper body done... and I’m already dying.”

7. (~3s) Tight handheld close-up. She drinks from the water bottle and exhales. “Best part of the workout.”

8. (~3s) Fixed wider shot facing the mirror. She stretches, briefly poses playfully and laughs. “A little stretch so I can pretend I’m disciplined.”

9. (~3s) Close selfie. Slightly flushed, she brushes back her hair and smiles tiredly. “I always say quick workout... and then stay forever.”

10. (~3s) Final arm’s-length selfie as she walks toward the exit, waves and smiles. “Okay, I’m done. Good night.”

FINAL:
Make it feel like an authentic self-recorded late-night gym vlog.

Fitness Influencer Gym Vlog

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Author: Saul Goodman | Source: Link | Published: Aug 14, 2026


Frozen Time Handycam Diorama

English

A creative prompt simulating a handheld camera weaving through a frozen scene, creating a live diorama effect with uninterrupted motion.

📝 Prompt

With a single slow-motion portable handycam that floats and organically weaves through a completely frozen scene, everyone and moving objects stop mid-motion like a live diorama. The handheld camera slowly spins and floats around the ball, providing one uninterrupted motion.

Frozen Time Handycam Diorama

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Author: Tair | Source: Link | Published: Aug 14, 2026


Snowy Night Xianxia Combat Sequence

中文

A high-intensity martial arts action prompt featuring a 25-second continuous fight scene on a snowy night, with detailed choreography, cinematic lighting, and specific visual effects.

📝 Prompt

A 25-second continuous live-action martial arts special effects fight video. The overall style uses frosty night cold blue moonlight, grey-white snow reflection, bluish-black brick walls, and dark orange firelight from grey pit charcoal as a cold-warm contrast, low saturation but bright and transparent; ARRI Alexa film texture, 35mm ultra-wide-angle lens, delicate 35mm film grain. Textures of real skin, wet hair, coarse cloth, bricks, snow, wooden beams, incense ash, and a small amount of sparks. The overall combat logic refers to the close-combat martial arts design of Hong Kong hard-boiled action blockbusters: emphasizing close-quarters pressure, continuous offensive, counter-moves into grappling, impact into throwing, short-range combat, environment-based combos, and clear cause-and-effect of movements. Not a floating Xianxia fight, but a high-intensity continuous death battle of 'real combat logic + exaggerated martial arts special effects.'
Theme: Pursuit Battle in a Snowy Night Mortuary.
The protagonist is a female martial artist, age about 35 to 45, Chinese female, lean and strong build, thin but powerful shoulders and back, strong explosive power, fierce, short, and fast movements, a practical martial arts expert. Cold face, calm and dangerous eyes, long hair tied up or half-tied, with a few stray wet strands allowed. Outfit is deep cyan-grey or black-grey old-style martial arts short-cut suit, suitable for close combat, wearing narrow-leg pants and cloth leggings, old cloth shoes or lightweight leather boots. Weapon is a 'dark iron short ruler', slightly shorter than the forearm, held with one hand, capable of parrying, hitting, smashing, wrist-locking, and knife-trapping, also cooperating with the other hand for grappling control. The protagonist's core technique is 'Bridge-Locking and Momentum-Breaking,' with the core strategy of staying close to the center line, intercepting weapons, controlling arms, continuous elbow and knee strikes, shoulder and back ramming, grappling and throwing, and then finishing with the short ruler. Afterimages/instant steps are only auxiliary footwork for rushing, repositioning, line-dodging, and back-taking, not to overshadow the combat.
The opponent is a 48-year-old Skin-Borrower, a humanoid fox demon, with withered yellow long hair, a face like a layer of loose old skin, wearing a clay yellow short robe, holding a normal short knife. Skilled in Yellow Wind Claw Pressure, close-range knife strikes, shoulder ramming, low-level sliding pounce, and afterimage pouncing. Movements are sinister, change lines quickly, and are poisonous at close range, like a fierce martial arts bandit using a knife, but with a slight demonic aura.
The scene is the courtyard of a mountain mortuary on a snowy night: snow-covered stone flat, incense burning pit, corpse-storing corridor, black wood coffin racks, corpse-washing stone table, withered cypress, and narrow stone steps in the back. Spatial relationships must be clear: center is the snow flat; left is the incense pit; right is the stone table and coffin racks; corridors, pillars, and beams on all sides; stone steps and brick walls in the back. Cold blue moonlight falls from above and the side-back, while charcoal in the pit provides flickering dark orange light, creating cold-warm lighting. Snow powder, ash, cold mist, and sparks float in the air.
General Movement Principles: The entire film must have continuous martial arts action and clear combat logic, with a valid movement change every 0.4 to 0.8 seconds: attack, parry, dodge, grapple, counter, throw, explosion. No standing and charging power, no slow posing, no light-weight flying. All moves must be based on real body power: kicking off the ground, turning the hips, dropping the shoulders, cutting the line, staying close, locking the wrist, sealing the elbow, knee-striking, tripping, using walls, pillars, tables, and coffin racks. The combat feel should be like a real bone-breaking close battle but with exaggerated martial arts effects.
General VFX Requirements: Exaggerated but must stay close to the actions. The 'Bridge-Locking and Momentum-Breaking' effect is formed by grey-white air pressure, air refraction, snow mist, incense ash, short ruler motion trails, stone impact, afterimage tails, and cold mist. Her heavy hits will explode with short pressure marks and shock rings at the point of contact, interception moves will pull out sharp grey-white cut lines, and throws will bring up snow, ash, stone chips, and air depressions. The opponent's 'Yellow Wind Claw Pressure' effect consists of withered yellow blade wind, black smoke, grey earth cracks, broken fur needles, and incomplete fox claw outlines. The finishing move can have a huge phantom effect, but it must be composed of real snow mist, ash, air distortion, and motion trails, not solid summoned beasts or colored magic.
[0.0–4.0 seconds]
Ultra-wide angle high-speed push close to the snow. The Skin-Borrower rushes over, the short knife slashes diagonally up and then horizontally back, as the Yellow Wind and broken fur tear the snow curtain. The protagonist does not retreat, immediately enters the center line, her left hand slaps away the knife wrist, right hand's short ruler diagonally blocks the second knife, followed by body forward pressure, ramming the chest with her shoulder, pressing the arm with her right elbow, and wrist-locking with the short ruler, directly breaking the opponent's continuous knife line. The knife clearly vibrates. She then turns her hips, tearing the opponent's knife-holding arm outward, knee-strikes the abdomen with her left knee, and follows with a short ruler smash to the collarbone. The movement should be like hard-bridge fast fighting, all in one go. Each collision has grey-white air pressure marks and exploding snow mist. Finally, the protagonist says coldly in a low voice: 'Holding a broken knife and you dare pursue me?' She then twists her waist and pulls back, the Skin-Borrower is pulled off balance, his shoulder and back hit the stone table, snow, ash, and stones explode.
[4.0–8.0 seconds]
The Skin-Borrower bounces back from the impact, stabs at the shoulder with the knife at close range, then turns to cut the belly, and sweeps the knee from a low position, movements are sinister and continuous. The protagonist first sidesteps to dodge the line, a short afterimage left in place, her true body stays close to the inside of the blade, an elbow strike hits the wrist, the knife is deflected; followed by using the short ruler to press the opponent's forearm, left hand locks the elbow, right shoulder rams into the chest, pushing him toward the incense pit. The Skin-Borrower suddenly headbutts the protagonist's brow, her head turns, wet hair and clothes have a delayed swing, but she does not let go, turns her wrist, passes the ruler through the arm crook, counter-locks the arm, then uses a leg trip and hip power to throw the opponent out diagonally, smashing a corner of the black wood coffin rack. The rack shatters, wood chips, snow, ash, and cold mist explode together. The entire segment must maintain close-range continuity, no broken-shot feel.
[8.0–12.0 seconds]
The Skin-Borrower counter-attacks violently, knife and Yellow Wind Claw strikes continuously, four or five incomplete fox claw phantoms press forward, tightening the space. The protagonist uses the core section of 'Bridge-Locking and Momentum-Breaking': first afterimage repositions to the left corridor edge to avoid the first claw; the true body immediately cuts back behind the opponent, short ruler strikes the wrist, left palm supports the jaw, right elbow hits the ribs, followed by a knee strike to the belly, and finally the ruler presses the heart, forming a four-hit combo. The logic should be like the close-combat combinations of Hong Kong martial arts: each hit creates an angle and loss of balance for the next. About 1 second slow motion (9.8–10.8s): left palm supports the jaw, opponent's head tilts back, followed by the right elbow hitting the ribs, the side of the ribs clearly caves in, grey-white dust pressure shoots out from the back; followed by knee strike to the belly, torso bends, fabric and flesh clearly collapse when the ruler hits the heart. High speed resumes immediately after slow motion. Finally, a spinning sweep leg ruins the opponent's stance, sending the Skin-Borrower sliding half-kneeling, plowing a snow trail on the snow flat.
[12.0–16.5 seconds]
The protagonist instant-steps up the corridor pillar, running fast on the vertical wooden pillar, the camera pans up. The Skin-Borrower slashes at the edge of the pillar from below, wood chips and snow fall. The protagonist dives down from a high position, ruler in front, the other hand as a palm, as afterimages, cold mist, incense ash, and air refraction behind her condense into a large incomplete grey-white tiger spine phantom, not a solid tiger, but a silhouette of a spine and claw marks formed by high-speed pressure. She cuts down from a high angle, the ruler hits the back of the knife, the left palm presses the head, pinning the Skin-Borrower to the stone flat. The ground shatters, snow, stones, and cold mist explode in sheets. The Skin-Borrower roars: 'Stupid woman, I'll strip your skin!' The protagonist does not answer, kicks the opponent away, pushing him toward the stone steps.
[16.5–20.5 seconds]
The Skin-Borrower dashes along the ground to pounce again, Yellow Wind Claw sweeps half the courtyard. The protagonist performs an upgraded 'Eight-Step Bridge-Breaking,' flashing between the incense pit, corridor, coffin rack, stone table, and steps. Each landing point is not a pose but an immediate action: one afterimage short ruler strikes the wrist, one afterimage sweeps the leg, one afterimage palm-strikes the chest, one afterimage shoulder-rams the back. After the Skin-Borrower cuts through two afterimages, the true body suddenly cuts in from the smoke at his back-left, left hand deflecting the knife wrist, right hand ruler smashing the face, then locking the neck with the forearm, using the centrifugal force of the turn to drag him to the center of the steps. About 1 second slow motion (19.2–20.2s): ruler smashes the face, nose and cheeks are visibly compressed, head tilts; followed by forearm neck-lock pull-back, waist and abdomen horizontally deformed, feet briefly off the ground; slow motion ends, body is slammed back to the ground, snow, stones, and dust explode on the steps.
[20.5–25.0 seconds]
Final move 'Momentum-Breaking Unity.' Afterimages, cold mist, ash, snow dust, and air refraction in the entire mortuary converge on the protagonist, forming a giant grey-white broken-bridge wind-spine phantom across the screen behind her path. This phantom is not a bridge or a beast, but like a cracked spine line pressed out by air pressure and snow dust, edges continuously dissipating, interior empty. The protagonist shatters the stone steps as she instant-steps in front of the Skin-Borrower, shouting: 'Your momentum ends here.' She first traps the knife wrist with the ruler, left palm presses the chest, body drops for half a beat, forming an extremely short contact pause; in the next instant, palm, shoulder, hip, and leg exert power simultaneously, hitting the strongest close-range explosion. The largest grey-white shock ring explodes at the contact point, the opponent's chest and belly cave in, knees collapse, body bends; the broken-bridge wind spine pierces the courtyard along her power path, snow is split to the sides, incense ash from the pit spirals into the sky, stone steps and brick ground explode continuously along the attack direction. The Skin-Borrower is blown away, crashing through coffin racks and the back brick wall before landing heavily. The lens follows this huge grey-white shock wave forward at high speed, and is finally pushed back by stones, snow mist, and the shock wave, ending on the frame of the protagonist standing after finishing her move, her shoulders slightly dropped.

Snowy Night Xianxia Combat Sequence

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Author: 澜森 | Source: Link | Published: Aug 14, 2026


Modern Ninja Skyscraper Lobby Combat

中文

An action-packed video prompt for Seedance 2.5 featuring a combat sequence between a modern ninja and a female lead in a corporate lobby.

📝 Prompt

[Asset Declaration]
@ {{Mixed 1}} defines Pyona's face, hair, outfit, and overall style. @ {{Mixed 2}} defines the Ninja's face, hair, outfit, and accessories. 

[Summary]
In a modern building lobby, Ninja (@ {{Mixed 2}}) and Pyona (@ {{Mixed 1}}) engage in a high-speed cinematic action battle using swords, handguns, and shurikens.

[Global Settings]
Environment: Modern office lobby, polished marble floors, cold daylight through glass walls. Cinematic action film style, shallow depth of field, fine grain. Superhuman speed but grounded in weapon collisions (blocking, parrying).

[Timestamp Storyboard]
- 0-3s: Confrontation. Pyona fires her handgun; Ninja rushes.
- 3-7s: Substitution. Bullet hits Ninja, who turns into a wooden log in a puff of wood chips.
- 7-11s: Ambush. Ninja appears behind Pyona in smoke. Close-range weapon clash.
- 11-21s: Close-quarters combat. A series of parries, gunshots to the ceiling, and sword blocks. They enjoy the fight.
- 21-26s: Finisher. Ninja backflips and throws a shuriken. Tracking shot follows the shuriken as it pins Pyona's sleeve to the wall.
- 26-30s: Ending. Close-up of Pyona smiling with interest at her opponent.

[Consistency]
Exactly 2 people. Identity of Pyona and Ninja remains stable. Lobby structure and lighting consistent. No subtitles or BGM.

Modern Ninja Skyscraper Lobby Combat

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Author: Pyona | Source: Link | Published: Aug 14, 2026


Sci-fi action sequence escape prompt

日本語

A photorealistic science-fiction action sequence prompt featuring a character named Yuna escaping through a vast environment, designed for continuous scene generation.

📝 Prompt

Create a 14.5-second continuous photorealistic science-fiction action sequence.

This is a direct continuation of the previous scene.

Yuna is escaping through a vast

Sci-fi action sequence escape prompt

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Author: ひろん|BizPlay_founder|会議で大恥→1か月で英語プレゼン | Source: Link | Published: Aug 14, 2026


Manhattan Street Cinematic Chase

中文

A high-tension cinematic one-take pursuit prompt for Seedance 2.0, set in a realistic Manhattan street environment with complex camera work.

📝 Prompt

Duration: 15 seconds
Aspect Ratio: 16:9 landscape
Style: Cinematic Chase Oner, New York Manhattan street, cloudy diffused natural light, cold tone low-saturation documentary film quality.

Character: Protagonist

I. Narrative Goals
The entire video is a continuous horizontal side-tracking long shot. The camera remains parallel to the street, moving left in a shoulder-mounted stabilizer posture, without cutting or changing position. 
1. Front: Tracking the running female lead to build speed and tension.
2. Middle: Briefly losing the subject due to foreground obstruction, with hesitant camera movement before locating pursuers.
3. Back: Focus shifts from pursuers to the distant female lead; camera recaptures and accelerates.

II. Spatial Layers
Foreground: Parked cars, passing yellow taxis, newsstands, construction scaffolding. 
Subject Layer: Running female lead -> Pursuers -> Female lead.
Mid-ground: Outdoor restaurant seating, startled passersby, men in navy suits rushing out of revolving doors.
Background: Manhattan main street vanishing point, traffic lights, white steam from vents.

III. Executable Camera Timeline
- 00:00-00:01.8: Establish Stillness. Slow left pan focusing on an old man at an outdoor table.
- 00:01.8-00:02.3: Triggered. Female lead rushes past; camera snaps into a leftward acceleration with realistic shake.
- 00:02.3-00:06: Tracking Speed. Medium-close side shot of the lead at full sprint. Background is blurred. Focus on her tense expression and heavy travel bag.
- 00:06-00:07.2: Obstruction. A yellow taxi blocks the view; camera loses the subject.
- 00:07.2-00:08.3: Hesitation. Camera slows and drifts right to find the subject, eventually locking onto men in suits exiting a building.
- 00:08.3-00:11.5: Pursuers. Tracking three men in navy suits running through the crowd.
- 00:11.5-00:12.5: Focus Drift. Focus shifts from pursuers to the distant female lead; camera accelerates again.
- 00:12.5-00:15: Convergence. Camera tracks the lead entering a dense crowd. She is exhausted. Final shot holds as she disappears into the crowd.

Manhattan Street Cinematic Chase

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Author: John | Source: Link | Published: Aug 14, 2026


Swordsman Duel: Exposed Sword Styles

中文

A cinematic Seedance prompt for a martial arts sequence where two characters realize they have secretly studied each other's fighting styles after swapping swords.

📝 Prompt

Seedance Prompt | Exposed Martial Styles After Swapping Swords

I. Project Positioning
Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. A fusion of restrained relationship-based comedy, elegant martial body choreography, and classical visual comedy rhythm. Arri Alexa cinematic look.

II. Narrative Principles
Plot is driven by: choice, dialogue, gaze, swordsmanship, body choreography, and reaction pauses. Environment is vivid but neutral.

III. Reference Control
@Image 1: Anchor for Senior Sister Sword Immortal. 
@Image 2: Anchor for Junior Sister. 
Environmental DNA follows a unified new world logic.

V. Core Performance Logic
The humor comes from both characters being strong but secretly observing/learning from each other. When truth is exposed, they remain stubborn and composed.

VI. Storyboard
- 0–5s: Wide shot. They stand face-to-face. Senior: "Let's swap swords and see how you fare without your own." They formally exchange swords.
- 5–10s: Medium shot. Junior (with silver sword) performs Senior's signature moves. Senior (with dark sword) responds with Junior's unique style. They stop. Junior: "How do you know my style?" Senior: "How do you know mine?" Pause.
- 10–15s: Close-up. Junior looks away: "Watched occasionally." Senior: "Me too." They return swords, turn around, and both fight a light smile. They look back simultaneously, then hide the smile.

IX. Technical Specifications
15 seconds, 16:9, 3 continuous shots, synchronized Mandarin dialogue. Seedance 2.0 multi-modal reference optimization.

Swordsman Duel: Exposed Sword Styles

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Author: Soran | Source: Link | Published: Aug 14, 2026


K-Drama Style Romantic Sunset Scene

English

An intimate coming-of-age romance prompt in the style of a K-drama, focusing on character consistency and gentle, captivated performances under golden-hour lighting.

📝 Prompt

15 seconds total, photorealistic cinematic live-action, warm golden-hour dusk, intimate coming-of-age romance, soft film grain, shallow depth of field, gentle slow-motion feel, 24fps look.

Character consistency: Woman = exact face and likeness from the provided female reference image. Man = exact face and likeness from the provided male reference image. Preserve both identities exactly throughout. No face blending, alteration, or identity drift.

Shot 1 (0–3s): Medium-wide side angle. Woman stands in front, man close behind with his hands gently on her shoulders. She talks animatedly while he watches her with quiet adoration. Warm sunset rim light and soft bokeh. Slow sideways camera drift with subtle parallax.

Shot 2 (3–6s): Cinematic 3/4 close-up of the woman. She continues talking naturally with lively eyes, small head tilts and restrained hand gestures. Warm rim light, shallow depth of field. Subtle handheld push-in.

Shot 3 (6–9s): Over-the-shoulder shot from behind the woman, clearly framing the man's face. Her shoulder is softly blurred. His eyes remain fixed on her, with a gentle loving smile. Very slow push-in toward his eyes; minimal movement and natural breathing.

Shot 4 (9–12s): Close side-profile two-shot showing both faces. She keeps talking while he remains focused on her, hands still gently on her shoulders. Slow camera arc, warm golden bokeh, effortless affectionate body language.

Shot 5 (12–15s): Intimate close-up of the man looking at her, with her softly blurred in the foreground. His gaze stays locked on her as a tiny affectionate smile develops. Extremely slow push-in toward his eyes, holding the tender final moment.

Performance: Woman talks silently throughout with natural lip movement, expressive eyes and subtle gestures. Man barely moves, only natural breathing and tiny smile changes; he should appear completely captivated by her rather than dramatically reacting.

Style: Warm amber dusk, realistic skin texture, soft contrast, creamy highlights, practical-light bokeh, dreamy but photorealistic. Slow, smooth, motivated camera movements only. No flashy transitions or rapid movement.

Audio: Ambient evening sounds, subtle breeze and distant environmental ambience. No dialogue, music, or voiceover.

Overall feeling: A quiet romantic moment where she happily tells a story while he is completely captivated simply by watching her.

K-Drama Style Romantic Sunset Scene

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Author: Ahmad Faraz | Source: Link | Published: Aug 14, 2026


Car Guardian Mechanical Transformation Vlog

English

A cinematic vlog-style prompt where a performance car transforms into a towering humanoid guardian to protect its driver.

📝 Prompt

CAMERA:
Handheld action-camera vlog aesthetic, first-person/selfie POV. The young driver holds the camera inside his vehicle. Natural hand shake, imperfect framing, sudden movements, realistic autofocus, occasional motion blur. The camera itself is never visible.

LOOK:
Photorealistic cinematic footage, realistic metal reflections, natural lighting, detailed mechanical surfaces, subtle motion blur, believable physics, realistic urban environment.

STYLE:
Raw, spontaneous action vlog with original sci-fi technology. The scene feels like an unexpected real-life event captured on camera. Mechanical transformation is detailed and believable, with pistons, rotating joints, hydraulic systems, sliding panels and mechanical sounds. Completely original vehicle and machine design; no resemblance to existing movie, game, comic, or franchise characters.

CHARACTER:
A young man in his 20s wearing casual modern streetwear. He is the owner and driver of the vehicle. Natural appearance and realistic expressions.

VEHICLE:
An original futuristic black-and-silver performance car with a unique body design, custom headlights, aerodynamic panels and no logos or recognizable branding. The vehicle contains a hidden autonomous mechanical guardian system.

SETTING:
A busy modern city road with traffic, buildings, pedestrians, streetlights and parked vehicles. Natural daylight and realistic city ambience.

SEQUENCE:

1. 0–2 sec: Selfie POV inside the moving car. The young man casually drives through the city while talking to the camera. “Everything was completely normal…”

2. 3–4 sec: Suddenly, a mysterious impact occurs nearby. Vehicles stop and people react naturally. He quickly turns the camera toward the disturbance.

3. 5–6 sec: Another impact hits near his car. The vehicle shakes violently. Warning lights appear on the dashboard while the driver looks confused and frightened.

4. 7–8 sec: The car's hidden mechanical system activates. Interior panels move, the dashboard changes, and powerful mechanical sounds begin. The exterior body starts separating into multiple original mechanical sections.

5. 9–10 sec: The vehicle transforms into a completely original towering humanoid guardian machine. Wheels rotate into articulated legs, body panels reposition into armor, and two powerful mechanical arms unfold. Realistic hydraulics, gears and pistons.

6. 11–12 sec: The driver's seat automatically launches him away from the vehicle as an emergency safety mechanism. He lands safely on the road while looking back in disbelief.

7. 13–14 sec: The guardian machine rapidly reaches down and catches him safely before he falls. It places him behind its armored body, protecting its owner.

8. 15 sec: Final dramatic shot from the driver's POV: the enormous original guardian machine stands between him and the threat. It turns toward the danger while the c

Car Guardian Mechanical Transformation Vlog

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Author: Sheikh Sharik 2.0 | Source: Link | Published: Aug 14, 2026


Cyber Panda Warrior 3D Artwork

English

An epic 3D artwork prompt for a mech cyber panda warrior with neon glowing eyes and kinetic motion blur effects.

📝 Prompt

intense epic 3d artwork, a mech cyber panda warrior character clenching her fist, pink, white, and black colors, neon glowing eyes, kinetic chromatic burst motion blur background intense epic 3d artwork, a mech cyber panda warrior character clenching her fist, pink, white, and black colors, neon glowing eyes, kinetic chromatic burst motion blur background, epic, cinematic, multi-shot, no glitches, amazing vfx

Cyber Panda Warrior 3D Artwork

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Author: Mystique Licorne 🇨🇦 | Source: Link | Published: Aug 14, 2026


Late Night Fitness Vlog DV Aesthetic

English

A prompt designed to create an authentic late-night gym vlog with a vintage camcorder feel, maintaining high character consistency throughout multiple actions.

📝 Prompt

Use the uploaded reference image as the exact character reference. Preserve her facial identity, grey-green eyes, skin tone, hairstyle, makeup, body proportions, and overall appearance throughout every shot. She has long dark hair in a high ponytail and wears a fitted black long-sleeve athletic crop top, high-waisted black leggings, clean white sneakers, and a white towel around her neck. Maintain perfect character consistency.

Create a realistic late-night fitness vlog filmed on a handheld smartphone with a subtle vintage DV/camcorder aesthetic. The gym is quiet and nearly empty, with large mirrors, dumbbell racks, benches, stretching mats, warm overhead lighting, and realistic reflections.

The video begins with an arm's-length selfie shot as she walks into the gym, slightly breathless but smiling at the camera. She casually pans across the empty gym before returning to her face.

She stops near a mirror, fixes her ponytail, gives herself a playful look, then picks up dumbbells. Cut to a fixed external angle as she performs controlled shoulder presses with realistic form and natural breathing.

Return to handheld selfie footage as she walks with the towel around her neck, looking tired but satisfied. She grabs a water bottle, takes a drink, and smiles at the camera.

Cut to a wider fixed shot where she performs a quick stretch and playful mirror pose. Finish with a close selfie as she brushes back a loose strand of hair, smiles, waves toward the camera, and walks toward the gym exit.

Camera: realistic handheld shake, slight framing imperfections, delayed autofocus, occasional motion blur, subtle exposure shifts, natural jump cuts, no visible camera or camera setup.

Style: authentic creator vlog, glamorous fitness influencer aesthetic, realistic body movement, natural expressions, soft DV texture, subtle tape noise, warm cinematic lighting, shallow depth of field, photorealistic, 4K HDR, 16:9.

Audio: natural gym ambience, footsteps, dumbbells, breathing, water bottle sounds, soft room tone. No background music, no subtitles, no captions, no logos, no watermarks.

Negative Prompt: No face changes, identity drift, outfit changes, extra people, duplicate limbs, distorted hands, broken gym equipment, impossible movements, artificial skin, excessive beauty filters, flickering, cartoon style, visible camera.

Late Night Fitness Vlog DV Aesthetic

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Author: Alina Ai | Source: Link | Published: Aug 14, 2026


POV Girlfriend Summer Reaction Vlog

中文

A highly detailed narrative script for Seedance 2.5 designed to create a realistic boyfriend-POV video of a girl reacting to comments in a summer outdoor setting.

📝 Prompt

Duration: 20 seconds
Format: 9:16 vertical
Style: Couple POV handheld selfie feel (Boyfriend POV), summer outdoor natural light, one-shot no editing, real mobile phone quality

Character: Main character @Image1

[Camera & Framing Principles] The boyfriend holds the phone to shoot in first-person perspective, maintaining a normal social distance of about 1.5–2 meters. The whole film is dominated by full-body and upper-body shots; absolutely no extreme close-ups filling the face. Perspective changes are generated by the two characters moving naturally:
- Start: Full body medium shot
- Middle: Upper body (waist up)
- Closest: Half-body close-up above the chest, with head and shoulders remaining completely in the frame with margins.
The lens shakes slightly, with real breathing fluctuations, naturally swaying with her movements, slightly out of focus and then re-focusing, no stabilizer.

[Environment] A shaded path in a summer afternoon, she stands in mottled tree shadows, behind her a row of green trees and a sun-drenched road, shallow depth of field turns the background into flowing green light spots. All-natural lighting, no subtitles, no filters, no BGM.

[Script Breakdown]
[00:00-00:04] Full Body Medium Shot · Called out, unable to smile: She is standing in the shade looking down at something, relaxed. Boyfriend says: "Hey, look here—smile." She reacts late, looking at the lens with a "why are you filming me?" expression. She tries to smile but it's a failed smile—lips only slightly raised, eyes not matching, looking a bit awkward.

[00:04-00:07] Upper Body · Hit in the weak spot: Boyfriend steps forward. He says: "Just like the day you first met my mom." Her reaction is in two layers: first, disbelief/confusion, then a playful explosion: "That's different! I was nervous!"

[00:07-00:10] Upper Body · Can't hold it back: She tries to hold back her laughter but fails. She starts with a sniffle, then squints her eyes, and finally lets out a broken laugh, turning her head away to hide from the camera.

[00:10-00:12] Upper Body · Stopped: Boyfriend says: "Wait, don't move, you have something on your mouth." Her laughter stops like a car braking, turning into a look of concern and tension.

[00:12-00:15] Close-up · Self-check: She walks closer to the lens to use it as a mirror, wiping her lip and checking her finger, looking anxious.

[00:15-00:17] Frozen: Boyfriend says: "...it was just a bit of cuteness." She freezes for a whole second, staring at the lens with no expression except a small eye movement.

[00:17-00:20] Shy Closing: She realizes she's been teased. She makes a fake angry face for half a second before it melts into a shy smile. She hides half her face with her hand and says sweetly: "Oh you're so mean—people get shy." The shot ends on her peeking through her fingers.

POV Girlfriend Summer Reaction Vlog

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Author: John | Source: Link | Published: Aug 14, 2026


Xianxia Polite Loop Comedy

中文

A xianxia-themed relationship comedy video prompt involving two characters stuck in an absurd loop of excessive politeness while trying to let each other pass.

📝 Prompt

I. Project Positioning: Cinematic realistic texture, Xianxia aesthetics, high-end physical comedy, deadpan performance, Arri Alexa quality. The joke is about two dignified masters stuck in an absurd cycle of 'excessive politeness.'
II. Storyboard:
0-5s (Wide Shot): Two female masters meet in a narrow passage and stop. Senior gestures politely: 'Junior sister first.' Junior replies with the same etiquette: 'Senior sister first.' Neither moves.
5-10s (Medium Shot): Senior steps back twice to yield; Junior steps back simultaneously. They both move forward and stop again. They try to side-step together in the same direction, blocking each other repeatedly. Junior: 'Don't yield when I do.' Senior: 'I've been yielding the whole time.'
10-15s (Close-up): Junior: 'Let's both not move.' Senior: 'Agreed.' Half a beat of stillness. Then, instinctively, they both step back at the same time. Junior laughs: 'Senior, you lost.' Senior: 'How so?' Junior: 'You yielded first.' Senior nods solemnly as if accepting a martial arts defeat. Fade to black.

Xianxia Polite Loop Comedy

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Author: Soran | Source: Link | Published: Aug 14, 2026


Medieval Fantasy Opening Title Sequence

English

A complex, multi-shot Seedance 2.5 prompt designed to generate the first half of a medieval political-fantasy TV opening sequence with detailed tactile visuals.

📝 Prompt

1-10s Create the first half of an original medieval political-fantasy television opening-title sequence. The story concerns royal succession, rival noble houses, a frozen northern frontier, mounted knights, ancient dragons, fire, and winter. This is an opening-title sequence, not a trailer. Use slow ceremonial reveals, tactile materials, controlled camera movement, deliberate pauses, and readable title cards. Use completely original characters, original heraldry, original architecture, and an original dragon design. Visual language: pale winter stone, black iron, weathered parchment, cold blue frost, deep pine green, dark crimson pigment, red sealing wax, rough wool, black volcanic glass, dragon scale, smoke, snow, and restrained orange firelight. Do not use any existing franchise names, characters, places, house symbols, logos, official maps, recognizable costumes, title designs, or musical themes. No invented writing, no runes, no extra text. 0–3.0s: Cold dawn light travels slowly across a frost-covered limestone relief. Shallow carved lines form a map of mountain passes, frozen rivers, raised roads, fortress walls, and a walled city. A thin line of dark red mineral pigment fills one route toward the city. The red line glows like banked fire beneath the frost, then becomes completely still. Reveal only: A SERIES BY MARA VANE The letters are carved into pale limestone, monumental serif typography, flat, centered, correctly spelled, and clearly readable. Hold the credit clearly. 3.0–6.0s: Small pieces of forged black iron slide across dark charcoal wool. A broken lance, a plain knight’s visor, a round shield fragment, and a small dragon-scale shard move separately, then lock into an original circular royal war seal. Two miniature armored riders cross paths once behind the seal, suggesting a medieval battle without becoming a full battle scene. The iron stops moving completely before the credit appears. Reveal only: STARRING CAEL DRAKE The letters are burnished silver on a clean black surface. No crest, no recognizable emblem, and no other text. 6.0–10.0s: An oval slab of black volcanic glass reflects the flicker of a brazier. Frost retreats from the surface and reveals the partial silhouette of an armored knight wearing a heavy wool cloak and a plain steel helm. The face remains hidden. Smoke gathers above the reflection. A huge original dragon wing shadow passes once across the smoke, followed by a brief reflection of orange fire and blue-white frost. Reveal only: CREATED BY ELIAS ROWE The text sits inside the clean dark reflection, perfectly readable and motionless. At the final second, hold the exact final state: the same knight silhouette, the same brazier, the same dragon-wing shadow, the same frost line, the same camera position, and the complete credit still visible. Do not begin the next transition. AUDIO — SOUND EFFECTS ONLY: No music, no melody, no choir, no chanting, no drumbeat, no horn, no bass drone, no orchestral score, and no trailer impacts. Use only cold wind, frost cracking, carved stone friction, red wax dripping, iron sliding on wool, chainmail movement, one restrained metal strike, brazier fire, armored breathing, smoke movement, black glass friction, and one heavy dragon wingbeat. All sounds must have visible physical sources. 11-20 Extend the accepted first clip by one further clip. Use the actual final frame of the first clip as the only continuity source. Do not restart the opening, repeat the previous credits, or redesign the materials. The planned handoff state is the black volcanic-glass reflection with the armored knight, brazier fire, blue-white frost line, dragon-wing shadow, and the fully readable credit: CREATED BY ELIAS ROWE If the actual final frame differs, preserve the actual final frame and its real camera position, lighting, object placement, and motion state. 0–1.2s: Continue the accepted final frame exactly. The credit remains visible for a quiet moment. The brazier flickers once, frost glistens, and the knight remains motionless. No new text. 1.2–2.5s: The credit fades away naturally. The camera slowly pulls back from the black glass. The dark reflection becomes the surface beneath a miniature mountain capital. The same frost, iron, stone, smoke, and firelight continue without a visual reset. 2.5–5.5s: No text. A stone model of the mountain capital is gradually covered by the shadow of an approaching eclipse. Snow sweeps across the outer walls. A line of armored knights advances over a narrow causeway, shields raised. Their horses breathe white vapor. A large original dragon circles above the city. Its shadow covers the knights, while controlled orange fire catches along one section of the fortress wall. The battle remains monumental and restrained: no graphic gore, no dismemberment, no explosions, no modern weapons, and no chaotic camera shake. 5.5–6.5s: The dragon passes through smoke. One dark dragon scale breaks loose, glowing faintly with orange heat on one side and blue frost on the other. It falls into the last remaining strip of light and becomes a brilliant white-gold rimefire sun against black volcanic glass. 6.5–10.0s: Pale limestone and black-iron letterforms rise slowly around the glowing sun and reveal exactly: THE RIMEFIRE CROWN A single warm light passes across the title while a thin blue frost edge remains on the letters. Every object then becomes completely still. Hold the final title until the end. No extra credits, subtitles, logos, runes, invented writing, recognizable franchise symbols, or additional characters. AUDIO — SOUND EFFECTS ONLY: Begin with the exact wind, brazier fire, armored breathing, and glass ambience from the accepted first clip. Do not introduce music or a new audio bed. Use only fabric movement, stone friction, snow blowing across walls, synchronized horse hoofbeats, leather reins, chainmail, shield impact, horse breathing, dragon wing displacement, fortress fire, snow hissing against flame, ice cracking, falling scale impact, limestone scraping, black-iron contact, and the final sound of objects settling into silence. No music, no melody, no rhythm section, no chanting, no choir, no horn, no sustained musical tone, no bass drone, and no trailer-style impact.

Medieval Fantasy Opening Title Sequence

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Author: 迪威 | Source: Link | Published: Aug 14, 2026


Xianxia Rehearsal Meta Comedy

中文

A meta-comedy video prompt where a high-stakes duel between martial arts masters is revealed to be a professional rehearsal, blending elegant action with dry humor.

📝 Prompt

I. Project Positioning

Film-level realistic quality, pure ancient-style Chinese Xianxia aesthetics.
Overall style fusion:
High-end meta-narrative comedy
Elegant and clear swordplay blocking
Restrained deadpan performance
Arri Alexa cinema camera look
Clear and stable facial details
Fine film grain
Natural volumetric light
Core reversal:

The first half looks like two unparalleled masters engaged in a life-and-death duel over a complete falling out, only to find in the end that they are actually just rehearsing an overly solemn sect play.

II. Narrative Principles

The plot can only be driven by the characters' own:

Performance
Dialogue
Swordplay actions
Mistakes
Reactions
The environment is always an independently running, real world, but must stay neutral in narrative:

Do not trigger punchlines.
Do not change character goals.
Do not create transitions for characters.
Do not express emotions for characters.
Do not participate in establishing the punchline.
III. Reference Control
1. Character Reference
@Image 1: Only as an identity anchor for Character ID A, Senior Sword Immortal.
@Image 2: Only as an identity anchor for Character ID B, Junior Sister.

2. Environment Reference
All newly uploaded backgrounds and location reference images in this round jointly determine the same environment DNA. Before formal composition, silently push and integrate:
Real terrain
Architectural language
Spatial scale
Material system
Weather state
Vegetation types
Retain corresponding water bodies if present in reference images
Cloud and fog movement logic
Main light direction
Reflective surfaces
Overall color relationship
Air depth
Real walkable spatial relationships
Then rearrange into a:
Unique, complete, reasonable new scene with continuous spatial logic for this round.
Requirements:
Do not mechanically copy the composition of a specific reference image.
Do not treat the environment as a static background.
Continuously retain several identifiable environmental anchors across the three shots.
Allow wind, water, vegetation, mountain fog, cloud shadows, reflections, Distant fine activities, and spatial ambient sounds to run naturally and continuously only in locations permitted by the reference image logic.
IV. Character Settings
Character ID A | Senior Sword Immortal
Same as @Image 1.
25–30 year old East Asian female, oval face, fair natural skin tone, deep apricot eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender.
Always wears the same outfit:

White embroidered silk Hanfu
Semi-transparent layered wide sleeves
Silver waist sash
Jade pendant
White cloth boots
Holds the unique silver longsword.
Character ID B | Junior Sister
Same as @Image 2.
20–25 year old East Asian female, round and nimble face, black hair braided, petite stature.
Always wears the same outfit:
Green linen Hanfu
Dark waist belt
Wooden hairpin
Black cloth shoes
Holds the unique dark steel sword.

V. Core Props

Must be continuously retained and stably presented throughout the segment:
Character A's unique silver longsword
Character B's unique dark steel sword
The same roll of bamboo paper for rehearsal

Requirements:

The rehearsal bamboo paper roll must be clearly visible in the middle and later segments.
It doesn't appear suddenly; it was already placed with their personal props.
Prop spatial relationships are clear and stable.

VI. Storyboard Script
0–5s | Full Shot or Wide Shot
In the main open space naturally planned according to the real geographical relationship of the reference images, the same two women confront each other five steps apart.

The same white-clad sword immortal says in a deep, extremely resolute voice, as if truly saying a final goodbye:
'After today, you and I are through.'
The same green-clad junior sister slowly draws her sword:
'Just as I wish.'

Both people start forward simultaneously.

Requirements:

This segment must make the audience truly believe it is a life-and-death duel.
Character aura is solemn and oppressive.
The environment only serves as a grand real space, not participating in emotional drive.
Both people fully and clearly visible from shoes to head.

5–10s | Medium Shot or Cowboy Shot
Maintain the same two women, same clothing, same longswords, and exactly the same geographical space.

The two swords first collide precisely, making a single crisp 'clang'.
Then complete two clean, elegant, easily identifiable swordplay exchanges.

Just as the emotion and action reach their climax, the same junior sister suddenly freezes in a half-drawn sword pose, lowers the blade slightly, and says directly:
'Wait, this line is mine.'
The scene suddenly goes quiet.
The same senior sword immortal still maintains a heroic dueling pose, pauses fully for half a beat, then slowly relaxes and asks:
'I said it too early again?'

The junior sister nods seriously.
Both people look at the same roll of bamboo paper for rehearsal that was already placed with their personal props, then exchange a tired look like they have rehearsed many times.

Requirements:

The punchline must be clean, clear, and sudden.
The background continues its natural motion but must not participate in the humor.
Comedy comes from the 'play within a play' being interrupted by the actors themselves.

10–15s | Close-up or Extreme Close-up

The same two women readjust with very skillful movements:

Gripping swords
Stance
Body posture

The same white-clad sword immortal asks in a lowered voice:
'Which line should we start over from?'

The same junior sister answers:
'From "through".'
The senior sister takes a deep breath and instantly regains the terrifying, murderous dueling expression from before.
However, before she can speak, the junior sister adds one more line:
'This time I'll be "through" first.'

Extreme close-up:
The senior sister's solemn expression breaks slightly for an instant, then she immediately steps aside elegantly, making a formal invitation gesture, and says:
'Please.'
The junior sister tries to hold back a smile, raises her sword again, and begins in an incredibly sorrowful tone:
'After today —'

Just before she finishes, cut to black precisely.

Requirements:

The end is not a full laugh, but a highly restrained break in character.
Strong meta-narrative comedy feel, but characters still have dignity.
The cut to black should be sharp, leaving an aftertaste.

Xianxia Rehearsal Meta Comedy

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Author: Soran | Source: Link | Published: Aug 14, 2026


K-pop Flash Mob Music Video

English

A comprehensive prompt for generating a continuous 30-second music video featuring a K-pop dancer in Seoul, with specific audio and movement instructions.

📝 Prompt

Landscape iPhone video, one unbroken 30-second take, no cuts. LOCATION / TIME Hongdae, Seoul, blue hour. The pavement is still wet from rain. Neon signage is just starting to come on. Use a long, straight stretch of shopfront-lined sidewalk with enough clear depth for the performer and camera to travel roughly 40 meters continuously. SOUNDTRACK This is a music video. The track is the entire audio. The music is NOT playing inside the scene. It is a finished studio recording laid directly over the footage in the edit, exactly like a professional music-video soundtrack. The music must be: - Clean - Loud - Full-range - Mastered - Immediate and front-of-mix - Filling the entire frequency spectrum, including deep sub frequencies Music style: K-pop dance-break instrumental at around 104 BPM. Musical elements: - Hard 808 sub - Tight, snappy claps - Sparse minor-key synth stabs - Layered female vocal ad-libs - Stacked vocal hooks with no intelligible words Energy progression: The track begins sparse and restrained, then transitions into a full drop that carries the entire second half. IMPORTANT AUDIO RESTRICTIONS: NO street ambience. NO traffic noise. NO footsteps. NO crowd noise. NO voices. NO wind. NO environmental sound. NO room reverb. NO outdoor echo on the music. The soundtrack must NOT sound like: - A phone speaker - A car stereo - A busking speaker - Music playing from a nearby store - Music heard from across the street No muffling. No distance effect. No bandpass filtering. The music must remain studio-clean, full-frequency, loud, and immediate throughout. THE PERFORMER A Korean woman in her early twenties. Appearance: - High ponytail - Oversized varsity jacket - Cropped tee underneath - Wide black trousers - Chunky sneakers She is a professional working music-video dancer and immediately reads as one through her movement quality. She travels forward for the ENTIRE 30-second take. She dances for the ENTIRE 30-second take. The forward walk itself is choreography. Walking is never used as a break between dance phrases. Movement vocabulary: - Hip-hop bounce with strong, visible knee action - Chest isolations - Rib isolations - Shoulder pops - Waacking arm circles - Sharp wrist snaps - K-pop point-choreography accents - Quick heel-toe footwork incorporated into her traveling steps Movement density: Maintain roughly 4 to 6 clearly visible choreographic accents per second. The movement remains sustained throughout. She NEVER drops into ordinary walking. Every accent should feel rhythmically connected to the soundtrack. Her movement amplitude follows the music: - Smaller and more contained during the sparse opening - Increasingly confident as the track builds - Biggest and most explosive during the final drop Performance behavior: She occasionally half-sings along to the track without producing audible diegetic vocals. She catches the camera lens, grins, breaks eye contact naturally, then reconnects with the lens. She feels confident, playful, spontaneous, and extremely comfortable performing directly to camera. THE CAMERA Handheld iPhone footage. Landscape orientation. One continuous 30-second shot. NO cuts. The camera operator walks backward ahead of the performer for the entire take, matching her forward pace. Camera height: Approximately chest height. Framing: Keep her centered and framed from head to sneakers for most of the take. Use a wide iPhone lens perspective. She must remain large enough in the frame that: - Her face stays clearly resolved - Her eyes remain readable - Her hands remain clearly visible - Her dance details remain easy to understand Camera behavior should feel authentically handheld: - Mild natural hand movement - Slight rolling-shutter wobble - Small framing imperfections - Autofocus hunts once or twice - Exposure subtly adjusts as she passes bright storefronts Wet pavement and asphalt reflect the neon signage and surrounding lights. DO NOT use: - Gimbal smoothness - Orbiting camera movement - Zooms - Camera rotation - Slow motion - Drone shots - Stabilized cinematic tracking CROWD BUILD 0-4 SECONDS The performer dances forward alone. Ordinary pedestrians are already moving naturally through the background and around her. Nobody appears to know what is about to happen. 4-9 SECONDS One guy who is already visible behind her begins catching the groove. He starts copying her shoulder choreography approximately half a beat late. His participation should initially feel accidental rather than staged. 9-15 SECONDS Three or four additional people gradually join. Each dancer must peel naturally out of the existing pedestrian flow. Entrances can come from: - The left side of the sidewalk - A visible shopfront - Further behind the performer - Other positions already established within the shot Nobody should suddenly materialize or enter from an impossible location. Each person was already somewhere logically present within the continuous environment. 15-21 SECONDS The group grows to approximately 12 to 15 dancers behind her. They remain loosely packed rather than forming a perfect formation. They copy her accents with slight ripple delays. The timing differences should make the sequence feel spontaneous and contagious rather than perfectly rehearsed. 21-30 SECONDS The number of dancers now HOLDS. Do not keep adding more people. Instead, increase the energy. The group gradually tightens into a loose wedge formation behind the lead performer. Choreographic intensity reaches its peak. The lead performer remains the unmistakable visual focus. FINAL 2 SECONDS She throws her hardest, sharpest choreographic accent directly toward the camera lens. Everyone behind her lands the same beat with her. The movement hits hard and feels satisfying. The shot does NOT freeze. The dancers remain physically alive after the accent. Bodies continue breathing and settling naturally as the 30-second frame ends. BACKGROUND PEDESTRIANS Some pedestrians NEVER join the choreography. They continue walking normally around the dancers. Their reactions vary naturally: - Slightly annoyed - Curious - Amused - Indifferent Some carefully edge around the growing dance group while continuing toward their destination. This contrast between dancers and uninvolved pedestrians is essential for making the moment feel real. PHYSICAL REALISM Grounded human biomechanics throughout. Every movement must show: - Visible weight transfer - Proper foot planting - Real momentum - Believable balance - Natural joint articulation - Correct body mechanics No sliding feet. No floating. No impossible limb motion. No rubbery joints. No unnatural acceleration. No teleporting people. No duplicated pedestrians. The lead performer stays the clear focus throughout the entire take. Maintain enough proximity and image clarity that her face, hands, expressions, clothing, and choreography stay clearly resolved even with the wide lens.

K-pop Flash Mob Music Video

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Author: Romain Torres | Source: Link | Published: Aug 14, 2026


Cinematic Xianxia Apology Drama

中文

A comprehensive multi-scene script for a cinematic Xianxia video involving a comedic and prideful apology between two martial arts sisters with specific character consistency controls.

📝 Prompt

Seedance Prompt | Dual-way Stubborn Apology Reversal

I. Project Positioning

Movie-level photorealistic quality, pure ancient Chinese Xianxia aesthetics, restrained relational comedy, elegant classical character blocking, Arri Alexa cinematic texture, clear and stable facial details, fine film grain, and natural volumetric lighting.

The core reversal of this segment is:
Two very proud people both actually want to apologize first, but neither is willing to admit they are apologizing.

The plot can only be driven by the characters' own intentions, dialogue, actions, and rhythm.
The environment is always an independently running, real-existing living world, but it must remain narratively neutral: does not actively trigger plot, solve problems, change character goals, create reversals, or express emotions for the characters.

II. Reference Controls
1. Character Reference
@Image 1: Used only as the identity anchor for Character ID A, the Sword Immortal Senior Sister.
@Image 2: Used only as the identity anchor for Character ID B, the Junior Sister.

2. Environmental Reference
All newly uploaded background and location reference images jointly determine the same environmental DNA. Before formal composition, silently deduce and integrate: actual terrain, architectural language, spatial scale, material age, vegetation ecology, water system flow, weather state, cloud and mist density, main light direction, reflection relationships, overall color system, atmospheric depth, and real walkable routes. Then recombine into a unique, complete, and unified new space that has never appeared before.

III. Character Settings
Character ID A | Sword Immortal Senior Sister
Same @Image 1 sister. 25–30 year old East Asian female, oval face, fair natural skin tone, dark almond eyes, black long hair half-tied with a white jade hairpin, tall and slender.
Always wears the same outfit: white embroidered silk Hanfu, semi-transparent layered wide sleeves, silver waistband, jade pendant, white cloth boots. Carries a unique silver longsword.

Character ID B | Junior Sister
Same @Image 2 sister. 20–25 year old East Asian female, rounded and lively face, black hair braided, petite stature.
Always wears the same outfit: bluish-green linen Hanfu, dark belt, wooden hairpin, black cloth shoes. Carries a unique dark steel sword.

IV. Core Props
The following props must be kept strictly consistent throughout:
One unique white jade sword tassel, one unique repaired white wrist guard, Character A's silver sword, Character B's dark steel sword.

V. Storyboard Script
0–5s | Wide or Long Shot
In the location replanned according to the reference images, the same two women walk from opposite directions and stop three steps apart. Clearly having just had a quarrel, both intentionally avoid direct eye contact. The same white-clothed sister silently places the jade sword tassel on the stone surface between them, saying in a deliberately cold tone: 'Your tassel was too old yesterday, it affects your swordplay.' Almost simultaneously, the same green-clothed junior sister also places the repaired white wrist guard next to it, answering stiffly: 'Your wrist guard was also torn, it affects your drawing of the sword.'
Requirements: Both visible from head to toe, spatial relationship clear, sense of awkwardness after a fight explicit.

5–10s | Medium or Cowboy Shot
Maintain same characters, outfits, items, and geography. Both glance at the item the other put down, then immediately look away as if nothing happened. The white-clothed woman pushes the tassel two inches closer, saying calmly: 'I just happened to change it.' The green-clothed woman also pushes the wrist guard back, answering: 'I also just happened to sew it.' Pause for a beat. The moment the white-clothed woman reaches for the wrist guard, the junior sister also reaches for the tassel; their hands almost touch, then both quickly withdraw and pretend to look at distant scenery.

10–15s | Close-up or Extreme Close-up
The junior sister finally picks up the tassel and ties it to her dark steel sword, whispering: 'So... about yesterday?' The senior sister lowers her head to tie the wrist guard, not looking up, answering calmly: 'What about it?' The junior sister pauses, finally understands, and answers: 'Nothing.' They look at each other briefly for the first time. Extreme close-up: The senior sister notices the junior sister tied the tassel backward; she silently reaches out to turn it the right way, then immediately pulls back. The junior sister tries to suppress a smile, whispering: 'You just never speak properly.' The sister answers almost inaudibly: 'As long as you understand.'

VI. Technical Specs
Total duration: 15 seconds. Aspect ratio: 16:9 landscape. Three continuous clear shots. Native synchronized Mandarin dialogue. Lip-sync precise with dialogue. No subtitles. Only two visible characters throughout. Consistency in face, clothing, props, and geography. Real movement in hands, silk, water, and air.

VII. Performance & Blocking
Characters: Both smart, restrained, dignified. Mature stubbornness rather than childish fighting. Intent to apologize is clear but language avoids 'sorry'. Comedy comes from misaligned expression and synchronized action.
Cinematography: Elegant and restrained. Captured moments: caring while not looking, hands touching/withdrawing, correcting the tassel.
Environment: Living but not scene-stealing.

Cinematic Xianxia Apology Drama

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Author: Soran | Source: Link | Published: Aug 14, 2026


Maldives Resort Tropical Cycling

English

A documentary-style video prompt for a Maldives resort scene, following a woman on a bicycle through lush island paths with dynamic marine life events in the background.

📝 Prompt

Gritty Cinéma Vérité, handheld tracking cinematography, 35mm natural film grain, soft tropical daylight, authentic documentary energy, subtle camera shake and natural operator breathing. Maldives luxury island resort, turquoise lagoon, white sand, lush palms, wooden villas and busy resort paths.

SHOT PRIORITY:
The camera must NEVER follow her from directly behind. Keep her face and front/side profile visible throughout. Primary perspective is a FRONT 3/4 TRACKING SHOT, with the camera moving backward ahead of her bicycle at matching speed. Secondary angles are FRONT-SIDE and PURE SIDE TRACKING. Camera remains physically close enough to capture facial expression, hair movement and natural body motion. No rear-view hero shots.

CHARACTER:
A beautiful young adult woman with sun-kissed skin, long flowing dark hair, wearing a minimal black high-cut swimsuit and light sandals, riding a simple white beach bicycle at a casual natural pace. Relaxed posture, soft smile, effortless expression. Hair and swimsuit fabric react naturally to the ocean breeze and bicycle movement. Stable facial identity and consistent wardrobe across every shot.

TIMELINE:

0-2s: [FRONT 3/4 TRACKING] Camera moves backward smoothly in front of her as she rides out from a wooden villa path. Her face is clearly visible. A staff member in white uniform passes in the background carrying a drinks tray and waves. Two tourists in colourful wraps walk past laughing.

2-4s: [FRONT-SIDE TRACKING] Camera shifts slightly toward her left/front side while maintaining eye contact and visible facial profile. The path opens toward a lagoon boardwalk. A giant tortoise slowly crosses ahead of her bicycle. She naturally slows and steers around it. A parrot flies low across the frame.

4-6s: [DYNAMIC FRONT TRACKING] Camera continues moving backward ahead of her as she gently accelerates past a small open restaurant. Waiters carry plates, guests turn and smile. In the lagoon behind her, a manta ray leaps from the water with a large realistic splash.

6-8s: [SIDE-FRONT TRACKING] Camera moves parallel to her front half, keeping her face visible while the sandy palm-lined path passes behind. Two giant tortoises cross in the deeper background. A whale breaches far across the lagoon, creating a tall spray.

8-10s: [FRONT 3/4 TRACKING] She rides toward camera at a relaxed pace. A group of tourists taking selfies appears behind her; one points toward the lagoon. Another manta ray jumps almost parallel to her. A resort golf cart slows behind and gives her space.

10-12s: [CLOSE SIDE TRACKING] Camera travels beside her at shoulder height, capturing her natural smile, wind moving through her hair and detailed fabric motion. The path curves along the water. A large whale surfaces in the background and rolls, its fin cutting through the lagoon. Bright parrots land on a railing and take off.

Maldives Resort Tropical Cycling

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Author: ANKIT PATEL 🇮🇳 | AI | Source: Link | Published: Aug 14, 2026


Female Rapper Performance Music Video

日本語

A detailed character-driven video prompt for Seedance 2 featuring a female rapper performing a rhythmic rap scene. It coordinates camera movements, specific gestures, and lip-sync instructions with reference images for character consistency.

📝 Prompt

A confident white female rapper @[Image 1](image_1). Double bun braided hair styled high. Wearing a pink Zipp Republic jersey, layered gold chains and cross necklace, gold star-shaped drop earrings, and a small cross tattoo under the left eye. Standing firmly beside the rear quarter panel of a car, swaying weight from heel to toe to the beat. Expressing rhythm with both hands, using cutting motions, pointing, and gesturing as if stacking bars in the air.
Vocal Profile: A white woman speaking in a London accent with a Nigerian lilt. Low chest-voice range, crisp consonants, and vocal delivery that strongly punches the end of each bar. Dropping volume to a low murmur between bars.
Signature Tic: The moment the hook line starts, thrusting both hands forward to make a double point. However, the moment a bar lands perfectly, dropping shoulders back and raising the chin slightly half a beat before the next line begins.
Eye Contact: Staring straight into the lens, blinking slowly and intentionally. In transitions, momentarily dropping the gaze to the man sitting on the car before returning to the lens. The character's appearance must match the reference image 100%. Do not change anything other than the character's appearance.
@[Image 2](image_2) - Already image-referenced. White male, early to mid-30s. Short tight black hair, full black beard connected to a trimmed mustache, wide nose, thick lips, solid wide-shouldered build, and prominent tattoos on both forearms. Wearing a red Zipp Republic 2.0 jersey with white outlined graphics and '2.0' numbering on the chest. Layered gold Cuban link chains, black jeans, black low-cut trainers, and a gold watch on the wrist.
Sitting on the trunk lid of a red car, placing both feet firmly on the rear bumper for balance. The upper body sways loosely in a relaxed state to the beat, nodding the head low with every snare hit before lifting it slightly. Tapping a thigh lightly with one hand to keep rhythm.
Psychological Engine: Possessing a calm sense of intimidation and composure, not flaunting the performance but surrendering to the groove itself.
Signature Tic: The chains catching the light with every shoulder roll, while the chin remains stable during nodding. The moment the rapper hits a punchline, turning the face toward her, holding that gaze for one beat before returning to his own rhythm.
Eye Contact: Calm, half-closed eyes with a slow, relaxed gaze. Moving sight naturally between the rapper and the lens.
The character's appearance must match the reference image 100%. Do not change any other elements. The characters appearing are Western/white only. Both perform singing/rapping with a Nigerian accent.

Female Rapper Performance Music Video

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Author: Sharon Riley | Source: Link | Published: Aug 14, 2026


Xianxia Misunderstanding Comedy

中文

A comedic dialogue-based prompt set in a Xianxia world, where a misunderstanding between a master and disciple creates a humorous but dignified cinematic scene.

📝 Prompt

I. Project Positioning

Film-level realistic quality, pure ancient-style Chinese Xianxia aesthetics, adopting restrained relationship comedy, elegant classical character blocking, Arri Alexa cinema camera look, clear and stable facial details, fine film grain, and natural volumetric light.

The core mechanism of this segment is:

The same sentence being interpreted completely differently by two people.

The punchline only comes from character relationships, understanding deviations, and restrained reactions. Both characters are always smart, restrained, and dignified. No use of magic failure, environmental accidents, hidden monsters, characters making fools of themselves, or humiliating punchlines.

II. Reference Control

1. Character Reference
@Image 1 only as an identity anchor for Character ID A.
@Image 2 only as an identity anchor for Character ID B.

2. Environment Reference
All newly uploaded background and location reference images in this round are jointly regarded as the same environment DNA.
Before formal composition, silently execute a round of environmental planning.
Comprehensively deduce compatible:
Actual terrain
Architectural language
Spatial scale
Material era
Weather state
Vegetation ecology
Water relationships
Clouds and mountain fog
Main light direction
Reflection relationships
Overall color system
Air depth
Real walkable routes
Then recombine this information into a unique, unified, physically reasonable new space for this round.

3. Environment Running Principles
The environment must always be vivid but stay neutral in narrative.
Wind, water, mountain fog, vegetation, clouds, distant light, reflections, and spatial ambient sounds must all change naturally and continuously, but they:
Do not trigger the plot.
Do not change character goals.
Do not create or solve misunderstandings for characters.
Do not participate in punchlines.
The whole is organized according to the Seedance 2.0 official unified multi-modal audio-visual joint architecture, fully utilizing support for text, image, audio, and video references.

III. Character Settings
Character ID A | Senior Sword Immortal
Same as @Image 1.
25–30 year old East Asian female, oval face, fair skin, deep apricot eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender.
Always wears the same outfit:
White embroidered silk Hanfu
Semi-transparent wide sleeves
Silver waist sash
Jade pendant
White cloth boots
Holds the unique silver longsword.

Character ID B | Junior Sister
Same as @Image 2.
20–25 year old East Asian female, round and nimble face, black hair braided, petite stature.
Always wears the same outfit:
Green linen Hanfu
Dark waist belt
Wooden hairpin
Black cloth shoes
Holds the unique dark steel sword.

IV. Storyboard Script

0–5s | Full Shot or Wide Shot
In the location re-planned based on the reference images, the two stop three steps apart.
The same white-clad sword immortal says solemnly:
'Let yesterday's matters end here.'
The same green-clad junior sister's body freezes slightly, and she only answers:
'Okay.'
She then immediately turns to leave.
Requirements:
Both people fully visible from shoes to head.
Clear spatial relationships.
The environment maintains continuous natural motion.
The misunderstanding starts from the semantic difference of the line.

5–10s | Medium Shot or Cowboy Shot
Maintain the same two women, same clothing, same longswords, and exactly the same spatial geographical relationship.
The white-clad woman watches her walk further away, clearly somewhat puzzled, and finally asks:
'Where are you going?'
The green-clad woman stops but doesn't turn around:
'Aren't you expelling me from the sect?'
Preserve a full half-beat pause.
The white-clad woman answers:
'I meant, stop arguing.'
Requirements:
The misunderstanding is clearly revealed in this segment.
Restrained rhythm.
Performance relies on pauses, eye contact, and tone.
The background continues its natural movement but never participates in the formation or resolution of the misunderstanding.

10–15s | Close-up or Extreme Close-up
The same junior sister slowly turns back, her embarrassment only expressed through her eyes and very slight facial changes, saying:
'You should have said so earlier.'
The same senior sister answers calmly:
'I thought you understood.'
The junior sister walks past her, muttering in a low voice:
'Every time you say it like it's a final testament.'
Extreme close-up:
The senior sister's always dignified and restrained expression finally shows a very slight smile.
After the junior sister notices it from the corner of her eye, she also tries to suppress her own smile.
Finally, the two naturally walk away in the same direction side-by-side.
Requirements:
Gentle closing.
The relationship reversal lands on the recovery of tacit understanding between the two.
Do not use exaggerated comedy acting.
The final smile must be very light.

Xianxia Misunderstanding Comedy

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Author: Soran | Source: Link | Published: Aug 14, 2026


Dune 4 Cinematic Sci-Fi Trailer

English

A complex cinematic sci-fi trailer montage prompt for Seedance 2.5, featuring detailed shot breakdowns on a desert planet with dynamic camera movements.

📝 Prompt

A 15-second cinematic sci-fi epic movie-trailer montage on a vast desert planet, anamorphic widescreen 21:9, ultra-cinematic large-format look, vintage anamorphic lenses, shallow depth of field, thick atmospheric dust haze, strong horizontal lens flares, warm sand-amber highlights against deep teal shadows, filmic grade, fine 35mm grain, monumental awe-inspiring scale, no on-screen text, no watermark. A sequence of hard cuts like a prestige film trailer. THE CAMERA IS ALWAYS IN MOTION: every shot uses a different angle and a different dynamic camera move — aerial dives, low tracking, orbits, crane rises, FPV rushes — always smooth and cinematic, never shaky amateur footage. SHOT 1 (0.0-2.0s): Camera FALLS SLOWLY DOWN through a near-black cloudscape of golden dust and dark teal atmosphere, a soft horizontal anamorphic streak sweeping past, a glowing horizon rotating slowly far below, embers rushing upward past the lens. Then it SLOWLY DISSOLVES (not a cut) into: SHOT 2 (2.0-4.5s): A slow 90-degree ORBITING ARC around a bald, weathered desert leader in coarse pale robes, starting on his profile and swinging to a tight low-angle front view, sun-cracked skin, calm distant gaze; behind him an endless sea of dunes wheels past out of focus in the haze. Warm rim light travels across his face as the camera circles. SHOT 3 (4.5-5.6s): HARD CUT to a fast low AERIAL DRONE SWEEP racing over rippling dunes toward the exposed edge of a colossal ancient metal hull protruding from the sand like a buried mountain ridge; the camera rushes up its slope and crests it, revealing tiny robed figures on the ridge below. Speed and scale. SHOT 4 (5.6-6.6s): HARD CUT to a hooded engineer-priestess on a pure black background: the camera DESCENDS ON A CRANE from above her head to eye level while slowly circling, one hard side light raking across her as she raises a small glowing amber relic in both hands, dust motes swirling through the beam. Chiaroscuro in motion. SHOT 5 (6.6-7.5s): HARD CUT to a GROUND-LEVEL SKIMMING SHOT: the camera races just above the desert floor through darkness toward a lone robed figure, loose sand grains jumping and vibrating past the lens as the ground trembles, then the camera TILTS UP the figure's silhouette. Low, fast, ominous. SHOT 6 (7.5-8.6s): HARD CUT to an FPV RUSH along a crack tearing open through the desert floor: the camera flies low and fast following the running fracture as dunes avalanche inward on both sides, geysers of sand venting past the lens, robed crowds scattering on the ridges above, dust rolling. Kinetic, accelerating. SHOT 7 (8.6-9.5s): HARD CUT to a STEADICAM TRACKING SHOT pushing through the fleeing crowd behind the heroine in flowing desert robes as she strides against the flow toward the collapse; mid-shot the camera RISES INTO A CRANE MOVE above the crowd as an immense shadow slides across the dunes and swallows her. SHOT 8 (9.5-10.85s): HARD CUT to an extreme close-up of the heroine's face wrapped in a dark desert scarf, only her eyes and cheekbones lit, a bright circular halo of backlight behind her head, soft anamorphic bokeh; the camera SLOWLY SPIRALS a few degrees around her face as her eyes lift upward, widening with awe at something rising off-screen. Emotional center — the one intimate moment amid the motion. SHOT 9 (10.85-12.4s): HARD CUT to THE REVEAL from a RISING AERIAL: the camera craning up alongside a colossal kilometer-long ancient spaceship as it breaches out of the desert, entire waterfalls of sand cascading off its hull and falling PAST THE LENS, rings of dust blasting outward across the dunes below, the low sun flaring behind its silhouette, tiny human figures dwarfed beneath. The camera keeps climbing with the ship, never static. IMAX-scale. RAPID CLIMAX MONTAGE (12.4-15.0s) — a burst of very short hard cuts, roughly 0.3s each, EVERY CUT FROM A COMPLETELY DIFFERENT ANGLE, camera moving in all of them: 12.4s: TOP-DOWN AERIAL plunging toward rows of engine nozzles igniting one by one through the dust, deep orange glow rushing up at the lens. 13.1s: LOW SIDE TRACKING SHOT racing beside a wall-like shockwave of sand as it overtakes silhouetted onlookers on a ridge. 13.6s: EXTREME LOW ANGLE from the desert floor, the ship's silhouette climbing across the sun, lens flare knifing across the frame as the camera tilts up after it. 13.8s: ORBITAL SHOT whipping around the blinding column of thruster fire and sand beneath the rising hull. 14.1s: FPV THROUGH DEBRIS: torn plating and streaming sand whipping past the lens in slow-building force as the camera threads between them. 14.55s: the camera PULLS BACK FAST as the whole frame washes into a glowing golden-red haze of dust and engine fire, the trailer peaks. 15.0s: fade toward black. Consistency: one coherent desert-planet world, one warm-amber-and-teal anamorphic grade, constant fine film grain and dust haze in every shot, monumental scale, prestige-trailer pacing that accelerates into the final montage; the camera never locks off — every shot has smooth cinematic motion and its own distinct angle. Photoreal, no cartoon look, no captions, no logos. Audio: deep sub-bass "braam" trailer horns building in intensity, a low ominous choir swelling, constant desert wind, deep tectonic rumble growing under shots 5-7, then a NEAR-TOTAL SILENCE for half a second just before the reveal — only wind and one heartbeat — followed by a colossal metallic groan and roar as the ship breaches, cascading sand hiss, a sharp sub-bass impact hit on every hard cut, rapid stacked impacts through the climax, full engine thunder at the peak. No dialogue, no lyrics.

Dune 4 Cinematic Sci-Fi Trailer

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Author: Vitalii Isaev | Source: Link | Published: Aug 14, 2026


Emotional Parisian Apartment Drama

English

A highly detailed video prompt for a dramatic scene in a Parisian apartment, focusing on subtle micro-expressions, cinematic lighting, and emotional storytelling between two characters.

📝 Prompt

A : French woman in her late twenties with soft natural features, minimal makeup, dark hair loose and slightly undone, wearing a plain oversized knit sweater with sleeves pushed up, standing near the front door with a vulnerable unguarded posture

B : French man in his late twenties to early thirties with slight stubble and slightly messy hair, wearing a plain dark t-shirt with a jacket half on one shoulder as if caught mid-exit, restrained and tired

LOCATION: a dim interior Parisian apartment entryway near the front door at night, herringbone wood flooring, an ornate wooden door with a glass panel, ornamental European molding on the walls, warm lamplight glowing from deeper in the apartment behind them, cool blue night light bleeding in through the door's glass panel, faint rain streaking the glass, a coat rack and pair of shoes by the door, quiet and still

STYLE: shot on ARRI Alexa Mini LF with Cooke S7/i anamorphic primes, Kodak Vision3 250D grade, desaturated cool shadows with warm amber lamplight accents, deep shadow falloff, fine 35mm film grain, handheld with minimal natural drift, intimate and still

Shot 1 (0:00-0:05): Close-up on A's face, camera slowly settling and stabilizing, a faint tightening around her eyes just before she moves, her nostrils flaring slightly as she draws a long trembling breath, her throat visibly moving as she swallows hard, her eyes flick briefly downward then force themselves back up to meet his gaze, a barely visible flutter at the corner of her mouth as she holds herself together

Shot 2 (0:05-0:09): Still close on A, her eyebrows knit slightly together with the effort of forcing the words out, delivery controlled and deliberate masking a tremor underneath, she says "If you walk out that door..." with a small catch in her voice right before the pause, she does not blink during the one-second pause, staring intently, then delivers "...don't come back" with a single deliberate blink landing on the last word

Shot 3 (0:09-0:15): Cut to a close-up on B's face, a subtle micro-flinch as her words land like a physical hit, his eyes flick briefly down and to the side as he processes, then return to her, his throat bobs in a hard swallow, his lower lip presses in slightly, his exhale carries a faint tremor, his eyes go glassy and he blinks hard once trying to stop the tears from forming, silence before he answers

Shot 4 (0:15-0:17): Still close on B, a tiny stifled huff of breath escapes before he speaks, almost like a pained near-laugh, his voice cracking slightly on the word, he says quietly "I know", eyes still locked on her, unflinching despite the emotion visibly building

Shot 5 (0:17-0:23): Cut back to A's face, a micro tremor in her lower lip right before one tear finally falls, her eyes searching rapidly and subtly across

Emotional Parisian Apartment Drama

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Author: Yunan Helmy A | Source: Link | Published: Aug 14, 2026


OLLY Gummy Vitamin Product Commercial

English

A cinematic lifestyle product video prompt for OLLY gummy vitamins featuring close-ups, vibrant textures, and smooth camera movements.

📝 Prompt

Create a bright, premium lifestyle product video featuring colorful OLLY gummy vitamins. Start with a close-up of the gummy bottle on a clean, aesthetically pleasing surface. Slowly reveal the colorful gummies, highlighting their texture, shape, and vibrant appearance. Show a hand picking up a gummy and bringing it toward the camera, followed by a natural wellness moment. Use soft daylight, warm tones, smooth camera movements, shallow depth of field, realistic product details, subtle reflections, and a clean commercial aesthetic. End with the OLLY bottle clearly visible in a polished hero shot. High-end beauty advertisement, cinematic lighting, realistic textures, smooth transitions, 4K quality.

OLLY Gummy Vitamin Product Commercial

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Author: Calira | Source: Link | Published: Aug 14, 2026


Cinematic Tokyo Night Commercial

English

A cinematic 15-second commercial prompt for a fictional mental wellness app, set in a rain-soaked Tokyo at night with a premium Japanese film aesthetic.

📝 Prompt

Create a 15-second vertical 9:16 cinematic commercial for a fictional AI app called “MA”, an app that creates a quiet mental pause in busy daily life.

Style: premium Japanese live-action film commercial, emotionally grounded, realistic Tokyo at night, rain-soaked streets, deep

Cinematic Tokyo Night Commercial

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Author: いちご|AI研究家 | Source: Link | Published: Aug 14, 2026


POV Japanese Omurice Cooking Scene

English

An aesthetic first-person POV cooking prompt featuring a young woman preparing Japanese Omurice, focusing on close-up food preparation and interaction.

📝 Prompt

A aesthetic, warm, first-person POV cooking scene featuring a young woman preparing Japanese Omurice:

Prep: Close-up of raw eggs cracked into a white bowl, followed by a cube of butter melting in a hot cast-iron skillet.

Whisking & Interaction: A young woman with blonde hair and a light blue oversized hoodie whisking eggs with chopsticks in a modern white-tiled kitchen. A hand gently tucks a strand of hair behind her ear as she looks up and smiles.

Cooking: She pours the eggs into the pan, swirling to form a smooth, soft omelet, then carefully places it over a molded bed of fried rice.

The Reveal: A knife slice opens the omelet down the middle, revealing a runny, soft-scrambled interior drizzled with ketchup as she smiles next to the finished plate.

POV Japanese Omurice Cooking Scene

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Author: Sairah | Source: Link | Published: Aug 14, 2026


Fashion GRWM Smartphone Vlog

English

A detailed 15-second vertical video prompt for an authentic smartphone-style 'Get Ready With Me' fashion vlog in a lived-in bedroom.

📝 Prompt

PROJECT 15-second vertical 16:9 fashion UGC GRWM video. Super casual real smartphone home-video footage of a young woman getting ready for a spontaneous weekend night out. The video feels like an authentic memory captured on her phone and later posted as a GRWM. Natural, imperfect, intimate, stylish, and believable. No commercial polish. MAIN SUBJECT Young Korean woman in her early 20s, natural everyday appearance, realistic skin texture, minimal makeup, warm expressive personality, long dark wavy hair with loose natural strands. She wears a fitted white ribbed tank top and relaxed low-rise blue jeans at the beginning of the video. Final outfit: oversized black leather jacket over a fitted white top, dark charcoal mini skirt, sheer black tights, black knee-high boots, small black shoulder bag, and minimal silver jewelry. Maintain identical facial identity, skin tone, body proportions, hairstyle, and appearance throughout the entire video. Clothing and accessories must remain physically consistent once introduced. LOCATION Small lived-in bedroom with a full-length mirror, unmade bed, clothing casually placed on a chair, open wardrobe, small vanity, cosmetics, jewelry tray, handbag, shoes, and warm apartment lighting. Soft blue evening light enters through the window while a warm bedside lamp illuminates the room. The environment should feel personal and naturally messy rather than staged. No studio environment. No luxury showroom. No commercial set. VISUAL STYLE Super casual real smartphone home video footage. Authentic social-media GRWM aesthetic. Realistic smartphone dynamic range, natural skin texture, imperfect exposure, subtle digital sharpening, ordinary indoor noise, realistic motion blur, believable shadows, and natural color reproduction. The footage should feel spontaneously recorded at home by a real person. No beauty filters. No cinematic color grading. No artificial film grain. No CGI appearance. No overly perfect skin. No fashion-commercial polish. CAMERA STYLE Super casual real smartphone home video footage captured by the creator herself. Slight authentic handheld shake, imperfect framing, occasional awkward camera positioning, small arm movements, natural walking bounce, subtle autofocus hunting, realistic exposure adaptation between window light and warm room lighting, slight smartphone sharpening, normal frame rate, natural motion blur, and occasional focus shifts. The phone is frequently repositioned between her hand, the bed, and the mirror. Use casual selfie footage, handheld rear-camera footage, mirror recording, close-up phone footage, and spontaneous room-level framing. Some compositions should be slightly off-center or imperfect. No professional stabilization. No gimbal. No cinematic tracking. No dramatic lens changes. No artificial depth of field. No polished fashion-film cinematography. PERFORMANCE Natural creator behavior. She is not acting like a model. She casually talks to the phone, makes small spontaneous reactions, checks her outfit, fixes her hair, laughs at herself, and moves naturally around the bedroom. Dialogue: “Get ready with me for tonight. I had no idea what to wear, but I think this might actually work.” Natural conversational delivery with realistic pauses, breathing, blinking, and accurate lip synchronization. ⸻ STORYBOARD 00:00–00:03 — “WHAT DO I WEAR?” Selfie-style handheld phone footage. She sits on the edge of her bed surrounded by two or three clothing options. She looks into the phone and says: “Get ready with me for tonight.” She quickly holds up a jacket toward the camera, makes an unsure expression, then looks toward the clothes on the bed. The framing is slightly crooked as she adjusts the phone in her hand. She laughs quietly. 00:03–00:06 — OUTFIT CHANGE Quick natural handheld transition. She is now wearing the white top, dark charcoal mini skirt, sheer black tights, and oversized black leather jacket. She stands in front of the full-length mirror while holding the phone. She pulls the jacket into position, looks at herself, then looks at the phone screen. She says: “I think this might actually work.” The camera briefly loses focus as she moves closer to the mirror before recovering naturally. 00:06–00:09 — ACCESSORIES Close handheld phone shot from the vanity. She picks up small silver earrings from the jewelry tray. Cut naturally to a mirror angle as she puts them on. She quickly runs her fingers through her hair, allowing loose strands to fall naturally around her face. She grabs the small black shoulder bag from the bed. Natural jewelry movement and realistic hand interaction. 00:09–00:12 — SHOES + FINAL CHECK Low casual phone angle. She sits on the edge of the bed and pulls on her black knee-high boots. The phone is slightly tilted, creating an imperfect home-video composition. She stands up, grabs her bag, and looks at herself in the mirror. She turns slightly from side to side to check the outfit. Natural fabric movement, realistic leather reflections, believable body mechanics. 00:12–00:15 — FINAL GRWM MOMENT Handheld mirror shot. She steps backward and gives the phone a quick full-outfit view. She adjusts the shoulder bag and lightly fixes her hair. She looks directly into the phone camera, smiles naturally, and says: “Okay… I’m actually obsessed.” She gives a small laugh, picks up her keys, and walks toward the bedroom door. The phone moves slightly with her hand. Recording ends naturally mid-motion. ⸻ AUDIO Authentic smartphone microphone recording. Natural bedroom ambience, subtle room tone, clothing movement, jewelry sounds, footsteps, bag movement, keys lightly jingling, and realistic household sounds. Her voice should sound naturally recorded in the room rather than professionally recorded. Very subtle background music may be present at low volume, similar to casual social-media GRWM content, but natural voice and room ambience remain dominant. No cinematic sound design. No exaggerated transitions. PHYSICAL REALISM Realistic human anatomy and hand proportions. Natural walking, sitting, standing, turning, and dressing movements. Correct hand-to-clothing interactions. Realistic leather jacket movement. Natural skirt and fabric folds. Realistic tights and boot interaction. Natural hair physics with individual strands moving during head movement. Realistic jewelry reflections and movement. Correct mirror reflections. No duplicated objects. No warped fingers. No impossible reflections. No floating clothing. No unnatural body mechanics. CONTINUITY LOCK Maintain the exact same woman throughout the entire video. Preserve facial identity, skin texture, hairstyle, body proportions, and natural appearance. Preserve the bedroom layout and lighting direction. Once the final outfit appears, maintain the exact same jacket, top, skirt, tights, boots, jewelry, and handbag. No spontaneous wardrobe changes. No changing accessories. No hairstyle changes. GENERATION REQUIREMENTS 15 seconds. 9:16 vertical. Super casual real smartphone home-video aesthetic. Authentic GRWM behavior. Realistic handheld phone movement. Natural imperfect framing. Realistic autofocus hunting. Natural exposure adaptation. Normal frame-rate motion. Accurate lip synchronization. Consistent identity. Consistent wardrobe. Realistic hair, fabric, leather.

Fashion GRWM Smartphone Vlog

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Author: ᴍᴜʀᴘʜʏ | Source: Link | Published: Aug 14, 2026


Korean Woman Rooftop MiniDV Vlog

English

An ultra-realistic early-2000s Sony MiniDV style video featuring a young Korean woman on a residential rooftop in Seoul.

📝 Prompt

Main Subject: Young Korean Woman naturally attractive, realistic skin, minimal makeup, long dark hair loosely tied back. Wearing a faded sage-green oversized sweatshirt, charcoal lounge shorts, white socks, worn house slippers, and a thin silver necklace. Preserve her exact identity and appearance throughout.

Location: Weathered Seoul apartment rooftop in warm late-afternoon light. Concrete walls, rusty pipes, metal cabinets, potted plants, folding table, water containers, drying towels, tangled wires, dense neighboring rooftops, distant high-rises and hazy mountains. Gentle breeze.

Style: Ultra-realistic early-2000s Sony MiniDV home video. Authentic Korean residential details, candid behavior, natural imperfections, faded colors, soft contrast, DV compression, motion blur, autofocus hunting, exposure shifts, imperfect framing, handheld shake, occasional accidental zooms. No stabilization or modern cinematic movement.

00:00–00:03: She enters carrying a small cardboard box, places it on the table, and takes out a few household items. The camera briefly points at the floor before finding her.

00:03–00:06: She notices dry leaves on the potted plants and crouches to remove them. Wind blows hair across her face; she casually brushes it away.

00:06–00:09: She waters the plants. The camera accidentally focuses on the water instead of her face. She notices, laughs softly, then continues.

00:09–00:12: She sits at the table, opens a cold canned drink, and quietly looks over the rooftops as laundry moves in the breeze.

00:12–00:15: Someone calls from a neighboring rooftop. She looks over, laughs, then turns back and raises her drink slightly toward the camera. The operator accidentally zooms in too far; autofocus struggles and the video abruptly cuts.

Audio: Natural rooftop ambience only—wind, birds, traffic, water, footsteps, rattling pipes, distant voices and AC units. No music, narration, or added effects.

Goal: Feel like a forgotten personal MiniDV recording from the early 2000s—mundane, intimate, imperfect, spontaneous, and genuinely nostalgic.

Korean Woman Rooftop MiniDV Vlog

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Author: Ahmad Faraz | Source: Link | Published: Aug 14, 2026


Ultra-Real Mobile Phone Vlog

English

A realistic mobile phone vlog style video capturing a spontaneous island day with natural handheld imperfections.

📝 Prompt

Preserve the exact face, identity, hairstyle, skin tone, facial features, body proportions, outfit, and accessories from @ image1 throughout the entire video.

IMPORTANT STYLE:
This must look like a REAL VIDEO casually recorded on an ordinary smartphone by a real person, NOT a cinematic production, NOT an AI-generated video, NOT a commercial, NOT a travel film.

Use realistic smartphone camera behavior: handheld phone movement, small natural hand tremors, imperfect framing, slightly tilted horizon, occasional sudden camera repositioning, inconsistent distance from the subject, natural autofocus changes, brief exposure adjustment when moving between shade and sunlight, realistic smartphone dynamic range, subtle phone-camera sharpening, mild compression, natural motion blur, slightly uneven stabilization, and occasional focus breathing.

Do NOT use cinematic camera movements, drone shots, professional tracking shots, perfect composition, dramatic depth of field, film grain, film color grading, slow motion, lens flares, artificial bokeh, hyper-saturated colors, glossy skin, beauty filters, or perfect lighting.

The footage should feel like a friend casually filming a spontaneous island day on their phone. Keep small mistakes and imperfections. Do not make every shot visually perfect.

00:00–00:02
Vertical smartphone footage while she walks through a narrow jungle trail toward the beach. The camera is held casually at chest/face height. The framing is slightly imperfect and occasionally cuts part of her head or shoulder. Leaves briefly pass in front of the lens. Natural walking shake.

00:02–00:04
She moves the phone toward the trees and suddenly reveals the ocean in the distance. The phone briefly struggles to adjust exposure from the darker jungle to the bright beach. She naturally reacts with a small smile.

00:04–00:06
Camera points downward toward her feet. She casually removes her sandals and places them on the sand. The framing is not perfectly centered. Realistic phone autofocus briefly shifts between her hand, sandals, and sand.

00:06–00:08
She crouches down and picks up a couple of small seashells. The phone is held close to her and moves slightly as she changes position. She looks at one shell and then briefly looks into the camera with a natural smile.

00:08–00:10
She sits on a small rock facing the ocean. The camera remains handheld from a short distance, as if another friend is casually recording her on a phone. Slight unintentional shake and imperfect framing.

00:10–00:12
Phone follows her casually from behind as she walks barefoot through shallow water. Small waves touch her feet. Her hair moves naturally in the sea breeze. No slow motion.

00:12–00:15
She switches to a casual selfie recording. She walks toward the phone, comes slightly too close to the lens, laughs naturally, gives a playful smile, and says casually:
“Ok

Ultra-Real Mobile Phone Vlog

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Author: Aqsa | Source: Link | Published: Aug 14, 2026


Luxury Skincare Product Commercial Video

English

A photorealistic commercial prompt for a luxury skincare product, featuring a clinical-clean studio aesthetic and macro photography shots.

📝 Prompt

Format: 9:16 vertical | Style: Photorealistic premium skincare commercial

SHOT 1 — Product Introduction | 0–3s

The La Roche-Posay Effaclar Purifying Foaming Gel stands upright on a glossy white acrylic platform in a pristine luxury studio. Soft blue gradient light glows behind the tube.

Slow cinematic push-in with subtle reflections.

Product must remain exactly identical to the reference image: same tube shape, blue color, logo, typography, cap, proportions and packaging text. No redesign.

SHOT 2 — Pick Up Product | 3–5s

Close-up of a feminine hand reaching into frame and gently picking up the Effaclar cleanser.

The camera follows the movement smoothly. Keep the background minimal, white and softly illuminated with blue accents.

Packaging remains sharp, readable and unchanged.

SHOT 3 — Dispensing Cleanser | 5–8s

Macro close-up of the hand squeezing a small amount of cleanser onto the fingertips.

Show the realistic gel texture and subtle glossy highlights. Clean studio lighting, shallow depth of field and slow controlled movement.

SHOT 4 — Half-Face Application | 8–11s

Cut to the woman applying the cleanser to her face.

Only half of her face is visible. Use a tight side-angle crop showing one cheek, part of the jawline and lips. The other half of her face remains completely outside the frame.

She gently massages the cleanser in circular motions as soft white foam develops.

Never show her full face or a frontal portrait.

SHOT 5 — Rinse & Fresh Skin | 11–14s

Extreme close-up from the side as she rinses the cleanser away with clean water.

Only half of her face remains visible. Water droplets move naturally across the cheek, catching soft studio light.

Transition through a subtle water splash/ripple.

SHOT 6 — Final Hero Product | 14–18s

Return to the Effaclar tube standing perfectly centered on the glossy white platform.

A soft blue light sweeps across the background. Subtle water reflections surround the base.

Camera slowly pushes in and ends on the product front, with the packaging fully visible and legible.

Overall aesthetic: luxury French pharmacy skincare campaign, clinical-clean studio, white and soft blue palette, realistic skin texture, elegant feminine hands, cinematic macro photography, soft shadows, controlled highlights, shallow depth of field, smooth camera movement, photorealistic 4K.

Negative prompt: full-face reveal, frontal face, recognizable identity, altered packaging, changed logo, incorrect text, warped tube, distorted hands, extra fingers, duplicate product, excessive foam, unrealistic skin, CGI look, cartoon style, cluttered background, watermark.

Luxury Skincare Product Commercial Video

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Author: H A J R A | Source: Link | Published: Aug 14, 2026


Japanese High School Soda Commercial

中文

A comprehensive cinematic storyboard prompt for a Japanese youth-style soda advertisement, focusing on athlete aesthetics, film-like textures, and specific scene-by-scene transitions.

📝 Prompt

Basic Settings: Based on the visual language and audio information of this storyboard, generate a professional soda commercial full of Japanese high school hot-blooded sports film aesthetics and storytelling. Generate only sound effects, no background music. Visual Style: Modern Japanese youth film aesthetics, the image simulates the transparent layers of 120 medium format film, or the pure texture of a digital cinema camera with a Black Pro-Mist soft focus filter. The overall image is clean and delicate, with very weak graininess and no coarse film noise. Lighting Settings: Use high-key backlight and soft diffuse ambient light, with a slight soft light wrap around the edges of characters. Highlights are allowed to have slight bloom/halation, presenting a soft glow of sun white, light cherry blossom pink, and pale gold; dark parts remain clean and transparent with a slight cold cyan-blue, no dead black shadows. Color Tone: Low contrast, low saturation, Japanese-style healing palette. The overall color is soft, bright, and airy, with natural and clean skin tones. Cinematographic Texture: Real live-action film cinematography, shallow depth of field, natural focus transitions, slight handheld breathing, and smooth motion shots. Character movements are natural and restrained, and performances express emotions through eyes, breathing, running, pausing, and brief tacit understanding. The imagery should look like a Japanese hot-blooded youth film, rather than anime, illustration, MV, or idol photo books.

Main Character Settings: Character A: Black short-haired male high school student, calm personality, determined eyes. Character B: Slightly curly dark brown short-haired male high school student, direct and flamboyant personality, but not a villain. Character C: Ear-length black short-haired female high school student, the main point guard of the basketball club, and also the main character of the whole film.

Visual Content:
Scene 01 | 0.0–1.5s | Signal Location: School building corridor. Starting Frame: Opens directly with a very close-up shot of Character C's face. She has just finished a fast run, with fine sweat beads on her forehead, short hair clinging to the side of her face, and slightly rapid breathing. She suddenly lifts her eyes, looking sharply off-screen. The background is a real Japanese high school corridor, blurred with a shallow depth of field, showing only faint old window frames, notice boards, worn wall surfaces, and sunset light streaks. Ending Frame: The lens pulls back slightly to a chest-level close-up. Character C holds a basketball in one hand and a blue-purple RAIKU POP plastic bottle in the other. She quickly turns and runs toward the end of the corridor. She wears a white school shirt, a dark pleated skirt, and a black basketball training vest. The surface of the plastic bottle is covered with realistic condensation droplets, and the blue-purple liquid inside sloshes naturally as she runs.

Scene 02 | 1.5–3.0s | Corridor Chase Location: Long school building corridor. Starting Frame: Character C quickly passes through the corridor, with the basketball tucked under one arm and the soda bottle in the other hand. The shot follows from a side low angle, as the sunset forms fast-alternating light and dark bands through continuous windows. Ending Frame: Character A appears from a corner of the corridor, wearing a white short-sleeved school shirt and dark school trousers, catching a basketball rolling in from off-screen. He looks up at Character C, the two have a brief eye contact, then they move toward the stairs simultaneously.

Scene 03 | 3.0–4.5s | Stairs Encounter Location: Narrow concrete stairwell. Starting Frame: Character B runs down quickly from the upper stairs, wearing a white school shirt, a loosened dark tie, and dark school trousers. He dribbles the basketball with one hand and slides his other hand along the metal railing. The shot uses a top-down angle to emphasize the narrow staircase's pressure and movement speed. Ending Frame: Character C appears from the lower stairs and tosses the RAIKU POP soda bottle to Character A. Character A catches the bottle while running, and Character B brushes past them. Both boys must wear school uniforms in this scene, not basketball jerseys.

Scene 04 | 4.5–6.0s | Crossing the Connecting Bridge Location: Covered bridge connecting two school buildings. Starting Frame: Three students enter the bridge from different directions. The lens uses a telephoto compression of the distance between the three, with the background showing real Japanese school building exterior walls, metal window frames, and diagonal sunset light. Ending Frame: The basketball flies at high speed toward the lens, completely blocking the screen, forming a natural circular masking transition.

Scene 05 | 6.0–7.5s | Rooftop Interception Location: School building rooftop. Starting Frame: Character B pushes open the metal rooftop door and catches the basketball in strong backlight. Character A and Character B both wear school uniforms, not basketball jerseys. Character C follows closely out of the door. The corners of their clothes and hair are blown by a strong wind. Ending Frame: Character C cleanly steals the basketball from Character B's hands, quickly turning to dash toward another exit. The camera stays tight on the characters' movement.

Scene 06 | 7.5–9.0s | Entering the Arena Location: Gym entrance and equipment passage. Starting Frame: Character C dashes into the dimly lit gym equipment passage, followed closely by Character A and Character B. The two boys are still wearing white school shirts and trousers. Basketball racks, folding mats, old training equipment, and jersey lockers line the walls. Ending Frame: Character A quickly places the RAIKU POP plastic bottle on an old wooden bench near the gym entrance. The lens focuses first on the product, the bottle vibrating slightly, condensation sliding down, and blue-purple bubbles rising rapidly. In the background, the open entrance to the changing area and hanging basketball jerseys are visible, providing natural spatial cues for the outfit change for the next game.

Scene 07 | 9.0–12.0s | The Final Shot Location: Japanese high school gym basketball court. Clothing Requirement: Only in this formal game do Character A, Character B, and Character C wear full basketball jerseys and shorts. The jerseys belong to the same original campus basketball visual system, mainly in deep navy blue, black, and a small amount of blue-purple. Their jersey numbers are different. Starting Frame: Character C wears a dark basketball jersey and breaks through with a fast dribble. Character A and Character B defend from both sides. The camera follows at high speed close to the wooden floor, shoes making real friction marks and slight wood dust as they stop suddenly. Ending Frame: Character C stops and jumps for a three-pointer. The shot uses a very low angle looking up at her realistic athletic posture as the basketball spins away from her fingertips. The scene uses a match cut to a very close-up of Character A unscrewing the RAIKU POP cap, then immediately cuts back to the basketball cleanly passing through the net. Character A's jersey strap is visible at the edge of his arm, clearly showing he has changed into his game jersey. Lens Language: Ground-level handheld tracking -> Low-angle shot -> Match Cut -> Macro Product Shot -> Net Close-up. Ambient Sound: Continuous dribbling, shoe squeaks, rapid breathing, the 'click' of the bottle cap's tamper-evident ring, the 'pssh' of opening the bottle, the sound of the ball through the net.

Scene 08 | 12.0–15.0s | After-School Boiling Point Location: Indoor rest area outside the gym. Starting Frame: Three students sit on a bench against the wall, still wearing the basketball jerseys and shorts from Scene 07. Character C is in the middle, with Character A and Character B sitting on either side. The background shows the frosted glass gym doors, shoe racks, and jersey hooks. Each of the three drinks from a RAIKU POP blue-purple soda bottle with identical packaging. Three PET plastic bottles clink gently. The characters do not laugh exaggeratedly, only showing fatigue, relief, and a brief tacit understanding. Ending Frame: The screen quickly darkens to a deep navy blue brand background. In the center appears the original fictional brand logo: 'RAIKU POP'. Below it is the Chinese slogan: 'After school, the boiling point is just beginning.'

Japanese High School Soda Commercial

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Author: 探路AI | Source: Link | Published: Aug 14, 2026


Handheld iPhone Style School Romance

中文

A realistic documentary-style video prompt simulating an iPhone handheld recording of a high school classroom interaction with a dramatic emotional twist.

📝 Prompt

Presented in the style of raw, untreated iPhone handheld video footage with all camera settings on auto, no post-color grading or special effects. The image features realistic handheld jitter and the operator's breathing. Auto-focus occasionally searches, lags, or briefly blurs, and auto-white balance adjusts naturally to classroom lighting. The overall image is flat, retaining realistic lens flare and slight edge chromatic aberration. Only natural in-scene environmental sounds (classroom noise, chairs scraping, students whispering) are used, with no background music. Filmed from a student's perspective with occasionally imperfect composition. The girl uses Preset Character #1 in Preset Clothing #2. The boy is an ordinary 11th-grade male with dark short hair and a reserved expression. Includes deep male voiceover and synchronized subtitles at the bottom. 0-4s: Medium shot of a classroom break. The boy meticulously cleans the girl's desk with wet wipes and places breakfast there while classmates tease him. 4-8s: Quick cuts of daily moments of him serving her quietly despite teasing. 8-11s: During class, the teacher asks about the girl's absence. The camera turns to the boy whose eyes redden as he prepares to speak. 12-18s: Continuation of the previous shot. The boy chokes up and says, 'Teacher, she... she won't be coming back anymore... terminal stage. My dad was her doctor and asked me to accompany her. Last night my dad told me... my mission... is complete.' He bows his head, shoulders trembling. The class falls silent. The teacher pauses and wipes an eye. 18-23s: Transition to the next morning. The classroom door bursts open; the girl (Character #1) walks in furiously, pinches the boy's ear, and yells, 'I heard you killed me off yesterday? I just took a day off for a cold!' The camera shakes from the sudden movement. 23-30s: The class bursts into laughter. The girl keeps pinching his ear while he looks aggrieved. The voiceover concludes mockingly. The footage maintains a raw documentary feel without post-processing.

Handheld iPhone Style School Romance

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Author: John | Source: Link | Published: Aug 14, 2026


90s Asian Art Movie Cinematic Portrait

中文

A comprehensive prompt for creating a 6-second cinematic dynamic portrait of a young woman with a 90s Asian arthouse aesthetic, featuring complex camera movement, depth of field changes, and continuous natural motion.

📝 Prompt

6-second live-action cinematic dynamic portrait, close-up of a young woman, with the damp, hazy, soft-focus aesthetic of 90s Asian art films.

The character is in continuous natural motion throughout, no static posing.

0-2s: The woman is originally lying on her side, face tilted slightly. She naturally raises her head and shoulders while slowly turning to face the camera. As she moves, black long hair slides from her shoulders and cheeks, with a few wet strands brushing across her eyes and lips. Her gaze starts off-camera and naturally follows the camera during the turn.

2-4s: She continues to rise and gently shifts her posture. One hand rises from the bottom of the frame to casually brush away wet hair, fingers sweeping from the temple to the side of the ear. She blinks gently, looking away briefly before meeting the lens again. The hair has noticeable but soft inertial swinging due to movement.

4-6s: The woman moves closer to the camera, her face turning from profile to 3/4 view. Strands of hair continue to slide across her cheeks. Finally, she looks up directly into the camera, movement not yet fully stopped as the frame ends.

Continuous camera movement:
Handheld camera moves in a small arc around the character while slowly approaching; not a fixed position. The shot has slight realistic handheld breathing and spatial parallax. The camera retreats slightly as the character approaches, creating a sense of follow-shooting.

Continuous foreground movement:
Blurred translucent fabric, glass reflections, or plant shadows slowly cross the frame, creating parallax with camera movement. Foreground occasionally obscures half the face before sliding away, creating a voyeuristic sense of candidly capturing the character.

Continuous focus shifting:
85mm, f/1.4, extremely shallow depth of field. Focus is not locked but shifts quickly and softly between eyes, wet hair, and lips as distance changes, simulating a real photographer's manual follow-focus with slight blurring and refocusing.

Shot through damp air and a slightly foggy lens, soft-focus filter, highlights softly blooming, natural halation, low contrast, raised blacks, slightly underexposed, low saturation palette of gray-blue, dark green, and milky white. Moist skin creates soft reflections, and the background melts into abstract blocks of color.

Motion priorities: turning head + rising + hand brushing hair + hair inertia + gaze shifts + camera arc movement + foreground crossing + continuous follow-focus, all occurring simultaneously and influencing each other.

Not a static photo breathing, not slow-motion freeze-frame, no long poses. Movement is natural, fluid, and continuous, like a photographer capturing dynamic portraits while the subject moves freely.

Maintain character identity, face shape, and clothing stability; even with motion and temporary defocusing, it remains the same person upon refocusing.

90s Asian Art Movie Cinematic Portrait

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Author: 开元通宝 | Source: Link | Published: Aug 13, 2026


The Secret Garden Hidden Door

English

A cinematic prompt depicting Mary Lennox finding a hidden garden door, following a robin through a soft morning setting.

📝 Prompt

The Secret Garden — The Hidden Door
Characters:
* Mary Lennox — thin ten-year-old girl with dark hair and a plain gray dress.
* Robin — small red-breasted bird.
Scene: Soft morning light fills a quiet English garden. Mary slowly follows a robin that repeatedly lands a few meters ahead of her. The bird finally perches beside an old ivy-covered wall where Mary notices the outline of a forgotten wooden door hidden beneath climbing vines. She brushes the leaves aside, finds a rusty key already in her hand, unlocks the door, and gently pushes it open to reveal a beautiful garden untouched for years. No music. Pay attention to maintain spatial consistency and respect 180 degree rule in cinematography.

The Secret Garden Hidden Door

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Author: AIrina (Virtual Media Net) | Source: Link | Published: Aug 13, 2026


Sci-Fi Explorer Hovercraft Adventure

English

An epic cinematic sci-fi prompt featuring a lone explorer on a hovercraft gliding toward a massive floating fortress over a dark ocean.

📝 Prompt

A cinematic 15-second sci-fi adventure following a lone explorer aboard a small hovercraft gliding across an endless black ocean beneath a sky filled with eclipsed moons. In the distance, a colossal floating fortress slowly emerges from swirling storm clouds, suspended by glowing energy pillars. As the explorer approaches, massive mechanical gates unlock with thunderous precision, awakening ancient celestial guardians whose eyes ignite with brilliant blue light. The fortress begins to transform, revealing hidden towers, cascading waterfalls of liquid light, and floating islands orbiting its core. Thousands of luminous drones rise into the air like stars as giant space whales glide silently through the clouds overhead. The explorer steps onto a glowing crystal pathway leading toward the heart of the fortress while beams of celestial light pierce the storm. Epic cinematic camera movements, IMAX-scale visuals, breathtaking world-building, volumetric lighting, ultra-realistic weather simulation, premium VFX, emotional orchestral atmosphere, ARRI Alexa 35 aesthetic, anamorphic lenses, photorealistic textures, seamless continuity, 4K HDR, blockbuster movie quality, no text, no logos.

Sci-Fi Explorer Hovercraft Adventure

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Author: H A J R A | Source: Link | Published: Aug 13, 2026


Cinematic Urban Foot Chase Escape

English

A high-tension prompt for an urban foot chase where a teenager evades pursuers by vanishing around a corner.

📝 Prompt

Boy = a 15-year-old teenage boy, slim and quick, short dark hair, wearing a hooded jacket, jeans, and sneakers, a backpack on his shoulders. Alert, scared, determined, athletic. Appearance only.

Chasers = three older guys in their 20s, casual streetwear, moving fast and aggressively as a group in pursuit. Appearance only.

City = a gritty urban environment — narrow streets, alleyways, brick walls, parked cars, market stalls, and a quiet side street around a corner. Overcast daytime light, realistic city textures. Environment only.

SCENE: a tense cinematic foot chase. A teenage boy with a backpack sprints through the city streets, chased by three older guys. He races through a busy street, then cuts hard around a corner into a quieter side street and quickly hides out of sight — and when the three chasers round the same corner moments later, the street is empty and they've lost him. A clever escape, no violence — pure suspense.

TECHNICAL: 16:9, cinematic handheld chase camera, dynamic tracking and running shots, urgent energy, slightly desaturated gritty urban grade, motion blur, shallow depth of field, photorealistic thriller quality.

CUTS:
CUT 1 (0-5s): The boy sprints down a busy street toward camera, backpack bouncing, glancing back in fear. Behind him, the three chasers give chase, weaving through pedestrians and market stalls. Handheld tracking shot conveying speed and panic.
CUT 2 (5-10s): The boy cuts hard around a street corner into a quieter side street. Fast tracking shot following him as he ducks behind a parked car / into a doorway / behind a wall, pressing himself out of sight, breathing hard, trying to stay silent.
CUT 3 (10-15s): The three chasers round the same corner at speed — and stop. The side street ahead is empty. They look around, confused, scanning the deserted street, having completely lost him. Hold on their frustration as the boy stays hidden. He's escaped.

RULES: References are appearance only, do not recreate. Keep the boy's appearance consistent across every cut. This is a suspenseful chase only — no weapons, no fighting, no physical contact, no violence. The tension comes from the pursuit and the clever escape. Sound design: pounding footsteps, heavy breathing, urban ambience, a tense driving score that drops to near-silence when he hides, then holds on the quiet as the chasers lose him. Final frame on the confused chasers and the empty street.

Cinematic Urban Foot Chase Escape

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Author: Jayden™ | Source: Link | Published: Aug 13, 2026


Japanese Boxer Visual Identity

English

A reference asset prompt for maintaining the visual identity of a Japanese boxer character in a 20-second live-action reversal video.

📝 Prompt

HERO, Japanese boxer. Preserve his face, black hair, lean body, white trunks, burgundy gloves and white shoes. All views are one man: output one HERO. Neutral portrait defines identity; smile defines only teeth.

Japanese Boxer Visual Identity

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Author: ノダッチ@NDT_AI研究所 | Source: Link | Published: Aug 13, 2026


Crayon Drawing Animated Chase

English

A charming animation prompt for a continuous-shot video in a childlike crayon-drawing style, featuring a playful chase sequence with multiple characters.

📝 Prompt

Create a 30-second children's crayon-drawing-style animated video, one continuous shot, no cuts. A playful chase happens in a white paper crayon world: a rat runs ahead holding a cooked orange/tan crayon fish in both front paws, a cat chases directly behind, and a boy with a dog follows behind them. Maintain the chase order throughout: rat + fish → cat → boy + dog. The rat never drops the fish and the cat never catches it.

Use references only for character appearance: Image 1 = cat fur/color/body, Image 2 = rat fur/color/snout/tail, Image 3 = boy hairstyle/clothing, Image 4 = dog fur/color/floppy ears/body. Do not copy backgrounds and do not mix character traits.

Scene: clean white paper background with a green scribbled tree and brown trunk on the left, tall house with red roof and blue windows in the center, yellow crayon sun top right, blue cloud top left, wavy green grass at bottom. No hands, crayons, or drawing tools visible.

Timeline: 
0-6s: Wide establishing shot. Empty scene, then rat enters from left holding fish and looks back nervously. 

6-14s: Cat enters chasing rat. Camera smoothly pans sideways as they pass the tree toward the house. 

14-22s: Boy and dog join from behind. Camera slightly pushes in as cat gets closer. 

22-30s: Camera pulls out to a wide shot. All four continue running with small crayon dust scribbles, full landscape visible again.

Style: thick waxy crayon strokes, visible scribble texture, wobbly hand-drawn lines, childlike proportions, bright saturated colors, flat lighting, cute playful animation.
Camera: single continuous take, wide shot → lateral tracking pan → slight push-in → pull-out. No scene cuts.

Audio: playful cartoon chase music with pizzicato strings, bouncy tuba, comedic woodwinds, running footsteps, boing/slide-whistle effects, dog bark and boy laugh near the end. No dialogue.

Crayon Drawing Animated Chase

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Author: Jiade 05 | Source: Link | Published: Aug 13, 2026


French Town Anime Narrative

日本語

A comprehensive storyboard-style prompt for a 30-second anime sequence featuring specific characters and situational comedy in an 18th-century setting.

📝 Prompt

Japanese full-color anime style. Japanese TV anime style. Cel-shaded anime. Screen capture style centered on flat coloring.

0-2s: Background is an 18th-century French street. A character from Image 1, a man with long blonde hair wearing a top hat, is walking, finds something, and hides behind a building.

2-4s: A close-up diagonal view of the long blonde-haired man in the top hat from Image 1 peeking out from behind the building.

4-6s: A black-haired maid character from Image 2 is smiling and talking with a young male grocer.

6-8s: A diagonal close-up of the black-haired maid character from Image 2. She is smiling with her eyes closed, hand to her mouth showing the back of her fist. 'Moe' background with sparkling effects.

8-10s: The aristocratic man with long blonde hair from Image 1 makes a shocked 'manga face.' Impact effect.

10-14s: Following scenes are inside a mansion. Character from Image 3 is in this indoor attire. The blonde nobleman from Image 3 is sitting dejectedly on a sofa with round white eyes and a white soul coming out of his mouth from shock. The maid character from Image 2 enters from the right and says: 'Master, what happened?'

14-18s: A low-angle diagonal close-up of the blonde nobleman from Image 3 looking down. 'Elsa, you were talking to that man with such a great smile.' His face is unable to hide the shock.

18-22s: A diagonal view of the maid character from Image 2. 'If I'm friendly, they give me tomatoes for free.'

22-25s: A high-angle view of the blonde man from Image 3 looking up with a sparkling, happy smile. 'Oh, is that all? I see, I thought for sure...'

25-30s: A front view of both characters. The blonde nobleman from Image 3 sitting on the sofa looking up at the maid character from Image 2 standing and facing him.

Image 2 maid character: 'Thought for sure?'
Image 3 blonde nobleman: 'No, it's nothing,' quickly turning his face away.

French Town Anime Narrative

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Author: 咲山(AIイラスト・AI動画垢) | Source: Link | Published: Aug 13, 2026


Cinematic Wuxia holding breath challenge

中文

An iteration of the Wuxia deadpan comedy prompt focusing on two martial artists in a breathing exercise, featuring sophisticated multi-track environment control and realistic 3D parallax.

📝 Prompt

Section 1 | 0–10s

[General Control Principles]

Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics, restrained deadpan comedy performance, observational cinematography, realistic micro-expressions, body weight, silk material, delicate film grain, volumetric air depth, and realistic 3D camera displacement.

The entire world lives continuously from the first frame to the last, but must strictly execute three-track authority:

Protagonist Plot Track = 100% screenwriting authority.
Environmental Life Track = Continuous movement authority, 0% screenwriting authority.
Background Character Track = Independent life authority, 0% protagonist interaction authority.
The environment must not create, trigger, explain, interrupt, solve, change, emphasize, or sync with any character plot. Wind, clouds, mist, light, reflections, buildings, distant characters, vegetation, and water bodies must not produce special reactions due to dialogue, eye contact, comedic punchlines, or protagonist actions. Camera movement can only be driven by protagonist plot and character blocking.
However, all non-protagonist areas must never be frozen.

Before formal generation, interpret all current reference images as the world's DNA, rather than frozen pixels or static background plates. Comprehensively understand the landscape logic, architectural vocabulary, scale relationships, materials, weather, cloud systems, vegetation, reflective surfaces, traffic flow lines, primary light direction, foreground-midground-background relationships, and off-screen space extension, then reconstruct it as a truly connected 3D location. Retain the identity and logic of the reference world, but allow for the replanning of spatial arrangements and camera entry directions, without mechanically replicating the original 2D composition of any single reference image.

[Characters]

Character A | Senior Sword Immortal Sister
East Asian female, 25–30 years old, oval face, fair natural skin tone, dark almond eyes, long black hair partially tied up and secured with a white jade hairpin, tall and slender, wearing white embroidered silk Hanfu, semi-transparent layered wide sleeves, silver waist seal, jade pendant, white cloth boots.

Character B | Junior Sister
East Asian female, 20–25 years old, rounded and lively face shape, black hair braided, petite stature, wearing green linen Hanfu, dark belt, wooden hairpin, black cloth shoes.

[Living World Continuous Operation Rules]
Throughout the 10 seconds, within every approximately 2-second time window, multiple non-protagonist motion sources from different spatial layers must be visible, but these movements cannot start simultaneously, nor move synchronously at the same speed.

Extreme Foreground/Background: A whole layer of massive clouds or air layers matching the current world, which has already begun migrating at a slow, steady speed before the opening.
Deep Mid-ground: Arrange 4–6 very small environmental characters living independently: someone walking continuously along a distant path, someone going up or down stairs, someone stopping to adjust sleeves or belongings before continuing, and two others naturally passing each other. All are unrelated to the two protagonists, do not look at them, do not stop for dialogue, do not stop because the protagonists stop, and do not synchronize actions for comedic effect. No visible background character can be frozen for the entire segment.

Mid-ground Air Layer: Thin mist, low clouds, or air volumes reasonably existing in the current environment continuously move around real buildings and terrain. Mist must be occluded by physical structures, becoming temporarily invisible after entering behind a building and reappearing from the other side consistent with spatial relationships, never penetrating physical buildings.

Foreground Layer: When the camera moves realistically, let a foreground element matching the current world—mist layers, plants, banners, building edges, or other reasonable objects—briefly pass near the lens, reinforcing that the camera is realistically located inside the space.

If water, wet stone, metal, jade, or other reflective surfaces exist in the scene, reflections must change continuously with the camera position and viewing angle, not remain fixed on the background.

All environmental movements share the same weather system and uniform wind direction.

[0–5s | Wide Shot or Long Shot]

The camera starts from within the reconstructed 3D world with a realistic forward, slightly lateral tracking shot. Foreground space or air layers briefly pass the lens, and mid-ground buildings create clear, realistic parallax relative to the extreme background.

Two people walk forward side-by-side normally.

The same Senior Sword Immortal Sister suddenly says very seriously:

"Today we practice composure."

The Junior Sister turns her head slightly to look at her.

The Senior Sister continues:

"Whoever laughs first, loses."

The Junior Sister immediately retracts all expressions.

Both stop simultaneously, then turn to face each other.

All of this must stem from the Senior Sister's initiative to practice composure and must not be triggered by any background changes.

Meanwhile, the Environmental Life Track runs independently: distant clouds continue migrating in the original direction, a distant character continues crossing a distant platform laterally, another continues moving along a road or stairs, mid-ground mist maintains its original speed, and a stable wind field continuously affects vegetation and hanging objects. The background must not suddenly start when dialogue begins, and the background must never stop when the two people stop.

[5–10s | Mid-shot Duo / Cowboy Shot]

The two face each other, about an arm-and-a-half apart.

No spells, no swords drawn.

Both strive to maintain complete lack of expression.

To break the Senior Sister's composure, the Junior Sister makes a tiny movement: one cheek puffs out very slightly for about half a second, then immediately returns to normal.

The Senior Sister almost reacts but forces herself to stay calm, only raising one eyebrow very slightly.

The corner of the Junior Sister's mouth almost twitches upward, but she immediately suppresses it.

A nearly imperceptible tremor then appears on the Senior Sister's lips.

Neither can actually laugh out loud.

The camera performs a slow, realistic small arc movement of about 15–20 degrees around the two. The camera must actually change physical position; digital zoom simulation of orbiting is forbidden. The background's near, middle, and far layers thus produce realistic parallax at different speeds.

Comedy must only come from the two's micro-expressions and restraint.

Meanwhile, the world behind them continues to live: a distant character continues walking and is naturally obscured by a real building, another background character naturally appears from behind another spatial obstruction and continues their route; air volumes continue moving between buildings; as the camera moves in an arc, the mid-ground structures and distant space maintain different parallax speeds. All background movements are out of sync with the protagonists' rhythm.

[Segment 1 End Continuation State | 9.5–10.0s]

The two protagonists' bodies gradually stabilize to facilitate the next segment's connection, but only stabilize the characters, not freeze the world.

The Senior Sister and Junior Sister still face each other, both clearly in a state of nearly being unable to hold back laughter but still forcing a serious face. Character centers of gravity, eye lines, and expressions are clear; the camera gradually stabilizes.

At this time:
Extreme distant clouds are still migrating.
At least one distant character is still in transit.
Mid-ground air volumes are still in motion.
At least one reflection or lighting state is still evolving.

This "characters stable, world still moving" state serves as the anchor point for the Segment 2 time connection.

[Segment 1 Specs]

16:9 widescreen, native synchronized Mandarin dialogue, restrained music, realistic footsteps, fabric sounds, distant footsteps, wind, and spatial environmental sounds. The screen features two main female characters, while allowing for very small, completely independent distant environmental characters. No subtitles, no modern elements.
Negative (Segment 1 Independent):
blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent protagonist identity, changing clothes, face morphing, hairstyle change; static background plate, frozen scenery, frozen background people, background people standing motionless for the whole clip, living people rendered as landscape texture, duplicated background extras, background extras staring at protagonists, background extras synchronizing with protagonists, background extras reacting to dialogue, background extras reacting to comedy; flat 2D reference image, animated wallpaper, camera sliding over a photograph, fake digital zoom, fake parallax, foreground midground and background moving at identical speed, no occlusion, no object permanence, fixed cloud texture, static cloud sea, frozen mist, static reflections, painted reflections, static distant people, lifeless architecture surroundings, environment stopping during dialogue, environment stopping during close-up, environment freezing when protagonists stop, all environmental movement beginning at the same moment, all environmental movement synchronized to plot beats, dramatic wind caused by dialogue, cloud change caused by laughter, lighting change used as punchline, environment creating or solving story, camera following weather instead of protagonists, random new landmarks, impossible geometry, background replacement, teleporting extras, modern elements, glitching cuts

Segment 2 | 10–20s Independent Extended Video
[Continuation Principles]

If the current workflow allows for video continuation or video reference, prioritize using the complete Segment 1 video itself as the temporal motion reference, while using the final frame of Segment 1 as the opening visual state for Segment 2.

One must not simply re-generate a "similar-looking" location.

The same world must be allowed to continue running forward along the time established in Segment 1.

Complete inheritance of:
The same Senior Sword Immortal Sister
The same Junior Sister
Identical face, hairstyle, body proportions, clothing
Accurate positioning
The laughter-holding expression from the end of the previous segment
Eye line
Camera height
Camera axis
Lens perspective
Simultaneously, the motion phase of the living world itself must be inherited:
Background characters walking at the end of Segment 1 continue from their actual position and direction at that time, not returning to the start.
Clouds maintain the previous direction and speed.
Mist continues flowing from the actual spatial state at the end of the previous segment.
Reflections continue evolving.
The entire environment must never reset to the Segment 1 opening state.
Three-track authority continues:

Protagonist Plot Track = 100% screenwriting authority.
Environmental Life Track = Continuous physical movement authority, 0% screenwriting authority.
Background Character Track = Independent life authority, 0% protagonist interaction authority.

The background cannot cause the two to laugh, the environment cannot determine the winner, and distant characters cannot help complete the punchline.

[10–15s | Duo Close-up / Restrained Arc Movement]

Start directly from the accurate expressions of the two holding back laughter at the end of Segment 1.
Both continue trying not to laugh.
The Junior Sister changes strategy. She suddenly adjusts her posture to be extremely dignified, then very seriously mimics the Senior Sister's usual cold, calm, and solemn expression.

The Senior Sister immediately sees she is being mimicked.

A very slight change occurs in her nostrils.
She holds it in.
After seeing this tiny reaction, the Junior Sister's own lips begin to tremble more noticeably.

The Senior Sister then sees the Junior Sister is desperately holding back laughter, so the two begin to generate new feedback to "the way the other looks while trying not to laugh."

Escalate only through tiny micro-movements:
A slight eyebrow raise
A suppressed breath
A lower lip quiver
A nearly invisible shoulder vibration

Exaggerated funny faces or large comedic movements are forbidden.

At approximately 14.5 seconds, the two finally break at the exact same moment, simultaneously letting out a short, real laugh.

This laugh must come 100% from the mutual feedback of their expressions.

Meanwhile, the Segment 1 world continues running at its original pace: background characters continue their routes and are occluded by buildings; another person passes through a different route in deeper space; a third background character completes a tiny life action unrelated to the protagonists and continues forward. Distant clouds continue migrating, mist continues flowing, and reflections continue changing with the slight camera angle shift.

The moment they laugh, sudden wind, sudden light, background characters turning heads, cloud acceleration, or any synchronized environmental reaction is forbidden.

[15–20s | Mid-Long Shot Conclusion]

After laughing briefly, the two immediately regain their seriousness.
The Junior Sister asks:
"A draw?"
The Senior Sister thinks for a beat:
"Again."
The Junior Sister nods seriously.

The two solemnly return their faces to an extremely formal state, then simultaneously turn back forward and continue walking forward side-by-side normally.

After taking two steps, the Junior Sister casually glances sideways at the Senior Sister.

Unexpectedly, the same Senior Sister is already looking at her sideways.

Their eyes happen to meet.

The corners of both their mouths show the slightest tendency to laugh again, but neither speaks.

Do not add a third punchline.

Maintain an observational aftertaste at the end.

Because the two start walking again, the camera transitions to a gentle three-quarter side tracking shot. The reason for camera movement can only come from character walking, but physical spatial displacement must actually occur.

A foreground element matching the reference world naturally sweeps past one side of the frame; the two protagonists are in the mid-ground; at least two autonomous background characters remain active in deeper space. One passes through a misty area, partially obscured by the air layer before continuing; another moves at a distinctly different screen speed at a different depth.

The relative displacement of massive distant landmarks is very slow. Clouds and mist completely inherit the motion direction from Segment 1 and do not restart. If reflective surfaces exist, highlights slide continuously with the lateral camera position change.

After the protagonists' final eye-contact laugh ends, the background continues to move.

[Final 0.5 Seconds]

The two protagonists continue walking forward.

The audience can still clearly see multiple independent non-protagonist motion sources.

The joke has ended, but the world has not.

[Segment 2 Specs]

16:9 widescreen, native synchronized Mandarin dialogue and real short laughter, precise lip-sync, seamlessly continuous with the Segment 1 temporal state. Realistic camera parallax, autonomously moving distant background characters, continuous air movement, physically plausible dynamic reflections, and environmental spatial sound. The screen mainly features the two female characters, while allowing for very small distant environmental characters. No subtitles, no modern elements.

Negative (Segment 2 Independent):
blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent protagonist identity, changing clothes, face morphing, hairstyle change; background reset between clips, background motion restarting from zero, background extras returning to starting positions, frozen background extras, static distant people, living people rendered as scenery texture, duplicated extras, disappearing extras without occlusion, background extras watching protagonists, background extras reacting to laughter, background extras laughing with protagonists, synchronized background choreography; flat background plate, static reference image, animated wallpaper, fixed cloud sea, frozen cloud structure, frozen mist, static reflections, painted reflections, fake parallax, digital zoom instead of camera translation, foreground midground background moving at identical speed, environment freezing in close-up, environment freezing during dialogue, environment freezing when protagonists laugh, environment freezing after punchline, environmental event causing laughter, wind gust synchronized with laugh, cloud burst synchronized with joke, sunlight burst at punchline, mist revealing something at story beat, background solving the contest, camera following environmental motion instead of protagonists, new random architecture, scenery replacement, impossible geometry, extra foreground protagonists, modern elements, glitching cuts"}

Cinematic Wuxia holding breath challenge

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Author: Soran | Source: Link | Published: Aug 13, 2026


Penthouse Luxury Fight Sequence

English

A high-octane cinematic prompt for a 15-second stylized fight sequence in a neon-lit luxury penthouse, featuring complex choreography and dynamic lighting.

📝 Prompt

0–3s: The Ignition  Action: Standing near the grand bar of an ultra-luxurious, glass-walled penthouse lounge overlooking a neon cityscape.  Audio: Smooth jazz music distorted by the sharp pop of champagne corks and the sudden shattering of high-end crystal glassware.  Visual: She detects a hidden assassin drawing a silenced pistol from a velvet jacket; she instantly grabs a heavy crystal decanter and hurls it across the bar, shattering it against his face.  3–6s: CQC Blitz  Target A: Staggered by the glass splinters → she Vaults over the polished mahogany bar top, sweeps his standing leg, and drives his head into the hardwood floor.  Target B: Closes in with an extendable stun baton → she snatches a silk curtain sash from the floor-to-ceiling drapery, wraps it around his neck mid-swing, and chokes him back over her shoulder.  SFX: Bass-heavy lounge music, breaking glass, the heavy thud of bodies hitting hardwood, and crackling high-voltage sparks.  6–8s: Wardrobe & Atmosphere  Detail: Tailored backless evening gown made of emerald silk, slit to the thigh, wearing heavy gold cuff bracelets and red lipstick.  Environment: The penthouse ceiling sprinklers trigger, sending a warm, misting rain throughout the room that glints in the ambient blue-and-magenta LED accent lighting.  8–11s: The Grapple  Target C: Charges her with a brass-knuckled fist → she steps fluidly into his guard, catches his punch arm, and uses the wet silk drapery line to bind his arm to his torso.  Target D: Approaches from behind with a taser → she executes a tight pivot, wrenching Target C’s bound body directly into Target D's path so the taser prongs embed into Target C's jacket.  11–13s: The Finisher  Action: Snatches a heavy brass champagne bucket off a stand → spins and launches it like a hammer throw straight into the floor-to-ceiling glass wall behind the guards.  Visual: The reinforced glass spiderwebs instantly and blows outward from the wind pressure, creating a massive vacuum draft that pulls the disoriented guards off their feet toward the open ledge.  13–15s: The Aftermath  Tone: High-society elegance violently dismantled into wind-swept, high-altitude exposure.  Action: The room fills with howling wind and mist. She picks up her clutch bag from the bar, steps past the dazed attackers clinging to the floor bolting, and calmly walks into the private service elevator.  Audio: The roaring wind whipping through the shattered glass frame instantly muted as the heavy brass elevator doors slide shut.

Penthouse Luxury Fight Sequence

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Author: Iqra Saifi | Source: Link | Published: Aug 13, 2026


Midnight Apartment Cooking Scene

English

A quiet, intimate cinematic video prompt for a 15-second 'slice-of-life' scene of a woman preparing noodles in a dark apartment.

📝 Prompt

Create a 15-second ultra-photorealistic 16:9 cinematic slice-of-life video using the provided reference image as the exact character reference. Preserve her exact face, identity, hairstyle, body proportions, and appearance throughout.

Mood: Quiet, intimate, slow and cozy midnight apartment. Dark surroundings, soft warm practical lights, faint rain outside. She is calm, relaxed and content. No rushing or exaggerated acting. The camera observes her naturally rather than constantly showing her face.

0–3 sec — Kitchen:
Wide static shot. She quietly enters the dark kitchen, turns on a small warm counter light, and begins preparing ramen.
3–6 sec — Cooking:
Close-up focused on the pot. Water gently boils as she places noodles in and slowly stirs with chopsticks. Steam rises naturally.

6–9 sec — TV:
Close-up of a remote on the living-room table. Her hand enters, picks it up and turns on the TV. The screen softly illuminates the dark room.
9–12 sec — Returning:
Separate shot from the kitchen looking toward the living room. She returns carrying the ramen. The TV is distant and slightly out of focus, with very low, muffled audio blending into the room ambience.

12–15 sec — Eating:
Close three-quarter shot. She sits down, gently blows on the steaming noodles, takes a bite and gives a tiny satisfied smile while looking toward the TV.
Cinematography: Slow observational camera, static compositions, gentle movement, realistic focus pulls, object-focused shots, shallow depth of field. Let shots breathe.

Sound: Soft rain, boiling water, chopsticks, quiet footsteps, faint refrigerator hum and distant TV audio.
Lighting: Dark midnight atmosphere, warm kitchen light, subtle TV glow, cool faint window light, deep natural shadows.

Midnight Apartment Cooking Scene

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Author: Ahmad Faraz | Source: Link | Published: Aug 13, 2026


Vintage Camcorder Runner Vlog

English

A sophisticated prompt for creating a realistic 5am dawn run vlog with a vintage Mini-DV camcorder aesthetic, including handheld camera imperfections and realistic lighting changes.

📝 Prompt

CAMERA Mini-DV tape camcorder handheld aesthetic, vertical framing. A gorgeous athletic Scandinavian running influencer films herself directly by hand in selfie-cam and first-person style during a dawn run. Keep realistic hand shake amplified by her stride, slightly crooked framing, delayed autofocus hunting in low dawn light, awkward zoom-ins and zoom-outs, occasional motion blur, wind buffeting the mic, and small framing mistakes where part of her face or the horizon briefly slips out of frame. Mix handheld selfie footage with a few fixed external shots. Important: never show her placing, adjusting, or setting up a camera. When switching from handheld footage to a fixed external angle, use a clean jump cut as if the camera had already been positioned before the shot began. The camera itself must never appear on screen. LOOK: Soft digital tape camcorder look with vintage DV character. Slight blur, faint tape noise, visible highlight bloom as the sun breaks the horizon, subtle auto-exposure flicker and hunting as she turns toward and away from the light, muted contrast in the shadows, realistic skin texture with visible pores and sweat sheen, cool blue pre-dawn ambient light warming to gold, realistic skin tones, real lens flare when facing the sun. STYLE: A realistic 5am dawn run vlog with a confident athletic lifestyle vibe. The tone is breathless, upbeat, a little self-deprecating, and natural. She is clearly attractive and charismatic, but the video must feel like a believable self-recorded run vlog, not a polished Nike commercial. Fast clean jump cuts, strong continuity, natural body language, audible real breathing that gets heavier across the video, no awkward dead moments. CHARACTER: An exceptionally beautiful athletic Scandinavian woman in her mid-20s. Highly photogenic face, clear pale blue eyes, light freckles across the nose and cheeks, defined jawline, a natural full mouth, fair skin flushing pink at the cheeks from cold and effort, long thick ash-blonde hair in a low ponytail with loose strands escaping around the face. She looks like a high-end running and lifestyle influencer, not an ordinary jogger. Lean, long-limbed, athletic runner's build. Bare minimal makeup, slightly glossy skin from sweat. She wears a fitted long-sleeve technical running top in muted olive, matching high-waisted running shorts, a thin black running watch, low-profile running shoes, and small wired-look earbuds. No other jewelry. SETTING: A long empty coastal boardwalk at first light. Wooden slats underfoot, low dunes and beach grass on one side, flat grey sea and a breaking orange sunrise on the other, a single wooden railing, scattered gulls, one weathered bench, faint sea mist. Completely empty, no other runners, no dog walkers, no cars, no extra people. Cold still air with visible breath at the start. IMPORTANT CONTINUITY RULES: The same woman must remain fully consistent in every shot. No face changes, no hairstyle changes, no outfit changes, no body changes, no shoe changes. Her hair gets progressively looser and more windblown but stays the same colour and length. No extra people appearing. No duplicated limbs. No broken hands. No impossible running gait. No feet sliding or skating on the boardwalk. No changing weather or sun position beyond a natural gradual sunrise. No camera visible. No camera setup shown. Keep her beautiful, athletic, and photogenic in every shot. STORYBOARD (30 seconds total, 10 cuts): 1. (~3s, arm's-length selfie) She jogs slowly onto the boardwalk holding the camera herself, visible breath in the cold air, squinting and grinning at the lens. Dialogue: "Five a.m. Why do I do this." 2. (~3s, handheld pan across the sea and back to her) The camera swings out over the water toward the orange sunrise, lens flare blooming, then swings back to her face. Dialogue: "Okay. That's worth it." 3. (~3s, low first-person shot of her feet) She tilts the camera down at her own shoes striking the wooden slats, then tilts back up to the empty boardwalk ahead. No dialogue. 4. (~3s, fixed external medium shot) Jump cut to a fixed shot from the side of the boardwalk. She is already running past camera at a steady pace, hair swinging, breathing hard. No camera setup shown. No dialogue. 5. (~3s, same fixed shot, wider) She slows to a walk, hands on hips, chest heaving, and laughs at herself as she catches her breath. Dialogue: "That hill was not on the map." 6. (~3s, handheld walking selfie) She picks the vlog back up in selfie mode, wiping her forehead with her wrist, cheeks bright red, walking a few steps. Dialogue: "Three kilometres in and I'm cooked." 7. (~3s, tight handheld close-up) She takes a long drink from a small handheld water flask, lowers it, and exhales a satisfied laugh. Dialogue: "Best water of my life." 8. (~3s, fixed external wide shot facing the sunrise) Jump cut. She stands at the railing in silhouette against the rising sun, stretches her arms overhead, then rolls her shoulders out. Dialogue: "Little stretch so nothing snaps later." 9. (~3s, handheld close selfie) Loose blonde strands stuck to her damp forehead, she brushes them back, smiling in a tired and genuinely happy way, sun now warm on her face. Dialogue: "This is the good part. Right here." 10. (~3s, arm's-length selfie ending) She walks slowly away down the boardwalk still filming herself, gives a tired little wave, and grins. Dialogue: "Okay. Coffee. Bye." FINAL INSTRUCTION: The result must feel like a real self-recorded dawn run vlog by a genuine running influencer. Prioritize realistic handheld motion driven by her stride, strong continuity, believable pacing, audible natural breathing that intensifies, sweat and flush that build over the video, attractive appearance, and subtle imperfection. Keep it warm, real, and cinematic in a documentary way. Not artificial, not stiff, not stock-footage clean.

Vintage Camcorder Runner Vlog

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Author: Romain Torres | Source: Link | Published: Aug 13, 2026


Fantasy Desert Training Sequence

中文

A cinematic fantasy training sequence featuring a boy knight and a fox in a desert environment, emphasizing fast and fluid acrobatic movements.

📝 Prompt

15-second cinematic fantasy training. 7 shots, 10 different camera angles. A single continuous desert training route throughout. Fast, fluid, and acrobatic movements. Starts directly from mid-action. CHARACTER LOCK: A Boy Knight / young knight + a large, slender, agile Fox /

Fantasy Desert Training Sequence

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Author: ToaiDanh | Source: Link | Published: Aug 13, 2026


Wuxia micro-expression comedy prompt

中文

A sophisticated prompt for a 10-second cinematic scene focusing on micro-expressions and deadpan comedy between two Wuxia characters, utilizing a multi-layered 'living world' environmental system.

📝 Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics, restrained deadpan comedy performance, observational cinematography, realistic micro-expressions, body weight, silk material, fine film grain, volumetric air depth, real 3D camera displacement, and a reference world that lives continuously from the first frame to the last. Control Protocol—three tracks must run simultaneously, but the three must never compete for narrative authority. The protagonist plot track has 100% screenwriting power. The environment life track has continuous motion rights but 0% screenwriting power. The background character track has independent life rights but 0% protagonist interaction rights. The environment must not create, trigger, explain, interrupt, solve, change, emphasize, or time any character plot. Wind, clouds, mist, light, reflections, architecture, distant characters, vegetation, and water bodies must not produce special reactions due to dialogue, eye contact, comedy bits, or protagonist actions. Why the camera moves is only determined by the protagonist's plot and character scheduling. But meanwhile: All non-protagonist areas must never be frozen. Understand all reference images as world DNA, not frozen pixels or static backgrounds. Before generation, understand geomorphic logic, architecture, scale, materials, weather, cloud systems, vegetation, reflections, movement lines, light directions, and spatial extensions to reconstruct a real 3D location. Maintain identity but allow spatial rearrangement. Throughout the 10s, every 2s window needs visible non-protagonist motion sources across layers. Motions cannot start simultaneously or move at identical speeds. Extreme Background: Huge cloud layers migrating slowly and steadily. Deep Mid-ground: 4-6 small independent extras (walking, using stairs, tidying clothes, passing each other) with zero connection or reaction to protagonists. Mid-ground Air Layer: Mist and low clouds bypassing structures with realistic occlusion and spatial logic. Foreground Layer: Consistent elements (mist, plants, banners) briefly passing close to the lens to establish spatial presence. Reflective surfaces change with camera angles. All motion shares a unified weather system. Character A: Elder sister, 25-30, East Asian female, oval face, dark almond eyes, long black hair with white jade hairpin, tall/slender, white embroidered silk Hanfu. Character B: Little sister, 20-25, East Asian female, round/agile face, braided black hair, petite, cyan linen Hanfu. 0-5s Plot: Camera dollys forward/sideways. Protagonists walk. Elder sister says seriously: 'Today we practice concentration. Whoever laughs first, loses.' Little sister stops all expression. They face each other. Plot is active, background is independent. 5-10s Plot: Face to face. Little sister puffs one cheek slightly for 0.5s. Elder sister raises an eyebrow slightly. Elder sister's lips tremble imperceptibly. Camera arcs 15-20 degrees with real parallax. Comedy comes from micro-expressions. Ending state: 9.5-10s, characters stable but world continues moving (clouds, walking extras) to serve as a bridge for Part 2. 16:9, Mandarin dialogue, restrained score, realistic foley. Negative (Part 1): blurry, bad quality, etc. Part 2: Generated as an extended video inheriting identical characters, world state, motion phases, and suppressed laughter from the end of Part 1. 10-15s Plot: Little sister mimic's the elder sister's cold expression. Elder sister's nostrils flare slightly. Both try not to react to the other's face. 14.5s: Both break character with a short, real laugh. Environment remains independent and non-reactive to the laughter. 15-20s Wrap-up: Briefly laughing, then regaining seriousness. 'Draw?' 'Again.' They turn and continue walking. They exchange a final look with a hint of a smile. Camera follows with a lateral track. Final 0.5s: They walk forward while the background world remains fully alive and moving. Negative (Part 2): blurry, bad quality, background resets, frozen extras, synchronized environmental reactions, etc.

Wuxia micro-expression comedy prompt

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Author: Soran | Source: Link | Published: Aug 13, 2026


High-Intensity Experimental Music Video

日本語

A highly technical, multi-layered structural prompt for Seedance 2.5 defining character identity, background synchronization, and music-driven transitions.

📝 Prompt

@Image1=MAINIMG @Image2=PIPIMG MAIN="MAINIMG unique subject"; MAIN_FACE="Main screen character facial identity"; MAIN_HAIR="Main screen character hairstyle base"; MAIN_BODY="Main screen character body proportions"; MAIN_C0="Main screen character original outfit base"; MAIN_ACC="Main screen character key accessory logic" PIPCHAR="PIPIMG unique subject"; PIP_FACE="Lower left character facial identity"; PIP_HAIR="Lower left character hairstyle base"; PIP_BODY="Lower left character body proportions"; PIP_C0="Lower left character original outfit base"; PIP_ACC="Lower left character key identification logic" WALL="Background wall layer"; FLOOR="Floor layer"; CHAR="Main screen character layer"; PIP="Lower left observation window layer" subject: "Read MAINIMG and PIPIMG only once and lock the two subjects respectively. MAIN only belongs to the main screen character; PIPCHAR only belongs to the lower left PIP window character. Both are independent characters, no confusion, no premature swapping, no mistaking PIPCHAR for MAIN, and no mistaking MAIN for PIPCHAR. For most of the video, Main screen = MAIN, lower left PIP = PIPCHAR, with a clear position swap only in the final high-speed transition." vocal: "Use the same original Japanese female lead vocal throughout; lyrics are not pre-written, freely improvised Japanese short phrases by the generation side; clear Japanese articulation and lip-sync; strong rhythmic hooks + short phrases + sustained notes; no quoting existing songs, no reading prompt words, no ah/oh/woo loops. No male lead vocals, no male-female switching, no changing singer due to character swaps." music: "150BPM intense Japanese dance music/Electronic House/High-speed Club; huge four-beat kick, tight snare/claps, rolling low frequency, sidechain synth bass, bright supersaw chord wall, metallic percussion, vocal chops, arpeggios, riser effects, impact. No slow intro. 0-13s each segment has clear downbeats and transition feel; 13-15s enter high-density chopped finale, and complete MAIN and PIPCHAR position swap at the end. The lead vocal remains the same female voice, no changing to male, no changing voice identity due to role swap." VOCAL_IDENTITY_LOCK: "0.00-15.00s always use the same original Japanese female lead vocal. Sound is an independent audio layer, does not change with visual character identity, appearance, gender performance, PIP content, or final role swap. Even if PIPCHAR enters the main screen, the female lead vocal must be completely continuous. No male lead, no male-female switching, no dual lead, no changing singer due to character swap." priority: "1 Main screen MAIN recognition established, 2 lower left PIPCHAR recognition established, 3 same female lead vocal throughout, 4 main screen continuous Japanese singing/dancing, 5 main screen sync 3-layer transition, 6 lower left PIP stability, 7 CHAR description change clearly visible, 8 camera, 9 final swap successful." MAIN_IDENTITY_DEFINITION: "MAIN consistency refers to character identity recognition, not identical pixel-level appearance. The goal is not a pixel-perfect copy of the source image, but for the audience to recognize it is the same MAIN regardless of style changes." MAIN_IDENTITY_LOCK: "MAIN fixed attributes: facial bone structure and feature relative positions; eye shape and expression tone; front hair structure and hairstyle base; head-to-body ratio, physique, body proportions; sense of age and overall temperament; key accessory logic. These form the core of MAIN recognition and must be maintained." MAIN_MUTABLE_ATTRIBUTES: "MAIN attributes allowed to change drastically: drawing style and medium; line language; coloring and shading; material representation; 2D/3D/Print/Craft processing; clothing color; clothing material; clothing details and decorations; stage-style modification of the same clothing base; local accessory enhancement or weakening; lighting effects and outline emphasis; degree of abstraction. As long as fixed attributes remain, these changes are valid." MAIN_FORBIDDEN_DRIFT: "MAIN Forbidden: turning into someone else; facial/feature reconstruction; hairstyle base disappearing; physique, age, or gender drifting significantly; unfamiliar clothing completely detached from original identity; key accessory logic disappearing." PIP_IDENTITY_DEFINITION: "PIPCHAR must also maintain consistent character identity. No matter how the angle, movement, or eating state changes in the lower left PIP, it must always be seen as the same PIPCHAR." PIP_IDENTITY_LOCK: "PIPCHAR fixed attributes: facial bone structure and feature relative positions; hairstyle base; body proportions; sense of age and temperament; clothing base and key identification points. The character in the lower left PIP window must always be PIPCHAR herself." identity_repeat: "MAIN and PIPCHAR must always be clearly distinguished. 0-13s main screen = MAIN, lower left PIP = PIPCHAR. Only the final swap segment allows swapping positions. The audio layer does not participate in this swap." MAIN_SCREEN_MODEL: "The main screen consists of three synchronized layers: WALL = back wall/facade; FLOOR = floor/stage floor/ground; CHAR = MAIN character body. The main screen uses a synchronized switching logic where WALL/FLOOR/CHAR enter new segments together at each major transition point." SYNC_RULE: "The main screen uses synchronized three-layer transitions, not complex asynchronous ones. Goal is execution priority, with each segment clearly changing scene." CHAR_RULE: "Main screen CHAR only refers to MAIN body. All main screen character changes only apply to MAIN: face/head/hair/neck/torso/arms/hands/waist/legs/feet/clothing/accessories. Must still be seen as the same MAIN after change." CHAR_TRANSFORMATION_REQUIRED: "Each MAIN description change must be immediately visible. Just changing color temperature, brightness, slight filters, or weak textures does not count as a change. Each time at least two of the following must change: line language, coloring, material, medium, clothing color, or clothing details." WALL_RULE: "WALL is only responsible for background walls/screens/posters/displays/installations. Mysterious large faces, huge eyes, abstract portraits, posters, screens, graphic character impressions, and huge MAIN close-ups are allowed as wall art, but only as wall images, not independent characters." FLOOR_RULE: "FLOOR is only for the ground. Allows huge facial images, huge eyes, abstract portrait LED floors, and fire/water/grass/neon grid/liquid metal/flower field/ice/prism/pixel ground/metaverse data platforms. These must stay on the ground and not become independent characters or change the MAIN body surface." BACKGROUND_EXTRA_RULE: "WALL and FLOOR can absorb two environmental languages: 1 Metaverse/virtual city/holographic data architecture/transparent UI space; 2 Pixel art/8-bit/16-bit/blocky game landscapes. These only apply to the environment layer and must not change MAIN identity." goal: "15-second high-density experimental MV. 0-13s main screen is a synchronized 3-layer MV of MAIN, lower left PIP is a strange additional video of PIPCHAR eating a burger on a black background. 13-15s final 2 seconds enter high-speed finale transition, finally completing the position swap between MAIN and PIPCHAR characters, but the lead vocal always remains the same female voice." dance: "MAIN performs high-energy club choreography at 150BPM: heel-toe fast steps, fast footwork, side shifts, hip beats, shoulder hits, chest pops, arm waves, locking, body rolls, diagonal moves, half-turns, rotations, bounces, high/low position changes, short jumps, rhythmic head turns. MAIN continues clear Japanese singing and dancing from 0.00-15.00s, never standing still, staying center stage until the final swap." dance_timeline: "0-1.5 heel-toe advance+shoulder hit+arm wave | 1.5-3 diagonal move+chest pop+half-turn bounce | 3-4.5 low side step+upward arm sweep+small spin | 4.5-6 fast two-step+torso twist+backward bounce | 6-7.5 side step+arm lock+forward rhythm | 7.5-9 high/low change+fast turn+hip beat | 9-10.5 running step+controlled spin+arm sweep | 10.5-12 reverse step+body roll+jump landing | 12-13 fast cross step+270 turn+move end | 13-13.5 high-speed A | 13.5-14 high-speed B | 14-14.5 high-speed C | 14.5-15 ultimate burst" MAIN_AUTONOMOUS_STYLE: "When MAIN description changes, the generation side must autonomously invent a new visual style distinctly different from the current one. Don't follow a fixed list. Freely change line language, color systems, textures, 2D/3D, print methods, animation media, craft feel, abstraction, clothing colors, and stage details. Goal is for the audience to see ‘the same MAIN described by another visual culture’." MAIN_STYLE_RANGE: "Directions include but not limited to: comic line drawing, high-contrast American graphic, pop art, retro hand-drawn animation, sticker-style, collectible model, plush, clay, paper-cut, collage, picture book, fashion illustration, 3D cel-shaded, paper pulp craft, pixelated, low-poly, mosaic, stained glass, neon, holographic, blueprint, graffiti, Art Deco, off-register print, silkscreen, etc." COSTUME_RULE: "MAIN clothing uses ‘fixed base, variable expression’ principle. Must keep original silhouette, core identification structure, and wearing logic. Changes allowed: colors, materials, decorations, stage enhancements, pattern density, sheen/reflection, layer additions/subtractions. Forbidden: completely switching to a stranger's clothing system or unrelated identity." COSTUME_CHANGE_REQUIRED: "MAIN clothing must have immediately visible stage changes. After 3s, each stage must clearly change color system, material, or details; can't just rely on lighting/temp/filters. Even if visual medium changes, the clothing itself must independently change." costume_vector: 'C0=original; C1=keep silhouette, change primary colors to bright stage colors, add highlight fabrics and decoration; C2=keep base, change to strong graphic two/three-tone blocks, add geometric borders; C3=keep base, change to deep black/dark main + high contrast bright borders, sharpen decorations; C4=keep base, change to pearlescent/iridescent/translucent future materials, different colors from C3; C5=clear white-gold finale outfit.' COSTUME_VISIBILITY_RULE: 'C1, C2, C3, C4, C5 must be clearly different. Failure to judge stage by clothing is considered a clothing change failure.' costume_timeline: '0-3 C0 | 3-6 C1 | 6-9 C2 | 9-12 C3 | 12-13 C4 | 13-15 C5 finale leaning' MAIN_STAGE_TRANSITIONS: 'Main screen 3-layer sync transitions advance by segment. WALL/FLOOR/CHAR enter a new overall segment together at each switch.' main_stage_timeline: '0-1.5 Stage1: WALL=pop art wall+abstract graphics+high contrast colors; FLOOR=huge stranger face LED floor; CHAR=close to original high-detail, light stage mod; Mood=Opening grab. 1.5-3 Stage2: WALL=poster collage/ad visual/torn edges; FLOOR=huge eyes/iris dynamic floor; CHAR=clear comic line or high contrast graphic; Mood=First major style change. 3-4.5 Stage3: WALL=folding screen style/gold ground/traditional painting; FLOOR=fire surface/heatwaves/cracks; CHAR=retro hand-drawn animation or picture book style; Mood=Traditional+Heat. 4.5-6 Stage4: WALL=large display wall/CRT matrix/projection; FLOOR=transparent water/ripples/mirror; CHAR=sticker or graphic poster style; Mood=Digital+Fluid. 6-7.5 Stage5: WALL=MAIN huge close-up face art; FLOOR=real grassland/blowing grass; CHAR=collectible model or 3D cel-shaded; Mood=Strongest MAIN identity emphasis. 7.5-9 Stage6: WALL=metaverse city/holographic buildings/UI/data arch; FLOOR=metaverse electronic platform/grid; CHAR=holographic/neon/future stage; Mood=Tech Nightclub. 9-10.5 Stage7: WALL=large pixel art wall/8-bit city; FLOOR=pixel ground/bricks/water; CHAR=pixel-leaning or low-poly but clearly MAIN; Mood=Gaming electronic feel. 10.5-12 Stage8: WALL=mysterious giant face/abstract portrait; FLOOR=liquid metal surface; CHAR=mosaic/stained glass/craft; Mood=Heterogeneous art. 12-13 Stage9: WALL=graffiti/misprint/neon sign mix; FLOOR=flower field to ice prism; CHAR=mixed media, finale outfit push; Mood=Finale build-up. 13-13.5 Burst A: high-frequency sync switch, compress space, enhance speed. 13.5-14 Burst B: continue sync switch, prepare for PIP intrusion. 14-14.5 Burst C: boundary destruction, screen erosion, swap starts. 14.5-15 Finale: complete MAIN and PIPCHAR swap, main screen subject becomes PIPCHAR, MAIN enters lower left PIP.' camera_lock: 'Main screen camera must move significantly in 3D space, not fixed station panning/tilt/digital zoom. Each segment must change X/Y/Z coordinates with visible parallax. No stationary shaking to fake orbiting, no digital zoom only.' orbit_rule: 'Each orbit must complete at least 90-degree change, focus segments 120-180. Clockwise/Counter-clockwise must be clear. Vertical orbits must rise from low to high over the subject.' frame_rotation: 'Screen rotation must be continuous 30-90 degrees or more, overlapping with orbit/push/pull, not random shaking.' camera_timeline: '0-1.5 front-left low clockwise 120 to right, knee to chest height | 1.5-3 continue clockwise 90 to right-back, high speed graze past shoulder to re-catch face | 3-4.5 back-low vertical orbit, over head to high-angle then descend forward | 4.5-6 front-right low counter-clockwise 150 to left-back, radius shrinks then expands | 6-7.5 high-angle counter-clockwise fast descend to ground-level graze | 7.5-9 ground sprint: dash from far to MAIN, sharp pull up at feet, over shoulder then 90 degree reverse orbit | 9-10.5 giant spiral: 120 orbit + rise + radius contraction + 60 roll | 10.5-12 super-high dive past shoulder to back then 180 flip back to front | 12-13 ultra-close to ultra-wide reverse flyover + huge WALL/FLOOR then high-speed push-in | 13-13.5 fast clockwise 90 orbit + 45 roll | 13.5-14 fast counter-clockwise 120 orbit + dive | 14-14.5 spiral 120 + 90 screen roll + screen tear | 14.5-15 complete swap from broken screen and relock new protagonist' PIP_RULE: 'Add a small PIP window in the lower left. Not a split screen, but an independent small PiP, approx 1/16 area (width/height 22-25%). Keep it small and clear, don't interfere with main screen. Fixed position, can have white line/glow border.' PIP_BACKGROUND: 'PIP environment fixed to pure black or dark void. No complex background or floor patterns. Goal is clear view of PIPCHAR eating a burger.' PIP_SUBJECT: 'Display PIPCHAR in the PIP window, not MAIN. This is an independent curious video. For 0-13s, PIP character must be PIPCHAR.' PIP_PURPOSE: 'Show PIPCHAR eating a burger from various angles on a black background. Atmosphere slightly comical/mysterious, like a random insert, but visually clear and cute.' PIP_ACTION_CORE: 'PIPCHAR holds a burger or thick meat patty and clearly eats: looking at it, lifting, biting, chewing, swallowing, biting again. Must clearly see eating, not just holding.' PIP_HAMBURG_RULE: 'Burger must be clearly visible (bun, patty, toppings). Key point is PIPCHAR seriously eating. No other food, no eating air, no just posing.' PIP_ANGLE_RULE: 'PIP shows PIPCHAR with eating action. Can slowly turn, rotate, or small continuous changes while keeping eating visible. Show front, 45, side, back-turn, half-body close-up, etc.' PIP_MOTION_STYLE: 'Minor movements only: turning, head tilting, lifting burger, biting, chewing. No major dancing. Focus is multi-angle continuous eating.' PIP_AUDIO_RULE: 'PIPCHAR does not sing or provide vocals. Does not take over song. Performs silent or low-presence eating. No impact on the female lead vocal.' PIP_TIMELINE: '0.8-2.8 front and left 45 eating, first clear bite | 2.8-4.8 left side and left-back 45, chewing while turning | 4.8-6.8 back and right-back 45, looking back while holding burger | 6.8-8.8 right side and right 45, another clear bite | 8.8-10.8 upper body close-up turn, highlight face and burger, clear chewing | 10.8-12.8 small continuous turntable-style observations, different angles continuous eating | 12.8-13.8 faster eating, sensing main screen abnormality | 13.8-15.0 PIP boundary sucked into main screen and expanded, PIPCHAR bursts out of lower left window to become main screen character.' PIP_STYLE_RELATION: 'Even if main screen changes are intense, prioritize PIPCHAR identification and eating visibility. Style can follow finale atmosphere but black background and burger are core.' PIP_MAIN_SEPARATION: '0-13.8s MAIN continues dancing/singing in main screen. PIP is just an additional layer. Both exist simultaneously without PIP interfering with MAIN facial visibility.' SWAP_RULE: 'Final swap is the core experimental event. 13.8-15.0 a clear position swap must occur: PIPCHAR breaks PIP boundary, expands via high-speed transition to main center; MAIN is compressed, shrunk, pulled into the lower left PIP window. After swap, main subject = PIPCHAR, lower left PIP = MAIN. Vocal identity remains unchanged.' SWAP_VISUAL_GRAMMAR: 'Use screen tearing, mirror flips, PiP expansion, window burst, layer penetration, character through-screen, rotate/scale, glitch, etc. Swap is not a simple cut but a visual spectacle.' SWAP_FINAL_STATE: 'By 14.7-15.0, new main subject must be PIPCHAR (optionally with burger); MAIN must be in the PIP window. Swap must be completed. Female lead vocal remains unchanged.' PIP_FAILURE: 'Failed if PIP window is too large, not black background, not PIPCHAR, no eating, or no final swap.' typo: 'Minimal dynamic text, single kanji or short English only. Candidates: Dance, Light, Sound, Instant / GO, UP'

High-Intensity Experimental Music Video

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Author: viva | Source: Link | Published: Aug 13, 2026


Hanbok Woman and Demon Labyrinth Chase

English

A dynamic action prompt depicting a woman in a traditional hanbok being pursued by a six-eyed demon through a lantern-lit wooden maze.

📝 Prompt

A young woman in a light-blue hanbok and bright pink skirt races through a vast, lantern-lit wooden labyrinth while a terrifying dark-skinned, six-eyed demon with wild black hair, sharp fangs, and a forehead horn relentlessly pursues her. The demon smashes through railings and lanterns as she leaps from an elevated walkway into the depths below, escaping through narrow corridors. Use dynamic camera tilts, inverted angles, dramatic creature close-ups, fast-paced action, cinematic lighting, and finish with a breathtaking aerial zoom-out revealing the endless maze of glowing wooden corridors.

Hanbok Woman and Demon Labyrinth Chase

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Author: ⁠ luciaAI | Source: Link | Published: Aug 13, 2026


Mixed-Reality Stop-Motion Transformation

English

A creative prompt for generating a mixed-reality stop-motion video where hand-drawn sketches seamlessly transform into real objects and ingredients during a cooking sequence.

📝 Prompt

Create a short, visually satisfying mixed-reality stop-motion video where [DRAWN OBJECT/SKETCH] seamlessly transforms into [REAL INGREDIENT/OBJECT]. A person uses a smartphone and colored pencil on a [SURFACE], sketching each item before it magically becomes real through smooth, seamless transformations. Show [INGREDIENTS] being added to [CONTAINER], then [COOKING/BLENDING/PREPARATION ACTION], followed by serving into [DISH]. Finish with the artist sketching [TOPPINGS/FINAL DETAILS], which instantly materialize into real food, creating a vibrant, aesthetically arranged [FINAL DISH]. Use realistic textures, natural hand movements, satisfying stop-motion timing, clean composition, soft lighting, and seamless transitions between pencil drawings and real objects.

Mixed-Reality Stop-Motion Transformation

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Author: NoorAI | Source: Link | Published: Aug 13, 2026


Epic Cinematic Fantasy Realm

English

A highly detailed cinematic prompt for a 30-second fantasy sequence featuring a massive World-Tree, liquid starlight, and majestic sky-whales in a hyper-realistic 3D environment.

📝 Prompt

Ultra-epic cinematic 3D CGI fantasy realm, pure original imagination, hyper-detailed photorealistic 3D render, Unreal Engine 5 + Octane quality, volumetric god rays, intricate crystalline geometry, living magic energy, 8K resolution, seamless continuous camera movement, 30 seconds.

Sequence:

0-7 seconds: Colossal establishing shot of an impossible world suspended in the void. A single ancient World-Tree the size of a continent grows upside-down from a shattered floating continent, its roots forming living bridges of glowing amber crystal that stretch across the sky. Rivers of liquid starlight cascade upward into the heavens instead of falling. Slow majestic orbital camera movement as twin eclipsed suns cast dramatic dual-colored light (deep gold and electric violet).

7-15 seconds: Camera dives dramatically through the glowing roots into the heart of the World-Tree. Inside, vast hollow chambers filled with floating luminous orbs that contain entire miniature galaxies. Massive ethereal titans made of living stone and constellation patterns slowly awaken and walk along the inner walls. Energy storms of pure magic swirl in slow motion. Intense volumetric lighting and particle systems.

15-23 seconds: Camera explodes outward from the tree into open sky. A colossal sky-whale made of translucent crystal and nebula gas glides past, its body containing storms and lightning. Below, an entire civilization of spiraling crystal cities grows organically from the floating landmasses like living organisms. Giant rune-covered monoliths rise and rotate in the air, releasing waves of golden energy. Epic wide tracking shot with extreme depth and scale.

23-30 seconds: Final powerful pull-back into deep space revealing the entire original fantasy cosmos: the World-Tree at the center, surrounded by orbiting islands, sky-whales, and rivers of starlight forming a living mandala. The dual suns fully align, unleashing a massive wave of pure magical light that washes across the entire scene. Cinematic slow-motion ending on the glowing silhouette of the World-Tree against the cosmic void.

Style: Pure 3D imagination only, no 2D, hyper-realistic materials, extreme scale contrast, dramatic lighting, rich atmospheric haze, intricate original designs never seen before, epic and awe-inspiring mood, seamless one-shot feeling.

Epic Cinematic Fantasy Realm

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Author: mini singh | Source: Link | Published: Aug 13, 2026


CD Transition Lifestyle Poster Video

中文

A creative video prompt for Seedance 2.0 that starts with a realistic handheld lifestyle scene of a person spinning a record, followed by a hard cut to a 2.5D visual poster layout with parallax effects.

📝 Prompt

Style: 2 seconds of realistic life-feeling mobile phone live shooting → Hard cut for position matching → 8 seconds of static beautiful poster (2.5D parallax + player UI), forming a strong contrast between the two textures.
Character: Protagonist @ Image 1
——————
[Shot 1 00:00-00:02 | Realistic Home · Spinning Record]
Medium shot, fixed camera, no camera movement. Indoor corridor, background is a creamy-white wall and a dark brown wooden door (hinges clearly visible), dim indoor warm lighting, the picture has realistic mobile phone shooting noise and slight exposure fluctuations.
The protagonist wears a white top with black floral print, thin-framed glasses, in a natural home state, standing on the right half of the frame facing the camera, expression calm and restrained, eyes looking straight at the camera, body almost motionless.
00:00-00:00.6 She lifts her left hand towards the left side of her body, her left index finger through the center hole of a black record, holding the record to the **middle-left of the frame** (not in the center, but obviously to the left), the record surface completely faces the camera, like a disc suspended on the left side of the frame.
00:00.6-00:02 She extends her right hand, fingertips touch the edge of the record, her wrist flicks hard—the record immediately spins at high speed around her left index finger. The right hand retracts immediately after the flick, the record continues to spin alone, the surface blurred into circular motion, and the edge reflections into a spinning light arc. The record stays at that position on the left, spinning at high speed, size and position unchanged.
00:02 Hard cut (position matching). At the frame where the record spins fastest, the screen cuts directly—the next frame is a completely different scene, and at the position of the spinning record on the left, it perfectly connects to the rotating vinyl record control in the player UI, with position, size, and rotation direction perfectly aligned. Visually, it looks like the same record is spinning, but the world around it has changed.
——————
[Shot 2 00:02-00:10 | Record Cover Poster · 2.5D Parallax]
Close-up character shot. This section is not a live video, but a refined static poster given 2.5D parallax dynamics—no physical camera movement, only a very slow pseudo-push-in feel: slight relative displacement between the character layer and background layer, with foreground falling leaves moving fastest, the character following, and the background slowest, creating stereoscopic depth. The visual rhythm is extremely slow and soothing.
The right half of the frame features the same protagonist, but transformed into a poster image: exquisite makeup (translucent white skin, cream eyeshadow, upturned eyeliner, full hydrated lips), wearing a diamond-studded thin-strap gown, a string of pearls at the collarbone, long hair in a loose high bun with a few stray strands. She has no physical movement, just smiling slightly at the camera, eyes gentle and slightly melancholic, serene and beautiful, like a frozen magazine cover.
Background: Autumn golden ginkgo avenue, sunlight through leaves casting light spots, distant blurred silhouettes of pedestrians and benches, shallow depth of field turning the background into a flowing warm golden glow.
[Particle Effects] The entire screen is covered with a golden falling leaf effect, leaves slowly spinning down from the top—leaves close to the lens have obvious depth-of-field blur, passing large and blurry in front of the screen; distant leaves are small and clear, strengthening stereoscopic depth.
[UI Layer (fixed on screen, doesn't move with parallax)]
- Top left: Golden serif large text 'FASHION', small text 'SELF-PORTRAIT' below, next line year '1901'.
- **Middle-left of the frame (matching the record position from the previous shot)**: A 3D vinyl record-shaped player control, rotating slowly clockwise, with her own circular avatar embedded in the center.
- Bottom left: Minimalist music player progress bar, with play/pause, previous, and next buttons, the bar slowly advancing over time.
- Left side also has light yellow and light gray magazine-style color blocks as layout decoration.
- No lyrics or sentimental text appears on the screen.
[Overall Tone] Shot 1 is realistic dim indoor warm tone; Shot 2 is rich autumn warm golden tone, strong sunlight, translucent skin, commercial poster quality.
[Sound Effects] Shot 1 is realistic indoor ambient sound + slight plastic friction and wind from the spinning record; sounds cut at the moment of the hard cut; Shot 2 cuts directly into full sentimental music (warm texture with vinyl noise), background is very light wind and leaf friction.

CD Transition Lifestyle Poster Video

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Author: John | Source: Link | Published: Aug 13, 2026


Realistic Tokyo Convenience Store Vlog

English

A prompt designed to create a handheld, smartphone-style vlog sequence of a woman walking into a Tokyo convenience store, focusing on natural movement, lighting, and environmental audio.

📝 Prompt

CAMERA
Third person handheld smartphone camera operated by a friend walking a few steps behind the girl. Casual vlog footage, not professional cinematography. Natural handheld shake, subtle footsteps vibration, imperfect framing, occasional autofocus adjustment and realistic phone-camera exposure. The camera follows her naturally at walking speed.

LOOK
Ordinary smartphone video recorded by a friend. Natural lighting, realistic skin texture, natural hair movement, normal phone sharpening and compression, slightly imperfect exposure. No cinematic polish or beauty filter.

STYLE
Simple everyday lifestyle vlog. Relaxed, spontaneous and believable. No dramatic acting or cinematic choreography.

CHARACTER
@Image1

The same young American woman from the reference image. Long black hair, naturally pretty face, brown eyes, cream oversized sweatshirt, loose baggy pants and casual sneakers. Keep her exact appearance consistent throughout.

SETTING
A normal convenience store in Tokyo, Japan. Ordinary Japanese neighborhood outside, glass storefront, bright fluorescent interior, narrow aisles, refrigerated drink cases, Japanese snacks and drinks, baskets and a few ordinary customers.

STORYBOARD (15s, ONE CONTINUOUS TAKE)

(~0 to 4s, Following Shot)
The girl walks normally toward the convenience store. The camera follows casually from several feet behind her at walking speed. Her hair and oversized sweatshirt move naturally as she walks.she turns back towards the camera and gives a smile and a gesture to camera to follow her then She reaches the entrance and opens the glass door.

(~4 to 7s, Entering)
The camera follows her inside. She walks naturally down the aisle toward the refrigerated drinks. The camera stays behind and slightly to her side with realistic handheld movement.

(~7 to 11s, Refrigerator)
She reaches the refrigerator and stops. She opens the glass door, looks through the drinks, selects one bottled drink and takes it out. The camera moves slightly closer while remaining handheld.

(~11 to 15s, Ending)
She closes the refrigerator door while holding the drink. She turns naturally toward the camera, looks at the person filming her and gives a small genuine smile while holding the drink. The camera remains slightly shaky and ends naturally.

AUDIO
Realistic synchronized location audio throughout the entire recording. No dialogue, no talking, no narration, no voiceover and no music.

Include natural footsteps on the pavement and store floor, subtle clothing and hair movement, distant Tokyo street traffic, passing bicycles, faint outdoor city ambience, the glass entrance door opening and closing, the convenience-store door chime, quiet footsteps from other customers, refrigerator compressor hum, the refrigerator door seal opening, bottles and shelves making subtle sounds when she takes the drink, and normal low-level store ambience.

Audio should sound like it was captured directly by a smartphone microphon

Realistic Tokyo Convenience Store Vlog

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Author: Maercih | Source: Link | Published: Aug 13, 2026


Colossal Dragon Disaster Scene Prompt

中文

An IMAX-quality disaster movie prompt depicting a giant dragon rampaging through Jakarta, focusing on consistent destruction and documentary-style camera work.

📝 Prompt

[Specifications] Hyper-realistic live-action, IMAX-level Hollywood giant beast disaster film, ARRI Alexa 35 texture. Bright Jakarta daytime, blue sky and strong sunlight, even if smoke and fire are pervasive, it cannot turn into night. The entire video is pure chaos, with no calm passages, static displays, slow motion, or BGM, only real disaster SFX.

[Continuity] Uploaded image as the strictly consistent first frame. Throughout the video, there is only the same ultra-giant flying dragon, strictly maintaining its face, horns, black-gray scales, red wing membranes, wing structure, proportions, and scale; no deformation, shrinking, or extra limbs allowed. The location is always Jakarta Bundaran HI–Sudirman, retaining the Selamat Datang Monument, fountains, real roads, and skyline.

[Core Rules] Rapid alternation between giant dragon destruction, office documentary POV, street escape POV, and dynamic aerial photography, using hard cuts or action matching, morphing is prohibited. Destruction must accumulate and be permanently retained: shattered glass, burning floors, missing outer walls, exposed steel beams, and broken floor slabs remain consistent in all subsequent angles, and buildings are prohibited from returning to integrity after a camera cut. Each destruction follows the sequence of contact → deformation → fracture → falling → smoke/dust.

[0–3 Seconds] The first frame erupts immediately. 24mm street ultra-wide angle high-speed push-in; the dragon's chest expands, the throat glows orange-white, continuously breathing real fire with a white-hot core, orange-red outer flame, black smoke, and heatwave refraction at two high-rise buildings. Glass explodes along the trajectory, multiple indoor floors catch fire, and people and vehicles scatter immediately.

[3–6 Seconds] Hard cut to worm-eye high-speed tracking, camera moving through vehicles and crowds. Burning outer walls fall to the ground first, then detonate empty cars; the shockwave pushes the camera askew. The giant dragon stomps once, the road surface cracks, the fountain tilts, car suspensions bounce, and foreground debris results in a near-miss.

[6–9 Seconds] 45-degree bird’s-eye descending orbit of about 120°, showing at least 3 high-rise buildings continuously burning. The giant dragon sweeps the upper structures while turning, then the left wing strikes a glass office building; action matching cuts indoors just as the wingtip is about to make contact.

[9–14 Seconds] Office over-the-shoulder documentary handheld. The camera is fixed 3-4 meters behind office workers; everyone has their back to the camera, facing the floor-to-ceiling windows and the dragon, only backs, backs of heads, and raised phones are seen, phone cameras facing out the window, screens showing the dragon. Absolutely no personnel allowed to face the main camera. Someone notices the giant wing approaching first, puts down their phone, and pulls a colleague away. Wing bones bend the glass and metal frames, cracks spread, then the entire curtain wall explodes; the giant wing penetrates several meters, continuously destroying the upper and lower 6-8 layers of outer walls, desks, chairs, partitions, and ceilings, floor slabs crack, and steel beams are exposed. The crowd falls to protect their heads and drags each other away, the photographer falls, and glass scrapes past the lens.

[14–17 Seconds] The giant wing withdraws, creating negative pressure, papers are sucked outdoors, and sprinklers activate. Hard cut to an external high-speed 180° orbital, clearly showing a massive 6-8 story building wound; the giant wing continues to slice through the curtain wall, furniture and concrete fall according to gravity, and the distant fire persists.

[17–21 Seconds] Street office workers running POV, employees, security guards, and the injured helping each other. Backwards whip-pan: the damaged building continues to collapse, the dragon's tail strikes the corner of another high-rise, and more than ten stories of outer wall progressively fall; the crowd hears the impact first then reacts realistically according to the direction of falling objects.

[21–25 Seconds] True 90° top-down helicopter shot descending and rotating at high speed, clearly seeing the fountain, giant dragon, cracked road, burning vehicles, and scattering people; at least 5 buildings are burning, missing outer walls, or partially collapsed. The dragon breathes fire in an arc along the evacuated lane, objects burn only after contact.

[25–28 Seconds] Camera lowers to a high-speed bird’s-eye banking wide. The giant dragon's wing sweeps away large areas of the curtain wall of already damaged towers, and a chain collapse occurs from top to bottom; the camera near-misses through falling glass and steel structures, no clipping.

[28–30 Seconds] Ultra-wide helicopter shot high-speed banking, pulling back and rising. The giant dragon spreads its wings at Bundaran HI, breathing a massive fire column toward distant ruins; multiple damaged skyscrapers, burning floors, exposed steel beams, black smoke columns, police lights, and escaping crowds are all visible, the skyline must not be tidy. Ends in continuous destruction, no posing, no fading out.

[Performance & Physics] The crowd has Hollywood A-grade disaster film performance: identify danger first then react, eyes, breathing, center of gravity, falling, and rescue conform to real human mechanics; no one looks at the camera. Camera dynamics are intense but professional, subject always readable. Prohibited: random explosions, floating cars, rubber buildings, clipping, repetitive movements, size changes, game CGI, glitches, text, watermarks. Sound only: dragon roar, fire breathing, wing vibration, glass explosion, steel beam twisting, collapse, alarms, sirens, footsteps, and real shouting.

Colossal Dragon Disaster Scene Prompt

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Author: Issei | Source: Link | Published: Aug 13, 2026


High-Tech AI Robotic Factory Floor

English

A futuristic industrial prompt showing advanced robotic arms and data streams on a high-tech factory assembly line.

📝 Prompt

A cinematic view of a high-tech factory floor where advanced AI robotic arms work with precision. Automated systems manage the assembly line, and glowing data streams visualize a seamless digital integration powering the industrial revolution.

High-Tech AI Robotic Factory Floor

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Author: Lucia Ai | Source: Link | Published: Aug 13, 2026


UGC Skincare Brand Video Commercial

English

A comprehensive prompt for a sunscreen advertisement featuring a woman in a sunny city, with detailed scene cuts and product shots.

📝 Prompt

WOMAN = a 26-year-old British woman, natural relatable UGC style, warm fair skin that reddens easily in the sun, light freckles across nose and cheeks, shoulder-length wavy light-brown hair loose, soft brows, blue-grey eyes, everyday face with minimal makeup, wearing a strappy pastel summer top with sunglasses pushed up on her head. Authentic girl-next-door energy. Appearance only.

CITY = a sunny city street on a blazing hot summer afternoon, bright pavements, shopfronts, street trees, heat haze shimmering, an intensely bright sun high in a clear blue sky, harsh direct sunlight, strong warm highlights and glare. Environment only.

DELURE = a sleek modern sunscreen bottle, clean minimal pastel-and-white packaging, the brand name "DELURE" printed clearly and legibly across the front in a modern sans-serif font, premium skincare look. Product only.

SCENE: a warm, authentic UGC-style sunscreen advert. A young British woman walks through a sunny city on a blazing hot day; the harsh sun is reddening her cheeks. She stops, takes a DELURE sunscreen bottle from her bag, and applies the cream to her cheeks; the redness fades and her skin calms back to normal, healthy and happy. She smiles, relieved. The advert ends on a clean product shot of the DELURE bottle.

TECHNICAL: 16:9 (or 9:16 vertical if preferred for UGC), bright natural handheld UGC-style camera, warm sunny summer color grade, crisp and clean, realistic self-filmed advert feel, shallow depth of field on the product shots, photorealistic.

CUTS:
CUT 1 (0-3s): Zoom straight into the blazing bright sun high in the clear blue sky, intense glare and lens flare, heat haze. Then tilt down to the woman walking along the sunny city street, squinting slightly against the heat, fanning herself.
CUT 2 (3-6s): Camera zooms in on her FACE — warm and sunlit, her cheeks visibly flushed and reddened from the harsh sun, a slightly uncomfortable expression. Close on the reddened cheeks.
CUT 3 (6-9s): She stops, reaches into her bag, and pulls out the DELURE sunscreen bottle. She squeezes a little cream onto her fingertips and gently applies it to her reddened cheeks, smoothing it in.
CUT 4 (9-12s): Close-up on her CHEEKS — the redness visibly fading and calming, her skin returning to its normal healthy warm-fair tone, soothed and even. She relaxes, the discomfort gone, and smiles softly with relief.
CUT 5 (12-15s): Camera shifts to a clean hero product shot of the DELURE sunscreen bottle held up in the sunlight (or resting on a bright surface), the brand name "DELURE" sharp and clearly legible, sunlight catching the packaging. A polished final beat.

RULES: References are appearance only, do not recreate. Keep the woman's face and identity consistent across every cut. The brand name "DELURE" must be spelled correctly

UGC Skincare Brand Video Commercial

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Author: Aaliyah | AI | Source: Link | Published: Aug 13, 2026


Kyoto Solo Date Travel Film

English

A photorealistic travel-style prompt following a woman through traditional alleys and scenic locations in Kyoto, Japan.

📝 Prompt

Create a 15-second ultra-realistic cinematic travel video set in Kyoto, Japan, following a young blonde woman on a peaceful solo date through traditional Kyoto streets.

0–2 sec: Front-facing medium shot of the woman standing outside a traditional Kyoto machiya townhouse with dark wooden lattice doors. She smiles naturally and makes a small playful hand gesture toward the camera. Warm late-afternoon sunlight, realistic skin and hair movement, shallow depth of field.

2–4 sec: Cut to a smooth handheld tracking shot from behind as she walks through a narrow traditional Kyoto alley. Wooden buildings, textured walls, small plants and warm sunlight create beautiful natural depth. Camera follows closely with subtle realistic motion.

4–6 sec: Wide rear tracking shot as she continues walking down a quiet stone-paved alley lined with traditional wooden houses and potted greenery. Soft golden-hour sunlight creates long shadows and gentle lens flare.

6–8 sec: She reaches a small canal and pauses beside the stone wall. A friendly orange-and-white cat walks along the edge of the canal. She looks toward it with a gentle smile. Natural water reflections, subtle breeze moving her hair and clothing.

8–10 sec: Cut to a close cinematic shot beside a Japanese vending machine. She buys a small red canned drink and takes a sip, smiling naturally. Realistic hand movement, authentic vending-machine details, shallow depth of field.

10–12 sec: Golden-hour street scene. She stands near a Kyoto road, casually looking around while a traditional yellow taxi passes behind her. Strong sun flare, realistic traffic movement, cinematic backlight.

12–15 sec: Return to the narrow wooden alley. She walks toward the camera holding her drink, then briefly turns and looks back with a soft smile. Camera slowly pulls backward, revealing the beautiful traditional Kyoto architecture as the scene fades naturally.

Overall style: photorealistic Japanese travel film, authentic Kyoto atmosphere, natural human motion, realistic walking physics, subtle breathing and blinking, detailed hair and fabric movement, warm golden-hour lighting, soft cinematic lens flare, shallow depth of field, natural handheld/gimbal camera movement, realistic shadows and reflections, documentary-style cinematography, 35mm film look, premium travel commercial, highly detailed, seamless transitions, no artificial-looking CGI, no distorted hands or face, consistent character appearance throughout.

Kyoto Solo Date Travel Film

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Author: Taaruk | Source: Link | Published: Aug 13, 2026


Korean Horror Zombie Convenience Store Attack

English

An intense, multi-stage prompt for a zombie attack sequence in a convenience store, utilizing a reference character image for the transformation.

📝 Prompt

Character (image) A scans items behind a convenience-store counter, blank hollow stare; uneasy customer nearby, flickering fluorescent lights, realistic Korean horror.\nHer fingers freeze on the scanner; repeated beeps, tense silence, cold atmosphere.\nShe violently convulses against the counter; customer stumbles, snack rack falls.\nShe collapses behind the counter; arm twitches at an unnatural angle.\nShe rises again with slack face, wide unfocused eyes, and unnaturally bent joints.\nCustomers scream and back away as others freeze in panic.\nHer jaw stretches impossibly wide as she lunges over the counter.\nShe vaults over the counter with backward-bending limbs, moving unnaturally fast.\nShe stands between the aisles, back to camera, head tilted at a broken angle, blocking the exit.\nA young customer looks up at her in terror, tears forming.\nAnother customer freezes by the drink fridge, her reflection flickering in the glass.\nShe charges down the narrow aisle, knocking shelves and cans down.\nCustomers shove toward the exit; one trips over a basket and scrambles up.\nShe crashes through a shelf display near the door, reaching for fleeing customers.\nShe grabs a customer's jacket and yanks them back.\nA customer grabs the fire extinguisher and pulls the pin with shaking hands.\nWhite powder blasts her face; she recoils into the drink cooler.\nAnother customer keeps her back with a mop.\nShe knocks the mop aside and grabs the hot-water kettle; steam bursts as she recoils.\nShe staggers toward the glass door, silhouetted by flickering neon.\nShe crashes through the glass door into the empty night street, shards scattering.\nPowder-covered customers stare into the empty street through the shattered doorway. Final CCTV angle, quiet horror ending.

Korean Horror Zombie Convenience Store Attack

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Author: WasifAI | Source: Link | Published: Aug 13, 2026

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📚 More Prompts Available

### 🎯 100 more prompts not shown here Due to GitHub's content length limitations, we can only display the first 100 prompts in this README. **[👉 View all prompts in our Web Gallery](https://youmind.com/en-US/seedance-2-0-prompts)** ✨ Beautiful masonry grid layout 🔍 Full-text search and filters 🌍 16 languages support 📱 Mobile-optimized experience

🤝 How to Contribute

Contributions are welcome! Please feel free to submit a Pull Request.

  1. Fork the repository
  2. Add your prompt following the existing format
  3. Submit a PR

📄 License

This work is licensed under CC BY 4.0. You are free to share and adapt, with appropriate credit.


🙏 Acknowledgements

  • ByteDance for developing Seedance 2.0
  • YouMind for the prompt gallery and community
  • All prompt contributors

⭐ Star History

Star History Chart


**[🌐 View in Web Gallery](https://youmind.com/en-US/seedance-2-0-prompts)** • **[📝 Submit a Prompt](https://github.com/YouMind-OpenLab/awesome-seedance-2-prompts/pulls)** • **[⭐ Star this repo](https://github.com/YouMind-OpenLab/awesome-seedance-2-prompts)** 🤖 This README is automatically generated. Last updated: 2026-08-16T12:54:21.393Z